/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "environment.h" #include "globaldefs.h" #include "stream/textstream.h" #include "string/string.h" #include "stream/stringstream.h" #include "debugging/debugging.h" #include "os/path.h" #include "os/file.h" #include "cmdlib.h" int g_argc; char const **g_argv; void args_init(int argc, char const *argv[]) { int i, j, k; for (i = 1; i < argc; i++) { for (k = i; k < argc; k++) { if (argv[k] != 0) { break; } } if (k > i) { k -= i; for (j = i + k; j < argc; j++) { argv[j - k] = argv[j]; } argc -= k; } } g_argc = argc; g_argv = argv; } char const *gamedetect_argv_buffer[1024]; void gamedetect_found_game(char const *game, char *path) { int argc; static char buf[128]; if (g_argv == gamedetect_argv_buffer) { return; } globalOutputStream() << "Detected game " << game << " in " << path << "\n"; sprintf(buf, "-%s-EnginePath", game); argc = 0; gamedetect_argv_buffer[argc++] = "-global-gamefile"; gamedetect_argv_buffer[argc++] = game; gamedetect_argv_buffer[argc++] = buf; gamedetect_argv_buffer[argc++] = path; if ((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1) { g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1; } memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc); g_argc += argc; g_argv = gamedetect_argv_buffer; } bool gamedetect_check_game(char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos) { buf[bufpos] = '/'; strcpy(buf + bufpos + 1, checkfile1); globalOutputStream() << "Checking for a game file in " << buf << "\n"; if (!file_exists(buf)) { return false; } if (checkfile2) { strcpy(buf + bufpos + 1, checkfile2); globalOutputStream() << "Checking for a game file in " << buf << "\n"; if (!file_exists(buf)) { return false; } } buf[bufpos + 1] = 0; gamedetect_found_game(gamefile, buf); return true; } void gamedetect() { // if we're inside a Nexuiz install // default to nexuiz.game (unless the user used an option to inhibit this) bool nogamedetect = false; int i; for (i = 1; i < g_argc - 1; ++i) { if (g_argv[i][0] == '-') { if (!strcmp(g_argv[i], "-gamedetect")) { nogamedetect = !strcmp(g_argv[i + 1], "false"); } ++i; } } if (!nogamedetect) { static char buf[1024 + 64]; strncpy(buf, environment_get_app_path(), sizeof(buf)); buf[sizeof(buf) - 1 - 64] = 0; if (!strlen(buf)) { return; } char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path while (p != buf) { // TODO add more games to this // try to detect Nexuiz installs #if GDEF_OS_WINDOWS if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) ) #elif GDEF_OS_MACOS if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) ) #else if (gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf)) #endif { return; } // try to detect Quetoo installs if (gamedetect_check_game("quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf)) { return; } // try to detect Warsow installs if (gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf)) { return; } // we found nothing // go backwards --p; while (p != buf && *p != '/' && *p != '\\') { --p; } } } } namespace { CopiedString home_path; CopiedString app_path; } const char *environment_get_home_path() { return home_path.c_str(); } const char *environment_get_app_path() { return app_path.c_str(); } bool portable_app_setup() { StringOutputStream confdir(256); confdir << app_path.c_str() << "settings/"; if (file_exists(confdir.c_str())) { home_path = confdir.c_str(); return true; } return false; } #if GDEF_OS_POSIX #include #include #include #include const char *LINK_NAME = #if GDEF_OS_LINUX "/proc/self/exe" #else // FreeBSD and OSX "/proc/curproc/file" #endif ; /// brief Returns the filename of the executable belonging to the current process, or 0 if not found. char const *getexename(char *buf) { /* Now read the symbolic link */ int ret = readlink(LINK_NAME, buf, PATH_MAX); if (ret == -1) { globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]); const char *path = realpath(g_argv[0], buf); if (path == 0) { /* In case of an error, leave the handling up to the caller */ return ""; } } /* Ensure proper NUL termination */ buf[ret] = 0; /* delete the program name */ *(strrchr(buf, '/')) = '\0'; // NOTE: we build app path with a trailing '/' // it's a general convention in Radiant to have the slash at the end of directories if (buf[strlen(buf) - 1] != '/') { strcat(buf, "/"); } return buf; } void environment_init(int argc, char const *argv[]) { // Give away unnecessary root privileges. // Important: must be done before calling gtk_init(). char *loginname; struct passwd *pw; seteuid(getuid()); if (geteuid() == 0 && (loginname = getlogin()) != 0 && (pw = getpwnam(loginname)) != 0) { setuid(pw->pw_uid); } args_init(argc, argv); { char real[PATH_MAX]; app_path = getexename(real); ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path"); } if (!portable_app_setup()) { StringOutputStream home(256); home << DirectoryCleaned(g_get_user_config_dir()) << "netradiant/"; Q_mkdir(home.c_str()); home_path = home.c_str(); } gamedetect(); } #elif GDEF_OS_WINDOWS #include void environment_init( int argc, char const* argv[] ){ args_init( argc, argv ); { // get path to the editor char filename[MAX_PATH + 1]; GetModuleFileName( 0, filename, MAX_PATH ); char* last_separator = strrchr( filename, '\\' ); if ( last_separator != 0 ) { *( last_separator + 1 ) = '\0'; } else { filename[0] = '\0'; } StringOutputStream app( 256 ); app << PathCleaned( filename ); app_path = app.c_str(); } if ( !portable_app_setup() ) { char *appdata = getenv( "APPDATA" ); StringOutputStream home( 256 ); if ( !appdata || string_empty( appdata ) ) { ERROR_MESSAGE( "Application Data folder not available.\n" "Radiant will use C:\\ for user preferences.\n" ); home << "C:"; } else { home << PathCleaned( appdata ); } home << "/NetRadiantSettings/"; Q_mkdir( home.c_str() ); home_path = home.c_str(); } gamedetect(); } #else #error "unsupported platform" #endif