/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ typedef struct { int x, y; int w, h; int redraws; // clear to 0 when need update vec3_t color; vec3_t origin; vec3_t angles; vec3_t forward, right, up; int draw_filtered; int draw_wire; int draw_solid; int draw_textured; int draw_blend; } vieworg_t; extern vieworg_t *view_org; extern int keysdown; void View_Init (void); void View_Draw (void); void View_MouseDown (int x, int y, int buttons); void View_KeyUp (int key); void View_KeyDown (int key); void View_Reshape(int w, int h);