/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "qbsp.h" int c_nodes; int c_nonvis; int c_active_brushes; // if a brush just barely pokes onto the other side, // let it slide by without chopping #define PLANESIDE_EPSILON 0.001 //0.1 #define PSIDE_FRONT 1 #define PSIDE_BACK 2 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK ) #define PSIDE_FACING 4 void FindBrushInTree( node_t *node, int brushnum ){ bspbrush_t *b; if ( node->planenum == PLANENUM_LEAF ) { for ( b = node->brushlist ; b ; b = b->next ) if ( b->original->brushnum == brushnum ) { Sys_Printf( "here\n" ); } return; } FindBrushInTree( node->children[0], brushnum ); FindBrushInTree( node->children[1], brushnum ); } //================================================== /* ================ DrawBrushList ================ */ void DrawBrushList( bspbrush_t *brush, node_t *node ){ int i; side_t *s; GLS_BeginScene(); for ( ; brush ; brush = brush->next ) { for ( i = 0 ; i < brush->numsides ; i++ ) { s = &brush->sides[i]; if ( !s->winding ) { continue; } if ( s->texinfo == TEXINFO_NODE ) { GLS_Winding( s->winding, 1 ); } else if ( !s->visible ) { GLS_Winding( s->winding, 2 ); } else{ GLS_Winding( s->winding, 0 ); } } } GLS_EndScene(); } /* ================ WriteBrushList ================ */ void WriteBrushList( char *name, bspbrush_t *brush, qboolean onlyvis ){ int i; side_t *s; FILE *f; Sys_FPrintf( SYS_VRB, "writing %s\n", name ); f = SafeOpenWrite( name ); for ( ; brush ; brush = brush->next ) { for ( i = 0 ; i < brush->numsides ; i++ ) { s = &brush->sides[i]; if ( !s->winding ) { continue; } if ( onlyvis && !s->visible ) { continue; } OutputWinding( brush->sides[i].winding, f ); } } fclose( f ); } void PrintBrush( bspbrush_t *brush ){ int i; Sys_Printf( "brush: %p\n", brush ); for ( i = 0; i < brush->numsides ; i++ ) { pw( brush->sides[i].winding ); Sys_Printf( "\n" ); } } /* ================== BoundBrush Sets the mins/maxs based on the windings ================== */ void BoundBrush( bspbrush_t *brush ){ int i, j; winding_t *w; ClearBounds( brush->mins, brush->maxs ); for ( i = 0 ; i < brush->numsides ; i++ ) { w = brush->sides[i].winding; if ( !w ) { continue; } for ( j = 0 ; j < w->numpoints ; j++ ) AddPointToBounds( w->p[j], brush->mins, brush->maxs ); } } /* ================== CreateBrushWindings ================== */ void CreateBrushWindings( bspbrush_t *brush ){ int i, j; winding_t *w; side_t *side; plane_t *plane; for ( i = 0 ; i < brush->numsides ; i++ ) { side = &brush->sides[i]; plane = &mapplanes[side->planenum]; w = BaseWindingForPlane( plane->normal, plane->dist ); for ( j = 0 ; j < brush->numsides && w; j++ ) { if ( i == j ) { continue; } if ( brush->sides[j].bevel ) { continue; } plane = &mapplanes[brush->sides[j].planenum ^ 1]; ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); //CLIP_EPSILON); } side->winding = w; } BoundBrush( brush ); } /* ================== BrushFromBounds Creates a new axial brush ================== */ bspbrush_t *BrushFromBounds( vec3_t mins, vec3_t maxs ){ bspbrush_t *b; int i; vec3_t normal; vec_t dist; b = AllocBrush( 6 ); b->numsides = 6; for ( i = 0 ; i < 3 ; i++ ) { VectorClear( normal ); normal[i] = 1; dist = maxs[i]; b->sides[i].planenum = FindFloatPlane( normal, dist ); normal[i] = -1; dist = -mins[i]; b->sides[3 + i].planenum = FindFloatPlane( normal, dist ); } CreateBrushWindings( b ); return b; } /* ================== BrushVolume ================== */ vec_t BrushVolume( bspbrush_t *brush ){ int i; winding_t *w; vec3_t corner; vec_t d, area, volume; plane_t *plane; if ( !brush ) { return 0; } // grab the first valid point as the corner w = NULL; for ( i = 0 ; i < brush->numsides ; i++ ) { w = brush->sides[i].winding; if ( w ) { break; } } if ( !w ) { return 0; } VectorCopy( w->p[0], corner ); // make tetrahedrons to all other faces volume = 0; for ( ; i < brush->numsides ; i++ ) { w = brush->sides[i].winding; if ( !w ) { continue; } plane = &mapplanes[brush->sides[i].planenum]; d = -( DotProduct( corner, plane->normal ) - plane->dist ); area = WindingArea( w ); volume += d * area; } volume /= 3; return volume; } /* ================ CountBrushList ================ */ int CountBrushList( bspbrush_t *brushes ){ int c; c = 0; for ( ; brushes ; brushes = brushes->next ) c++; return c; } /* ================ AllocTree ================ */ tree_t *AllocTree( void ){ tree_t *tree; tree = malloc( sizeof( *tree ) ); memset( tree, 0, sizeof( *tree ) ); ClearBounds( tree->mins, tree->maxs ); return tree; } /* ================ AllocNode ================ */ node_t *AllocNode( void ){ node_t *node; node = malloc( sizeof( *node ) ); memset( node, 0, sizeof( *node ) ); return node; } /* ================ AllocBrush ================ */ bspbrush_t *AllocBrush( int numsides ){ bspbrush_t *bb; int c; c = (int)&( ( (bspbrush_t *)0 )->sides[numsides] ); bb = malloc( c ); memset( bb, 0, c ); if ( numthreads == 1 ) { c_active_brushes++; } return bb; } /* ================ FreeBrush ================ */ void FreeBrush( bspbrush_t *brushes ){ int i; for ( i = 0 ; i < brushes->numsides ; i++ ) if ( brushes->sides[i].winding ) { FreeWinding( brushes->sides[i].winding ); } free( brushes ); if ( numthreads == 1 ) { c_active_brushes--; } } /* ================ FreeBrushList ================ */ void FreeBrushList( bspbrush_t *brushes ){ bspbrush_t *next; for ( ; brushes ; brushes = next ) { next = brushes->next; FreeBrush( brushes ); } } /* ================== CopyBrush Duplicates the brush, the sides, and the windings ================== */ bspbrush_t *CopyBrush( bspbrush_t *brush ){ bspbrush_t *newbrush; int size; int i; size = (int)&( ( (bspbrush_t *)0 )->sides[brush->numsides] ); newbrush = AllocBrush( brush->numsides ); memcpy( newbrush, brush, size ); for ( i = 0 ; i < brush->numsides ; i++ ) { if ( brush->sides[i].winding ) { newbrush->sides[i].winding = CopyWinding( brush->sides[i].winding ); } } return newbrush; } /* ================== PointInLeaf ================== */ node_t *PointInLeaf( node_t *node, vec3_t point ){ vec_t d; plane_t *plane; while ( node->planenum != PLANENUM_LEAF ) { plane = &mapplanes[node->planenum]; d = DotProduct( point, plane->normal ) - plane->dist; if ( d > 0 ) { node = node->children[0]; } else{ node = node->children[1]; } } return node; } //======================================================== /* ============== BoxOnPlaneSide Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH ============== */ int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane ){ int side; int i; vec3_t corners[2]; vec_t dist1, dist2; // axial planes are easy if ( plane->type < 3 ) { side = 0; if ( maxs[plane->type] > plane->dist + PLANESIDE_EPSILON ) { side |= PSIDE_FRONT; } if ( mins[plane->type] < plane->dist - PLANESIDE_EPSILON ) { side |= PSIDE_BACK; } return side; } // create the proper leading and trailing verts for the box for ( i = 0 ; i < 3 ; i++ ) { if ( plane->normal[i] < 0 ) { corners[0][i] = mins[i]; corners[1][i] = maxs[i]; } else { corners[1][i] = mins[i]; corners[0][i] = maxs[i]; } } dist1 = DotProduct( plane->normal, corners[0] ) - plane->dist; dist2 = DotProduct( plane->normal, corners[1] ) - plane->dist; side = 0; if ( dist1 >= PLANESIDE_EPSILON ) { side = PSIDE_FRONT; } if ( dist2 < PLANESIDE_EPSILON ) { side |= PSIDE_BACK; } return side; } /* ============ QuickTestBrushToPlanenum ============ */ int QuickTestBrushToPlanenum( bspbrush_t *brush, int planenum, int *numsplits ){ int i, num; plane_t *plane; int s; *numsplits = 0; // if the brush actually uses the planenum, // we can tell the side for sure for ( i = 0 ; i < brush->numsides ; i++ ) { num = brush->sides[i].planenum; if ( num >= 0x10000 ) { Error( "bad planenum" ); } if ( num == planenum ) { return PSIDE_BACK | PSIDE_FACING; } if ( num == ( planenum ^ 1 ) ) { return PSIDE_FRONT | PSIDE_FACING; } } // box on plane side plane = &mapplanes[planenum]; s = BoxOnPlaneSide( brush->mins, brush->maxs, plane ); // if both sides, count the visible faces split if ( s == PSIDE_BOTH ) { *numsplits += 3; } return s; } /* ============ TestBrushToPlanenum ============ */ int TestBrushToPlanenum( bspbrush_t *brush, int planenum, int *numsplits, qboolean *hintsplit, int *epsilonbrush ){ int i, j, num; plane_t *plane; int s; winding_t *w; vec_t d, d_front, d_back; int front, back; *numsplits = 0; *hintsplit = false; // if the brush actually uses the planenum, // we can tell the side for sure for ( i = 0 ; i < brush->numsides ; i++ ) { num = brush->sides[i].planenum; if ( num >= 0x10000 ) { Error( "bad planenum" ); } if ( num == planenum ) { return PSIDE_BACK | PSIDE_FACING; } if ( num == ( planenum ^ 1 ) ) { return PSIDE_FRONT | PSIDE_FACING; } } // box on plane side plane = &mapplanes[planenum]; s = BoxOnPlaneSide( brush->mins, brush->maxs, plane ); if ( s != PSIDE_BOTH ) { return s; } // if both sides, count the visible faces split d_front = d_back = 0; for ( i = 0 ; i < brush->numsides ; i++ ) { if ( brush->sides[i].texinfo == TEXINFO_NODE ) { continue; // on node, don't worry about splits } if ( !brush->sides[i].visible ) { continue; // we don't care about non-visible } w = brush->sides[i].winding; if ( !w ) { continue; } front = back = 0; for ( j = 0 ; j < w->numpoints; j++ ) { d = DotProduct( w->p[j], plane->normal ) - plane->dist; if ( d > d_front ) { d_front = d; } if ( d < d_back ) { d_back = d; } if ( d > 0.1 ) { // PLANESIDE_EPSILON) front = 1; } if ( d < -0.1 ) { // PLANESIDE_EPSILON) back = 1; } } if ( front && back ) { if ( !( brush->sides[i].surf & SURF_SKIP ) ) { ( *numsplits )++; if ( brush->sides[i].surf & SURF_HINT ) { *hintsplit = true; } } } } if ( ( d_front > 0.0 && d_front < 1.0 ) || ( d_back < 0.0 && d_back > -1.0 ) ) { ( *epsilonbrush )++; } #if 0 if ( *numsplits == 0 ) { // didn't really need to be split if ( front ) { s = PSIDE_FRONT; } else if ( back ) { s = PSIDE_BACK; } else{ s = 0; } } #endif return s; } //======================================================== /* ================ WindingIsTiny Returns true if the winding would be crunched out of existance by the vertex snapping. ================ */ #define EDGE_LENGTH 0.2 qboolean WindingIsTiny( winding_t *w ){ #if 0 if ( WindingArea( w ) < 1 ) { return true; } return false; #else int i, j; vec_t len; vec3_t delta; int edges; edges = 0; for ( i = 0 ; i < w->numpoints ; i++ ) { j = i == w->numpoints - 1 ? 