namespace scene
{
class Node;
+ class Instance;
}
#define MAX_PATCH_WIDTH 16
DPatch* MergePatches(patch_merge_t merge_info, DPatch* p1, DPatch* p2);
patch_merge_t IsMergable(DPatch* other);
bool ResetTextures(const char *oldTextureName, const char *newTextureName);
+ scene::Node* QER_entity;
scene::Node* QER_brush;
- void LoadFromBrush(scene::Node& brush);
+ void LoadFromPatch(scene::Instance& patch);
void BuildInRadiant(scene::Node* entity = NULL);
void SetTexture(const char* textureName);
char texture[256];