/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // User preferences // // Leonardo Zide (leo@lokigames.com) // #include "preferences.h" #include "globaldefs.h" #include #include "environment.h" #include "debugging/debugging.h" #include "generic/callback.h" #include "math/vector.h" #include "string/string.h" #include "stream/stringstream.h" #include "os/file.h" #include "os/path.h" #include "os/dir.h" #include "gtkutil/filechooser.h" #include "gtkutil/messagebox.h" #include "cmdlib.h" #include "error.h" #include "console.h" #include "xywindow.h" #include "mainframe.h" #include "qe3.h" #include "gtkdlgs.h" void Global_constructPreferences(PreferencesPage &page) { page.appendCheckBox("Console", "Enable Logging", g_Console_enableLogging); } void Interface_constructPreferences(PreferencesPage &page) { #if GDEF_OS_WINDOWS page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor ); #else { ui::CheckButton use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor); ui::Widget custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true); Widget_connectToggleDependency(custom_editor, use_custom); } #endif } void Mouse_constructPreferences(PreferencesPage &page) { { const char *buttons[] = {"2 button", "3 button",}; page.appendRadio("Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons)); } page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick); } void Mouse_constructPage(PreferenceGroup &group) { PreferencesPage page(group.createPage("Mouse", "Mouse Preferences")); Mouse_constructPreferences(page); } void Mouse_registerPreferencesPage() { PreferencesDialog_addInterfacePage(makeCallbackF(Mouse_constructPage)); } /*! ========================================================= Games selection dialog ========================================================= */ #include #include inline const char *xmlAttr_getName(xmlAttrPtr attr) { return reinterpret_cast( attr->name ); } inline const char *xmlAttr_getValue(xmlAttrPtr attr) { return reinterpret_cast( attr->children->content ); } CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString &gameFile) { // read the user-friendly game name xmlNodePtr pNode = pDoc->children; while (strcmp((const char *) pNode->name, "game") && pNode != 0) { pNode = pNode->next; } if (!pNode) { Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL); } for (xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next) { m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr))); } { StringOutputStream path(256); path << AppPath_get() << gameFile.c_str() << "/"; mGameToolsPath = path.c_str(); } ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()), "game directory not found: " << makeQuoted(mGameToolsPath.c_str())); mGameFile = gameFile; { GameDescription::iterator i = m_gameDescription.find("type"); if (i == m_gameDescription.end()) { globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast( pDoc->URL ) << "'\n"; // default mGameType = "q3"; } else { mGameType = (*i).second.c_str(); } } } void CGameDescription::Dump() { globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n"; for (GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i) { globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n"; } } CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription #include "warnings.h" #include "stream/textfilestream.h" #include "container/array.h" #include "xml/ixml.h" #include "xml/xmlparser.h" #include "xml/xmlwriter.h" #include "preferencedictionary.h" #include "stringio.h" const char *const PREFERENCES_VERSION = "1.0"; bool Preferences_Load(PreferenceDictionary &preferences, const char *filename, const char *cmdline_prefix) { bool ret = false; TextFileInputStream file(filename); if (!file.failed()) { XMLStreamParser parser(file); XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION); parser.exportXML(importer); ret = true; } int l = strlen(cmdline_prefix); for (int i = 1; i < g_argc - 1; ++i) { if (g_argv[i][0] == '-') { if (!strncmp(g_argv[i] + 1, cmdline_prefix, l)) { if (g_argv[i][l + 1] == '-') { preferences.importPref(g_argv[i] + l + 2, g_argv[i + 1]); } } ++i; } } return ret; } bool Preferences_Save(PreferenceDictionary &preferences, const char *filename) { TextFileOutputStream file(filename); if (!file.failed()) { XMLStreamWriter writer(file); XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION); exporter.exportXML(writer); return true; } return false; } bool Preferences_Save_Safe(PreferenceDictionary &preferences, const char *filename) { Array tmpName(filename, filename + strlen(filename) + 1 + 3); *(tmpName.end() - 4) = 'T'; *(tmpName.end() - 3) = 'M'; *(tmpName.end() - 2) = 'P'; *(tmpName.end() - 1) = '\0'; return Preferences_Save(preferences, tmpName.data()) && (!file_exists(filename) || file_remove(filename)) && file_move(tmpName.data(), filename); } struct LogConsole { static void Export(const Callback &returnz) { returnz(g_Console_enableLogging); } static void Import(bool value) { g_Console_enableLogging = value; Sys_LogFile(g_Console_enableLogging); } }; void RegisterGlobalPreferences(PreferenceSystem &preferences) { preferences.registerPreference("gamefile", make_property_string(g_GamesDialog.m_sGameFile)); preferences.registerPreference("gamePrompt", make_property_string(g_GamesDialog.m_bGamePrompt)); preferences.registerPreference("log console", make_property_string()); } PreferenceDictionary g_global_preferences; void GlobalPreferences_Init() { RegisterGlobalPreferences(g_global_preferences); } void CGameDialog::LoadPrefs() { // load global .pref file StringOutputStream strGlobalPref(256); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n"; if (!Preferences_Load(g_global_preferences, strGlobalPref.c_str(), "global")) { globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n"; } } void CGameDialog::SavePrefs() { StringOutputStream strGlobalPref(256); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n"; if (!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str())) { globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n"; } } void CGameDialog::DoGameDialog() { // show the UI DoModal(); // we save the prefs file SavePrefs(); } void CGameDialog::GameFileImport(int value) { m_nComboSelect = value; // use value to set m_sGameFile std::list::iterator iGame = mGames.begin(); int i; for (i = 0; i < value; i++) { ++iGame; } m_sGameFile = (*iGame)->mGameFile; } void CGameDialog::GameFileExport(const Callback &importCallback) const { // use m_sGameFile to set value std::list::const_iterator iGame; int i = 0; for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) { if ((*iGame)->mGameFile == m_sGameFile) { m_nComboSelect = i; break; } i++; } importCallback(m_nComboSelect); } struct CGameDialog_GameFile { static void Export(const CGameDialog &self, const Callback &returnz) { self.GameFileExport(returnz); } static void Import(CGameDialog &self, int value) { self.GameFileImport(value); } }; void CGameDialog::CreateGlobalFrame(PreferencesPage &page) { std::vector games; games.reserve(mGames.size()); for (std::list::iterator i = mGames.begin(); i != mGames.end(); ++i) { games.push_back((*i)->getRequiredKeyValue("name")); } page.appendCombo( "Select the game", StringArrayRange(&(*games.begin()), &(*games.end())), make_property(*this) ); page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt); } ui::Window CGameDialog::BuildDialog() { auto frame = create_dialog_frame("Game settings", ui::Shadow::ETCHED_IN); auto vbox2 = create_dialog_vbox(0, 4); frame.add(vbox2); { PreferencesPage preferencesPage(*this, vbox2); Global_constructPreferences(preferencesPage); CreateGlobalFrame(preferencesPage); } return create_simple_modal_dialog_window("Global Preferences", m_modal, frame); } void CGameDialog::ScanForGames() { StringOutputStream strGamesPath(256); strGamesPath << AppPath_get() << "games/"; const char *path = strGamesPath.c_str(); globalOutputStream() << "Scanning for game description files: " << path << '\n'; /*! \todo FIXME LINUX: do we put game description files below AppPath, or in ~/.radiant i.e. read only or read/write? my guess .. readonly cause it's an install we will probably want to add ~/.radiant//games/ scanning on top of that for developers (if that's really needed) */ Directory_forEach(path, [&](const char *name) { if (!extension_equal(path_get_extension(name), "game")) { return; } StringOutputStream strPath(256); strPath << path << name; globalOutputStream() << strPath.c_str() << '\n'; xmlDocPtr pDoc = xmlParseFile(strPath.c_str()); if (pDoc) { mGames.push_front(new CGameDescription(pDoc, name)); xmlFreeDoc(pDoc); } else { globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n"; } }); } CGameDescription *CGameDialog::GameDescriptionForComboItem() { std::list::iterator iGame; int i = 0; for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame, i++) { if (i == m_nComboSelect) { return (*iGame); } } return 0; // not found } void CGameDialog::InitGlobalPrefPath() { g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get()); } void CGameDialog::Reset() { if (!g_Preferences.m_global_rc_path) { InitGlobalPrefPath(); } StringOutputStream strGlobalPref(256); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; file_remove(strGlobalPref.c_str()); } void CGameDialog::Init() { InitGlobalPrefPath(); LoadPrefs(); ScanForGames(); if (mGames.empty()) { Error("Didn't find any valid game file descriptions, aborting\n"); } else { std::list::iterator iGame, iPrevGame; for (iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame) { if (iPrevGame != mGames.end()) { if (strcmp((*iGame)->getRequiredKeyValue("name"), (*iPrevGame)->getRequiredKeyValue("name")) < 0) { CGameDescription *h = *iGame; *iGame = *iPrevGame; *iPrevGame = h; } } } } CGameDescription *currentGameDescription = 0; if (!m_bGamePrompt) { // search by .game name std::list::iterator iGame; for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) { if ((*iGame)->mGameFile == m_sGameFile) { currentGameDescription = (*iGame); break; } } } if (m_bGamePrompt || !currentGameDescription) { Create(); DoGameDialog(); // use m_nComboSelect to identify the game to run as and set the globals currentGameDescription = GameDescriptionForComboItem(); ASSERT_NOTNULL(currentGameDescription); } g_pGameDescription = currentGameDescription; g_pGameDescription->Dump(); } CGameDialog::~CGameDialog() { // free all the game descriptions std::list::iterator iGame; for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) { delete (*iGame); *iGame = 0; } if (GetWidget()) { Destroy(); } } inline const char *GameDescription_getIdentifier(const CGameDescription &gameDescription) { const char *identifier = gameDescription.getKeyValue("index"); if (string_empty(identifier)) { identifier = "1"; } return identifier; } CGameDialog g_GamesDialog; // ============================================================================= // Widget callbacks for PrefsDlg static void OnButtonClean(ui::Widget widget, gpointer data) { // make sure this is what the user wants if (ui::alert(g_Preferences.GetWidget(), "This will close Radiant and clean the corresponding registry entries.\n" "Next time you start Radiant it will be good as new. Do you wish to continue?", "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk) == ui::alert_response::YES) { PrefsDlg *dlg = (PrefsDlg *) data; dlg->EndModal(eIDCANCEL); g_preferences_globals.disable_ini = true; Preferences_Reset(); gtk_main_quit(); } } // ============================================================================= // PrefsDlg class /* ======== very first prefs init deals with selecting the game and the game tools path then we can load .ini stuff using prefs / ini settings: those are per-game look in ~/.radiant//gamename ======== */ const char *PREFS_LOCAL_FILENAME = "local.pref"; void PrefsDlg::Init() { // m_global_rc_path has been set above // m_rc_path is for game specific preferences // takes the form: global-pref-path/gamename/prefs-file // this is common to win32 and Linux init now m_rc_path = g_string_new(m_global_rc_path->str); // game sub-dir g_string_append(m_rc_path, g_pGameDescription->mGameFile.c_str()); g_string_append(m_rc_path, "/"); Q_mkdir(m_rc_path->str); // then the ini file m_inipath = g_string_new(m_rc_path->str); g_string_append(m_inipath, PREFS_LOCAL_FILENAME); } void notebook_set_page(ui::Widget notebook, ui::Widget page) { int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page); if (gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum) { gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum); } } void PrefsDlg::showPrefPage(ui::Widget prefpage) { notebook_set_page(m_notebook, prefpage); return; } static void treeSelection(ui::TreeSelection selection, gpointer data) { PrefsDlg *dlg = (PrefsDlg *) data; GtkTreeModel *model; GtkTreeIter selected; if (gtk_tree_selection_get_selected(selection, &model, &selected)) { ui::Widget prefpage{ui::null}; gtk_tree_model_get(model, &selected, 1, (gpointer *) &prefpage, -1); dlg->showPrefPage(prefpage); } } typedef std::list PreferenceGroupCallbacks; inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks &callbacks, PreferenceGroup &group) { for (PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i) { (*i)(group); } } inline void PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks &callbacks, const PreferenceGroupCallback &callback) { callbacks.push_back(callback); } typedef std::list PreferencesPageCallbacks; inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks &callbacks, PreferencesPage &page) { for (PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i) { (*i)(page); } } inline void PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks &callbacks, const PreferencesPageCallback &callback) { callbacks.push_back(callback); } PreferencesPageCallbacks g_interfacePreferences; void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback &callback) { PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback); } PreferenceGroupCallbacks g_interfaceCallbacks; void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback &callback) { PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback); } PreferencesPageCallbacks g_displayPreferences; void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback &callback) { PreferencesPageCallbacks_pushBack(g_displayPreferences, callback); } PreferenceGroupCallbacks g_displayCallbacks; void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback &callback) { PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback); } PreferencesPageCallbacks