/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_BRUSH_PRIMIT_H ) #define INCLUDED_BRUSH_PRIMIT_H #include "math/vector.h" #include "itexdef.h" #include "debugging/debugging.h" // Timo // new brush primitive texdef struct brushprimit_texdef_t { brushprimit_texdef_t(){ coords[0][0] = 2.0f; coords[0][1] = 0.f; coords[0][2] = 0.f; coords[1][0] = 0.f; coords[1][1] = 2.0f; coords[1][2] = 0.f; } void removeScale( std::size_t width, std::size_t height ){ #if 1 coords[0][0] *= width; coords[0][1] *= width; coords[0][2] *= width; coords[1][0] *= height; coords[1][1] *= height; coords[1][2] *= height; #endif } void addScale( std::size_t width, std::size_t height ){ #if 1 ASSERT_MESSAGE( width > 0, "shader-width is 0" ); ASSERT_MESSAGE( height > 0, "shader-height is 0" ); coords[0][0] /= width; coords[0][1] /= width; coords[0][2] /= width; coords[1][0] /= height; coords[1][1] /= height; coords[1][2] /= height; #endif } float coords[2][3]; }; class TextureProjection { public: texdef_t m_texdef; brushprimit_texdef_t m_brushprimit_texdef; Vector3 m_basis_s; Vector3 m_basis_t; TextureProjection(){ } TextureProjection( const texdef_t& texdef, const brushprimit_texdef_t& brushprimit_texdef, const Vector3& basis_s, const Vector3& basis_t ) : m_texdef( texdef ), m_brushprimit_texdef( brushprimit_texdef ), m_basis_s( basis_s ), m_basis_t( basis_t ){ } }; float Texdef_getDefaultTextureScale(); class texdef_t; struct Winding; template class BasicVector3; typedef BasicVector3 Vector3; template class BasicVector4; typedef BasicVector4 Vector4; typedef Vector4 Quaternion; class Matrix4; class Plane3; void Normal_GetTransform( const Vector3& normal, Matrix4& transform ); void TexDef_Construct_Default( TextureProjection& projection ); void Texdef_Assign( TextureProjection& projection, const TextureProjection& other ); void Texdef_Shift( TextureProjection& projection, float s, float t ); void Texdef_Scale( TextureProjection& projection, float s, float t ); void Texdef_Rotate( TextureProjection& projection, float angle ); void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat ); void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld ); void ShiftScaleRotate_fromFace( texdef_t& shiftScaleRotate, const TextureProjection& projection ); void ShiftScaleRotate_toFace( const texdef_t& shiftScaleRotate, TextureProjection& projection ); void Texdef_transformLocked( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, const Matrix4& transform ); void Texdef_normalise( TextureProjection& projection, float width, float height ); enum TexdefTypeId { TEXDEFTYPEID_QUAKE, TEXDEFTYPEID_BRUSHPRIMITIVES, TEXDEFTYPEID_HALFLIFE, }; struct bp_globals_t { // tells if we are internally using brush primitive (texture coordinates and map format) // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" ) // NOTE: must keep the two ones in sync TexdefTypeId m_texdefTypeId; }; extern bp_globals_t g_bp_globals; extern float g_texdef_default_scale; void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT ); #endif