-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-// BobView.cpp: implementation of the DBobView class.\r
-//\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-#include "StdAfx.h"\r
-#include "DBobView.h"\r
-#include "DListener.h"\r
-#include "misc.h"\r
-#include "funchandlers.h"\r
-\r
-//////////////////////////////////////////////////////////////////////\r
-// Construction/Destruction\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-DBobView::DBobView()\r
-{\r
- nPathCount = 0;\r
- refCount = 1;\r
- \r
- m_bHooked = FALSE;\r
-\r
- path = NULL;\r
- eyes = NULL;\r
-\r
- boundingShow = BOUNDS_APEX;\r
-}\r
-\r
-DBobView::~DBobView()\r
-{\r
- if(path)\r
- delete[] path;\r
-\r
- // oops forgot to remove our eyes, was causing access violation when it tried\r
- // to talk to it's parent\r
- if(eyes)\r
- delete eyes;\r
-\r
- if(m_bHooked)\r
- UnRegister();\r
-\r
- g_PathView = NULL;\r
-}\r
-\r
-//////////////////////////////////////////////////////////////////////\r
-// Implementation\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-void DBobView::Draw2D(VIEWTYPE vt)\r
-{\r
- if(!path)\r
- return;\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglPushMatrix();\r
- \r
- switch(vt)\r
- {\r
- case XY:\r
- break;\r
- case XZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- break;\r
- case YZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);\r
- break;\r
- }\r
-\r
- g_QglTable.m_pfn_qglLineWidth(1.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);\r
-\r
- int i;\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-\r
- for(i = 0; i < nPathCount; i++)\r
- g_QglTable.m_pfn_qglVertex3fv(path[i]);\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- if(m_bShowExtra)\r
- {\r
- // +mars\r
- // for the bounding box stuff\r
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- \r
- // ---------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion\r
- \r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
-\r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // --------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // ----------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were\r
-\r
-/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- if ( boundingShow == BOUNDS_ALL )\r
- {\r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
- }\r
- else if ( boundingShow == BOUNDS_APEX )\r
- {\r
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
- }\r
-\r
- g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting\r
- }\r
-\r
- // -mars\r
- \r
- g_QglTable.m_pfn_qglPopMatrix();\r
-\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DBobView::Draw3D()\r
-{\r
- if(!path)\r
- return;\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglLineWidth(1.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-\r
- for(int i = 0; i < nPathCount; i++)\r
- g_QglTable.m_pfn_qglVertex3fv(path[i]);\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- if(m_bShowExtra)\r
- {\r
- // +mars\r
- // ahhh -- a nice C&P job :)\r
- // for the bounding box stuff\r
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- int i; \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- \r
- // ---------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion\r
- \r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // --------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // ----------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- }\r
- // -mars\r
-\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DBobView::Register()\r
-{\r
- g_QglTable.m_pfnHookGL2DWindow( this );\r
- g_QglTable.m_pfnHookGL3DWindow( this );\r
- m_bHooked = TRUE;\r
-}\r
-\r
-void DBobView::UnRegister()\r
-{\r
- g_QglTable.m_pfnUnHookGL2DWindow( this );\r
- g_QglTable.m_pfnUnHookGL3DWindow( this );\r
- m_bHooked = FALSE;\r
-}\r
-\r
-void DBobView::SetPath(vec3_t *pPath)\r
-{\r
- if(path)\r
- delete[] path;\r
-\r
- path = pPath;\r
-}\r
-\r
-#define LOCAL_GRAVITY -800.0f\r
-\r
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)\r
-{\r
- if(apex[2] <= start[2])\r
- {\r
- SetPath(NULL);\r
- return FALSE;\r
- }\r
- // ----think q3a actually would allow these\r
- //scrub that, coz the plugin wont :]\r
-\r
- vec3_t dist, speed;\r
- VectorSubtract(apex, start, dist);\r
-\r
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);\r
- float flight_time = -speed_z/LOCAL_GRAVITY;\r
-\r
-\r
- VectorScale(dist, 1/flight_time, speed);\r
- speed[2] = speed_z;\r
-\r
-// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);\r
-\r
- vec3_t* pPath = new vec3_t[points];\r
-\r
- float interval = multiplier*flight_time/points;\r
- for(int i = 0; i < points; i++)\r
- {\r
- float ltime = interval*i;\r
-\r
- VectorScale(speed, ltime, pPath[i]);\r
- VectorAdd(pPath[i], start, pPath[i]);\r
-\r
- // could do this all with vectors\r
- // vGrav = {0, 0, -800.0f}\r
- // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);\r
- // VectorScale(speed, ltime, pPath[i]);\r
- // _VectorAdd(pPath[i], start, pPath[i])\r
- // _VectorAdd(pPath[i], vAdd, pPath[i])\r
-\r
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);\r
- }\r
-\r
- SetPath(pPath);\r
- return TRUE;\r
-}\r
-\r
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)\r
-{\r
- strcpy(entTrigger, trigger);\r
- strcpy(entTarget, target);\r
-\r
- fMultiplier = multiplier;\r
- fVarGravity = varGravity;\r
- nPathCount = points;\r
- m_bShowExtra = bShowExtra;\r
-\r
- Register();\r
-\r
- if(UpdatePath())\r
- {\r
- if(!bNoUpdate)\r
- {\r
- eyes = new DListener;\r
- eyes->parent = this;\r
- eyes->Register();\r
- }\r
- }\r
- else\r
- {\r
- Sys_ERROR("Initialization Failure in DBobView::Begin");\r
- delete this;\r
- }\r
-}\r
-\r
-bool DBobView::UpdatePath()\r
