/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_SELECT_H ) #define INCLUDED_SELECT_H #include "math/vector.h" void Select_GetBounds( Vector3& mins, Vector3& maxs ); void Select_GetMid( Vector3& mid ); void Select_Delete(); void Select_Invert(); void Select_Inside(); void Select_Touching(); void Scene_ExpandSelectionToEntities(); void Selection_Flipx(); void Selection_Flipy(); void Selection_Flipz(); void Selection_Rotatex(); void Selection_Rotatey(); void Selection_Rotatez(); void Selection_MoveDown(); void Selection_MoveUp(); void Select_AllOfType(); void DoRotateDlg(); void DoScaleDlg(); void Select_SetShader( const char* shader ); class TextureProjection; void Select_SetTexdef( const TextureProjection& projection ); class ContentsFlagsValue; void Select_SetFlags( const ContentsFlagsValue& flags ); void Select_RotateTexture( float amt ); void Select_ScaleTexture( float x, float y ); void Select_ShiftTexture( float x, float y ); void Select_FitTexture( float horizontal = 1, float vertical = 1 ); void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected ); void HideSelected(); void Select_ShowAllHidden(); // updating workzone to a given brush (depends on current view) void Selection_construct(); void Selection_destroy(); struct select_workzone_t { // defines the boundaries of the current work area // is used to guess brushes and drop points third coordinate when creating from 2D view Vector3 d_work_min, d_work_max; select_workzone_t() : d_work_min( -64.0f,-64.0f,-64.0f ), d_work_max( 64.0f, 64.0f, 64.0f ){ } }; const select_workzone_t& Select_getWorkZone(); #endif