0 : i + 1; VectorSubtract( w->p[j], w->p[i], delta ); len = (float) VectorLength( delta ); if ( len > EDGE_LENGTH ) { if ( ++edges == 3 ) { return false; } } } return true; #endif } /* ================ WindingIsHuge Returns true if the winding still has one of the points from basewinding for plane ================ */ qboolean WindingIsHuge( winding_t *w ){ int i, j; for ( i = 0 ; i < w->numpoints ; i++ ) { for ( j = 0 ; j < 3 ; j++ ) if ( w->p[i][j] < -8000 || w->p[i][j] > 8000 ) { return true; } } return false; } //============================================================ /* ================ Leafnode ================ */ void LeafNode( node_t *node, bspbrush_t *brushes ){ bspbrush_t *b; int i; node->planenum = PLANENUM_LEAF; node->contents = 0; for ( b = brushes ; b ; b = b->next ) { // if the brush is solid and all of its sides are on nodes, // it eats everything if ( b->original->contents & CONTENTS_SOLID ) { for ( i = 0 ; i < b->numsides ; i++ ) if ( b->sides[i].texinfo != TEXINFO_NODE ) { break; } if ( i == b->numsides ) { node->contents = CONTENTS_SOLID; break; } } node->contents |= b->original->contents; } node->brushlist = brushes; } //============================================================ void CheckPlaneAgainstParents( int pnum, node_t *node ){ node_t *p; for ( p = node->parent ; p ; p = p->parent ) { if ( p->planenum == pnum ) { Error( "Tried parent" ); } } } qboolean CheckPlaneAgainstVolume( int pnum, node_t *node ){ bspbrush_t *front, *back; qboolean good; SplitBrush( node->volume, pnum, &front, &back ); good = ( front && back ); if ( front ) { FreeBrush( front ); } if ( back ) { FreeBrush( back ); } return good; } /* ================ SelectSplitSide Using a hueristic, choses one of the sides out of the brushlist to partition the brushes with. Returns NULL if there are no valid planes to split with.. ================ */ side_t *SelectSplitSide( bspbrush_t *brushes, node_t *node ){ int value, bestvalue; bspbrush_t *brush, *test; side_t *side, *bestside; int i, j, pass, numpasses; int pnum; int s; int front, back, both, facing, splits; int bsplits; int bestsplits; int epsilonbrush; qboolean hintsplit; bestside = NULL; bestvalue = -99999; bestsplits = 0; // the search order goes: visible-structural, visible-detail, // nonvisible-structural, nonvisible-detail. // If any valid plane is available in a pass, no further // passes will be tried. numpasses = 4; for ( pass = 0 ; pass < numpasses ; pass++ ) { for ( brush = brushes ; brush ; brush = brush->next ) { if ( ( pass & 1 ) && !( brush->original->contents & CONTENTS_DETAIL ) ) { continue; } if ( !