/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_TEXWINDOW_H ) #define INCLUDED_TEXWINDOW_H #include #include "property.h" #include "math/vector.h" #include "generic/callback.h" #include "signal/signalfwd.h" #include "xml/xmltextags.h" class TextureBrowser; TextureBrowser &GlobalTextureBrowser(); ui::Widget TextureBrowser_constructWindow(ui::Window toplevel); void TextureBrowser_destroyWindow(); void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *name); void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser); const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrower); void TextureBrowser_Construct(); void TextureBrowser_Destroy(); extern ui::Widget g_page_textures; void TextureBrowser_exportTitle(const Callback &importer); typedef FreeCaller &), TextureBrowser_exportTitle> TextureBrowserExportTitleCaller; const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser); void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour); void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler); void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler); void TextureBrowser_RefreshShaders(); #endif