/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_XYWINDOW_H ) #define INCLUDED_XYWINDOW_H #include "math/matrix.h" #include "signal/signal.h" #include "gtkutil/cursor.h" #include "gtkutil/window.h" #include "gtkutil/xorrectangle.h" #include "view.h" #include "map.h" #include "texturelib.h" #include "qerplugin.h" class Shader; class SelectionSystemWindowObserver; namespace scene { class Node; } void FlipClip(); void SplitClip(); void Clip(); void OnClipMode(bool enabled); bool ClipMode(); inline const char *ViewType_getTitle(VIEWTYPE viewtype) { if (viewtype == XY) { return "XY Top"; } if (viewtype == XZ) { return "XZ Front"; } if (viewtype == YZ) { return "YZ Side"; } return ""; } class XYWnd { ui::GLArea m_gl_widget; guint m_sizeHandler; guint m_exposeHandler; DeferredDraw m_deferredDraw; DeferredMotion m_deferred_motion; public: ui::Window m_parent; XYWnd(); ~XYWnd(); void queueDraw() { m_deferredDraw.draw(); } ui::GLArea GetWidget() { return m_gl_widget; } public: SelectionSystemWindowObserver *m_window_observer; XORRectangle m_XORRectangle; WindowPositionTracker m_positionTracker; static void captureStates(); static void releaseStates(); void PositionView(const Vector3 &position); const Vector3 &GetOrigin(); void SetOrigin(const Vector3 &origin); void Scroll(int x, int y); void XY_Draw(); void DrawCameraIcon(const Vector3 &origin, const Vector3 &angles); void XY_DrawBlockGrid(); void XY_DrawAxis(); void XY_DrawGrid(); void XY_DrawBackground(); void XY_LoadBackgroundImage(const char *name); void XY_DisableBackground(); void XY_MouseUp(int x, int y, unsigned int buttons); void XY_MouseDown(int x, int y, unsigned int buttons); void XY_MouseMoved(int x, int y, unsigned int buttons); void NewBrushDrag_Begin(int x, int y); void NewBrushDrag(int x, int y); void NewBrushDrag_End(int x, int y); void XY_ToPoint(int x, int y, Vector3 &point); void XY_SnapToGrid(Vector3 &point); void Move_Begin(); void Move_End(); bool m_move_started; guint m_move_focusOut; void Zoom_Begin(); void Zoom_End(); bool m_zoom_started; guint m_zoom_focusOut; void SetActive(bool b) { m_bActive = b; }; bool Active() { return m_bActive; }; void Clipper_OnLButtonDown(int x, int y); void Clipper_OnLButtonUp(int x, int y); void Clipper_OnMouseMoved(int x, int y); void Clipper_Crosshair_OnMouseMoved(int x, int y); void DropClipPoint(int pointx, int pointy); void SetViewType(VIEWTYPE n); bool m_bActive; static ui::Menu m_mnuDrop; int m_chasemouse_current_x, m_chasemouse_current_y; int m_chasemouse_delta_x, m_chasemouse_delta_y; guint m_chasemouse_handler; void ChaseMouse(); bool chaseMouseMotion(int pointx, int pointy); void updateModelview(); void updateProjection(); Matrix4 m_projection; Matrix4 m_modelview; int m_nWidth; int m_nHeight; // background image stuff qtexture_t *m_tex; bool m_backgroundActivated; float m_alpha; // vertex alpha float m_xmin, m_ymin, m_xmax, m_ymax; private: float m_fScale; Vector3 m_vOrigin; View m_view; static Shader *m_state_selected; int m_ptCursorX, m_ptCursorY; unsigned int m_buttonstate; int m_nNewBrushPressx; int m_nNewBrushPressy; scene::Node *m_NewBrushDrag; bool m_bNewBrushDrag; Vector3 m_mousePosition; VIEWTYPE m_viewType; void OriginalButtonUp(guint32 nFlags, int point, int pointy); void OriginalButtonDown(guint32 nFlags, int point, int pointy); void OnContextMenu(); void PaintSizeInfo(int nDim1, int nDim2, Vector3 &vMinBounds, Vector3 &vMaxBounds); int m_entityCreate_x, m_entityCreate_y; bool m_entityCreate; public: void ButtonState_onMouseDown(unsigned int buttons) { m_buttonstate |= buttons; } void ButtonState_onMouseUp(unsigned int buttons) { m_buttonstate &= ~buttons; } unsigned int getButtonState() const { return m_buttonstate; } void EntityCreate_MouseDown(int x, int y); void EntityCreate_MouseMove(int x, int y); void EntityCreate_MouseUp(int x, int y); void OnEntityCreate(const char *item); VIEWTYPE GetViewType() { return m_viewType; } void SetScale(float f); float Scale() { return m_fScale; } int Width() { return m_nWidth; } int Height() { return m_nHeight; } Signal0 onDestroyed; Signal3 onMouseDown; void mouseDown(const WindowVector &position, ButtonIdentifier button, ModifierFlags modifiers); typedef Member MouseDownCaller; }; inline void XYWnd_Update(XYWnd &xywnd) { xywnd.queueDraw(); } struct xywindow_globals_t { Vector3 color_gridback; Vector3 color_gridminor; Vector3 color_gridmajor; Vector3 color_gridblock; Vector3 color_gridtext; Vector3 color_brushes; Vector3 color_selbrushes; Vector3 color_clipper; Vector3 color_viewname; Vector3 color_gridminor_alt; Vector3 color_gridmajor_alt; Vector3 AxisColorX; Vector3 AxisColorY; Vector3 AxisColorZ; bool m_bRightClick; bool m_bNoStipple; xywindow_globals_t() : color_gridback(1.f, 1.f, 1.f), color_gridminor(0.75f, 0.75f, 0.75f), color_gridmajor(0.5f, 0.5f, 0.5f), color_gridblock(0.f, 0.f, 1.f), color_gridtext(0.f, 0.f, 0.f), color_brushes(0.f, 0.f, 0.f), color_selbrushes(1.f, 0.f, 0.f), color_clipper(0.f, 0.f, 1.f), color_viewname(0.5f, 0.f, 0.75f), color_gridminor_alt(0.f, 0.f, 0.f), color_gridmajor_alt(0.f, 0.f, 0.f), AxisColorX(1.f, 0.f, 0.f), AxisColorY(0.f, 1.f, 0.f), AxisColorZ(0.f, 0.f, 1.f), m_bRightClick(true), m_bNoStipple(false) { } }; extern xywindow_globals_t g_xywindow_globals; VIEWTYPE GlobalXYWnd_getCurrentViewType(); void XY_Top_Shown_Construct(ui::Window parent); void YZ_Side_Shown_Construct(ui::Window parent); void XZ_Front_Shown_Construct(ui::Window parent); void XYWindow_Construct(); void XYWindow_Destroy(); void WXY_Print(); void WXY_BackgroundSelect(); void XYShow_registerCommands(); void XYWnd_registerShortcuts(); #endif