- paint-select or equivalent (e.g. area-selection with occlusion)
- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
-- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
Build: document build-menu xml format.
Grid: background colour should be different when the smallest grid is invisible due to being zoomed out.
Brush: option to disable dots on selected faces when not in face mode.
Entity: draw direction arrow for func_door and func_button angle.
-Toolbar: add button for refresh-models.
Build Menu: support for editing variables.
Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages.
Brush: warn when a brush is dragged into a configuration with <0 volume
Shortcuts: warn when duplicate shortcuts are registered
Shortcuts: rename commands in order to group shortcuts list better.
upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
+Doom3: lights should stay in place while resizing
LOW priority features