/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // mathlib.c -- math primitives #include "cmdlib.h" #include "mathlib.h" vec3_t vec3_origin = {0,0,0}; double VectorLength( vec3_t v ){ int i; double length; length = 0; for ( i = 0 ; i < 3 ; i++ ) length += v[i] * v[i]; length = sqrt( length ); // FIXME return length; } qboolean VectorCompare( vec3_t v1, vec3_t v2 ){ int i; for ( i = 0 ; i < 3 ; i++ ) if ( fabs( v1[i] - v2[i] ) > EQUAL_EPSILON ) { return false; } return true; } vec_t Q_rint( vec_t in ){ return floor( in + 0.5 ); } void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc ){ vc[0] = va[0] + scale * vb[0]; vc[1] = va[1] + scale * vb[1]; vc[2] = va[2] + scale * vb[2]; } void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ){ cross[0] = v1[1] * v2[2] - v1[2] * v2[1]; cross[1] = v1[2] * v2[0] - v1[0] * v2[2]; cross[2] = v1[0] * v2[1] - v1[1] * v2[0]; } vec_t _DotProduct( vec3_t v1, vec3_t v2 ){ return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]; } void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out ){ out[0] = va[0] - vb[0]; out[1] = va[1] - vb[1]; out[2] = va[2] - vb[2]; } void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out ){ out[0] = va[0] + vb[0]; out[1] = va[1] + vb[1]; out[2] = va[2] + vb[2]; } void _VectorCopy( vec3_t in, vec3_t out ){ out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; } void _VectorScale( vec3_t v, vec_t scale, vec3_t out ){ out[0] = v[0] * scale; out[1] = v[1] * scale; out[2] = v[2] * scale; } vec_t VectorNormalize( vec3_t in, vec3_t out ){ vec_t length, ilength; length = sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] ); if ( length == 0 ) { VectorClear( out ); return 0; } ilength = 1.0 / length; out[0] = in[0] * ilength; out[1] = in[1] * ilength; out[2] = in[2] * ilength; return length; } vec_t ColorNormalize( vec3_t in, vec3_t out ){ float max, scale; max = in[0]; if ( in[1] > max ) { max = in[1]; } if ( in[2] > max ) { max = in[2]; } if ( max == 0 ) { return 0; } scale = 1.0 / max; VectorScale( in, scale, out ); return max; } void VectorInverse( vec3_t v ){ v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } void ClearBounds( vec3_t mins, vec3_t maxs ){ mins[0] = mins[1] = mins[2] = 99999; maxs[0] = maxs[1] = maxs[2] = -99999; } void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ){ int i; vec_t val; for ( i = 0 ; i < 3 ; i++ ) { val = v[i]; if ( val < mins[i] ) { mins[i] = val; } if ( val > maxs[i] ) { maxs[i] = val; } } }