/* Copyright (C) 2002 Dominic Clifton. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Sprite Model Plugin // // Code by Hydra aka Dominic Clifton // // Based on MD3Model source code by SPoG // #include "plugin.h" /*! i guess a description should go here... */ class CSpriteModel: public IRender//, public ISelect { public: CSpriteModel(); ~CSpriteModel(); void IncRef() { refCount++; } void DecRef() { if(--refCount == 0) delete this; } //IRender void Draw(int state, int rflags) const; const aabb_t *GetAABB() const { return &m_BBox; } //ISelect //bool TestRay (const ray_t *ray, vec_t *dist) const; void Construct(IShader *pShader); protected: IShader *m_pShader; private: int refCount; aabb_t m_BBox; }; void LoadSpriteModel(entity_interfaces_t *interfaces, const char *name);