/* Copyright (c) 2001, Loki software, inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Loki software nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // // Rules: // // - Directories should be searched in the following order: ~/.q3a/baseq3, // install dir (/usr/local/games/quake3/baseq3) and cd_path (/mnt/cdrom/baseq3). // // - Pak files are searched first inside the directories. // - Case insensitive. // - Unix-style slashes (/) (windows is backwards .. everyone knows that) // // Leonardo Zide (leo@lokigames.com) // #include #include #if defined (__linux__) || defined (__APPLE__) #include #include #else #include #include #define R_OK 04 #define S_ISDIR(mode) (mode & _S_IFDIR) #endif // TTimo: String functions // see http://www.qeradiant.com/faq/index.cgi?file=175 #include "str.h" #include #include #include "vfspk3.h" #include "vfs.h" #include "unzip-vfspk3.h" typedef struct { char* name; unz_s zipinfo; unzFile zipfile; guint32 size; } VFS_PAKFILE; // ============================================================================= // Global variables static GSList* g_unzFiles; static GSList* g_pakFiles; static char g_strDirs[VFS_MAXDIRS][PATH_MAX]; static int g_numDirs; static bool g_bUsePak = true; // ============================================================================= // Static functions static void vfsAddSlash (char *str) { int n = strlen (str); if (n > 0) { if (str[n-1] != '\\' && str[n-1] != '/') strcat (str, "/"); } } static void vfsFixDOSName (char *src) { if (src == NULL) return; while (*src) { if (*src == '\\') *src = '/'; src++; } } static void vfsInitPakFile (const char *filename) { unz_global_info gi; unzFile uf; guint32 i; int err; uf = unzOpen (filename); if (uf == NULL) { g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " failed to init pak file %s\n", filename); return; } g_FuncTable.m_pfnSysPrintf(" pak file: %s\n", filename); g_unzFiles = g_slist_append (g_unzFiles, uf); err = unzGetGlobalInfo (uf,&gi); if (err != UNZ_OK) return; unzGoToFirstFile(uf); for (i = 0; i < gi.number_entry; i++) { char filename_inzip[NAME_MAX]; unz_file_info file_info; VFS_PAKFILE* file; err = unzGetCurrentFileInfo (uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0); if (err != UNZ_OK) break; file = (VFS_PAKFILE*)g_malloc (sizeof (VFS_PAKFILE)); g_pakFiles = g_slist_append (g_pakFiles, file); vfsFixDOSName (filename_inzip); g_strdown (filename_inzip); file->name = g_strdup (filename_inzip); file->size = file_info.uncompressed_size; file->zipfile = uf; memcpy (&file->zipinfo, uf, sizeof (unz_s)); if ((i+1) < gi.number_entry) { err = unzGoToNextFile(uf); if (err!=UNZ_OK) break; } } } static GSList* vfsGetListInternal (const char *refdir, const char *ext, bool directories) { GSList *lst, *lst_aux, *files = NULL; char dirname[NAME_MAX], extension[NAME_MAX], filename[NAME_MAX]; char basedir[NAME_MAX]; int dirlen; char *ptr; char *dirlist; struct stat st; GDir *diskdir; int i; if (refdir != NULL) { strcpy (dirname, refdir); g_strdown (dirname); vfsFixDOSName (dirname); vfsAddSlash (dirname); } else dirname[0] = '\0'; dirlen = strlen (dirname); if (ext != NULL) strcpy (extension, ext); else extension[0] = '\0'; g_strdown (extension); for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst)) { VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data; gboolean found = FALSE; ptr = file->name; // check that the file name begins with dirname for (i = 0; (*ptr && i < dirlen); i++, ptr++) if (*ptr != dirname[i]) break; if (i != dirlen) continue; if (directories) { char *sep = strchr (ptr, '/'); if (sep == NULL) continue; i = sep-ptr; // check for duplicates