/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // select.c #include "stdafx.h" #include #include "filters.h" // externs CPtrArray g_SelectedFaces; CPtrArray g_SelectedFaceBrushes; CPtrArray& g_ptrSelectedFaces = g_SelectedFaces; CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes; /* =========== Test_Ray =========== */ #define DIST_START 999999 trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){ brush_t *brush; face_t *face; float dist; trace_t t; memset( &t, 0, sizeof( t ) ); t.dist = DIST_START; if ( flags & SF_CYCLE ) { CPtrArray array; brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL; Select_Deselect(); // go through active brushes and accumulate all "hit" brushes for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next ) { //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) // continue; if ( brush->bFiltered ) { continue; } if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) { continue; } if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) { continue; } //if (!g_bShowPatchBounds && brush->patchBrush) // continue; face = Brush_Ray( origin, dir, brush, &dist, flags ); if ( face ) { array.Add( brush ); } } int nSize = array.GetSize(); if ( nSize > 0 ) { bool bFound = false; for ( int i = 0; i < nSize; i++ ) { brush_t *b = reinterpret_cast( array.GetAt( i ) ); // did we hit the last one selected yet ? if ( b == pToSelect ) { // yes we want to select the next one in the list int n = ( i > 0 ) ? i - 1 : nSize - 1; pToSelect = reinterpret_cast( array.GetAt( n ) ); bFound = true; break; } } if ( !bFound ) { pToSelect = reinterpret_cast( array.GetAt( 0 ) ); } } if ( pToSelect ) { face = Brush_Ray( origin, dir, pToSelect, &dist, flags ); t.dist = dist; t.brush = pToSelect; t.face = face; t.selected = false; return t; } } if ( !( flags & SF_SELECTED_ONLY ) ) { for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next ) { if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) { continue; } if ( brush->bFiltered ) { continue; } if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) { continue; } if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) { continue; } //if (!g_bShowPatchBounds && brush->patchBrush) // continue; face = Brush_Ray( origin, dir, brush, &dist, flags ); if ( face && dist > 0 && dist < t.dist ) { t.dist = dist; t.brush = brush; t.face = face; t.selected = false; } } } for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next ) { if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) { continue; } if ( brush->bFiltered ) { continue; } if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) { continue; } if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) { continue; } face = Brush_Ray( origin, dir, brush, &dist, flags ); if ( dist > 0 && dist < t.dist ) { t.dist = dist; t.brush = brush; t.face = face; t.selected = true; } } // if entites first, but didn't find any, check regular if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) { return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST ); } return t; } /* ============ Select_Brush ============ */ void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){ brush_t *b; entity_t *e; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); if ( g_qeglobals.d_select_count < 2 ) { g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush; } g_qeglobals.d_select_count++; e = brush->owner; if ( e ) { // select complete entity on first click if ( e != world_entity && bComplete == true ) { for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) if ( b->owner == e ) { goto singleselect; } for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext ) { if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select continue; } Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } Brush_RemoveFromList( brush ); Brush_AddToList( brush, &selected_brushes ); } else { singleselect: Brush_RemoveFromList( brush ); Brush_AddToList( brush, &selected_brushes ); UpdatePatchInspector(); } if ( e->eclass ) { UpdateEntitySel( brush->owner->eclass ); } UpdateSurfaceDialog(); } if ( bStatus ) { vec3_t vMin, vMax, vSize; Select_GetBounds( vMin, vMax ); VectorSubtract( vMax, vMin, vSize ); CString strStatus; strStatus.Format( "Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2] ); g_pParentWnd->SetStatusText( 2, strStatus ); } } /* ============= Select_FaceInSelectedBrushes ============= */ bool Select_FaceInSelectedBrushes( face_t *face ){ brush_t *brush; face_t *tface; for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next ) { for ( tface = brush->brush_faces; tface; tface = tface->next ) { if ( tface == face ) { return true; } } } return false; } /* ============ Select_Ray If the origin is inside a brush, that brush will be ignored. ============ */ void Select_Ray( vec3_t origin, vec3_t dir, int flags ){ trace_t t; face_t *tface; bool bOk; static trace_t lastTrace = { NULL, // brush NULL, // face 0, // dist false // selected }; t = Test_Ray( origin, dir, flags ); if ( !t.brush ) { return; } if ( flags & SF_SINGLEFACE ) { if ( flags & SF_DRAG ) { if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) { return; } } lastTrace = t; if ( Select_FaceInSelectedBrushes( t.face ) ) { // Deselect the brush Brush_RemoveFromList( t.brush ); Brush_AddToList( t.brush, &active_brushes ); UpdatePatchInspector(); // Select all of the brush's faces except the one we are pointing at for ( tface = t.brush->brush_faces; tface; tface = tface->next ) { if ( tface == t.face ) { continue; } bOk = true; // NOTE: keep the size check in the loop, we remove stuff inside for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ ) { if ( tface == reinterpret_cast( g_SelectedFaces.GetAt( i ) ) ) { bOk = false; } } if ( bOk ) { g_SelectedFaces.Add( tface ); g_SelectedFaceBrushes.Add( t.brush ); } } g_qeglobals.d_select_mode = sel_facets_off; } else { bOk = true; // NOTE: keep the size check in the loop, we remove stuff inside for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ ) { if ( t.face == reinterpret_cast( g_SelectedFaces.GetAt( i ) ) ) { bOk = false; if ( flags & SF_DRAG_ON ) { continue; } g_qeglobals.d_select_mode = sel_facets_off; // need to remove i'th entry g_SelectedFaces.RemoveAt( i, 1 ); g_SelectedFaceBrushes.RemoveAt( i, 1 ); } } if ( bOk && !