/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "brushmanip.h" #include "gtkutil/widget.h" #include "gtkutil/menu.h" #include "gtkmisc.h" #include "brushnode.h" #include "map.h" #include "texwindow.h" #include "gtkdlgs.h" #include "commands.h" #include "mainframe.h" #include "dialog.h" #include "xywindow.h" #include "preferences.h" #include void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){ const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } }; Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) ); Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) ); brush.clear(); brush.reserve( 6 ); { for ( int i = 0; i < 3; ++i ) { Vector3 planepts1( maxs ); Vector3 planepts2( maxs ); planepts2[box[i][0]] = mins[box[i][0]]; planepts1[box[i][1]] = mins[box[i][1]]; brush.addPlane( maxs, planepts1, planepts2, shader, projection ); } } { for ( int i = 0; i < 3; ++i ) { Vector3 planepts1( mins ); Vector3 planepts2( mins ); planepts1[box[i][0]] = maxs[box[i][0]]; planepts2[box[i][1]] = maxs[box[i][1]]; brush.addPlane( mins, planepts1, planepts2, shader, projection ); } } } inline float max_extent( const Vector3& extents ){ return std::max( std::max( extents[0], extents[1] ), extents[2] ); } inline float max_extent_2d( const Vector3& extents, int axis ){ switch ( axis ) { case 0: return std::max( extents[1], extents[2] ); case 1: return std::max( extents[0], extents[2] ); default: return std::max( extents[0], extents[1] ); } } const std::size_t c_brushPrism_minSides = 3; const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2; const char* const c_brushPrism_name = "brushPrism"; void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushPrism_minSides ) { globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n"; return; } if ( sides > c_brushPrism_maxSides ) { globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides + 2 ); Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) ); Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) ); float radius = max_extent_2d( bounds.extents, axis ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3]; planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3]; planepts[2][axis] = maxs[axis]; planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3]; planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3]; planepts[1][axis] = maxs[axis]; planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3]; planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3]; planepts[0][axis] = maxs[axis]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3]; planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3]; planepts[0][axis] = mins[axis]; planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3]; planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3]; planepts[1][axis] = mins[axis]; planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3]; planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3]; planepts[2][axis] = mins[axis]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); for ( std::size_t i = 0 ; i < sides ; ++i ) { double sv = sin( i * 3.14159265 * 2 / sides ); double cv = cos( i * 3.14159265 * 2 / sides ); planepts[0][( axis + 1 ) % 3] = static_cast( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) ); planepts[0][( axis + 2 ) % 3] = static_cast( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) ); planepts[0][axis] = mins[axis]; planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3]; planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3]; planepts[1][axis] = maxs[axis]; planepts[2][( axis + 1 ) % 3] = static_cast( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) ); planepts[2][( axis + 2 ) % 3] = static_cast( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) ); planepts[2][axis] = maxs[axis]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } const std::size_t c_brushCone_minSides = 3; const std::size_t c_brushCone_maxSides = 32; const char* const c_brushCone_name = "brushCone"; void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushCone_minSides ) { globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n"; return; } if ( sides > c_brushCone_maxSides ) { globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides + 1 ); Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) ); Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2]; planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2]; planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); for ( std::size_t i = 0 ; i < sides ; ++i ) { double sv = sin( i * 3.14159265 * 2 / sides ); double cv = cos( i * 3.14159265 * 2 / sides ); planepts[0][0] = static_cast( floor( mid[0] + radius * cv + 0.5 ) ); planepts[0][1] = static_cast( floor( mid[1] + radius * sv + 0.5 ) ); planepts[0][2] = mins[2]; planepts[1][0] = mid[0]; planepts[1][1] = mid[1]; planepts[1][2] = maxs[2]; planepts[2][0] = static_cast( floor( planepts[0][0] - radius * sv + 0.5 ) ); planepts[2][1] = static_cast( floor( planepts[0][1] + radius * cv + 0.5 ) ); planepts[2][2] = maxs[2]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } const std::size_t c_brushSphere_minSides = 3; const std::size_t c_brushSphere_maxSides = 31; const char* const c_brushSphere_name = "brushSphere"; void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushSphere_minSides ) { globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n"; return; } if ( sides > c_brushSphere_maxSides ) { globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides * sides ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; double