/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //----------------------------------------------------------------------------- // // DESCRIPTION: // classes used for describing geometry information from q3map feedback // #ifndef __Q3MAP_FEEDBACK__ #define __Q3MAP_FEEDBACK__ #include "math/vector.h" #include "stream/stringstream.h" #include #include "xmlstuff.h" #include "dialog.h" #include "xywindow.h" // we use these classes to let plugins draw inside the Radiant windows // 2D window like YZ XZ XY class IGL2DWindow { public: // Increment the number of references to this object virtual void IncRef() = 0; // Decrement the reference count virtual void DecRef() = 0; virtual void Draw2D( VIEWTYPE vt ) = 0; }; // 3D window class IGL3DWindow { public: // Increment the number of references to this object virtual void IncRef() = 0; // Decrement the reference count virtual void DecRef() = 0; virtual void Draw3D() = 0; }; // a select message with a brush/entity select information class CSelectMsg : public ISAXHandler { enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState; StringOutputStream message; StringOutputStream brush; public: CSelectMsg() { ESelectState = SELECT_MESSAGE; } // SAX interface void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ); void saxEndElement( message_info_t *ctx, const xmlChar *name ); void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ); // for use in the dialog window const char* getName() { return message.c_str(); } IGL2DWindow* Highlight(); void DropHighlight() { } }; class CPointMsg : public ISAXHandler, public IGL2DWindow { enum { POINT_MESSAGE, POINT_POINT } EPointState; StringOutputStream message; StringOutputStream point; Vector3 pt; int refCount; public: CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; } // SAX interface void Release(){ delete this; } void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ); void saxEndElement( message_info_t *ctx, const xmlChar *name ); void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ); // for use in the dialog window const char* getName() { return message.c_str(); } IGL2DWindow* Highlight(); void DropHighlight(); // IGL2DWindow interface -------------------------------- // Increment the number of references to this object void IncRef() { refCount++; } // Decrement the reference count void DecRef() { refCount--; if ( refCount <= 0 ) { delete this; } } void Draw2D( VIEWTYPE vt ); }; class CWindingMsg : public ISAXHandler, public IGL2DWindow { enum { WINDING_MESSAGE, WINDING_WINDING } EPointState; StringOutputStream message; StringOutputStream winding; Vector3 wt[256]; int numpoints; int refCount; public: CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; } // SAX interface void Release(){ delete this; } void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ); void saxEndElement( message_info_t *ctx, const xmlChar *name ); void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ); // for use in the dialog window const char* getName() { return message.c_str(); } IGL2DWindow* Highlight(); void DropHighlight(); // IGL2DWindow interface -------------------------------- // Increment the number of references to this object void IncRef() { refCount++; } // Decrement the reference count void DecRef() { refCount--; if ( refCount <= 0 ) { delete this; } } void Draw2D( VIEWTYPE vt ); }; class CDbgDlg : public Dialog { GPtrArray *m_pFeedbackElements; // the list widget we use in the dialog ui::ListStore m_clist{nullptr}; ISAXHandler *m_pHighlight; IGL2DWindow* m_pDraw2D; public: CDbgDlg(){ m_pFeedbackElements = g_ptr_array_new(); m_pHighlight = NULL; m_pDraw2D = NULL; } // refresh items void Push( ISAXHandler * ); // clean the debug window, release all ISAXHanlders we have void Init(); ISAXHandler *GetElement( std::size_t row ); void SetHighlight( gint row ); void DropHighlight(); void draw2D( VIEWTYPE viewType ){ if ( m_pDraw2D != 0 ) { m_pDraw2D->Draw2D( viewType ); } } void destroyWindow(){ if ( GetWidget() ) { Destroy(); } } // void HideDlg(); protected: ui::Window BuildDialog(); }; extern CDbgDlg g_DbgDlg; void Feedback_draw2D( VIEWTYPE viewType ); #endif