( flags & SF_DRAG_OFF ) ) { g_SelectedFaces.Add( t.face ); g_SelectedFaceBrushes.Add( t.brush ); g_qeglobals.d_select_mode = sel_facets_on; } } UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); //g_qeglobals.d_select_mode = sel_brush; // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture brushprimit_texdef_t brushprimit_texdef; ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL ); Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false ); return; } // move the brush to the other list if ( t.selected ) { if ( flags & SF_DRAG_ON ) { return; } g_qeglobals.d_select_mode = sel_brush_off; Brush_RemoveFromList( t.brush ); Brush_AddToList( t.brush, &active_brushes ); UpdatePatchInspector(); } else { if ( flags & SF_DRAG_OFF ) { return; } g_qeglobals.d_select_mode = sel_brush_on; Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() ); } UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); } void Select_Delete( void ){ brush_t *brush; entity_t *e; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); g_qeglobals.d_select_mode = sel_brush; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; while ( selected_brushes.next != &selected_brushes ) { brush = selected_brushes.next; if ( brush->patchBrush ) { Patch_Delete( brush->pPatch ); } e = brush->owner; Brush_Free( brush ); // remove if no brushes if ( e != world_entity && e->brushes.onext == &e->brushes ) { Entity_Free( e ); } } Sys_MarkMapModified(); UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); } // update the workzone to a given brush void UpdateWorkzone_ForBrush( brush_t* b ){ VectorCopy( b->mins, g_qeglobals.d_work_min ); VectorCopy( b->maxs, g_qeglobals.d_work_max ); //++timo clean #if 0 // will update the workzone to the given brush // g_pParentWnd->ActiveXY()->GetViewType() // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY}; // we fit our work zone to the last brush on the list (b) int nViewType = g_pParentWnd->ActiveXY()->GetViewType(); int nDim1 = ( nViewType == YZ ) ? 1 : 0; int nDim2 = ( nViewType == XY ) ? 1 : 2; g_qeglobals.d_work_min[nDim1] = b->mins[nDim1]; g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1]; g_qeglobals.d_work_min[nDim2] = b->mins[nDim2]; g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2]; #endif } // here to filter new brushes once unselected extern void PerformFiltering(); void Select_Deselect( bool bDeselectFaces ){ brush_t *b; Patch_Deselect(); g_pParentWnd->ActiveXY()->UndoClear(); g_qeglobals.d_workcount++; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; b = selected_brushes.next; if ( b == &selected_brushes ) { if ( bDeselectFaces ) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); } PerformFiltering(); UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); return; } if ( bDeselectFaces ) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); } g_qeglobals.d_select_mode = sel_brush; UpdateWorkzone_ForBrush( b ); selected_brushes.next->prev = &active_brushes; selected_brushes.prev->next = active_brushes.next; active_brushes.next->prev = selected_brushes.prev; active_brushes.next = selected_brushes.next; selected_brushes.prev = selected_brushes.next = &selected_brushes; // filter newly created stuff once it's unselected PerformFiltering(); UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); } /* ============ Select_Move ============ */ /*! Moves the currently selected brush/patch \param delta How far to move the selection (x,y,z) \param bSnap If the move should snap to grid points */ void Select_Move( vec3_t delta, bool bSnap ){ brush_t *b; // actually move the selected brushes for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) Brush_Move( b, delta, bSnap ); vec3_t vMin, vMax; Select_GetBounds( vMin, vMax ); CString strStatus; strStatus.Format( "Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2] ); g_pParentWnd->SetStatusText( 2, strStatus ); //Sys_UpdateWindows (W_ALL); } /* ================= Select_NudgeVerts ================= */ /*! Moves the currently selected brush/patch vertices \param delta How far to move the vertices (x,y,z) \param bSnap If the move should snap to grid points */ void Select_NudgePoint( vec3_t delta, qboolean bSnap ){ if ( g_qeglobals.d_select_mode == sel_vertex ) { // move selected verts brush_t *b; vec3_t end; qboolean success = true; for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) { success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap ); } if ( success ) { VectorCopy( end, g_qeglobals.d_move_points[0] ); } } else if ( g_qeglobals.d_select_mode == sel_curvepoint ) { // move selected patch control points Patch_UpdateSelected( delta ); } } /* ============ Select_Clone Creates an exact duplicate of the selection in place, then moves the