/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "q3data.h" static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose ); static qboolean s_verbose; #define MAX_MATERIALS 100 #define MAX_NAMED_OBJECTS 100 #define MAX_MESH_MATERIAL_GROUPS 100 #define MAX_TRI_OBJECTS 512 static char s_buffer[1000000]; static int ReadString( FILE *fp, char *buffer ) { int i = 0; int bytesRead = 0; do { fread( &buffer[i], 1, sizeof( char ), fp ); bytesRead++; } while ( buffer[i++] != 0 ); buffer[i] = 0; return bytesRead; } static int ReadChunkAndLength( FILE *fp, short *chunk, long *len ) { if ( fread( chunk, sizeof( short ), 1, fp ) != 1 ) return 0; if ( fread( len, sizeof( long ), 1, fp ) != 1 ) Error( "Unexpected EOF found" ); return 1; } static void LoadMapName( FILE *fp, char *buffer, int thisChunkLen ) { unsigned short chunkID; long chunkLen; long bytesRead = 0; while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_MAT_MAPNAME: fread( buffer, chunkLen - 6, 1, fp ); break; default: fread( s_buffer, chunkLen - 6, 1, fp ); break; } bytesRead += chunkLen; if ( bytesRead >= thisChunkLen ) return; } } static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat ) { long chunkLen; unsigned short chunkID; long bytesRead = 0; _3DSMaterial_t mat; char curdir[1024]; char buffer[2048]; memset( &mat, 0, sizeof( mat ) ); if ( s_verbose ) printf( " >>> MATERIAL LIST\n" ); while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_MAT_NAME: fread( mat.name, chunkLen - 6, 1, fp ); if ( s_verbose ) printf( " found mat name '%s'\n", mat.name ); break; case _3DS_CHUNK_TEXMAP: LoadMapName( fp, mat.texture, chunkLen - 6 ); if ( s_verbose ) printf( " found texture '%s'\n", mat.texture ); break; case _3DS_CHUNK_SPECMAP: LoadMapName( fp, mat.specular, chunkLen - 6 ); if ( s_verbose ) printf( " found specular map '%s'\n", mat.specular ); break; case _3DS_CHUNK_OPACMAP: LoadMapName( fp, mat.opacity, chunkLen - 6 ); if ( s_verbose ) printf( " found opacity map '%s'\n", mat.opacity ); break; case _3DS_CHUNK_REFLMAP: LoadMapName( fp, mat.reflection, chunkLen - 6 ); if ( s_verbose ) printf( " found reflection map '%s'\n", mat.reflection ); break; case _3DS_CHUNK_BUMPMAP: LoadMapName( fp, mat.bump, chunkLen - 6 ); if ( s_verbose ) printf( " found bump map '%s'\n", mat.bump ); break; default: fread( s_buffer, chunkLen - 6, 1, fp ); break; } bytesRead += chunkLen; if ( bytesRead >= thisChunkLen ) break; } Q_getwd( curdir ); if ( mat.texture[0] ) { sprintf( buffer, "%s%s", curdir, mat.texture ); if ( strstr( buffer, gamedir + 1 ) ) strcpy( mat.texture, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 ); else strcpy( mat.texture, buffer ); } if ( mat.specular[0] ) { sprintf( buffer, "%s%s", curdir, mat.specular ); if ( strstr( buffer, gamedir + 1 ) ) strcpy( mat.specular, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 ); else strcpy( mat.specular, buffer ); } if ( mat.bump[0] ) { sprintf( buffer, "%s%s", curdir, mat.bump ); if ( strstr( buffer, gamedir + 1 ) ) strcpy( mat.bump, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 ); else strcpy( mat.bump, buffer ); } if ( mat.reflection[0] ) { sprintf( buffer, "%s%s", curdir, mat.reflection ); if ( strstr( buffer, gamedir + 1 ) ) strcpy( mat.reflection, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 ); else strcpy( mat.reflection, buffer ); } if ( mat.opacity[0] ) { sprintf( buffer, "%s%s", curdir, mat.opacity ); if ( strstr( buffer, gamedir + 1 ) ) strcpy( mat.opacity, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 ); else strcpy( mat.opacity, buffer ); } *pMat = mat; } static void LoadMeshMaterialGroup( FILE *fp, long thisChunkLen, _3DSMeshMaterialGroup_t *pMMG ) { _3DSMeshMaterialGroup_t