/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_MAINFRAME_H ) #define INCLUDED_MAINFRAME_H #include #include "gtkutil/window.h" #include "gtkutil/idledraw.h" #include "gtkutil/widget.h" #include "string/string.h" #include "qerplugin.h" class IPlugIn; class IToolbarButton; class XYWnd; class CamWnd; class ZWnd; const int c_command_status = 0; const int c_position_status = 1; const int c_brushcount_status = 2; const int c_texture_status = 3; const int c_grid_status = 4; const int c_count_status = 5; class MainFrame { public: enum EViewStyle { eRegular = 0, eFloating = 1, eSplit = 2, eRegularLeft = 3, eSingle = 4, }; MainFrame(); ~MainFrame(); ui::Window m_window{ui::null}; CopiedString m_command_status; CopiedString m_position_status; CopiedString m_brushcount_status; CopiedString m_texture_status; CopiedString m_grid_status; private: void Create(); void SaveWindowInfo(); void Shutdown(); public: ui::Widget m_vSplit{ui::null}; ui::Widget m_hSplit{ui::null}; ui::Widget m_vSplit2{ui::null}; private: XYWnd* m_pXYWnd; XYWnd* m_pYZWnd; XYWnd* m_pXZWnd; CamWnd* m_pCamWnd; ZWnd* m_pZWnd; XYWnd* m_pActiveXY; bool m_bSleeping; void *m_pStatusLabel[c_count_status]; EViewStyle m_nCurrentStyle; WindowPositionTracker m_position_tracker; IdleDraw m_idleRedrawStatusText; public: bool IsSleeping(){ return m_bSleeping; } void OnSleep(); void SetStatusText( CopiedString& status_text, const char* pText ); void UpdateStatusText(); void RedrawStatusText(); typedef MemberCaller RedrawStatusTextCaller; void SetGridStatus(); typedef MemberCaller SetGridStatusCaller; void SetActiveXY( XYWnd* p ); XYWnd* ActiveXY(){ return m_pActiveXY; }; XYWnd* GetXYWnd(){ return m_pXYWnd; } XYWnd* GetXZWnd(){ return m_pXZWnd; } XYWnd* GetYZWnd(){ return m_pYZWnd; } ZWnd* GetZWnd(){ return m_pZWnd; } CamWnd* GetCamWnd(){ return m_pCamWnd; } void ReleaseContexts(); void CreateContexts(); EViewStyle CurrentStyle(){ return m_nCurrentStyle; }; bool FloatingGroupDialog(){ return CurrentStyle() == eFloating || CurrentStyle() == eSplit; }; }; extern MainFrame* g_pParentWnd; ui::Window MainFrame_getWindow(); /* enum EMouseButtonMode { ETwoButton = 0, EThreeButton = 1, }; struct glwindow_globals_t { int m_nMouseType; glwindow_globals_t() : m_nMouseType( EThreeButton ){ } }; */ void GLWindow_Construct(); void GLWindow_Destroy(); //extern glwindow_globals_t g_glwindow_globals; template class LatchedValue; extern LatchedValue g_Layout_enableDetachableMenus; void deleteSelection(); void Sys_Status( const char* status ); void ScreenUpdates_Disable( const char* message, const char* title ); void ScreenUpdates_Enable(); bool ScreenUpdates_Enabled(); void ScreenUpdates_process(); class ScopeDisableScreenUpdates { public: ScopeDisableScreenUpdates( const char* message, const char* title ){ ScreenUpdates_Disable( message, title ); } ~ScopeDisableScreenUpdates(){ ScreenUpdates_Enable(); } }; void EnginePath_Realise(); void EnginePath_Unrealise(); class ModuleObserver; void Radiant_attachEnginePathObserver( ModuleObserver& observer ); void Radiant_detachEnginePathObserver( ModuleObserver& observer ); void Radiant_attachGameToolsPathObserver( ModuleObserver& observer ); void Radiant_detachGameToolsPathObserver( ModuleObserver& observer ); extern CopiedString g_strEnginePath; void EnginePath_verify(); const char* EnginePath_get(); const char* QERApp_GetGamePath(); extern bool g_disableEnginePath; extern bool g_disableHomePath; const int g_pakPathCount = 5; extern CopiedString g_strPakPath[g_pakPathCount]; const char* PakPath_get( int num ); extern CopiedString g_strAppFilePath; extern CopiedString g_strAppPath; extern CopiedString g_strLibPath; extern CopiedString g_strDataPath; const char* AppFilePath_get(); const char* AppPath_get(); const char *LibPath_get(); const char *DataPath_get(); extern CopiedString g_strSettingsPath; const char* SettingsPath_get(); const char* LocalRcPath_get( void ); const char* const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath const char* const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath extern CopiedString g_strGameToolsPath; const char* GameToolsPath_get(); void Radiant_Initialise(); void Radiant_Shutdown(); void SaveMapAs(); void XY_UpdateAllWindows(); void UpdateAllWindows(); void ClipperChangeNotify(); void ClipperMode(); void DefaultMode(); const char* basegame_get(); const char* gamename_get(); void gamename_set( const char* gamename ); void Radiant_attachGameNameObserver( ModuleObserver& observer ); void Radiant_detachGameNameObserver( ModuleObserver& observer ); const char* gamemode_get(); void gamemode_set( const char* gamemode ); void Radiant_attachGameModeObserver( ModuleObserver& observer ); void Radiant_detachGameModeObserver( ModuleObserver& observer ); void VFS_Refresh(); void VFS_Restart(); void VFS_Construct(); void VFS_Destroy(); void HomePaths_Construct(); void HomePaths_Destroy(); void Radiant_attachHomePathsObserver( ModuleObserver& observer ); void Radiant_detachHomePathsObserver( ModuleObserver& observer ); void MainFrame_Construct(); void MainFrame_Destroy(); extern char **environ; void Radiant_Restart(); extern float ( *GridStatus_getGridSize )(); extern int ( *GridStatus_getRotateIncrement )(); extern int ( *GridStatus_getFarClipDistance )(); extern bool ( *GridStatus_getTextureLockEnabled )(); void GridStatus_onTextureLockEnabledChanged(); SignalHandlerId XYWindowDestroyed_connect( const SignalHandler& handler ); void XYWindowDestroyed_disconnect( SignalHandlerId id ); MouseEventHandlerId XYWindowMouseDown_connect( const MouseEventHandler& handler ); void XYWindowMouseDown_disconnect( MouseEventHandlerId id ); extern ui::Widget g_page_entity; void FocusAllViews(); #endif