//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
#include "DBobView.h"
-#include "DListener.h"
//#include "misc.h"
#include "funchandlers.h"
-#include "gtkr_list.h"
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
#include "str.h"
+#include "math/matrix.h"
+#include "DEntity.h"
+#include "DEPair.h"
#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
DBobView::DBobView()
{
nPathCount = 0;
- refCount = 1;
- m_bHooked = FALSE;
-
path = NULL;
- eyes = NULL;
boundingShow = BOUNDS_APEX;
+
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
DBobView::~DBobView()
{
- if(path)
- delete[] path;
-
- // oops forgot to remove our eyes, was causing access violation when it tried
- // to talk to it's parent
- if(eyes)
- delete eyes;
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
- if(m_bHooked)
- UnRegister();
+ if(path)
+ delete[] path;
g_PathView = NULL;
}
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::Draw2D(VIEWTYPE vt)
+void DBobView::render(RenderStateFlags state) const
{
- if(!path)
- return;
-
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
-
- __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
- __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- int i;
-
- __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(i = 0; i < nPathCount; i++)
- __QGLTABLENAME.m_pfn_qglVertex3fv(path[i]);
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- if(m_bShowExtra)
- {
- // +mars
- // for the bounding box stuff
- __QGLTABLENAME.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+ glBegin(GL_LINE_STRIP);
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // ---------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // --------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // ----------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
-
-/* __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+ for(int i = 0; i < nPathCount; i++)
+ glVertex3fv(path[i]);
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- if ( boundingShow == BOUNDS_ALL )
- {
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
- }
- else if ( boundingShow == BOUNDS_APEX )
- {
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
- }
+ glEnd();
+}
- __QGLTABLENAME.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
- }
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
- // -mars
-
- __QGLTABLENAME.m_pfn_qglPopMatrix();
+void DBobView::constructShaders()
+{
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+ m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+ m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
+}
- __QGLTABLENAME.m_pfn_qglPopAttrib();
+void DBobView::destroyShaders()
+{
+ GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+ GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+ GlobalShaderCache().release(DBobView_state_line);
+ GlobalShaderCache().release(DBobView_state_box);
}
-void DBobView::Draw3D()
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
if(!path)
return;
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
- __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(int i = 0; i < nPathCount; i++)
- __QGLTABLENAME.m_pfn_qglVertex3fv(path[i]);
-
- __QGLTABLENAME.m_pfn_qglEnd();
+ renderer.SetState(m_shader_line, eWireframeOnly);
+ renderer.SetState(m_shader_line, eFullMaterials);
+ renderer.addRenderable(*this, g_matrix4_identity);
if(m_bShowExtra)
{
- // +mars
- // ahhh -- a nice C&P job :)
- // for the bounding box stuff
- __QGLTABLENAME.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- int i;
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // ---------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // --------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
-
- // ----------------
-
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
- __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
-
- __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
- __QGLTABLENAME.m_pfn_qglEnd();
- }
- // -mars
-
- __QGLTABLENAME.m_pfn_qglPopAttrib();
+ renderer.SetState(m_shader_box, eWireframeOnly);
+ renderer.SetState(m_shader_box, eFullMaterials);
+ renderer.addRenderable(*this, g_transform_box1);
+ renderer.addRenderable(*this, g_transform_box2);
+ renderer.addRenderable(*this, g_transform_box3);
+ renderer.addRenderable(*this, g_transform_box4);
+ }
}
-
-void DBobView::Register()
+void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
- __QGLTABLENAME.m_pfnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
-}
-
-void DBobView::UnRegister()
-{
- __QGLTABLENAME.m_pfnUnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
+ renderSolid(renderer, volume);
}
void DBobView::SetPath(vec3_t *pPath)
if(apex[2] <= start[2])
{
SetPath(NULL);
- return FALSE;
+ return false;
}
// ----think q3a actually would allow these
//scrub that, coz the plugin wont :]
}
SetPath(pPath);
- return TRUE;
+ return true;
}
void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
nPathCount = points;
m_bShowExtra = bShowExtra;
- Register();
-
- if(UpdatePath())
- {
- if(!bNoUpdate)
- {
- eyes = new DListener;
- eyes->parent = this;
- eyes->Register();
- }
- }
- else
+ if(!UpdatePath())
{
- Sys_ERROR("Initialization Failure in DBobView::Begin");
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
delete this;
}
}
if(GetEntityCentre(entTarget, apex))
{
CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
+
+void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ DEntity trigger;
+ trigger.LoadEPairList(&entity);
+
+ DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
+
+ if(trigger_ep)
+ {
+ if(!strcmp(trigger.m_Classname, "trigger_push"))
+ {
+ DEPair* target_ep = trigger.FindEPairByKey("target");
+ if(target_ep)
+ {
+ scene::Path* entTarget = FindEntityFromTargetname(target_ep->value, NULL);
+ if(entTarget)
+ {
+ if(g_PathView)
+ delete g_PathView;
+ g_PathView = new DBobView;
+
+ Entity* target = Node_getEntity(entTarget->top());
+ if(target != 0)
+ {
+ if(!bNoUpdate)
+ {
+ g_PathView->trigger = &entity;
+ entity.attach(*g_PathView);
+ g_PathView->target = target;
+ target->attach(*g_PathView);
+ }
+ g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
+ }
+ }
+ else
+ DoMessageBox("trigger_push target could not be found.", "Error", eMB_OK);
+ }
+ else
+ DoMessageBox("trigger_push has no target.", "Error", eMB_OK);
+ }
+ else
+ DoMessageBox("You must select a 'trigger_push' entity.", "Error", eMB_OK);
+ }
+ else
+ DoMessageBox("Entity must have a targetname", "Error", eMB_OK);
+}
\ No newline at end of file