/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "eclass.h" #include "debugging/debugging.h" #include #include "ifilesystem.h" #include "string/string.h" #include "eclasslib.h" #include "os/path.h" #include "os/dir.h" #include "stream/stringstream.h" #include "moduleobservers.h" #include "cmdlib.h" #include "preferences.h" #include "mainframe.h" namespace { typedef std::map EntityClasses; EntityClasses g_entityClasses; EntityClass *eclass_bad = 0; char eclass_directory[1024]; typedef std::map ListAttributeTypes; ListAttributeTypes g_listTypes; } EClassModules& EntityClassManager_getEClassModules(); /*! implementation of the EClass manager API */ void CleanEntityList( EntityClasses& entityClasses ){ for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i ) { ( *i ).second->free( ( *i ).second ); } entityClasses.clear(); } void Eclass_Clear(){ CleanEntityList( g_entityClasses ); g_listTypes.clear(); } EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){ std::pair result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) ); if ( !result.second ) { entityClass->free( entityClass ); } return ( *result.first ).second; } EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){ return EClass_InsertSortedList( g_entityClasses, e ); } void Eclass_forEach( EntityClassVisitor& visitor ){ for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i ) { visitor.visit( ( *i ).second ); } } class RadiantEclassCollector : public EntityClassCollector { public: void insert( EntityClass* eclass ){ Eclass_InsertAlphabetized( eclass ); } void insert( const char* name, const ListAttributeType& list ){ g_listTypes.insert( ListAttributeTypes::value_type( name, list ) ); } }; RadiantEclassCollector g_collector; const ListAttributeType* EntityClass_findListType( const char* name ){ ListAttributeTypes::iterator i = g_listTypes.find( name ); if ( i != g_listTypes.end() ) { return &( *i ).second; } return 0; } class EntityClassFilterMode { public: bool filter_mp_sp; const char* mp_ignore_prefix; const char* sp_ignore_prefix; EntityClassFilterMode() : filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ), mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ), sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){ if ( string_empty( mp_ignore_prefix ) ) { mp_ignore_prefix = "sp_"; } if ( string_empty( sp_ignore_prefix ) ) { sp_ignore_prefix = "mp_"; } } }; class EntityClassesLoadFile { const EntityClassScanner& scanner; const char* m_directory; public: EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){ } void operator()( const char* name ) const { EntityClassFilterMode filterMode; if ( filterMode.filter_mp_sp ) { if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) { if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) { globalOutputStream() << "Ignoring '" << name << "'\n"; return; } } else { if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) { globalOutputStream() << "Ignoring '" << name << "'\n"; return; } } } // for a given name, we grab the first .def in the vfs // this allows to override baseq3/scripts/entities.def for instance StringOutputStream relPath( 256 ); relPath << m_directory << name; scanner.scanFile( g_collector, relPath.c_str() ); } }; struct PathLess { bool operator()( const CopiedString& path, const CopiedString& other ) const { return path_less( path.c_str(), other.c_str() ); } }; typedef std::map Paths; class PathsInsert { Paths& m_paths; const char* m_directory; public: PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){ } void operator()( const char* name ) const { m_paths.insert( Paths::value_type( name, m_directory ) ); } }; void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){ globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n'; Directory_forEach( directory, matchFileExtension( extension, PathsInsert( paths, directory ) ) ); } void EntityClassQuake3_Construct(){ StringOutputStream baseDirectory( 256 ); StringOutputStream gameDirectory( 256 ); const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" ); const char* gamename = GlobalRadiant().getGameName(); baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/'; gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/'; class LoadEntityDefinitionsVisitor : public EClassModules::Visitor { const char* baseDirectory; const char* gameDirectory; public: LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory ) : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){ } void visit( const char* name, const EntityClassScanner& table ) const { Paths paths; EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths ); if ( !string_equal( baseDirectory, gameDirectory ) ) { EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths ); } for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i ) { EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() ); } } }; EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) ); } EntityClass *Eclass_ForName( const char *name, bool has_brushes ){ ASSERT_NOTNULL( name ); if ( string_empty( name ) ) { return eclass_bad; } EntityClasses::iterator i = g_entityClasses.find( name ); if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) { return ( *i ).second; } EntityClass* e = EntityClass_Create_Default( name, has_brushes ); return Eclass_InsertAlphabetized( e ); } class EntityClassQuake3 : public ModuleObserver { std::size_t m_unrealised; ModuleObservers m_observers; public: EntityClassQuake3() : m_unrealised( 4 ){ } void realise(){ if ( --m_unrealised == 0 ) { //globalOutputStream() << "Entity Classes: realise\n"; EntityClassQuake3_Construct(); m_observers.realise(); } } void unrealise(){ if ( ++m_unrealised == 1 ) { m_observers.unrealise(); //globalOutputStream() << "Entity Classes: unrealise\n"; Eclass_Clear(); } } void attach( ModuleObserver& observer ){ m_observers.attach( observer ); } void detach( ModuleObserver& observer ){ m_observers.detach( observer ); } }; EntityClassQuake3 g_EntityClassQuake3; void EntityClass_attach( ModuleObserver& observer ){ g_EntityClassQuake3.attach( observer ); } void EntityClass_detach( ModuleObserver& observer ){ g_EntityClassQuake3.detach( observer ); } void EntityClass_realise(){ g_EntityClassQuake3.realise(); } void EntityClass_unrealise(){ g_EntityClassQuake3.unrealise(); } void EntityClassQuake3_construct(){ // start by creating the default unknown eclass eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" ); EntityClass_realise(); } void EntityClassQuake3_destroy(){ EntityClass_unrealise(); eclass_bad->free( eclass_bad ); } #include "modulesystem/modulesmap.h" class EntityClassQuake3Dependencies : public GlobalRadiantModuleRef, public GlobalFileSystemModuleRef, public GlobalShaderCacheModuleRef { EClassModulesRef m_eclass_modules; public: EntityClassQuake3Dependencies() : m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){ } EClassModules& getEClassModules(){ return m_eclass_modules.get(); } }; class EclassManagerAPI { EntityClassManager m_eclassmanager; public: typedef EntityClassManager Type; STRING_CONSTANT( Name, "quake3" ); EclassManagerAPI(){ EntityClassQuake3_construct(); m_eclassmanager.findOrInsert = &Eclass_ForName; m_eclassmanager.findListType = &EntityClass_findListType; m_eclassmanager.forEach = &Eclass_forEach; m_eclassmanager.attach = &EntityClass_attach; m_eclassmanager.detach = &EntityClass_detach; m_eclassmanager.realise = &EntityClass_realise; m_eclassmanager.unrealise = &EntityClass_unrealise; Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 ); Radiant_attachGameModeObserver( g_EntityClassQuake3 ); Radiant_attachGameNameObserver( g_EntityClassQuake3 ); } ~EclassManagerAPI(){ Radiant_detachGameNameObserver( g_EntityClassQuake3 ); Radiant_detachGameModeObserver( g_EntityClassQuake3 ); Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 ); EntityClassQuake3_destroy(); } EntityClassManager* getTable(){ return &m_eclassmanager; } }; #include "modulesystem/singletonmodule.h" #include "modulesystem/moduleregistry.h" typedef SingletonModule EclassManagerModule; typedef Static StaticEclassManagerModule; StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() ); EClassModules& EntityClassManager_getEClassModules(){ return StaticEclassManagerModule::instance().getDependencies().getEClassModules(); }