-{\r
- vec3_t start, apex;\r
-\r
- if(GetEntityCentre(entTrigger, start))\r
- {\r
- if(GetEntityCentre(entTarget, apex))\r
- {\r
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);\r
- return TRUE;\r
- }\r
- }\r
- return FALSE;\r
-}\r
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// BobView.cpp: implementation of the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "StdAfx.h"
+#include "DBobView.h"
+#include "DListener.h"
+#include "misc.h"
+#include "funchandlers.h"
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+DBobView::DBobView()
+{
+ nPathCount = 0;
+ refCount = 1;
+
+ m_bHooked = FALSE;
+
+ path = NULL;
+ eyes = NULL;
+
+ boundingShow = BOUNDS_APEX;
+}
+
+DBobView::~DBobView()
+{
+ if(path)
+ delete[] path;
+
+ // oops forgot to remove our eyes, was causing access violation when it tried
+ // to talk to it's parent
+ if(eyes)
+ delete eyes;
+
+ if(m_bHooked)
+ UnRegister();
+
+ g_PathView = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////
+
+void DBobView::Draw2D(VIEWTYPE vt)
+{
+ if(!path)
+ return;
+
+ g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ g_QglTable.m_pfn_qglDisable(GL_BLEND);
+ g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+
+ g_QglTable.m_pfn_qglPushMatrix();
+
+ switch(vt)
+ {
+ case XY:
+ break;
+ case XZ:
+ g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+ break;
+ case YZ:
+ g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+ g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ }
+
+ g_QglTable.m_pfn_qglLineWidth(1.0f);
+ g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+
+ int i;
+
+ g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+
+ for(i = 0; i < nPathCount; i++)
+ g_QglTable.m_pfn_qglVertex3fv(path[i]);
+
+ g_QglTable.m_pfn_qglEnd();
+
+ if(m_bShowExtra)
+ {
+ // +mars
+ // for the bounding box stuff
+ g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // ---------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // --------------
+
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // ----------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
+
+/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ if ( boundingShow == BOUNDS_ALL )
+ {
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+ }
+ else if ( boundingShow == BOUNDS_APEX )
+ {
+ for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+ }
+
+ g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
+ }
+
+ // -mars
+
+ g_QglTable.m_pfn_qglPopMatrix();
+
+ g_QglTable.m_pfn_qglPopAttrib();
+}
+
+void DBobView::Draw3D()
+{
+ if(!path)
+ return;
+
+ g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ g_QglTable.m_pfn_qglDisable(GL_BLEND);
+ g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+
+ g_QglTable.m_pfn_qglLineWidth(1.0f);
+ g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+
+ g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+
+ for(int i = 0; i < nPathCount; i++)
+ g_QglTable.m_pfn_qglVertex3fv(path[i]);
+
+ g_QglTable.m_pfn_qglEnd();
+
+ if(m_bShowExtra)
+ {
+ // +mars
+ // ahhh -- a nice C&P job :)
+ // for the bounding box stuff
+ g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ int i;
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // ---------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // --------------
+
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+
+ // ----------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ g_QglTable.m_pfn_qglEnd();
+ }
+ // -mars
+
+ g_QglTable.m_pfn_qglPopAttrib();
+}
+
+void DBobView::Register()
+{
+ g_QglTable.m_pfnHookGL2DWindow( this );
+ g_QglTable.m_pfnHookGL3DWindow( this );
+ m_bHooked = TRUE;
+}
+
+void DBobView::UnRegister()
+{
+ g_QglTable.m_pfnUnHookGL2DWindow( this );
+ g_QglTable.m_pfnUnHookGL3DWindow( this );
+ m_bHooked = FALSE;
+}
+
+void DBobView::SetPath(vec3_t *pPath)
+{
+ if(path)
+ delete[] path;
+
+ path = pPath;
+}
+
+#define LOCAL_GRAVITY -800.0f
+
+bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
+{
+ if(apex[2] <= start[2])
+ {
+ SetPath(NULL);
+ return FALSE;
+ }
+ // ----think q3a actually would allow these
+ //scrub that, coz the plugin wont :]
+
+ vec3_t dist, speed;
+ VectorSubtract(apex, start, dist);
+
+ vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
+ float flight_time = -speed_z/LOCAL_GRAVITY;
+
+
+ VectorScale(dist, 1/flight_time, speed);
+ speed[2] = speed_z;
+
+// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
+
+ vec3_t* pPath = new vec3_t[points];
+
+ float interval = multiplier*flight_time/points;
+ for(int i = 0; i < points; i++)
+ {
+ float ltime = interval*i;
+
+ VectorScale(speed, ltime, pPath[i]);
+ VectorAdd(pPath[i], start, pPath[i]);
+
+ // could do this all with vectors
+ // vGrav = {0, 0, -800.0f}
+ // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+ // VectorScale(speed, ltime, pPath[i]);
+ // _VectorAdd(pPath[i], start, pPath[i])
+ // _VectorAdd(pPath[i], vAdd, pPath[i])
+
+ pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+ }
+
+ SetPath(pPath);
+ return TRUE;
+}
+
+void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ strcpy(entTrigger, trigger);
+ strcpy(entTarget, target);
+
+ fMultiplier = multiplier;
+ fVarGravity = varGravity;
+ nPathCount = points;
+ m_bShowExtra = bShowExtra;
+
+ Register();
+
+ if(UpdatePath())
+ {
+ if(!bNoUpdate)
+ {
+ eyes = new DListener;
+ eyes->parent = this;
+ eyes->Register();
+ }
+ }
+ else
+ {
+ Sys_ERROR("Initialization Failure in DBobView::Begin");
+ delete this;
+ }
+}
+
+bool DBobView::UpdatePath()
+{
+ vec3_t start, apex;
+
+ if(GetEntityCentre(entTrigger, start))
+ {
+ if(GetEntityCentre(entTarget, apex))
+ {
+ CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}