mmg; memset( &mmg, 0, sizeof( mmg ) ); ReadString( fp, mmg.name ); fread( &mmg.numFaces, sizeof( mmg.numFaces ), 1, fp ); mmg.pFaces = malloc( sizeof( mmg.pFaces[0] ) * mmg.numFaces ); fread( mmg.pFaces, sizeof( mmg.pFaces[0] ), mmg.numFaces, fp ); if ( s_verbose ) { printf( " >>> MESH MATERIAL GROUP '%s' (%d faces)\n", mmg.name, mmg.numFaces ); { int i; for ( i = 0; i < mmg.numFaces; i++ ) { printf( " %d\n", mmg.pFaces[i] ); } } } *pMMG = mmg; } static void LoadNamedTriObject( FILE *fp, long thisChunkLen, _3DSTriObject_t *pTO ) { long chunkLen; unsigned short chunkID; int i = 0; long bytesRead = 0; _3DSTriObject_t triObj; _3DSMeshMaterialGroup_t meshMaterialGroups[MAX_MESH_MATERIAL_GROUPS]; int numMeshMaterialGroups = 0; memset( &triObj, 0, sizeof( triObj ) ); if ( s_verbose ) printf( " >>> NAMED TRI OBJECT\n" ); while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_MSH_MAT_GROUP: LoadMeshMaterialGroup( fp, chunkLen - 6, &meshMaterialGroups[numMeshMaterialGroups] ); bytesRead += chunkLen; numMeshMaterialGroups++; break; case _3DS_CHUNK_FACE_ARRAY: fread( &triObj.numFaces, sizeof( triObj.numFaces ), 1, fp ); assert( triObj.pFaces == 0 ); triObj.pFaces = malloc( sizeof( triObj.pFaces[0] ) * triObj.numFaces ); fread( triObj.pFaces, sizeof( triObj.pFaces[0] ), triObj.numFaces, fp ); bytesRead += sizeof( triObj.numFaces ) + triObj.numFaces * sizeof( triObj.pFaces[0] ) + 6; if ( s_verbose ) { printf( " found face array with %d faces\n", triObj.numFaces ); for ( i = 0; i < triObj.numFaces; i++ ) { printf( " %d: %d,%d,%d\n", i, triObj.pFaces[i].a, triObj.pFaces[i].b, triObj.pFaces[i].c ); } } break; case _3DS_CHUNK_POINT_ARRAY: fread( &triObj.numPoints, sizeof( triObj.numPoints ), 1, fp ); triObj.pPoints = malloc( sizeof( triObj.pPoints[0] ) * triObj.numPoints ); fread( triObj.pPoints, sizeof( triObj.pPoints[0] ), triObj.numPoints, fp ); bytesRead += sizeof( triObj.numPoints ) + triObj.numPoints * sizeof( triObj.pPoints[0] ) + 6; // flip points around into our coordinate system for ( i = 0; i < triObj.numPoints; i++ ) { float x, y, z; x = triObj.pPoints[i].x; y = triObj.pPoints[i].y; z = triObj.pPoints[i].z; triObj.pPoints[i].x = -y; triObj.pPoints[i].y = x; triObj.pPoints[i].z = z; } if ( s_verbose ) { printf( " found point array with %d points\n", triObj.numPoints ); for ( i = 0; i < triObj.numPoints; i++ ) { printf( " %d: %f,%f,%f\n", i, triObj.pPoints[i].x, triObj.pPoints[i].y, triObj.pPoints[i].z ); } } break; case _3DS_CHUNK_TEX_VERTS: fread( &triObj.numTexVerts, sizeof( triObj.numTexVerts ), 1, fp ); triObj.pTexVerts = malloc( sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts ); fread( triObj.pTexVerts, sizeof( triObj.pTexVerts[0] ), triObj.numTexVerts, fp ); bytesRead += sizeof( triObj.numTexVerts ) + sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts + 6; if ( s_verbose ) { printf( " found tex vert array with %d tex verts\n", triObj.numTexVerts ); for ( i = 0; i < triObj.numTexVerts; i++ ) { printf( " %d: %f,%f\n", i, triObj.pTexVerts[i].s, triObj.pTexVerts[i].t ); } } break; default: fread( s_buffer, chunkLen - 6, 1, fp ); bytesRead += chunkLen; break; } if ( bytesRead >= thisChunkLen ) break; } *pTO = triObj; if ( numMeshMaterialGroups == 0 ) { numMeshMaterialGroups = 1; strcpy( meshMaterialGroups[0].name, "(null)" ); if ( pTO->numTexVerts ) { printf( "Warning: assigning (null) skin to tri object\n" ); } } else { assert( pTO->numFaces == meshMaterialGroups[0].numFaces ); } pTO->pMeshMaterialGroups = malloc( sizeof( _3DSMeshMaterialGroup_t ) * numMeshMaterialGroups ); memcpy( pTO->pMeshMaterialGroups, meshMaterialGroups, numMeshMaterialGroups * sizeof( meshMaterialGroups[0] ) ); pTO->numMeshMaterialGroups = numMeshMaterialGroups; // // sanity checks // assert( numMeshMaterialGroups <= 1 ); } static void LoadNamedObject( FILE *fp, long thisChunkLen, _3DSNamedObject_t *pNO ) { long chunkLen; unsigned short chunkID; int i = 0; long bytesRead = 0; char name[100]; _3DSTriObject_t triObj[MAX_TRI_OBJECTS]; int numTriObjects = 0; memset( triObj, 0, sizeof( triObj ) ); bytesRead += ReadString( fp, name ); if ( s_verbose ) printf( " >>> NAMED OBJECT '%s'\n", name ); while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_NAMED_TRI_OBJECT: LoadNamedTriObject( fp, chunkLen - 6, &triObj[numTriObjects] ); numTriObjects++; break; default: fread( s_buffer, chunkLen - 6, 1, fp ); break; } bytesRead += chunkLen; if ( bytesRead >= thisChunkLen ) break; } strcpy( pNO->name, name ); pNO->pTriObjects = malloc( sizeof( _3DSTriObject_t ) * numTriObjects ); memcpy( pNO->pTriObjects, triObj, sizeof( triObj[0] ) * numTriObjects ); pNO->numTriObjects = numTriObjects; assert( numTriObjects <= 1 ); } static void LoadEditChunk( FILE *fp, long thisChunkLen, _3DSEditChunk_t *pEC ) { unsigned short chunkID; long chunkLen; long bytesRead = 0; _3DSEditChunk_t editChunk; _3DSMaterial_t mat[MAX_MATERIALS]; _3DSNamedObject_t namedObjects[MAX_NAMED_OBJECTS]; int numMaterials = 0, numNamedObjects = 0; memset( &editChunk, 0, sizeof( editChunk ) ); if ( s_verbose ) printf( ">>> EDIT CHUNK\n" ); while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_MAT_LIST: LoadMaterialList( fp, chunkLen - 6, &mat[numMaterials] ); numMaterials++; break; case _3DS_CHUNK_NAMED_OBJECT: LoadNamedObject( fp, chunkLen - 6, &namedObjects[numNamedObjects] ); if ( namedObjects[numNamedObjects].numTriObjects != 0 ) ++numNamedObjects; break; case _3DS_CHUNK_MESH_VERSION: default: fread( s_buffer, chunkLen - 6, 1, fp ); break; } bytesRead += chunkLen; if ( bytesRead >= thisChunkLen ) break; } if ( numMaterials == 0 ) { numMaterials = 1; strcpy( mat[0].name, "(null)" ); printf( "Warning: no material definitions found\n" ); } pEC->numNamedObjects = numNamedObjects; pEC->pMaterials = malloc( sizeof( _3DSMaterial_t ) * numMaterials ); pEC->pNamedObjects = malloc( sizeof( _3DSNamedObject_t ) * numNamedObjects ); memcpy( pEC->pMaterials, mat, numMaterials * sizeof( mat[0] ) ); memcpy( pEC->pNamedObjects, namedObjects, numNamedObjects * sizeof( namedObjects[0] ) ); } static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose ) { FILE *fp; unsigned short chunkID; long chunkLen; _3DSEditChunk_t editChunk; s_verbose = verbose; if ( ( fp = fopen( filename, "rb" ) ) == 0 ) Error( "Unable to open '%s'", filename ); // read magic number if ( ( fread( &chunkID, sizeof( short ), 1, fp ) != 1 ) || ( LittleShort( chunkID ) != _3DS_CHUNK_MAGIC ) ) { Error( "Missing or incorrect magic number in '%s'", filename ); } if ( fread( &chunkLen, sizeof( chunkLen ), 1, fp ) != 1 ) Error( "Unexpected EOF encountered in '%s'", filename ); // version number if ( !ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) Error( "Missing version number in '%s'", filename ); if ( fread( s_buffer, chunkLen - 6, 1, fp ) != 1 ) Error( "Unexpected EOF encountered in '%s'", filename ); while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) ) { switch ( chunkID ) { case _3DS_CHUNK_EDIT: LoadEditChunk( fp, chunkLen - 6, &editChunk ); break; case _3DS_CHUNK_KEYFRAME_DATA: fread( s_buffer, chunkLen - 6, 1, fp ); break; default: fread( s_buffer, chunkLen - 6, 1, fp ); break; } } fclose( fp ); p3DS->editChunk = editChunk; } static void ComputeNormals( _3DSTriObject_t *pTO, triangle_t *pTris ) { vec3_t faceNormals[POLYSET_MAXTRIANGLES]; vec3_t vertexNormals[POLYSET_MAXTRIANGLES*3]; vec3_t