for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux)) if (strncmp ((char*)lst_aux->data, ptr, i) == 0) { found = TRUE; break; } if (!found) { char *name = g_strndup (ptr, i+1); name[i] = '\0'; files = g_slist_append (files, name); } } else { // check extension char *ptr_ext = strrchr (ptr, '.'); if ((ext != NULL) && ((ptr_ext == NULL) || (strcmp (ptr_ext+1, extension) != 0))) continue; // check for duplicates for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux)) if (strcmp ((char*)lst_aux->data, ptr) == 0) { found = TRUE; break; } if (!found) files = g_slist_append (files, g_strdup (ptr)); } } for (i = 0; i < g_numDirs; i++) { strcpy (basedir, g_strDirs[i]); strcat (basedir, dirname); diskdir = g_dir_open (basedir, 0, NULL); if (diskdir != NULL) { while (1) { const char* name = g_dir_read_name(diskdir); if(name == NULL) break; if (directories && (name[0] == '.')) continue; sprintf (filename, "%s%s", basedir, name); stat (filename, &st); if ((S_ISDIR (st.st_mode) != 0) != directories) continue; gboolean found = FALSE; dirlist = g_strdup(name); g_strdown (dirlist); char *ptr_ext = strrchr (dirlist, '.'); if(ext == NULL || (ext != NULL && ptr_ext != NULL && ptr_ext[0] != '\0' && strcmp (ptr_ext+1, extension) == 0)) { // check for duplicates for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux)) if (strcmp ((char*)lst_aux->data, dirlist) == 0) { found = TRUE; break; } if (!found) files = g_slist_append (files, g_strdup (dirlist)); } g_free(dirlist); } g_dir_close (diskdir); } } return files; } /*! This behaves identically to -stricmp(a,b), except that ASCII chars [\]^`_ come AFTER alphabet chars instead of before. This is because it effectively converts all alphabet chars to uppercase before comparison, while stricmp converts them to lowercase. */ //!\todo Analyse the code in rtcw/q3 to see how it behaves. static int vfsPakSort (const void *a, const void *b) { char *s1, *s2; int c1, c2; s1 = (char*)a; s2 = (char*)b; do { c1 = *s1++; c2 = *s2++; if (c1 >= 'a' && c1 <= 'z') { c1 -= ('a' - 'A'); } if (c2 >= 'a' && c2 <= 'z') { c2 -= ('a' - 'A'); } if ( c1 == '\\' || c1 == ':' ) { c1 = '/'; } if ( c2 == '\\' || c2 == ':' ) { c2 = '/'; } // Arnout: note - sort pakfiles in reverse order. This ensures that // later pakfiles override earlier ones. This because the vfs module // returns a filehandle to the first file it can find (while it should // return the filehandle to the file in the most overriding pakfile, the // last one in the list that is). if (c1 < c2) { //return -1; // strings not equal return 1; // strings not equal } if (c1 > c2) { //return 1; return -1; } } while (c1); return 0; // strings are equal } // ============================================================================= // Global functions // reads all pak files from a dir /*! The gamemode hacks in here will do undefined things with files called zz_*. This is simple to fix by cleaning up the hacks, but may be better left alone if the engine code does the same thing. */ void vfsInitDirectory (const char *path) { char filename[PATH_MAX]; GDir *dir; GSList *dirlistptr, *dirlist = NULL; int iGameMode; // 0: no filtering 1: SP 2: MP if (g_numDirs == (VFS_MAXDIRS-1)) return; // See if we are in "sp" or "mp" mapping mode const char* gamemode = g_FuncTable.m_pfnReadProjectKey("gamemode"); if (gamemode) { if (strcmp (gamemode, "sp") == 0) iGameMode = 1; else if (strcmp (gamemode, "mp") == 0) iGameMode = 2; else iGameMode = 0; } else iGameMode = 0; strcpy (g_strDirs[g_numDirs], path); vfsFixDOSName (g_strDirs[g_numDirs]); vfsAddSlash (g_strDirs[g_numDirs]); g_numDirs++; if (g_bUsePak) { dir = g_dir_open (path, 0, NULL); if (dir != NULL) { g_FuncTable.m_pfnSysPrintf("vfs directory: %s\n", path); for(;;) { const char* name = g_dir_read_name(dir); if(name == NULL) break; char *ext = (char*)strrchr(name, '.'); if ((ext == NULL) || (strcasecmp (ext, ".pk3") != 0)) continue; char* direntry = g_strdup(name); // using the same kludge as in engine to ensure consistency switch (iGameMode) { case 1: // SP if (strncmp(direntry,"sp_",3) == 0) memcpy(direntry,"zz",2); break; case 2: // MP if (strncmp(direntry,"mp_",3) == 0) memcpy(direntry,"zz",2); break; } dirlist = g_slist_append (dirlist, direntry); } g_dir_close (dir); // sort them dirlist = g_slist_sort (dirlist, vfsPakSort); // add the entries to the vfs and free the list while (dirlist) { GSList *cur = dirlist; char* name = (char*)cur->data; switch (iGameMode) { case 1: // SP if (strncmp(name,"mp_",3) == 0) { g_free (name); dirlist = g_slist_remove (cur, name); continue; } else if (strncmp(name,"zz_",3) == 0) memcpy(name,"sp",2); break; case 2: // MP if (strncmp(name,"sp_",3) == 0) { g_free (name); dirlist = g_slist_remove (cur, name); continue; } else if (strncmp(name,"zz_",3) == 0) memcpy(name,"mp",2); break; } sprintf (filename, "%s/%s", path, name); vfsInitPakFile (filename); g_free (name); dirlist = g_slist_remove (cur, name); } } else g_FuncTable.m_pfnSysFPrintf(SYS_WRN, "vfs directory not found: %s\n", path); } } // frees all memory that we allocated // FIXME TTimo this should be improved so that we can shutdown and restart the VFS without exiting Radiant? // (for instance when modifying the project settings) void vfsShutdown () { while (g_unzFiles) { unzClose ((unzFile)g_unzFiles->data); g_unzFiles = g_slist_remove (g_unzFiles, g_unzFiles->data); } // avoid dangling pointer operation (makes BC hangry) GSList *cur = g_pakFiles; GSList *next = cur; while (next) { cur = next; VFS_PAKFILE* file = (VFS_PAKFILE*)cur->data; g_free (file->name); g_free (file); next = g_slist_remove (cur, file); } g_pakFiles = NULL; } void vfsFreeFile (void *p) { g_free(p); } GSList* vfsGetFileList (const char *dir, const char *ext) { return vfsGetListInternal (dir, ext, false); } GSList* vfsGetDirList (const char *dir) { return vfsGetListInternal (dir, NULL, true); } void vfsClearFileDirList (GSList **lst) { while (*lst) { g_free ((*lst)->data); *lst = g_slist_remove (*lst, (*lst)->data); } } int vfsGetFileCount (const char *filename, int flag) { int i, count = 0; char fixed[NAME_MAX], tmp[NAME_MAX]; GSList *lst; strcpy (fixed, filename); vfsFixDOSName (fixed); g_strdown (fixed); if (!flag || (flag & VFS_SEARCH_PAK)) { for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst)) { VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data; if (strcmp (file->name, fixed) == 0) count++; } } if (!flag || (flag & VFS_SEARCH_DIR)) { for (i = 0; i < g_numDirs; i++) { strcpy (tmp, g_strDirs[i]); strcat (tmp, fixed); if (access (tmp, R_OK) == 0) count++; } } return count; } // open a full path file int vfsLoadFullPathFile (const char *filename, void **bufferptr) { FILE *f; long len; f = fopen (filename, "rb"); if (f == NULL) return -1; fseek (f, 0, SEEK_END); len = ftell (f); rewind (f); *bufferptr = g_malloc (len+1); if (*bufferptr == NULL) return -1; fread (*bufferptr, 1, len, f); fclose (f); // we need to end the buffer with a 0 ((char*) (*bufferptr))[len] = 0; return len; } // NOTE: when loading a file, you have to allocate one extra byte and set it to \0 int vfsLoadFile (const char *filename, void **bufferptr, int index) { int i, count = 0; char tmp[NAME_MAX], fixed[NAME_MAX]; GSList *lst; *bufferptr = NULL; strcpy (fixed, filename); vfsFixDOSName (fixed); g_strdown (fixed); for (i = 0; i < g_numDirs; i++) { strcpy (tmp, g_strDirs[i]); strcat (tmp, filename); if (access (tmp, R_OK) == 0) { if (count == index) { return vfsLoadFullPathFile(tmp,bufferptr); } count++; } } for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst)) { VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data; if (strcmp (file->name, fixed) != 0) continue; if (count == index) { memcpy (file->zipfile, &file->zipinfo, sizeof (unz_s)); if (unzOpenCurrentFile (file->zipfile) != UNZ_OK) return -1; *bufferptr = g_malloc (file->size+1); // we need to end the buffer with a 0 ((char*) (*bufferptr))[file->size] = 0; i = unzReadCurrentFile (file->zipfile , *bufferptr, file->size); unzCloseCurrentFile (file->zipfile); if (i > 0) return file->size; else return -1; } count++; } return -1; } //#ifdef _DEBUG #if 1 #define DBG_RLTPATH #endif /*! \param shorten will try to match against the short version http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144 recent switch back to short path names in project settings has broken some stuff with shorten == true, we will convert in to short version before looking for root FIXME WAAA .. the stuff below is much more simple on linux .. add appropriate #ifdef */ char* vfsExtractRelativePath_short(const char *in, bool shorten) { int i; char l_in[PATH_MAX]; char check[PATH_MAX]; static char out[PATH_MAX]; out[0] = 0; #ifdef DBG_RLTPATH Sys_Printf("vfsExtractRelativePath: %s\n", in); #endif #ifdef _WIN32 if (shorten) { // make it short if (GetShortPathName(in, l_in, PATH_MAX) == 0) { #ifdef DBG_RLTPATH Sys_Printf("GetShortPathName failed\n"); #endif return NULL; } } else { strcpy(l_in,in); } vfsCleanFileName(l_in); #else strcpy(l_in, in); vfsCleanFileName(l_in); #endif // ifdef WIN32 #ifdef DBG_RLTPATH Sys_Printf("cleaned path: %s\n", l_in); #endif for (i = 0; i < g_numDirs; i++) { strcpy(check,g_strDirs[i]); vfsCleanFileName(check); #ifdef DBG_RLTPATH Sys_Printf("Matching against %s\n", check); #endif // try to find a match if (strstr(l_in, check)) { strcpy(out,l_in+strlen(check)+1); break; } } if (out[0]!=0) { #ifdef DBG_RLTPATH Sys_Printf("vfsExtractRelativePath: success\n"); #endif return out; } #ifdef DBG_RLTPATH Sys_Printf("vfsExtractRelativePath: failed\n"); #endif return NULL; } // FIXME TTimo: this and the above should be merged at some point char* vfsExtractRelativePath(const char *in) { static char out[PATH_MAX]; unsigned int i, count; char *chunk, *backup = NULL; // those point to out stuff char *ret = vfsExtractRelativePath_short(in, false); if (!ret) { #ifdef DBG_RLTPATH Sys_Printf("trying with a short version\n"); #endif ret = vfsExtractRelativePath_short(in, true); if (ret) { // ok, but we have a relative short version now // hack the long relative version out of here count = 0; for(i=0;idata; char *ptr,*lastptr; lastptr = file->name; while (ptr = strchr(lastptr,'/')) lastptr = ptr+1; if (strcmp (lastptr, fixed) == 0) { strncpy(out,file->name,PATH_MAX); return out; } } } if (!flag || (flag & VFS_SEARCH_DIR)) { for (i = 0; i < g_numDirs; i++) { strcpy (tmp, g_strDirs[i]); strcat (tmp, in); if (access (tmp, R_OK) == 0) { if (count == index) { strcpy (out, tmp); return out; } count++; } } } return NULL; } // TODO TTimo on linux the base prompt is ~/.q3a/ // given the file dialog, we could push the strFSBasePath and ~/.q3a into the directory shortcuts // FIXME TTimo is this really a VFS functionality? // actually .. this should be the decision of the core isn't it? // or .. add an API so that the base prompt can be set during VFS init const char* vfsBasePromptPath() { #ifdef _WIN32 static char* path = "C:"; #else static char* path = "/"; #endif return path; }