# Microsoft Developer Studio Project File - Name="GtkRadiant" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=GtkRadiant - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GtkRadiant.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GtkRadiant.mak" CFG="GtkRadiant - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GtkRadiant - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "GtkRadiant - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "Perforce Project" # PROP Scc_LocalPath "..\.." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GtkRadiant - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE F90 /include:"Release/" # ADD F90 /browser /include:"Release/" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MD /W3 /Zd /O2 /Op /Ob2 /I "..\..\STLport\stlport" /I "..\..\gtk2-win32\include\glib-2.0" /I "..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\gtk2-win32\lib\gtk-2.0\include" /I "..\..\gtk2-win32\include\gtk-2.0" /I "..\..\gtk2-win32\include\gtk-2.0\gdk" /I "..\..\gtk2-win32\include\pango-1.0" /I "..\..\gtk2-win32\include\atk-1.0" /I "..\..\gtk2-win32\include\gtkglext-1.0" /I "..\..\gtk2-win32\lib\gtkglext-1.0\include" /I "..\libs" /I "..\..\libxml2\include" /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32" /D "QUAKE3" /Fr /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 opengl32.lib kernel32.lib winspool.lib ole32.lib oleaut32.lib uuid.lib advapi32.lib comdlg32.lib user32.lib gdi32.lib shell32.lib Wsock32.lib glib-2.0.lib gobject-2.0.lib gdk-win32-2.0.lib gdk_pixbuf-2.0.lib gtk-win32-2.0.lib pango-1.0.lib gtkglext-win32-1.0.lib gdkglext-win32-1.0.lib jpeg6.lib l_net.lib cmdlib.lib mathlib.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /map /debug /machine:I386 /libpath:"../libs/mathlib/release" /libpath:"../libs/pak/release" /libpath:"../libs/cmdlib/release" /libpath:"../libs/jpeg6/release" /libpath:"../libs/l_net/release" /libpath:"..\..\gtk2-win32\lib" # SUBTRACT LINK32 /pdb:none /incremental:yes # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy to dir... PostBuild_Cmds=copy Release\GtkRadiant.exe "../install" # End Special Build Tool !ELSEIF "$(CFG)" == "GtkRadiant - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE F90 /include:"Debug/" # ADD F90 /browser /include:"Debug/" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\STLport\stlport" /I "..\..\gtk2-win32\include\glib-2.0" /I "..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\gtk2-win32\lib\gtk-2.0\include" /I "..\..\gtk2-win32\include\gtk-2.0" /I "..\..\gtk2-win32\include\gtk-2.0\gdk" /I "..\..\gtk2-win32\include\pango-1.0" /I "..\..\gtk2-win32\include\atk-1.0" /I "..\..\gtk2-win32\include\gtkglext-1.0" /I "..\..\gtk2-win32\lib\gtkglext-1.0\include" /I "..\libs" /I "..\..\libxml2\include" /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WIN32" /D "QUAKE3" /D "GNOME_DISABLE_DEPRECATED" /FR /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib advapi32.lib comdlg32.lib user32.lib gdi32.lib shell32.lib Wsock32.lib glib-2.0.lib gobject-2.0.lib gdk-win32-2.0.lib gtk-win32-2.0.lib gdk_pixbuf-2.0.lib gtkglext-win32-1.0.lib gdkglext-win32-1.0.lib pango-1.0.lib jpeg6.lib l_net.lib cmdlib.lib mathlib.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"../libs/mathlib/debug" /libpath:"../libs/pak/debug" /libpath:"../libs/cmdlib/debug" /libpath:"../libs/jpeg6/debug" /libpath:"..\libs\l_net\debug" /libpath:"..\..\gtk2-win32\lib" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy to dir... 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