side0, side1, facenormal; int f, v; memset( faceNormals, 0, sizeof( faceNormals ) ); memset( vertexNormals, 0, sizeof( vertexNormals ) ); // // compute face normals // for ( f = 0; f < pTO->numFaces; f++ ) { VectorSubtract( pTris[f].verts[0], pTris[f].verts[1], side0 ); VectorSubtract( pTris[f].verts[2], pTris[f].verts[1], side1 ); CrossProduct( side0, side1, facenormal ); VectorNormalize( facenormal, faceNormals[f] ); } // // sum vertex normals // for ( v = 0; v < pTO->numPoints; v++ ) { for ( f = 0; f < pTO->numFaces; f++ ) { if ( ( pTO->pFaces[f].a == v ) || ( pTO->pFaces[f].b == v ) || ( pTO->pFaces[f].c == v ) ) { vertexNormals[v][0] += faceNormals[f][0]; vertexNormals[v][1] += faceNormals[f][1]; vertexNormals[v][2] += faceNormals[f][2]; } } VectorNormalize( vertexNormals[v], vertexNormals[v] ); } // // copy vertex normals into triangles // for ( f = 0; f < pTO->numFaces; f++ ) { int i0 = pTO->pFaces[f].c; int i1 = pTO->pFaces[f].b; int i2 = pTO->pFaces[f].a; VectorCopy( vertexNormals[i0], pTris[f].normals[0] ); VectorCopy( vertexNormals[i1], pTris[f].normals[1] ); VectorCopy( vertexNormals[i2], pTris[f].normals[2] ); } } /* ** void _3DS_LoadPolysets */ void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose ) { _3DS_t _3ds; int numPolysets; polyset_t *pPSET; triangle_t *ptri, *triangles; int i; // load the 3DS memset( &_3ds, 0, sizeof( _3ds ) ); Load3DS( filename, &_3ds, verbose ); // compute information numPolysets = _3ds.editChunk.numNamedObjects; // allocate memory pPSET = calloc( 1, numPolysets * sizeof( polyset_t ) ); triangles = ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) ); // copy the data over for ( i = 0; i < numPolysets; i++ ) { char matnamebuf[1024]; int j; triangle_t *tri; _3DSTriObject_t *pTO = &_3ds.editChunk.pNamedObjects[i].pTriObjects[0]; pPSET[i].triangles = ptri; pPSET[i].numtriangles = pTO->numFaces; strcpy( pPSET[i].name, _3ds.editChunk.pNamedObjects[i].name ); strcpy( matnamebuf, filename ); if ( strrchr( matnamebuf, '/' ) ) *( strrchr( matnamebuf, '/' ) + 1 )= 0; strcat( matnamebuf, pTO->pMeshMaterialGroups[0].name ); if ( strstr( matnamebuf, gamedir ) ) strcpy( pPSET[i].materialname, strstr( matnamebuf, gamedir ) + strlen( gamedir ) ); else strcpy( pPSET[i].materialname, pTO->pMeshMaterialGroups[0].name ); assert( pPSET[i].numtriangles < POLYSET_MAXTRIANGLES ); for ( tri = ptri, j = 0; j < pPSET[i].numtriangles; j++ ) { int i0 = pTO->pFaces[j].c; int i1 = pTO->pFaces[j].b; int i2 = pTO->pFaces[j].a; tri->verts[0][0] = pTO->pPoints[i0].x; tri->verts[0][1] = pTO->pPoints[i0].y; tri->verts[0][2] = pTO->pPoints[i0].z; tri->verts[1][0] = pTO->pPoints[i1].x; tri->verts[1][1] = pTO->pPoints[i1].y; tri->verts[1][2] = pTO->pPoints[i1].z; tri->verts[2][0] = pTO->pPoints[i2].x; tri->verts[2][1] = pTO->pPoints[i2].y; tri->verts[2][2] = pTO->pPoints[i2].z; /* for ( k = 0; k < 3; k++ ) { tri->colors[0][k] = 1; tri->colors[1][k] = 1; tri->colors[2][k] = 1; } */ if ( pTO->pTexVerts ) { tri->texcoords[0][0] = pTO->pTexVerts[i0].s; tri->texcoords[0][1] = 1.0f - pTO->pTexVerts[i0].t; tri->texcoords[1][0] = pTO->pTexVerts[i1].s; tri->texcoords[1][1] = 1.0f - pTO->pTexVerts[i1].t; tri->texcoords[2][0] = pTO->pTexVerts[i2].s; tri->texcoords[2][1] = 1.0f - pTO->pTexVerts[i2].t; } tri++; } ptri += pPSET[i].numtriangles; assert( ptri - triangles < POLYSET_MAXTRIANGLES ); } // compute normal data #if 0 for ( i = 0; i < numPolysets; i++ ) { // unique vertices based solely on vertex position ComputeNormals( &_3ds.editChunk.pNamedObjects[i].pTriObjects[0], pPSET[i].triangles ); } #endif free( _3ds.editChunk.pMaterials ); free( _3ds.editChunk.pNamedObjects ); *ppPSET = pPSET; *numpsets = numPolysets; }