/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "qbsp.h" /* Lightmap allocation has to be done after all flood filling and visible surface determination. */ int numSortShaders; mapDrawSurface_t **surfsOnShader; int allocatedSurfsOnShader; int allocated[ LIGHTMAP_WIDTH ]; int numLightmaps = 1; int c_exactLightmap = 0; int c_planarPatch = 0; int c_nonplanarLightmap = 0; void PrepareNewLightmap( void ) { memset( allocated, 0, sizeof( allocated ) ); numLightmaps++; } /* =============== AllocLMBlock returns a texture number and the position inside it =============== */ qboolean AllocLMBlock( int w, int h, int *x, int *y ){ int i, j; int best, best2; best = LIGHTMAP_HEIGHT; for ( i = 0 ; i <= LIGHTMAP_WIDTH - w ; i++ ) { best2 = 0; for ( j = 0 ; j < w ; j++ ) { if ( allocated[i + j] >= best ) { break; } if ( allocated[i + j] > best2 ) { best2 = allocated[i + j]; } } if ( j == w ) { // this is a valid spot *x = i; *y = best = best2; } } if ( best + h > LIGHTMAP_HEIGHT ) { return qfalse; } for ( i = 0 ; i < w ; i++ ) { allocated[*x + i] = best + h; } return qtrue; } /* =================== AllocateLightmapForPatch =================== */ //#define LIGHTMAP_PATCHSHIFT /* =================== AllocateLightmapForSurface =================== */ //#define LIGHTMAP_BLOCK 16 /* =================== AllocateLightmaps =================== */