/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mdc.h" #include "ifilesystem.h" #include "imodel.h" #include "imagelib.h" #include "bytestreamutils.h" #include "model.h" #include "ident.h" #include "md3normals.h" const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', }; const float MDC_XYZ_SCALE = 0.015625f; #define MAX_QPATH 64 // max length of a quake game pathname typedef float float3[3]; struct mdcTriangle_t { unsigned int indexes[3]; // not my spelling }; void istream_read_mdcTriangle(PointerInputStream& inputStream, mdcTriangle_t& triangle) { triangle.indexes[0] = istream_read_uint32_le(inputStream); triangle.indexes[1] = istream_read_uint32_le(inputStream); triangle.indexes[2] = istream_read_uint32_le(inputStream); } struct mdcXyzNormal_t { short xyz[3]; // divide by 64 short normal; // packed same way as md3 }; void istream_read_mdcXyzNormal(PointerInputStream& inputStream, mdcXyzNormal_t& xyz) { xyz.xyz[0] = istream_read_int16_le(inputStream); xyz.xyz[1] = istream_read_int16_le(inputStream); xyz.xyz[2] = istream_read_int16_le(inputStream); xyz.normal = istream_read_int16_le(inputStream); } struct mdcSt_t { float st[2]; // may need to reverse t }; void istream_read_mdcSt(PointerInputStream& inputStream, mdcSt_t& st) { st.st[0] = istream_read_float32_le(inputStream); st.st[1] = istream_read_float32_le(inputStream); } struct mdcShader_t { char name[MAX_QPATH]; unsigned int flags; }; void istream_read_mdcShader(PointerInputStream& inputStream, mdcShader_t& shader) { inputStream.read(reinterpret_cast(shader.name), MAX_QPATH); shader.flags = istream_read_uint32_le(inputStream); } struct mdcTagName_t { char name[MAX_QPATH]; }; struct mdcTagFrame_t { short xyz[3]; // divide by 64 short angles[3]; // euler in z x y order... deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0) }; struct mdcFrame_t { float3 bboxMin; float3 bboxMax; float3 localOrigin; float radius; char name[16]; }; struct mdcSurface_t { byte ident[4]; char name[MAX_QPATH]; unsigned int flags; unsigned int numCompFrames; unsigned int numBaseFrames; unsigned int numShaders; unsigned int numVerts; unsigned int numTriangles; unsigned int ofsTriangles; unsigned int ofsShaders; unsigned int ofsSt; unsigned int ofsXyzNormals; unsigned int ofsCompVerts; unsigned int ofsFrameBaseFrames; unsigned int ofsFrameCompFrames; unsigned int ofsEnd; }; void istream_read_mdcSurface(PointerInputStream& inputStream, mdcSurface_t& surface) { inputStream.read(surface.ident, 4); inputStream.read(reinterpret_cast(surface.name), MAX_QPATH); surface.flags = istream_read_uint32_le(inputStream); surface.numCompFrames = istream_read_uint32_le(inputStream); surface.numBaseFrames = istream_read_uint32_le(inputStream); surface.numShaders = istream_read_uint32_le(inputStream); surface.numVerts = istream_read_uint32_le(inputStream); surface.numTriangles = istream_read_uint32_le(inputStream); surface.ofsTriangles = istream_read_uint32_le(inputStream); surface.ofsShaders = istream_read_uint32_le(inputStream); surface.ofsSt = istream_read_uint32_le(inputStream); surface.ofsXyzNormals = istream_read_uint32_le(inputStream); surface.ofsCompVerts = istream_read_uint32_le(inputStream); surface.ofsFrameBaseFrames = istream_read_uint32_le(inputStream); surface.ofsFrameCompFrames = istream_read_uint32_le(inputStream); surface.ofsEnd = istream_read_uint32_le(inputStream); } struct mdcHeader_t { byte ident[4]; unsigned int version; char name[MAX_QPATH]; unsigned int