/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef JOINTS_H #define JOINTS_H #ifdef _HERETIC2_ #include "angles.h" #endif //typedef float vec3_t[3]; //typedef unsigned char byte; #ifndef _WIN32 #define stricmp strcasecmp #define strcmpi strcasecmp #endif typedef struct Placement_s { vec3_t origin; vec3_t direction; vec3_t up; } Placement_t; #if 1 typedef struct QDataJoint_s { Placement_t placement; vec3_t rotation; } QDataJoint_t; #endif typedef struct ArrayedListNode_s { int data; int next; int inUse; } ArrayedListNode_t; #define ARRAYEDLISTNODE_NULL -1 typedef struct JointAngles_s { float angles[3]; int children; int created; } JointAngles_t; typedef struct JointAngles2_s { float angles[3]; int children; int changed[3]; int inUse; } JointAngles2_t; #define MAX_MODELJOINTS 256 #define MAX_MODELJOINTNODES 255 extern JointAngles_t jointAngles[MAX_MODELJOINTS]; extern JointAngles2_t jointAngles2[MAX_MODELJOINTS]; extern ArrayedListNode_t jointAngleNodes[MAX_MODELJOINTNODES]; // Skeletal structures enums enum { SKEL_RAVEN = 0, SKEL_BOX, NUM_SKELETONS }; // Raven Skeletal structures enums enum { RAVEN_WAIST1 = 0, RAVEN_WAIST2 = 1, RAVEN_HEAD = 2, NUM_JOINTS_RAVEN }; // Box Skeletal structures enums enum { BOX_CENTER = 0, NUM_JOINTS_BOX }; extern int numJointsForSkeleton[]; extern char *RAVEN_SKEL_NAMES[]; #define J_NEW_SKELETON 0x00001000 #define J_YAW_CHANGED 0x00002000 #define J_PITCH_CHANGED 0x00004000 #define J_ROLL_CHANGED 0x00008000 #define MAX_JOINTS 0x00000fff /* inline int GetFreeNode(ArrayedListNode_t *nodeArray, int max) { // yeah, I know this is a sucky, inefficient way to do this, but I didn't feel like taking the time to write a real resource manager in C int i; for(i = 0; i < max; ++i) { if(!nodeArray[i].inUse) { nodeArray[i].inUse = 1; return i; } } assert(0); return -1; } inline void FreeNode(ArrayedListNode_t *nodeArray, int index) { nodeArray[index].inUse = 0; } */ int CreateSkeleton( int structure ); void CreateSkeletonAtIndex( int structure, int index ); void FreeSkeleton( int structure, int index ); void SetJointAngle( int jointIndex, int angleIndex, float angle ); float ModifyJointAngle( int jointIndex, int angleIndex, float deltaAngle ); int ZeroJointAngle( int jointIndex, int angleIndex, float angVel ); int ApplyAngVelToJoint( int jointIndex, int angleIndex, float angVel, float destAng ); #endif