g_settingsPreferences; void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback &callback) { PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback); } PreferenceGroupCallbacks g_settingsCallbacks; void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback &callback) { PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback); } void Widget_updateDependency(ui::Widget self, ui::Widget toggleButton) { gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) && gtk_widget_is_sensitive(toggleButton)); } void ToggleButton_toggled_Widget_updateDependency(ui::Widget toggleButton, ui::Widget self) { Widget_updateDependency(self, toggleButton); } void ToggleButton_state_changed_Widget_updateDependency(ui::Widget toggleButton, GtkStateType state, ui::Widget self) { if (state == GTK_STATE_INSENSITIVE) { Widget_updateDependency(self, toggleButton); } } void Widget_connectToggleDependency(ui::Widget self, ui::Widget toggleButton) { toggleButton.connect("state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self); toggleButton.connect("toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self); Widget_updateDependency(self, toggleButton); } inline ui::VBox getVBox(ui::Bin page) { return ui::VBox::from(gtk_bin_get_child(page)); } GtkTreeIter PreferenceTree_appendPage(ui::TreeStore store, GtkTreeIter *parent, const char *name, ui::Widget page) { GtkTreeIter group; gtk_tree_store_append(store, &group, parent); gtk_tree_store_set(store, &group, 0, name, 1, page, -1); return group; } ui::Bin PreferencePages_addPage(ui::Widget notebook, const char *name) { ui::Widget preflabel = ui::Label(name); preflabel.show(); auto pageframe = ui::Frame(name); gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4); pageframe.show(); ui::Widget vbox = ui::VBox(FALSE, 4); vbox.show(); gtk_container_set_border_width(GTK_CONTAINER(vbox), 4); pageframe.add(vbox); // Add the page to the notebook gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel); return pageframe; } class PreferenceTreeGroup : public PreferenceGroup { Dialog &m_dialog; ui::Widget m_notebook; ui::TreeStore m_store; GtkTreeIter m_group; public: PreferenceTreeGroup(Dialog &dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group) : m_dialog(dialog), m_notebook(notebook), m_store(store), m_group(group) { } PreferencesPage createPage(const char *treeName, const char *frameName) { auto page = PreferencePages_addPage(m_notebook, frameName); PreferenceTree_appendPage(m_store, &m_group, treeName, page); return PreferencesPage(m_dialog, getVBox(page)); } }; ui::Window PrefsDlg::BuildDialog() { PreferencesDialog_addInterfacePreferences(makeCallbackF(Interface_constructPreferences)); Mouse_registerPreferencesPage(); ui::Window dialog = ui::Window(create_floating_window("NetRadiant Preferences", m_parent)); { auto mainvbox = ui::VBox(FALSE, 5); dialog.add(mainvbox); gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5); mainvbox.show(); { auto hbox = ui::HBox(FALSE, 5); hbox.show(); mainvbox.pack_end(hbox, FALSE, TRUE, 0); { auto button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal); hbox.pack_end(button, FALSE, FALSE, 0); } { auto button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal); hbox.pack_end(button, FALSE, FALSE, 0); } { auto button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this); hbox.pack_end(button, FALSE, FALSE, 0); } } { auto hbox = ui::HBox(FALSE, 5); mainvbox.pack_start(hbox, TRUE, TRUE, 0); hbox.show(); { auto sc_win = ui::ScrolledWindow(ui::New); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC); hbox.pack_start(sc_win, FALSE, FALSE, 0); sc_win.show(); gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN); // prefs pages notebook m_notebook = ui::Widget::from(gtk_notebook_new()); // hide the notebook tabs since its not supposed to look like a notebook gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE); hbox.pack_start(m_notebook, TRUE, TRUE, 0); m_notebook.show(); { auto store = ui::TreeStore::from(gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER)); auto view = ui::TreeView(ui::TreeModel::from(store._handle)); gtk_tree_view_set_headers_visible(view, FALSE); { auto renderer = ui::CellRendererText(ui::New); auto column = ui::TreeViewColumn("Preferences", renderer, {{"text", 0}}); gtk_tree_view_append_column(view, column); } { auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view)); selection.connect("changed", G_CALLBACK(treeSelection), this); } view.show(); sc_win.add(view); { /********************************************************************/ /* Add preference tree options */ /********************************************************************/ // Front page... //GtkWidget* front = PreferencePages_addPage(m_notebook, "Front Page"); { auto global = PreferencePages_addPage(m_notebook, "Global