selected brushes off of their old positions ============ */ void Select_Clone( void ){ g_bScreenUpdates = false; g_pParentWnd->Copy(); Select_Deselect(); g_pParentWnd->Paste(); g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize ); g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize ); Undo_Start( "clone" ); Undo_EndBrushList( &selected_brushes ); Undo_End(); g_bScreenUpdates = true; Sys_UpdateWindows( W_ALL ); } //++timo clean #if 0 /* ============ Select_SetTexture Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo : brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) Timo : texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a default TTimo - shader code cleanup added IShader* parameter ============ */ void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){ brush_t *b; int nCount = g_ptrSelectedFaces.GetSize(); if ( nCount > 0 ) { Undo_Start( "set face textures" ); ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() ); for ( int i = 0; i < nCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); Undo_AddBrush( selBrush ); //++timo TODO: propagate the IShader* .. SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast( pPlugTexdef ) ); Brush_Build( selBrush, bFitScale ); Undo_EndBrush( selBrush ); } Undo_End(); } else if ( selected_brushes.next != &selected_brushes ) { Undo_Start( "set brush textures" ); for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) if ( !b->owner->eclass->fixedsize ) { Undo_AddBrush( b ); Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast( pPlugTexdef ) ); Undo_EndBrush( b ); } Undo_End(); } Sys_UpdateWindows( W_ALL ); } #endif /* ============ Select_SetTexture Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo : brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) Timo : texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a default ============ */ void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){ /* #ifdef _DEBUG static int count = 0; #endif */ brush_t *b; /* #ifdef _DEBUG count++; Sys_Printf("count: %d\n", count); if(count==4) Sys_Printf("break!\n"); #endif */ int nCount = g_ptrSelectedFaces.GetSize(); if ( nCount > 0 ) { Undo_Start( "set face textures" ); assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() ); for ( int i = 0; i < nCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); Undo_AddBrush( selBrush ); SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast( pPlugTexdef ) ); Brush_Build( selBrush, bFitScale ); Undo_EndBrush( selBrush ); } Undo_End(); } else if ( selected_brushes.next != &selected_brushes ) { Undo_Start( "set brush textures" ); for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) if ( !b->owner->eclass->fixedsize ) { Undo_AddBrush( b ); Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast( pPlugTexdef ) ); Undo_EndBrush( b ); } Undo_End(); } //++timo FIXME: not necessary in every cases, write a message defering / move one level up Sys_UpdateWindows( W_ALL ); } /* ================================================================ TRANSFORMATIONS ================================================================ */ void Select_GetBounds( vec3_t mins, vec3_t maxs ){ brush_t *b; int i; for ( i = 0 ; i < 3 ; i++ ) { mins[i] = 99999; maxs[i] = -99999; } for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { if ( b->owner->eclass->fixedsize ) { for ( i = 0 ; i < 3 ; i++ ) { if ( b->owner->origin[i] < mins[i] ) { mins[i] = b->owner->origin[i]; } if ( b->owner->origin[i] > maxs[i] ) { maxs[i] = b->owner->origin[i]; } } } else { for ( i = 0 ; i < 3 ; i++ ) { if ( b->mins[i] < mins[i] ) { mins[i] = b->mins[i]; } if ( b->maxs[i] > maxs[i] ) { maxs[i] = b->maxs[i]; } } } } } void Select_GetTrueMid( vec3_t mid ){ vec3_t mins, maxs; Select_GetBounds( mins, maxs ); for ( int i = 0 ; i < 3 ; i++ ) mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) ); } void Select_GetMid( vec3_t mid ){ vec3_t mins, maxs; int i; if ( !g_PrefsDlg.m_bSnap ) { Select_GetTrueMid( mid ); return; } Select_GetBounds( mins, maxs ); for ( i = 0 ; i < 3 ; i++ ) mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize ); } vec3_t select_origin; vec3_t select_matrix[3]; qboolean select_fliporder; // FIXME: bApplyBPrimit is supposed to be temporary // TODO: manage Brush_Build calls, too many of them with the texture processing // FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening? // FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??) // FIXME: what is getting called in free rotation mode? that used to work right? void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit) brush_t *b; face_t *f; int i, j; vec3_t temp, tmporigin; for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { if ( b->owner->eclass->fixedsize ) { VectorCopy( b->owner->origin, tmporigin ); // transform the origin point VectorSubtract( b->owner->origin, select_origin, temp ); for ( j = 0 ; j < 3 ; j++ ) b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j]; // update the origin key char text[64]; sprintf( text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] ); SetKeyValue( b->owner, "origin", text ); /*\todo remove brush-based bounding box for fixedsize entities */ VectorSubtract( b->owner->origin, tmporigin, temp ); for ( f = b->brush_faces ; f ; f = f->next ) { // move fixedsize bbox to new origin for ( i = 0 ; i < 3 ; i++ ) VectorAdd( f->planepts[i], temp, f->planepts[i] ); } Brush_Build( b, bSnap,true,false,false ); // don't filter } else if ( b->patchBrush ) { if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) { // invert