dt = 2 * c_pi / sides; double dp = c_pi / sides; for ( std::size_t i = 0; i < sides; i++ ) { for ( std::size_t j = 0; j < sides - 1; j++ ) { double t = i * dt; double p = float(j * dp - c_pi / 2); planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) ); planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) ); planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) ); brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } { double p = ( sides - 1 ) * dp - c_pi / 2; for ( std::size_t i = 0; i < sides; i++ ) { double t = i * dt; planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) ); planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) ); planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) ); brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } } const std::size_t c_brushRock_minSides = 10; const std::size_t c_brushRock_maxSides = 1000; const char* const c_brushRock_name = "brushRock"; void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushRock_minSides ) { globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n"; return; } if ( sides > c_brushRock_maxSides ) { globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides * sides ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; for ( std::size_t j = 0; j < sides; j++ ) { planepts[0][0] = rand() - ( RAND_MAX / 2 ); planepts[0][1] = rand() - ( RAND_MAX / 2 ); planepts[0][2] = rand() - ( RAND_MAX / 2 ); vector3_normalise( planepts[0] ); // find two vectors that are perpendicular to planepts[0] ComputeAxisBase( planepts[0], planepts[1], planepts[2] ); planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) ); planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) ); planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) ); #if 0 // make sure the orientation is right if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) { Vector3 h; h = planepts[1]; planepts[1] = planepts[2]; planepts[2] = h; globalOutputStream() << "flip\n"; } else{ globalOutputStream() << "no flip\n"; } #endif brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } int GetViewAxis(){ switch ( GlobalXYWnd_getCurrentViewType() ) { case XY: return 2; case XZ: return 1; case YZ: return 0; } return 2; } void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ switch ( type ) { case eBrushCuboid: { UndoableCommand undo( "brushCuboid" ); Brush_ConstructCuboid( brush, bounds, shader, projection ); } break; case eBrushPrism: { int axis = GetViewAxis(); StringOutputStream command; command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis; UndoableCommand undo( command.c_str() ); Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection ); } break; case eBrushCone: { StringOutputStream command; command << c_brushCone_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructCone( brush, bounds, sides, shader, projection ); } break; case eBrushSphere: { StringOutputStream command; command << c_brushSphere_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructSphere( brush, bounds, sides, shader, projection ); } break; case eBrushRock: { StringOutputStream command; command << c_brushRock_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructRock( brush, bounds, sides, shader, projection ); } break; } } void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){ { // set mins Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 ); // vary maxs for ( std::size_t i = 0; i < 3; i++ ) { Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 ); maxs[i] = region_mins[i]; Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() ); } } { // set maxs Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 ); // vary mins for ( std::size_t i = 0; i < 3; i++ ) { Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 ); mins[i] = region_maxs[i]; Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() ); } } } class FaceSetTexdef { const TextureProjection& m_projection; public: FaceSetTexdef( const TextureProjection& projection ) : m_projection( projection ){ } void operator()( Face& face ) const { face.SetTexdef( m_projection ); } }; void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection ) ); SceneChangeNotify(); } void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){ Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection ) ); SceneChangeNotify(); } class FaceSetFlags { const ContentsFlagsValue& m_projection; public: FaceSetFlags( const ContentsFlagsValue& flags ) : m_projection( flags ){ } void operator()( Face& face ) const { face.SetFlags( m_projection ); } }; void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) ); SceneChangeNotify(); } void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){ Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) ); SceneChangeNotify(); } class FaceShiftTexdef { float m_s, m_t; public: FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){ } void operator()( Face& face ) const { face.ShiftTexdef( m_s, m_t ); } }; void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) ); SceneChangeNotify(); } void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) ); SceneChangeNotify(); } class FaceScaleTexdef { float m_s, m_t; public: FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){ } void operator()( Face& face ) const { face.ScaleTexdef( m_s, m_t ); } }; void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) ); SceneChangeNotify(); } void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) ); SceneChangeNotify(); } class FaceRotateTexdef { float m_angle; public: FaceRotateTexdef( float angle ) : m_angle( angle ){ } void operator()( Face& face ) const { face.RotateTexdef( m_angle ); } }; void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) ); SceneChangeNotify(); } void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){ Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) ); SceneChangeNotify(); } class FaceSetShader { const char* m_name; public: FaceSetShader( const char* name ) : m_name( name ) {} void operator()( Face& face ) const { face.SetShader( m_name ); } }; void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) ); SceneChangeNotify(); } void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) ); SceneChangeNotify(); } class FaceSetDetail { bool m_detail; public: FaceSetDetail( bool detail ) : m_detail( detail ){ } void operator()( Face& face ) const { face.setDetail( m_detail ); } }; void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) ); SceneChangeNotify(); } bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){ if ( shader_equal( face.GetShader(), find ) ) { face.SetShader( replace ); return true; } return false; } class FaceFindReplaceShader { const char* m_find; const char* m_replace; public: FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){ } void operator()( Face& face ) const { Face_FindReplaceShader( face, m_find, m_replace ); } }; class FaceFindShader { const char* m_find; const char* m_replace; public: FaceFindShader( const char* find ) : m_find( find ){ } void operator()( FaceInstance& faceinst ) const { if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) { faceinst.setSelected( SelectionSystem::eFace, true ); } } }; bool DoingSearch( const char *repl ){ return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) ); } void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){ if ( DoingSearch( replace ) ) { Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) ); } else { Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) ); } } void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){ if ( DoingSearch( replace ) ) { Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceFindShader( find ) ); } else { Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) ); } } // TODO: find for components // d1223m: dont even know what they are... void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){ if ( DoingSearch( replace ) ) { } else { Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) ); } } class FaceFitTexture { float m_s_repeat, m_t_repeat; public: FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){ } void operator()( Face& face ) const { face.FitTexture( m_s_repeat, m_t_repeat ); } }; void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) ); SceneChangeNotify(); } void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){ Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat ) ); SceneChangeNotify(); } TextureProjection g_defaultTextureProjection; const TextureProjection& TextureTransform_getDefault(){ TexDef_Construct_Default( g_defaultTextureProjection ); return g_defaultTextureProjection; } void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){ if ( GlobalSelectionSystem().countSelected() != 0 ) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 ) { AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() ); SceneChangeNotify(); } } } void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){ if ( GlobalSelectionSystem().countSelected() != 0 ) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 ) { Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() ); SceneChangeNotify(); } } } bool Brush_hasShader( const Brush& brush, const char* name ){ for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i ) { if ( shader_equal( ( *i )->GetShader(), name ) ) { return true; } } return false; } class BrushSelectByShaderWalker : public scene::Graph::Walker { const char* m_name; public: BrushSelectByShaderWalker( const char* name ) : m_name( name ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) { Instance_getSelectable( instance )->setSelected( true ); } } return true; } }; void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){ graph.traverse( BrushSelectByShaderWalker( name ) ); } class FaceSelectByShader { const char* m_name; public: FaceSelectByShader( const char* name ) : m_name( name ){ } void operator()( FaceInstance& face ) const { printf( "checking %s = %s\n", face.getFace().GetShader(), m_name ); if ( shader_equal( face.getFace().GetShader(), m_name ) ) { face.setSelected( SelectionSystem::eFace, true ); } } }; void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) ); } class FaceGetTexdef { TextureProjection& m_projection; mutable bool m_done; public: FaceGetTexdef( TextureProjection& projection ) : m_projection( projection ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; face.GetTexdef( m_projection ); } } }; void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) ); } void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); faceInstance.getFace().GetTexdef( projection ); } #else FaceGetTexdef visitor( projection ); Scene_ForEachSelectedBrushFace( graph, visitor ); #endif } void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){ if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); width = faceInstance.getFace().getShader().width(); height = faceInstance.getFace().getShader().height(); } } class FaceGetFlags { ContentsFlagsValue& m_flags; mutable bool m_done; public: FaceGetFlags( ContentsFlagsValue& flags ) : m_flags( flags ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; face.GetFlags( m_flags ); } } }; void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){ #if 1 if ( GlobalSelectionSystem().countSelected() != 0 ) { BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() ); if ( brush != 0 ) { Brush_forEachFace( *brush, FaceGetFlags( flags ) ); } } #else Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) ); #endif } void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); faceInstance.getFace().GetFlags( flags ); } #else Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) ); #endif } class FaceGetShader { CopiedString& m_shader; mutable bool m_done; public: FaceGetShader( CopiedString& shader ) : m_shader( shader ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; m_shader = face.GetShader(); } } }; void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){ #if 1 if ( GlobalSelectionSystem().countSelected() != 0 ) { BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() ); if ( brush != 0 ) { Brush_forEachFace( *brush, FaceGetShader( shader ) ); } } #else Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) ); #endif } void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); shader = faceInstance.getFace().GetShader(); } #else FaceGetShader visitor( shader ); Scene_ForEachSelectedBrushFace( graph, visitor ); #endif } class filter_face_shader : public FaceFilter { const char* m_shader; public: filter_face_shader( const char* shader ) : m_shader( shader ){ } bool filter( const Face& face ) const { return shader_equal( face.GetShader(), m_shader ); } }; class filter_face_shader_prefix : public FaceFilter { const char* m_prefix; public: filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){ } bool filter( const Face& face ) const { return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) ); } }; class filter_face_flags : public FaceFilter { int m_flags; public: filter_face_flags( int flags ) : m_flags( flags ){ } bool filter( const Face& face ) const { return ( face.getShader().shaderFlags() & m_flags ) != 0; } }; class filter_face_contents : public FaceFilter { int m_contents; public: filter_face_contents( int contents ) : m_contents( contents ){ } bool filter( const Face& face ) const { return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0; } }; class FaceFilterAny { FaceFilter* m_filter; bool& m_filtered; public: FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){ m_filtered = false; } void operator()( Face& face ) const { if ( m_filter->filter( face ) ) { m_filtered = true; } } }; class filter_brush_any_face : public BrushFilter { FaceFilter* m_filter; public: filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){ } bool filter( const Brush& brush ) const { bool filtered; Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) ); return filtered; } }; class FaceFilterAll { FaceFilter* m_filter; bool& m_filtered; public: FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){ m_filtered = true; } void operator()( Face& face ) const { if ( !m_filter->filter( face ) ) { m_filtered = false; } } }; class filter_brush_all_faces : public BrushFilter { FaceFilter* m_filter; public: filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){ } bool filter( const Brush& brush ) const { bool filtered; Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) ); return filtered; } }; filter_face_flags g_filter_face_clip( QER_CLIP ); filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip ); filter_face_shader g_filter_face_clip_q2( "textures/clip" ); filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 ); filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" ); filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip ); filter_face_shader g_filter_face_commonclip( "textures/common/clip" ); filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip ); filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" ); filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip ); filter_face_shader g_filter_face_botclip( "textures/common/botclip" ); filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip ); filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" ); filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk ); filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" ); filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja ); filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" ); filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids ); filter_face_shader g_filter_face_hint( "textures/common/hint" ); filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint ); filter_face_shader g_filter_face_hint_q2( "textures/hint" ); filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 ); filter_face_shader g_filter_face_hint_ja( "textures/system/hint" ); filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja ); filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" ); filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal ); filter_face_shader g_filter_face_visportal( "textures/editor/visportal" ); filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal ); filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" ); filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal ); filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" ); filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid ); filter_face_flags g_filter_face_translucent( QER_TRANS ); filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent ); filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK ); filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail ); filter_face_shader_prefix g_filter_face_decals( "textures/decals/" ); filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals ); void BrushFilters_construct(){ add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP ); add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK ); add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK ); add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK ); add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK ); add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS ); add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS ); add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS ); add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS ); add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT ); add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS ); add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true ); add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID ); add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS ); } #if 0 void normalquantisation_draw(){ glPointSize( 1 ); glBegin( GL_POINTS ); for ( std::size_t i = 0; i <= c_quantise_normal; ++i ) { for ( std::size_t j = 0; j <= c_quantise_normal; ++j ) { Normal3f vertex( normal3f_normalised( Normal3f( static_cast( c_quantise_normal - j - i ), static_cast( i ), static_cast( j ) ) ) ); VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) ); glVertex3fv( normal3f_to_array( vertex ) ); vertex.x = -vertex.x; glVertex3fv( normal3f_to_array( vertex ) ); } } glEnd(); } class RenderableNormalQuantisation : public OpenGLRenderable { public: void render( RenderStateFlags state ) const { normalquantisation_draw(); } }; const float g_test_quantise_normal = 1.f / static_cast( 1 << 3 ); class TestNormalQuantisation { void check_normal( const Normal3f& normal, const Normal3f& other ){ spherical_t spherical = spherical_from_normal3f( normal ); double longditude = RAD2DEG( spherical.longditude ); double latitude = RAD2DEG( spherical.latitude ); double x = cos( spherical.longditude ) * sin( spherical.latitude ); double y = sin( spherical.longditude ) * sin( spherical.latitude ); double z = cos( spherical.latitude ); ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" ); } void test_normal( const Normal3f& normal ){ Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) ); check_normal( normal, test ); EOctant octant = normal3f_classify_octant( normal ); Normal3f folded = normal3f_fold_octant( normal, octant ); ESextant sextant = normal3f_classify_sextant( folded ); folded = normal3f_fold_sextant( folded, sextant ); double scale = static_cast( c_quantise_normal ) / ( folded.x + folded.y + folded.z ); double zbits = folded.z * scale; double ybits = folded.y * scale; std::size_t zbits_q = static_cast( zbits ); std::size_t ybits_q = static_cast( ybits ); ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" ); ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" ); ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" ); std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q; std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q; std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t; ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" ); Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q ); tmp = normal3f_normalised( tmp ); Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant ); check_normal( normal, unfolded ); double dot = normal3f_dot( normal, unfolded ); float length = VectorLength( normal3f_to_array( unfolded ) ); float inv_length = 1 / length; Normal3f quantised = normal3f_quantised( normal ); check_normal( normal, quantised ); } void test2( const Normal3f& normal, const Normal3f& other ){ if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) { int bleh = 0; } } static Normal3f normalise( float x, float y, float z ){ return normal3f_normalised( Normal3f( x, y, z ) ); } float vec_rand(){ return static_cast( rand() - ( RAND_MAX / 2 ) ); } Normal3f normal3f_rand(){ return normalise( vec_rand(), vec_rand(), vec_rand() ); } public: TestNormalQuantisation(){ for ( int i = 4096; i > 0; --i ) test_normal( normal3f_rand() ); test_normal( normalise( 1, 0, 0 ) ); test_normal( normalise( 0, 1, 0 ) ); test_normal( normalise( 0, 0, 1 ) ); test_normal( normalise( 1, 1, 0 ) ); test_normal( normalise( 1, 0, 1 ) ); test_normal( normalise( 0, 1, 1 ) ); test_normal( normalise( 10000, 10000, 10000 ) ); test_normal( normalise( 10000, 10000, 10001 ) ); test_normal( normalise( 10000, 10000, 10002 ) ); test_normal( normalise( 10000, 10000, 10010 ) ); test_normal( normalise( 10000, 10000, 10020 ) ); test_normal( normalise( 10000, 10000, 10030 ) ); test_normal( normalise( 10000, 10000, 10100 ) ); test_normal( normalise( 10000, 10000, 10101 ) ); test_normal( normalise( 10000, 10000, 10102 ) ); test_normal( normalise( 10000, 10000, 10200 ) ); test_normal( normalise( 10000, 10000, 10201 ) ); test_normal( normalise( 10000, 10000, 10202 ) ); test_normal( normalise( 10000, 10000, 10203 ) ); test_normal( normalise( 10000, 10000, 10300 ) ); test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) ); test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) ); } }; TestNormalQuantisation g_testNormalQuantisation; #endif #if 0 class TestSelectableObserver : public observer_template { public: void notify( const Selectable& arguments ){ bool bleh = arguments.isSelected(); } }; inline void test_bleh(){ TestSelectableObserver test; ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh; bleh.attach( test ); bleh.setSelected( true ); bleh.detach( test ); } class TestBleh { public: TestBleh(){ test_bleh(); } }; const TestBleh testbleh; #endif #if 0 class TestRefcountedString { public: TestRefcountedString(){ { // copy construct SmartString string1( "string1" ); SmartString string2( string1 ); SmartString string3( string2 ); } { // refcounted assignment SmartString string1( "string1" ); SmartString string2( "string2" ); string1 = string2; } { // copy assignment SmartString string1( "string1" ); SmartString string2( "string2" ); string1 = string2.c_str(); } { // self-assignment SmartString string1( "string1" ); string1 = string1; } { // self-assignment via another reference SmartString string1( "string1" ); SmartString string2( string1 ); string1 = string2; } } }; const TestRefcountedString g_testRefcountedString; #endif void Select_MakeDetail(){ UndoableCommand undo( "brushSetDetail" ); Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true ); } void Select_MakeStructural(){ UndoableCommand undo( "brushClearDetail" ); Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false ); } class BrushMakeSided { std::size_t m_count; public: BrushMakeSided( std::size_t count ) : m_count( count ){ } void set(){ Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) ); } typedef MemberCaller SetCaller; }; BrushMakeSided g_brushmakesided3( 3 ); BrushMakeSided g_brushmakesided4( 4 ); BrushMakeSided g_brushmakesided5( 5 ); BrushMakeSided g_brushmakesided6( 6 ); BrushMakeSided g_brushmakesided7( 7 ); BrushMakeSided g_brushmakesided8( 8 ); BrushMakeSided g_brushmakesided9( 9 ); inline int axis_for_viewtype( int viewtype ){ switch ( viewtype ) { case XY: return 2; case XZ: return 1; case YZ: return 0; } return 2; } class BrushPrefab { EBrushPrefab m_type; public: BrushPrefab( EBrushPrefab type ) : m_type( type ){ } void set(){ DoSides( m_type, axis_for_viewtype( GetViewAxis() ) ); } typedef MemberCaller SetCaller; }; BrushPrefab g_brushprism( eBrushPrism ); BrushPrefab g_brushcone( eBrushCone ); BrushPrefab g_brushsphere( eBrushSphere ); BrushPrefab g_brushrock( eBrushRock ); void FlipClip(); void SplitClip(); void Clip(); void OnClipMode( bool enable ); bool ClipMode(); void ClipSelected(){ if ( ClipMode() ) { UndoableCommand undo( "clipperClip" ); Clip(); } } void SplitSelected(){ if ( ClipMode() ) { UndoableCommand undo( "clipperSplit" ); SplitClip(); } } void FlipClipper(){ FlipClip(); } Callback g_texture_lock_status_changed; BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled ); ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller ); void Texdef_ToggleMoveLock(){ g_brush_texturelock_enabled = !g_brush_texturelock_enabled; g_texdef_movelock_item.update(); g_texture_lock_status_changed(); } void Brush_registerCommands(){ GlobalToggles_insert( "TogTexLock", FreeCaller(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) ); GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) ); GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) ); GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) ); GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) ); GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "ClipSelected", FreeCaller(), Accelerator( GDK_Return ) ); GlobalCommands_insert( "SplitSelected", FreeCaller(), Accelerator( GDK_Return, (GdkModifierType)GDK_SHIFT_MASK ) ); GlobalCommands_insert( "FlipClip", FreeCaller(), Accelerator( GDK_Return, (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "MakeDetail", FreeCaller(), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "MakeStructural", FreeCaller(), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) ); } void Brush_constructMenu( GtkMenu* menu ){ create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" ); create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" ); create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" ); create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" ); menu_separator( menu ); { GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" ); if ( g_Layout_enableDetachableMenus.m_value ) { menu_tearoff( menu_in_menu ); } create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGHollow" ); create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" ); create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" ); } menu_separator( menu ); { GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" ); if ( g_Layout_enableDetachableMenus.m_value ) { menu_tearoff( menu_in_menu ); } create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" ); create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" ); create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" ); } menu_separator( menu ); create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" ); create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" ); create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" ); create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" ); menu_separator( menu ); create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" ); create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" ); command_connect_accelerator( "Brush3Sided" ); command_connect_accelerator( "Brush4Sided" ); command_connect_accelerator( "Brush5Sided" ); command_connect_accelerator( "Brush6Sided" ); command_connect_accelerator( "Brush7Sided" ); command_connect_accelerator( "Brush8Sided" ); command_connect_accelerator( "Brush9Sided" ); }