Preferences"); { PreferencesPage preferencesPage(*this, getVBox(global)); Global_constructPreferences(preferencesPage); } auto group = PreferenceTree_appendPage(store, 0, "Global", global); { auto game = PreferencePages_addPage(m_notebook, "Game"); PreferencesPage preferencesPage(*this, getVBox(game)); g_GamesDialog.CreateGlobalFrame(preferencesPage); PreferenceTree_appendPage(store, &group, "Game", game); } } { auto interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences"); { PreferencesPage preferencesPage(*this, getVBox(interfacePage)); PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage); } auto group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage); PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group); PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup); } { auto display = PreferencePages_addPage(m_notebook, "Display Preferences"); { PreferencesPage preferencesPage(*this, getVBox(display)); PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage); } auto group = PreferenceTree_appendPage(store, 0, "Display", display); PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group); PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup); } { auto settings = PreferencePages_addPage(m_notebook, "General Settings"); { PreferencesPage preferencesPage(*this, getVBox(settings)); PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage); } auto group = PreferenceTree_appendPage(store, 0, "Settings", settings); PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group); PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup); } } gtk_tree_view_expand_all(view); g_object_unref(G_OBJECT(store)); } } } } gtk_notebook_set_current_page(GTK_NOTEBOOK(m_notebook), 0); return dialog; } preferences_globals_t g_preferences_globals; PrefsDlg g_Preferences; // global prefs instance void PreferencesDialog_constructWindow(ui::Window main_window) { g_Preferences.m_parent = main_window; g_Preferences.Create(); } void PreferencesDialog_destroyWindow() { g_Preferences.Destroy(); } PreferenceDictionary g_preferences; PreferenceSystem &GetPreferenceSystem() { return g_preferences; } class PreferenceSystemAPI { PreferenceSystem *m_preferencesystem; public: typedef PreferenceSystem Type; STRING_CONSTANT(Name, "*"); PreferenceSystemAPI() { m_preferencesystem = &GetPreferenceSystem(); } PreferenceSystem *getTable() { return m_preferencesystem; } }; #include "modulesystem/singletonmodule.h" #include "modulesystem/moduleregistry.h" typedef SingletonModule PreferenceSystemModule; typedef Static StaticPreferenceSystemModule; StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance()); void Preferences_Load() { g_GamesDialog.LoadPrefs(); globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n"; if (!Preferences_Load(g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str())) { globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n"; } } void Preferences_Save() { if (g_preferences_globals.disable_ini) { return; } g_GamesDialog.SavePrefs(); globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n"; if (!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str)) { globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n"; } } void Preferences_Reset() { file_remove(g_Preferences.m_inipath->str); } void PrefsDlg::PostModal(EMessageBoxReturn code) { if (code == eIDOK) { Preferences_Save(); UpdateAllWindows(); } } std::vector g_restart_required; void PreferencesDialog_restartRequired(const char *staticName) { g_restart_required.push_back(staticName); } void PreferencesDialog_showDialog() { if (ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK) { if (!g_restart_required.empty()) { StringOutputStream message(256); message << "Preference changes require a restart:\n"; for (std::vector::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i) { message << (*i) << '\n'; } ui::alert(MainFrame_getWindow(), message.c_str()); g_restart_required.clear(); } } } struct GameName { static void Export(const Callback &returnz) { returnz(gamename_get()); } static void Import(const char *value) { gamename_set(value); } }; struct GameMode { static void Export(const Callback &returnz) { returnz(gamemode_get()); } static void Import(const char *value) { gamemode_set(value); } }; void RegisterPreferences(PreferenceSystem &preferences) { #if GDEF_OS_WINDOWS preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) ); #else preferences.registerPreference("UseCustomShaderEditor", make_property_string(g_TextEditor_useCustomEditor)); preferences.registerPreference("CustomShaderEditorCommand", make_property_string(g_TextEditor_editorCommand)); #endif preferences.registerPreference("GameName", make_property()); preferences.registerPreference("GameMode", make_property()); } void Preferences_Init() { RegisterPreferences(GetPreferenceSystem()); }