#pragma once
#endif // _MSC_VER > 1000
+#include <stdio.h>
+#include <list>
+#include "mathlib.h"
+#include "str.h"
+
+class DPlane;
+class DWinding;
+class DPoint;
+class _QERFaceData;
+
+namespace scene
+{
+ class Node;
+}
+
#define POINT_IN_BRUSH 0
#define POINT_ON_BRUSH 1
#define POINT_OUT_BRUSH 2
class DBrush
{
public:
- DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
+ DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
void SaveToFile(FILE* pFile);
void Rotate(vec3_t vOrigin, vec3_t vRotation);
DPlane* HasPlaneInverted(DPlane* chkPlane);
DPlane* HasPlane(DPlane* chkPlane);
- DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
+ DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
bool IsDetail();
void BuildFromWinding(DWinding* w);
scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL);
- void ResetChecks(list<Str>* exclusionList);
+ void ResetChecks(std::list<Str>* exclusionList);
void ClearFaces();
void ClearPoints();
int RemoveRedundantPlanes( void );
void RemovePlane( DPlane* plane );
int PointPosition(vec3_t pnt);
- void RemoveFromRadiant( void );
void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
- void LoadFromBrush(scene::Node* brush, bool textured);
+ void LoadFromBrush(scene::Node& brush, bool textured);
void AddPoint(vec3_t pnt);
DPlane* FindPlaneWithClosestNormal( vec_t* normal );
// members
scene::Node* QER_brush;
- list<DPlane*> faceList;
- list<DPoint*> pointList;
+ std::list<DPlane*> faceList;
+ std::list<DPoint*> pointList;
int m_nBrushID;
vec3_t bbox_min, bbox_max;
bool bBoundsBuilt;