( pass & 1 ) && ( brush->original->contents & CONTENTS_DETAIL ) ) { continue; } for ( i = 0 ; i < brush->numsides ; i++ ) { side = brush->sides + i; if ( side->bevel ) { continue; // never use a bevel as a spliter } if ( !side->winding ) { continue; // nothing visible, so it can't split } if ( side->texinfo == TEXINFO_NODE ) { continue; // allready a node splitter } if ( side->tested ) { continue; // we allready have metrics for this plane } if ( side->surf & SURF_SKIP ) { continue; // skip surfaces are never chosen } if ( side->visible ^ ( pass < 2 ) ) { continue; // only check visible faces on first pass } pnum = side->planenum; pnum &= ~1; // allways use positive facing plane CheckPlaneAgainstParents( pnum, node ); if ( !CheckPlaneAgainstVolume( pnum, node ) ) { continue; // would produce a tiny volume } front = 0; back = 0; both = 0; facing = 0; splits = 0; epsilonbrush = 0; for ( test = brushes ; test ; test = test->next ) { s = TestBrushToPlanenum( test, pnum, &bsplits, &hintsplit, &epsilonbrush ); splits += bsplits; if ( bsplits && ( s & PSIDE_FACING ) ) { Error( "PSIDE_FACING with splits" ); } test->testside = s; // if the brush shares this face, don't bother // testing that facenum as a splitter again if ( s & PSIDE_FACING ) { facing++; for ( j = 0 ; j < test->numsides ; j++ ) { if ( ( test->sides[j].planenum & ~1 ) == pnum ) { test->sides[j].tested = true; } } } if ( s & PSIDE_FRONT ) { front++; } if ( s & PSIDE_BACK ) { back++; } if ( s == PSIDE_BOTH ) { both++; } } // give a value estimate for using this plane value = 5 * facing - 5 * splits - abs( front - back ); // value = -5*splits; // value = 5*facing - 5*splits; if ( mapplanes[pnum].type < 3 ) { value += 5; // axial is better } value -= epsilonbrush * 1000; // avoid! // never split a hint side except with another hint if ( hintsplit && !( side->surf & SURF_HINT ) ) { value = -9999999; } // save off the side test so we don't need // to recalculate it when we actually seperate // the brushes if ( value > bestvalue ) { bestvalue = value; bestside = side; bestsplits = splits; for ( test = brushes ; test ; test = test->next ) test->side = test->testside; } } } // if we found a good plane, don't bother trying any // other passes if ( bestside ) { if ( pass > 1 ) { if ( numthreads == 1 ) { c_nonvis++; } } if ( pass > 0 ) { node->detail_seperator = true; // not needed for vis } break; } } // // clear all the tested flags we set // for ( brush = brushes ; brush ; brush = brush->next ) { for ( i = 0 ; i < brush->numsides ; i++ ) brush->sides[i].tested = false; } return bestside; } /* ================== BrushMostlyOnSide ================== */ int BrushMostlyOnSide( bspbrush_t *brush, plane_t *plane ){ int i, j; winding_t *w; vec_t d, max; int side; max = 0; side = PSIDE_FRONT; for ( i = 0 ; i < brush->numsides ; i++ ) { w = brush->sides[i].winding; if ( !w ) { continue; } for ( j = 0 ; j < w->numpoints ; j++ ) { d = DotProduct( w->p[j], plane->normal ) - plane->dist; if ( d > max ) { max = d; side = PSIDE_FRONT; } if ( -d > max ) { max = -d; side = PSIDE_BACK; } } } return side; } /* ================ SplitBrush Generates two new brushes, leaving the original unchanged ================ */ void SplitBrush( bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back ){ bspbrush_t *b[2]; int i, j; winding_t *w, *cw[2], *midwinding; plane_t *plane, *plane2; side_t *s, *cs; float d, d_front, d_back; *front = *back = NULL; plane = &mapplanes[planenum]; // check all points d_front = d_back = 0; for ( i = 0 ; i < brush->numsides ; i++ ) { w = brush->sides[i].winding; if ( !w ) { continue; } for ( j = 0 ; j < w->numpoints ; j++ ) { d = DotProduct( w->p[j], plane->normal ) - plane->dist; if ( d > 0 && d > d_front ) { d_front = d; } if ( d < 0 && d < d_back ) { d_back = d; } } } if ( d_front < 0.1 ) { // PLANESIDE_EPSILON) // only on back *back = CopyBrush( brush ); return; } if ( d_back > -0.1 ) { // PLANESIDE_EPSILON) // only on front *front = CopyBrush( brush ); return; } // create a new winding from the split plane w = BaseWindingForPlane( plane->normal, plane->dist ); for ( i = 0 ; i < brush->numsides && w ; i++ ) { plane2 = &mapplanes[brush->sides[i].planenum ^ 1]; ChopWindingInPlace( &w, plane2->normal, plane2->dist, 0 ); // PLANESIDE_EPSILON); } if ( !w || WindingIsTiny( w ) ) { // the brush isn't really split int side; side = BrushMostlyOnSide( brush, plane ); if ( side == PSIDE_FRONT ) { *front = CopyBrush( brush ); } if ( side == PSIDE_BACK ) { *back = CopyBrush( brush ); } return; } if ( WindingIsHuge( w ) ) { Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n" ); } midwinding = w; // split it for real for ( i = 0 ; i < 2 ; i++ ) { b[i] = AllocBrush( brush->numsides + 1 ); b[i]->original = brush->original; } // split all the current windings for ( i = 0 ; i < brush->numsides ; i++ ) { s = &brush->sides[i]; w = s->winding; if ( !w ) { continue; } ClipWindingEpsilon( w, plane->normal, plane->dist, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] ); for ( j = 0 ; j < 2 ; j++ ) { if ( !cw[j] ) { continue; } #if 0 if ( WindingIsTiny( cw[j] ) ) { FreeWinding( cw[j] ); continue; } #endif cs = &b[j]->sides[b[j]->numsides]; b[j]->numsides++; *cs = *s; // cs->planenum = s->planenum; // cs->texinfo = s->texinfo; // cs->visible = s->visible; // cs->original = s->original; cs->winding = cw[j]; cs->tested = false; } } // see if we have valid polygons on both sides for ( i = 0 ; i < 2 ; i++ ) { BoundBrush( b[i] ); for ( j = 0 ; j < 3 ; j++ ) { if ( b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096 ) { Sys_FPrintf( SYS_VRB, "bogus brush after clip\n" ); break; } } if ( b[i]->numsides < 3 || j < 3 ) { FreeBrush( b[i] ); b[i] = NULL; } } if ( !( b[0] && b[1] ) ) { if ( !b[0] && !b[1] ) { Sys_FPrintf( SYS_VRB, "split removed brush\n" ); } else{ Sys_FPrintf( SYS_VRB, "split not on both sides\n" ); } if ( b[0] ) { FreeBrush( b[0] ); *front = CopyBrush( brush ); } if ( b[1] ) { FreeBrush( b[1] ); *back = CopyBrush( brush ); } return; } // add the midwinding to both sides for ( i = 0 ; i < 2 ; i++ ) { cs = &b[i]->sides[b[i]->numsides]; b[i]->numsides++; cs->planenum = planenum ^ i ^ 1; cs->texinfo = TEXINFO_NODE; cs->visible = false; cs->tested = false; if ( i == 0 ) { cs->winding = CopyWinding( midwinding ); } else{ cs->winding = midwinding; } } { vec_t v1; int i; for ( i = 0 ; i < 2 ; i++ ) { v1 = BrushVolume( b[i] ); if ( v1 < 1.0 ) { FreeBrush( b[i] ); b[i] = NULL; Sys_FPrintf( SYS_VRB, "tiny volume after clip\n" ); } } } *front = b[0]; *back = b[1]; } /* ================ SplitBrushList ================ */ void SplitBrushList( bspbrush_t *brushes, node_t *node, bspbrush_t **front, bspbrush_t **back ){ bspbrush_t *brush, *newbrush, *newbrush2; side_t *side; int sides; int i; *front = *back = NULL; for ( brush = brushes ; brush ; brush = brush->next ) { sides = brush->side; if ( sides == PSIDE_BOTH ) { // split into two brushes SplitBrush( brush, node->planenum, &newbrush, &newbrush2 ); if ( newbrush ) { newbrush->next = *front; *front = newbrush; } if ( newbrush2 ) { newbrush2->next = *back; *back = newbrush2; } continue; } newbrush = CopyBrush( brush ); // if the planenum is actualy a part of the brush // find the plane and flag it as used so it won't be tried // as a splitter again if ( sides & PSIDE_FACING ) { for ( i = 0 ; i < newbrush->numsides ; i++ ) { side = newbrush->sides + i; if ( ( side->planenum & ~1 ) == node->planenum ) { side->texinfo = TEXINFO_NODE; } } } if ( sides & PSIDE_FRONT ) { newbrush->next = *front; *front = newbrush; continue; } if ( sides & PSIDE_BACK ) { newbrush->next = *back; *back = newbrush; continue; } } } /* ================ BuildTree_r ================ */ node_t *BuildTree_r( node_t *node, bspbrush_t *brushes ){ node_t *newnode; side_t *bestside; int i; bspbrush_t *children[2]; if ( numthreads == 1 ) { c_nodes++; } if ( drawflag ) { DrawBrushList( brushes, node ); } // find the best plane to use as a splitter bestside = SelectSplitSide( brushes, node ); if ( !bestside ) { // leaf node node->side = NULL; node->planenum = -1; LeafNode( node, brushes ); return node; } // this is a splitplane node node->side = bestside; node->planenum = bestside->planenum & ~1; // always use front facing SplitBrushList( brushes, node, &children[0], &children[1] ); FreeBrushList( brushes ); // allocate children before recursing for ( i = 0 ; i < 2 ; i++ ) { newnode = AllocNode(); newnode->parent = node; node->children[i] = newnode; } SplitBrush( node->volume, node->planenum, &node->children[0]->volume, &node->children[1]->volume ); // recursively process children for ( i = 0 ; i < 2 ; i++ ) { node->children[i] = BuildTree_r( node->children[i], children[i] ); } return node; } //=========================================================== /* ================= BrushBSP The incoming list will be freed before exiting ================= */ tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs ){ node_t *node; bspbrush_t *b; int c_faces, c_nonvisfaces; int c_brushes; tree_t *tree; int i; vec_t volume; Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n" ); tree = AllocTree(); c_faces = 0; c_nonvisfaces = 0; c_brushes = 0; for ( b = brushlist ; b ; b = b->next ) { c_brushes++; volume = BrushVolume( b ); if ( volume < microvolume ) { Sys_FPrintf( SYS_WRN, "WARNING: entity %i, brush %i: microbrush\n", b->original->entitynum, b->original->brushnum ); } for ( i = 0 ; i < b->numsides ; i++ ) { if ( b->sides[i].bevel ) { continue; } if ( !b->sides[i].winding ) { continue; } if ( b->sides[i].texinfo == TEXINFO_NODE ) { continue; } if ( b->sides[i].visible ) { c_faces++; } else{ c_nonvisfaces++; } } AddPointToBounds( b->mins, tree->mins, tree->maxs ); AddPointToBounds( b->maxs, tree->mins, tree->maxs ); } Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes ); Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces ); Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces ); c_nodes = 0; c_nonvis = 0; node = AllocNode(); node->volume = BrushFromBounds( mins, maxs ); tree->headnode = node; node = BuildTree_r( node, brushlist ); Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes / 2 - c_nonvis ); Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis ); Sys_FPrintf( SYS_VRB, "%5i leafs\n", ( c_nodes + 1 ) / 2 ); #if 0 { // debug code static node_t *tnode; vec3_t p; p[0] = -1469; p[1] = -118; p[2] = 119; tnode = PointInLeaf( tree->headnode, p ); Sys_Printf( "contents: %i\n", tnode->contents ); p[0] = 0; } #endif return tree; }