patch if this is a mirroring operation, unless points are selected or bendmode is active patchInvert( b->pPatch ); } // NOTE: does not clamp points to integers Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false ); } else { for ( f = b->brush_faces ; f ; f = f->next ) { // FIXME: only in BP mode! // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation // (with the default texturing you don't need to compute anything for flipping and mirroring operations) // if (bApplyBPrimit) { // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder); // } for ( i = 0 ; i < 3 ; i++ ) { VectorSubtract( f->planepts[i], select_origin, temp ); for ( j = 0 ; j < 3 ; j++ ) f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j]; } if ( select_fliporder ) { VectorCopy( f->planepts[0], temp ); VectorCopy( f->planepts[2], f->planepts[0] ); VectorCopy( temp, f->planepts[2] ); } } Brush_Build( b, bSnap,true,false,false ); // don't filter } } } void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){ if ( fabs( ez[0] ) == 1 ) { p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0]; } else if ( fabs( ez[1] ) == 1 ) { p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1]; } else{ p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2]; } } void Back( vec3_t& dir, vec3_t& p ){ if ( fabs( dir[0] ) == 1 ) { p[0] = 0; } else if ( fabs( dir[1] ) == 1 ) { p[1] = 0; } else{p[2] = 0; } } // using scale[0] and scale[1] void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){ float px = DotProduct( rex, p ); float py = DotProduct( rey, p ); px *= f->texdef.scale[0]; py *= f->texdef.scale[1]; vec3_t aux; VectorCopy( rex, aux ); VectorScale( aux, px, aux ); VectorCopy( aux, p ); VectorCopy( rey, aux ); VectorScale( aux, py, aux ); VectorAdd( p, aux, p ); } void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){ vec3_t ex,ey,ez; // local axis base #ifdef _DEBUG if ( g_qeglobals.m_bBrushPrimitMode ) { Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" ); } #endif // compute first local axis base TextureAxisFromPlane( &f->plane, ex, ey ); CrossProduct( ex, ey, ez ); vec3_t aux; VectorCopy( ex, aux ); VectorScale( aux, -f->texdef.shift[0], aux ); VectorCopy( aux, p1 ); VectorCopy( ey, aux ); VectorScale( aux, -f->texdef.shift[1], aux ); VectorAdd( p1, aux, p1 ); VectorCopy( p1, p2 ); VectorAdd( p2, ex, p2 ); VectorCopy( p1, p3 ); VectorAdd( p3, ey, p3 ); VectorCopy( ez, aux ); VectorScale( aux, -f->texdef.rotate, aux ); VectorRotate( p1, aux, p1 ); VectorRotate( p2, aux, p2 ); VectorRotate( p3, aux, p3 ); // computing rotated local axis base vec3_t rex,rey; VectorCopy( ex, rex ); VectorRotate( rex, aux, rex ); VectorCopy( ey, rey ); VectorRotate( rey, aux, rey ); ComputeScale( rex,rey,p1,f ); ComputeScale( rex,rey,p2,f ); ComputeScale( rex,rey,p3,f ); // project on normal plane // along ez // assumes plane normal is normalized ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 ); ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 ); ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 ); }; void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){ vec3_t ex,ey,ez; #ifdef _DEBUG if ( g_qeglobals.m_bBrushPrimitMode ) { Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" ); } #endif // computing new local axis base TextureAxisFromPlane( &normal2, ex, ey ); CrossProduct( ex, ey, ez ); // projecting back on (ex,ey) Back( ez,p1 ); Back( ez,p2 ); Back( ez,p3 ); vec3_t aux; // rotation VectorCopy( p2, aux ); VectorSubtract( aux, p1,aux ); float x = DotProduct( aux,ex ); float y = DotProduct( aux,ey ); f->texdef.rotate = 180 * atan2( y,x ) / Q_PI; vec3_t rex,rey; // computing rotated local axis base VectorCopy( ez, aux ); VectorScale( aux, f->texdef.rotate, aux ); VectorCopy( ex, rex ); VectorRotate( rex, aux, rex ); VectorCopy( ey, rey ); VectorRotate( rey, aux, rey ); // scale VectorCopy( p2, aux ); VectorSubtract( aux, p1, aux ); f->texdef.scale[0] = DotProduct( aux, rex ); VectorCopy( p3, aux ); VectorSubtract( aux, p1, aux ); f->texdef.scale[1] = DotProduct( aux, rey ); // shift // only using p1 x = DotProduct( rex,p1 ); y = DotProduct( rey,p1 ); x /= f->texdef.scale[0]; y /= f->texdef.scale[1]; VectorCopy( rex, p1 ); VectorScale( p1, x, p1 ); VectorCopy( rey, aux ); VectorScale( aux, y, aux ); VectorAdd( p1, aux, p1 ); VectorCopy( ez, aux ); VectorScale( aux, -f->texdef.rotate, aux ); VectorRotate( p1, aux, p1 ); f->texdef.shift[0] = -DotProduct( p1, ex ); f->texdef.shift[1] = -DotProduct( p1, ey ); // stored rot is good considering local axis base // change it if necessary f->texdef.rotate = -f->texdef.rotate; Clamp( f->texdef.shift[0], f->d_texture->width ); Clamp( f->texdef.shift[1], f->d_texture->height ); Clamp( f->texdef.rotate, 360 ); } void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){ vec3_t p1,p2,p3, rota; p1[0] = p1[1] = p1[2] = 0; VectorCopy( p1, p2 ); VectorCopy( p1, p3 ); VectorCopy( p1, rota ); ComputeAbsolute( f, p1, p2, p3 ); rota[nAxis] = fDeg; VectorRotateOrigin( p1, rota, select_origin, p1 ); VectorRotateOrigin( p2, rota, select_origin, p2 ); VectorRotateOrigin( p3, rota, select_origin, p3 ); plane_t normal2; vec3_t vNormal; vNormal[0] = f->plane.normal[0]; vNormal[1] = f->plane.normal[1]; vNormal[2] = f->plane.normal[2]; VectorRotate( vNormal, rota, vNormal ); normal2.normal[0] = vNormal[0]; normal2.normal[1] = vNormal[1]; normal2.normal[2] = vNormal[2]; AbsoluteToLocal( normal2, f, p1, p2,p3 ); } void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( face_t* f = b->brush_faces ; f ; f = f->next ) { if ( g_qeglobals.m_bBrushPrimitMode ) { RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin ); } else{ RotateFaceTexture( f, nAxis, fDeg ); } } Brush_Build( b, false,true,false,false ); // don't filter } } void Select_ApplyMatrix_BrushPrimit(){ #ifdef _DEBUG if ( !g_qeglobals.m_bBrushPrimitMode ) { Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" ); } #endif for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( face_t* f = b->brush_faces ; f ; f = f->next ) { ApplyMatrix_BrushPrimit( f, select_matrix, select_origin ); } } } void Select_FlipAxis( int axis ){ int i; Select_GetMid( select_origin ); for ( i = 0 ; i < 3 ; i++ ) { VectorCopy( vec3_origin, select_matrix[i] ); select_matrix[i][i] = 1; } select_matrix[axis][axis] = -1; select_fliporder = true; // texture locking if ( g_PrefsDlg.m_bRotateLock ) { // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture if ( g_qeglobals.m_bBrushPrimitMode ) { Select_ApplyMatrix_BrushPrimit(); } else { // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format // what could be done is converting regular to BP, locking, then back to regular :) Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" ); } } // geometric transformation Select_ApplyMatrix( true, false, 0, 0 ); Sys_UpdateWindows( W_ALL ); } void Select_Scale( float x, float y, float z ){ Select_GetMid( select_origin ); for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { // ignore fixedsize entities if ( b->owner->eclass->fixedsize ) { continue; } for ( face_t* f = b->brush_faces ; f ; f = f->next ) { for ( int i = 0 ; i < 3 ; i++ ) { f->planepts[i][0] -= select_origin[0]; f->planepts[i][1] -= select_origin[1]; f->planepts[i][2] -= select_origin[2]; f->planepts[i][0] *= x; f->planepts[i][1] *= y; f->planepts[i][2] *= z; f->planepts[i][0] += select_origin[0]; f->planepts[i][1] += select_origin[1]; f->planepts[i][2] += select_origin[2]; } } Brush_Build( b, false,true,false,false ); // don't filter if ( b->patchBrush ) { vec3_t v; v[0] = x; v[1] = y; v[2] = z; Patch_Scale( b->pPatch, select_origin, v ); } } } void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){ int i; vec_t c, s; if ( deg == 0 ) { return; } if ( bMouse ) { VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin ); } else { Select_GetMid( select_origin ); } /* if(axis == 2) { vec3_t rotation; VectorSet(rotation, 0, 0, 360 - deg); for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) if(b->owner->model.pEdit) b->owner->model.pEdit->Rotate(select_origin, rotation); } */ select_fliporder = false; // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now) // NOTE: previous algo was using vec3_origin in the matrix computation.. // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin) // in Radiant it's initialized as (0,0,0) and never set to another value // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter if ( deg == 90 ) { c = 0; s = 1; } else { c = cos( deg * Q_PI / 180.0 ); s = sin( deg * Q_PI / 180.0 ); } for ( i = 0 ; i < 3 ; i++ ) { VectorCopy( vec3_origin, select_matrix[i] ); select_matrix[i][i] = 1; } switch ( axis ) { case 0: select_matrix[1][1] = c; select_matrix[1][2] = s; select_matrix[2][1] = -s; select_matrix[2][2] = c; break; case 1: select_matrix[0][0] = c; select_matrix[0][2] = s; select_matrix[2][0] = -s; select_matrix[2][2] = c; break; case 2: select_matrix[0][0] = c; select_matrix[0][1] = s; select_matrix[1][0] = -s; select_matrix[1][1] = c; break; } // texture locking if ( g_PrefsDlg.m_bRotateLock ) { // Terrible hack, reversing input rotation angle to correct // texture rotation direction for X and Z axes. // RotateTextures needs to be changed to fix this properly? if ( axis == 1 ) { RotateTextures( axis, deg, select_origin ); } else{ RotateTextures( axis, deg * -1, select_origin ); } } // geometric transformation Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false); if ( bPaint ) { Sys_UpdateWindows( W_ALL ); } } /* ================================================================ GROUP SELECTIONS ================================================================ */ void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){ brush_t *b, *next; int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0; int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2; g_qeglobals.d_select_mode = sel_brush; for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] ) || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) { continue; } Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } void Select_CompleteTall( void ){ vec3_t mins, maxs; if ( !QE_SingleBrush() ) { return; } Undo_Start( "select complete tall" ); Undo_AddBrushList( &selected_brushes ); Undo_End(); VectorCopy( selected_brushes.next->mins, mins ); VectorCopy( selected_brushes.next->maxs, maxs ); Select_Delete(); Select_RealCompleteTall( mins, maxs ); Sys_UpdateWindows( W_ALL ); } void Select_PartialTall( void ){ brush_t *b, *next; vec3_t mins, maxs; if ( !QE_SingleBrush() ) { return; } Undo_Start( "select complete tall" ); Undo_AddBrushList( &selected_brushes ); Undo_End(); g_qeglobals.d_select_mode = sel_brush; VectorCopy( selected_brushes.next->mins, mins ); VectorCopy( selected_brushes.next->maxs, maxs ); Select_Delete(); int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0; int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2; for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] ) || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) { continue; } Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } Sys_UpdateWindows( W_ALL ); } void Select_Touching( void ){ brush_t *b, *next; int i; vec3_t mins, maxs; if ( !QE_SingleBrush() ) { return; } g_qeglobals.d_select_mode = sel_brush; VectorCopy( selected_brushes.next->mins, mins ); VectorCopy( selected_brushes.next->maxs, maxs ); for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } for ( i = 0 ; i < 3 ; i++ ) if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) { break; } if ( i == 3 ) { Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } Sys_UpdateWindows( W_ALL ); } void Select_Inside( void ){ brush_t *b, *next; int i; vec3_t mins, maxs; if ( !QE_SingleBrush() ) { return; } Undo_Start( "select inside" ); Undo_AddBrushList( &selected_brushes ); Undo_End(); g_qeglobals.d_select_mode = sel_brush; VectorCopy( selected_brushes.next->mins, mins ); VectorCopy( selected_brushes.next->maxs, maxs ); Select_Delete(); for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } for ( i = 0 ; i < 3 ; i++ ) if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) { break; } if ( i == 3 ) { Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } Sys_UpdateWindows( W_ALL ); } void Select_SelectGroup( entity_t* group ){ brush_t* b; //brush_t* next; Undo_Start( "select func group" ); Undo_AddBrushList( &selected_brushes ); Undo_End(); Select_Deselect(); b = &group->brushes; do { b = b->onext; Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } while ( b->onext != &group->brushes ); Sys_UpdateWindows( W_ALL ); } void Select_Ungroup( void ){ int numselectedgroups; entity_t *e; brush_t *b,* sb; numselectedgroups = 0; for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next ) { e = sb->owner; if ( e == world_entity || e->eclass->fixedsize ) { continue; } for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext ) { Entity_UnlinkBrush( b ); Entity_LinkBrush( world_entity, b ); } Entity_Free( e ); numselectedgroups++; } if ( numselectedgroups <= 0 ) { Sys_Printf( "No grouped entities selected.\n" ); return; } Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" ); Sys_UpdateWindows( W_ALL ); } /*! group selected brushes into specified entity if an entity is empty afterwards, destroy it */ void Select_GroupEntity( entity_t* group ){ entity_t* e; brush_t *b; if ( group->eclass->fixedsize ) { Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" ); return; } for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) { if ( b->owner->eclass->fixedsize ) { continue; } e = b->owner; Entity_UnlinkBrush( b ); Entity_LinkBrush( group, b ); if ( e != world_entity && e->brushes.onext == &e->brushes ) { Undo_AddEntity( e ); Entity_Free( e ); } } } /*! merge all selected entities together into the first one selected NOTE: makes use of order of selected_brushes list can be used to move world brushes in an entity, or to merge several ents together NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those */ void Select_MergeEntity(){ entity_t* e = NULL; brush_t* b; for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) { if ( !b->owner->eclass->fixedsize ) { e = b->owner; break; } } if ( e != NULL ) { Select_GroupEntity( e ); int count = 0; for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) { //Brush_RemoveFromList (b); //Brush_AddToList(b, &active_brushes); count++; } Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) ); } } /* ==================== Select_Seperate ==================== */ void Select_Seperate( void ) { Select_GroupEntity( world_entity ); } /* ==================== Select_MakeStructural ==================== */ void Select_MakeStructural( void ){ brush_t *b; face_t *f; for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) f->texdef.contents &= ~CONTENTS_DETAIL; b->bFiltered = FilterBrush( b ); } Select_Deselect(); Sys_UpdateWindows( W_ALL ); } void Select_MakeDetail( void ){ brush_t *b; face_t *f; for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) f->texdef.contents |= CONTENTS_DETAIL; b->bFiltered = FilterBrush( b ); } Select_Deselect(); Sys_UpdateWindows( W_ALL ); } // brush primitive texture adjustments, use the camera view to map adjustments // ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture void ShiftTextureRelative_Camera( face_t *f, int x, int y ){ vec3_t vecS, vecT; vec_t XY[2]; // the values we are going to send for translation vec_t sgn[2]; // +1 or -1 int axis[2]; CamWnd* pCam; // get the two relative texture axes for the current texturing BrushPrimit_GetRelativeAxes( f, vecS, vecT ); // center point of the face, project it on the camera space vec3_t C; VectorClear( C ); int i; for ( i = 0; i < f->face_winding->numpoints; i++ ) { VectorAdd( C,f->face_winding->points[i],C ); } VectorScale( C,1.0 / f->face_winding->numpoints,C ); pCam = g_pParentWnd->GetCamWnd(); pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] ); pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] ); // this happens when the two directions can't be mapped on two different directions on the screen // then the move will occur against a single axis // (i.e. the user is not positioned well enough to send understandable shift commands) // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes // for which the solution is easy (the other one being unknown) // so this warning could be removed if ( axis[0] == axis[1] ) { Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" ); } // compute the X Y geometric increments // those geometric increments will be applied along the texture axes (the ones we computed above) XY[0] = 0; XY[1] = 0; if ( x != 0 ) { // moving right/left XY[axis[0]] += sgn[0] * x; } if ( y != 0 ) { XY[axis[1]] += sgn[1] * y; } // we worked out a move along vecS vecT, and we now it's geometric amplitude // apply it ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] ); } void Select_ShiftTexture( int x, int y ){ brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) { return; } for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) { if ( g_qeglobals.m_bBrushPrimitMode ) { ShiftTextureRelative_Camera( f, x, y ); } else { f->texdef.shift[0] += x; f->texdef.shift[1] += y; } } Brush_Build( b,true,true,false,false ); // don't filter if ( b->patchBrush ) { Patch_ShiftTexture( b->pPatch, x, y ); } } if ( nFaceCount > 0 ) { for ( int i = 0; i < nFaceCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); if ( g_qeglobals.m_bBrushPrimitMode ) { ShiftTextureRelative_Camera( selFace, x, y ); } else { selFace->texdef.shift[0] += x; selFace->texdef.shift[1] += y; } Brush_Build( selBrush,true,true,false,false ); // don't filter } } Sys_UpdateWindows( W_CAMERA ); } // setting float as input void Select_ScaleTexture( float x, float y ){ brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) { return; } for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) { if ( g_qeglobals.m_bBrushPrimitMode ) { // apply same scale as the spinner button of the surface inspector float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; // compute normalized texture matrix ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); // compute fake shift scale rot TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); // update scale[0] += static_cast( x ) * 0.1; scale[1] += static_cast( y ) * 0.1; // compute new normalized texture matrix FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); // apply to face texture matrix ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); } else { f->texdef.scale[0] += x; f->texdef.scale[1] += y; } } Brush_Build( b,true,true,false,false ); // don't filter if ( b->patchBrush ) { Patch_ScaleTexture( b->pPatch, x, y ); } } if ( nFaceCount > 0 ) { for ( int i = 0; i < nFaceCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); if ( g_qeglobals.m_bBrushPrimitMode ) { float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); scale[0] += static_cast( x ) * 0.1; scale[1] += static_cast( y ) * 0.1; FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); } else { selFace->texdef.scale[0] += x; selFace->texdef.scale[1] += y; } Brush_Build( selBrush,true,true,false,false ); // don't filter } } Sys_UpdateWindows( W_CAMERA ); } void Select_RotateTexture( int amt ){ brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) { return; } for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) { if ( g_qeglobals.m_bBrushPrimitMode ) { // apply same scale as the spinner button of the surface inspector float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; // compute normalized texture matrix ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); // compute fake shift scale rot TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); // update rotate += amt; // compute new normalized texture matrix FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); // apply to face texture matrix ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); } else { f->texdef.rotate += amt; f->texdef.rotate = static_cast( f->texdef.rotate ) % 360; } } Brush_Build( b,true,true,false,false ); // don't filter if ( b->patchBrush ) { //Patch_RotateTexture(b->nPatchID, amt); Patch_RotateTexture( b->pPatch, amt ); } } if ( nFaceCount > 0 ) { for ( int i = 0; i < nFaceCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); if ( g_qeglobals.m_bBrushPrimitMode ) { float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); rotate += amt; FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); } else { selFace->texdef.rotate += amt; selFace->texdef.rotate = static_cast( selFace->texdef.rotate ) % 360; } Brush_Build( selBrush,true,true,false,false ); // don't filter } } Sys_UpdateWindows( W_CAMERA ); } // TTimo modified to handle shader architecture: // expects shader names at input, comparison relies on shader names .. texture names no longer relevant void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){ if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) { Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace ); return; } brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes; if ( !bSelected ) { Select_Deselect(); } //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix // if the size of the replacing texture differs, otherwise you get wrong scaling if ( g_qeglobals.m_bBrushPrimitMode ) { Sys_Printf( "TODO: finalize find/replace code for brush primitives" ); } CPtrArray mFaces; for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next ) { if ( !bSelectMatchingFaces && pBrush->patchBrush ) { Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce ); } bool found = false; //spog for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next ) { if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) { if ( !bSelectMatchingFaces ) { pFace->pShader->DecRef(); pFace->pShader = QERApp_Shader_ForName( pReplace ); pFace->pShader->IncRef(); pFace->d_texture = pFace->pShader->getTexture(); pFace->texdef.SetName( pReplace ); found = true; } else if ( bSelectMatchingFaces ) { mFaces.Add( pFace ); } } } if ( found ) { // spog - speed increase, only build brushes