flags; unsigned int numFrames; unsigned int numTags; unsigned int numSurfaces; unsigned int numSkins; unsigned int ofsFrames; unsigned int ofsTagNames; unsigned int ofsTags; unsigned int ofsSurfaces; unsigned int ofsEnd; }; void istream_read_mdcHeader(PointerInputStream& inputStream, mdcHeader_t& header) { inputStream.read(header.ident, 4); header.version = istream_read_uint32_le(inputStream); inputStream.read(reinterpret_cast(header.name), MAX_QPATH); header.flags = istream_read_uint32_le(inputStream); header.numFrames = istream_read_uint32_le(inputStream); header.numTags = istream_read_uint32_le(inputStream); header.numSurfaces = istream_read_uint32_le(inputStream); header.numSkins = istream_read_uint32_le(inputStream); header.ofsFrames = istream_read_uint32_le(inputStream); header.ofsTagNames = istream_read_uint32_le(inputStream); header.ofsTags = istream_read_uint32_le(inputStream); header.ofsSurfaces = istream_read_uint32_le(inputStream); header.ofsEnd = istream_read_uint32_le(inputStream); } unsigned int MDCSurface_read(Surface& surface, const byte* buffer) { mdcSurface_t mdcSurface; { PointerInputStream inputStream(buffer); istream_read_mdcSurface(inputStream, mdcSurface); } { surface.vertices().reserve(mdcSurface.numVerts); PointerInputStream xyzStream(buffer + mdcSurface.ofsXyzNormals); PointerInputStream stStream(buffer + mdcSurface.ofsSt); // read verts into vertex array - xyz, st, normal for(std::size_t i = 0; i < mdcSurface.numVerts; i++) { mdcXyzNormal_t mdcXyzNormal; istream_read_mdcXyzNormal(xyzStream, mdcXyzNormal); mdcSt_t mdcSt; istream_read_mdcSt(stStream, mdcSt); surface.vertices().push_back( ArbitraryMeshVertex( Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE), DecodeNormal(reinterpret_cast(&mdcXyzNormal.normal)), TexCoord2f(mdcSt.st[0], mdcSt.st[1]) ) ); } } { surface.indices().reserve(mdcSurface.numTriangles * 3); PointerInputStream triangleStream(buffer + mdcSurface.ofsTriangles); for(std::size_t i = 0; i < mdcSurface.numTriangles; i++) { mdcTriangle_t triangle; istream_read_mdcTriangle(triangleStream, triangle); surface.indices().insert(triangle.indexes[0]); surface.indices().insert(triangle.indexes[1]); surface.indices().insert(triangle.indexes[2]); } } { mdcShader_t shader; PointerInputStream inputStream(buffer + mdcSurface.ofsShaders); istream_read_mdcShader(inputStream, shader); surface.setShader(shader.name); } surface.updateAABB(); return mdcSurface.ofsEnd; } void MDCModel_read(Model& model, const byte* buffer) { mdcHeader_t header; { PointerInputStream inputStream(buffer); istream_read_mdcHeader(inputStream, header); } const byte* surfacePosition = buffer + header.ofsSurfaces; for(std::size_t i = 0; i < header.numSurfaces; i++) { surfacePosition += MDCSurface_read(model.newSurface(), surfacePosition); } model.updateAABB(); } scene::Node& MDCModel_new(const byte* buffer) { ModelNode* modelNode = new ModelNode(); MDCModel_read(modelNode->model(), buffer); return modelNode->node(); } scene::Node& MDCModel_default() { ModelNode* modelNode = new ModelNode(); Model_constructNull(modelNode->model()); return modelNode->node(); } scene::Node& MDCModel_fromBuffer(unsigned char* buffer) { if (!ident_equal(buffer, MDC_IDENT)) { globalErrorStream() << "MDC read error: incorrect ident\n"; return MDCModel_default(); } else { return MDCModel_new(buffer); } } scene::Node& loadMDCModel(ArchiveFile& file) { ScopedArchiveBuffer buffer(file); return MDCModel_fromBuffer(buffer.buffer); }