#include "cpicomodel.h" #include "qertypes.h" #include #include #define RADIANT_ASSERT( condition, message ) if ( !( condition ) ) { Sys_Printf( "ASSERTION FAILURE: " message "\n" ); } else template class cache_element { public: inline cache_element() : m_count( 0 ), m_value( NULL ) {} inline ~cache_element(){ RADIANT_ASSERT( m_count == 0, "destroyed a reference before it was released\n" ); if ( m_count > 0 ) { destroy(); } } inline value_type* capture( const key_type& key ){ if ( ++m_count == 1 ) { construct( key ); } return m_value; } inline void release(){ RADIANT_ASSERT( !empty(), "failed to release reference - not found in cache\n" ); if ( --m_count == 0 ) { destroy(); } } inline bool empty(){ return m_count == 0; } inline void refresh( const key_type& key ){ m_value->refresh( key ); } private: inline void construct( const key_type& key ){ m_value = new value_type( key ); } inline void destroy(){ delete m_value; } unsigned int m_count; value_type* m_value; }; class ModelCache { typedef CPicoModel value_type; public: typedef PicoModelKey key_type; typedef cache_element elem_type; typedef map cache_type; value_type* capture( const key_type& key ){ return m_cache[key].capture( key ); } void release( const key_type& key ){ m_cache[key].release(); } private: cache_type m_cache; }; ModelCache g_model_cache; typedef struct remap_s { char m_remapbuff[64 + 1024]; char *original; char *remap; } remap_t; class RemapWrapper : public IRender, public ISelect { unsigned int m_refcount; public: RemapWrapper( entity_interfaces_t* model, const char* name ) : m_refcount( 1 ){ parse_namestr( name ); m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), m_frame ) ); model->pRender = this; model->pRender->IncRef(); model->pEdit = NULL; model->pSelect = this; model->pSelect->IncRef(); construct_shaders(); } virtual ~RemapWrapper(){ g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), m_frame ) ); for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i ) { ( *i )->DecRef(); } for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j ) { remap_t *pRemap = ( *j ); delete pRemap; } m_remaps.clear(); } virtual void IncRef(){ ++m_refcount; } virtual void DecRef(){ if ( --m_refcount == 0 ) { delete this; } } virtual void Draw( int state, int rflags ) const { m_model->Draw( state, m_shaders, rflags ); } virtual const aabb_t *GetAABB() const { return m_model->GetAABB(); } virtual bool TestRay( const ray_t *ray, vec_t *dist ) const { return m_model->TestRay( ray, dist ); } private: void add_remap( const char *remap ){ const char *ch; remap_t *pRemap; ch = remap; while ( *ch && *ch != ';' ) ch++; if ( *ch == '\0' ) { // bad remap Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" ); } else { pRemap = new remap_t; strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) ); pRemap->m_remapbuff[ch - remap] = '\0'; pRemap->original = pRemap->m_remapbuff; pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1; m_remaps.push_back( pRemap ); } } void parse_namestr( const char *name ){ const char *ptr, *s; char buf[1024]; bool hasName, hasFrame; hasName = hasFrame = false; for ( s = ptr = name; *ptr; ptr++ ) { if ( !hasName && *ptr == ':' ) { // model name hasName = true; strncpy( buf, s, ptr - s ); buf[ptr - s] = '\0'; m_name = buf; s = ptr + 1; } else if ( *ptr == '?' ) { // model frame hasFrame = true; strncpy( buf, s, ptr - s ); buf[ptr - s] = '\0'; m_frame = atoi( buf ); s = ptr + 1; } else if ( *ptr == '&' ) { // a remap strncpy( buf, s, ptr - s ); buf[ptr - s] = '\0'; add_remap( buf ); s = ptr + 1; } } if ( !hasFrame ) { // model frame strncpy( buf, s, ptr - s ); buf[ptr - s] = '\0'; m_frame = atoi( buf ); } else { // a remap strncpy( buf, s, ptr - s ); buf[ptr - s] = '\0'; add_remap( buf ); } } void construct_shaders(){ IShader* global_shader = shader_for_remap( "*" ); unsigned int numSurfaces = m_model->GetNumSurfaces(); m_shaders.reserve( numSurfaces ); // now go through our surface and find our shaders, remap if needed for ( unsigned int j = 0; j < numSurfaces; j++ ) { const char* surfShaderName = m_model->GetShaderNameForSurface( j ); IShader* shader = shader_for_remap( surfShaderName ); // Determine which shader it is going to be if ( !shader ) { if ( global_shader ) { shader = global_shader; } else { shader = QERApp_Shader_ForName( surfShaderName ); } } // Add reference shader->IncRef(); // Done, continue m_shaders.push_back( shader ); } } inline IShader* shader_for_remap( const char* remap ){ remap_t *pRemap; remaps_t::iterator i; for ( i = m_remaps.begin(); i != m_remaps.end(); ++i ) { pRemap = ( *i ); if ( stricmp( remap, pRemap->original ) == 0 ) { break; } } return ( i != m_remaps.end() ) ? QERApp_Shader_ForName( pRemap->remap ) : NULL; } Str m_name; int m_frame; CPicoModel* m_model; typedef vector remaps_t; remaps_t m_remaps; typedef vector shaders_t; shaders_t m_shaders; }; class ModelWrapper : public IRender, public ISelect { unsigned int m_refcount; public: ModelWrapper( entity_interfaces_t* model, const char* name ) : m_refcount( 1 ), m_name( name ){ m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), 0 ) ); model->pRender = this; model->pRender->IncRef(); model->pEdit = NULL; model->pSelect = this; model->pSelect->IncRef(); } virtual ~ModelWrapper(){ g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), 0 ) ); } virtual void IncRef(){ ++m_refcount; } virtual void DecRef(){ if ( --m_refcount == 0 ) { delete this; } } virtual void Draw( int state, int rflags ) const { m_model->Draw( state, rflags ); } virtual const aabb_t *GetAABB() const { return m_model->GetAABB(); } virtual bool TestRay( const ray_t *ray, vec_t *dist ) const { return m_model->TestRay( ray, dist ); } Str m_name; CPicoModel* m_model; }; void LoadModel( entity_interfaces_t* model, const char* name ){ if ( strchr( name, ':' ) != NULL || strchr( name, '?' ) != NULL || strchr( name, '&' ) != NULL ) { RemapWrapper* wrapper = new RemapWrapper( model, name ); wrapper->DecRef(); } else { ModelWrapper* wrapper = new ModelWrapper( model, name ); wrapper->DecRef(); } }