that changed Brush_Build( pBrush ); } } if ( bSelectMatchingFaces ) { if ( bSelected ) { Select_Deselect(); } int nSize = mFaces.GetSize(); for ( int i = 0; i < nSize; i++ ) { g_SelectedFaces.Add( reinterpret_cast( mFaces.GetAt( i ) ) ); } } Sys_UpdateWindows( W_CAMERA ); } void Select_AllOfType(){ brush_t *b, *next; entity_t *e; // if no brush selected, we will select based on texture // the first selected face's texture if any, or the current texture // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes) if ( selected_brushes.next == &selected_brushes ) { CString strName; if ( g_ptrSelectedFaces.GetSize() == 0 ) { strName = g_qeglobals.d_texturewin.texdef.GetName(); } else { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( 0 ) ); strName = selFace->texdef.GetName(); } Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() ); Select_Deselect(); for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } if ( b->patchBrush ) { if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) { Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } else { for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next ) { if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) { Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } } } Sys_UpdateWindows( W_ALL ); return; } b = selected_brushes.next; e = b->owner; if ( e != NULL ) { if ( e != world_entity ) { CString strName = e->eclass->name; CString strKey, strVal; bool bCriteria = GetSelectAllCriteria( strKey, strVal ); Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() ); Select_Deselect(); for ( b = active_brushes.next ; b != &active_brushes ; b = next ) { next = b->next; if ( b->bFiltered ) { continue; } e = b->owner; if ( e != NULL ) { if ( strcmpi( e->eclass->name, strName ) == 0 ) { bool doIt = true; if ( bCriteria ) { CString str = ValueForKey( e, strKey ); if ( str.CompareNoCase( strVal ) != 0 ) { doIt = false; } } if ( doIt ) { Brush_RemoveFromList( b ); Brush_AddToList( b, &selected_brushes ); } } } } } } Sys_UpdateWindows( W_ALL ); } void Select_Reselect(){ Select_Brush( selected_brushes.next ); Sys_UpdateWindows( W_ALL ); } void Select_FitTexture( int nHeight, int nWidth ){ brush_t *b; int nFaceCount = g_ptrSelectedFaces.GetSize(); if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) { return; } for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { Brush_FitTexture( b, nHeight, nWidth ); Brush_Build( b,true,true,false,false ); // don't filter } if ( nFaceCount > 0 ) { for ( int i = 0; i < nFaceCount; i++ ) { face_t *selFace = reinterpret_cast( g_ptrSelectedFaces.GetAt( i ) ); brush_t *selBrush = reinterpret_cast( g_ptrSelectedFaceBrushes.GetAt( i ) ); Face_FitTexture( selFace, nHeight, nWidth ); Brush_Build( selBrush,true,true,false,false ); // don't filter } } Sys_UpdateWindows( W_CAMERA ); } void Select_Hide(){ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next ) { b->hiddenBrush = true; b->bFiltered = true; } Sys_UpdateWindows( W_ALL ); } void Select_ShowAllHidden(){ brush_t* b; for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next ) { if ( b->hiddenBrush ) { b->hiddenBrush = false; b->bFiltered = FilterBrush( b ); } } for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next ) { if ( b->hiddenBrush ) { b->hiddenBrush = false; b->bFiltered = FilterBrush( b ); } } Sys_UpdateWindows( W_ALL ); } /* ============ Select_Invert ============ */ void Select_Invert( void ){ brush_t *next, *prev, *b; Sys_Printf( "inverting selection...\n" ); next = active_brushes.next; prev = active_brushes.prev; if ( selected_brushes.next != &selected_brushes ) { active_brushes.next = selected_brushes.next; active_brushes.prev = selected_brushes.prev; active_brushes.next->prev = &active_brushes; active_brushes.prev->next = &active_brushes; } else { active_brushes.next = &active_brushes; active_brushes.prev = &active_brushes; } if ( next != &active_brushes ) { selected_brushes.next = next; selected_brushes.prev = prev; selected_brushes.next->prev = &selected_brushes; selected_brushes.prev->next = &selected_brushes; } else { selected_brushes.next = &selected_brushes; selected_brushes.prev = &selected_brushes; } // now check if any hidden brush is selected for ( b = selected_brushes.next; b != &selected_brushes; ) { if ( b->patchBrush ) { b->pPatch->bSelected = true; } if ( b->bFiltered ) { brush_t *pb = b; b = b->next; Brush_RemoveFromList( pb ); Brush_AddToList( pb, &active_brushes ); } else{ b = b->next; } } for ( b = active_brushes.next; b != &active_brushes; b = b->next ) { if ( b->patchBrush ) { b->pPatch->bSelected = false; } } // since invert selection only works at the brush level, // set g_qeglobals.d_select_mode accordingly g_qeglobals.d_select_mode = sel_brush; // since invert selection only works at the brush level, // set g_qeglobals.d_select_mode accordingly g_qeglobals.d_select_mode = sel_brush; Sys_UpdateWindows( W_ALL ); Sys_Printf( "done.\n" ); } #ifdef ENABLE_GROUPS /* =========== Select_Name =========== */ void Select_Name( const char *pName ){ if ( g_qeglobals.m_bBrushPrimitMode ) { for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next ) { Brush_SetEpair( b, "Name", pName ); } } } /* ================= Select_AddToGroup add selected brushes to a group, update the tree ================= */ void Select_AddToGroup( const char *pName ){ if ( g_qeglobals.m_bBrushPrimitMode ) { for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next ) { Brush_SetEpair( b, "group", pName ); Group_AddToProperGroup( b ); } } } #endif