]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DTrainDrawer.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / contrib / bobtoolz / DTrainDrawer.cpp
index da7edcc1bd0ee568892cf4f4dc74653d87108027..0a3307de978da70294afa257732e591c5c1424cd 100644 (file)
 
 #include "dialogs/dialogs-gtk.h"
 
-DTrainDrawer::DTrainDrawer() {
-       m_bDisplay = false;
+DTrainDrawer::DTrainDrawer()
+{
+    m_bDisplay = false;
 
-       BuildPaths();
-       constructShaders();
-       GlobalShaderCache().attachRenderable( *this );
+    BuildPaths();
+    constructShaders();
+    GlobalShaderCache().attachRenderable(*this);
 }
 
-DTrainDrawer::~DTrainDrawer( void ) {
-       GlobalShaderCache().detachRenderable( *this );
-       destroyShaders();
+DTrainDrawer::~DTrainDrawer(void)
+{
+    GlobalShaderCache().detachRenderable(*this);
+    destroyShaders();
 
-       ClearPoints();
-       ClearSplines();
+    ClearPoints();
+    ClearSplines();
 }
 
-void DTrainDrawer::ClearSplines() {
-       for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
-               ( *deadSpline )->m_pointList.clear();
-               ( *deadSpline )->m_vertexList.clear();
-               delete ( *deadSpline );
-       }
-
-       m_splineList.clear();
+void DTrainDrawer::ClearSplines()
+{
+    for (std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin();
+         deadSpline != m_splineList.end(); deadSpline++) {
+        (*deadSpline)->m_pointList.clear();
+        (*deadSpline)->m_vertexList.clear();
+        delete (*deadSpline);
+    }
+
+    m_splineList.clear();
 }
 
-void DTrainDrawer::ClearPoints() {
-       for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
-               delete *deadPoint;
-       }
+void DTrainDrawer::ClearPoints()
+{
+    for (std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin();
+         deadPoint != m_pointList.end(); deadPoint++) {
+        delete *deadPoint;
+    }
 
-       m_pointList.clear();
+    m_pointList.clear();
 }
 
-void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
-       vec3_t dist;
+void CalculateSpline_r(vec3_t *v, int count, vec3_t out, float tension)
+{
+    vec3_t dist;
 
-       if ( count < 2 ) {
-               return;
-       }
+    if (count < 2) {
+        return;
+    }
 
-       if ( count == 2 ) {
-               VectorSubtract( v[1], v[0], dist );
-               VectorMA( v[0], tension, dist, out );
-               return;
-       }
+    if (count == 2) {
+        VectorSubtract(v[1], v[0], dist);
+        VectorMA(v[0], tension, dist, out);
+        return;
+    }
 
-       vec3_t* v2 = new vec3_t[count - 1];
+    vec3_t *v2 = new vec3_t[count - 1];
 
-       for ( int i = 0; i < count - 1; i++ ) {
-               VectorSubtract( v[i + 1], v[i], dist );
-               VectorMA( v[i], tension, dist, v2[i] );
-       }
+    for (int i = 0; i < count - 1; i++) {
+        VectorSubtract(v[i + 1], v[i], dist);
+        VectorMA(v[i], tension, dist, v2[i]);
+    }
 
-       CalculateSpline_r( v2, count - 1, out, tension );
+    CalculateSpline_r(v2, count - 1, out, tension);
 
-       delete[] v2;
+    delete[] v2;
 }
 
-void DTrainDrawer::render( RenderStateFlags state ) const {
-       for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
-               splinePoint_t* pSP = ( *sp );
+void DTrainDrawer::render(RenderStateFlags state) const
+{
+    for (std::list<splinePoint_t *>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+        splinePoint_t *pSP = (*sp);
 
-               glBegin( GL_LINE_STRIP );
-               for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
-                       glVertex3fv( ( *v )._pnt );
-               }
-               glEnd();
+        glBegin(GL_LINE_STRIP);
+        for (std::list<DPoint>::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+            glVertex3fv((*v)._pnt);
+        }
+        glEnd();
 
-       }
+    }
 }
 
-const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
-const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
-
-void DTrainDrawer::constructShaders(){
-       OpenGLState state;
-       GlobalOpenGLStateLibrary().getDefaultState( state );
-       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
-       state.m_sort = OpenGLState::eSortOverlayFirst;
-       state.m_linewidth = 1;
-       state.m_colour[0] = 1;
-       state.m_colour[1] = 0;
-       state.m_colour[2] = 0;
-       state.m_colour[3] = 1;
-       state.m_linewidth = 1;
-       GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
-
-       state.m_colour[0] = 1;
-       state.m_colour[1] = 1;
-       state.m_colour[2] = 1;
-       state.m_colour[3] = 1;
-       state.m_linewidth = 2;
-       GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
-
-       m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
-       m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
+const char *DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
+const char *DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
+
+void DTrainDrawer::constructShaders()
+{
+    OpenGLState state;
+    GlobalOpenGLStateLibrary().getDefaultState(state);
+    state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
+    state.m_sort = OpenGLState::eSortOverlayFirst;
+    state.m_linewidth = 1;
+    state.m_colour[0] = 1;
+    state.m_colour[1] = 0;
+    state.m_colour[2] = 0;
+    state.m_colour[3] = 1;
+    state.m_linewidth = 1;
+    GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
+
+    state.m_colour[0] = 1;
+    state.m_colour[1] = 1;
+    state.m_colour[2] = 1;
+    state.m_colour[3] = 1;
+    state.m_linewidth = 2;
+    GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
+
+    m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
+    m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
 }
 
-void DTrainDrawer::destroyShaders(){
-       GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
-       GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
-       GlobalShaderCache().release( DTrainDrawer_state_wireframe );
-       GlobalShaderCache().release( DTrainDrawer_state_solid );
+void DTrainDrawer::destroyShaders()
+{
+    GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
+    GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
+    GlobalShaderCache().release(DTrainDrawer_state_wireframe);
+    GlobalShaderCache().release(DTrainDrawer_state_solid);
 }
 
 
-void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
-       if ( !m_bDisplay ) {
-               return;
-       }
+void DTrainDrawer::renderSolid(Renderer &renderer, const VolumeTest &volume) const
+{
+    if (!m_bDisplay) {
+        return;
+    }
 
-       renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
-       renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
-       renderer.addRenderable( *this, g_matrix4_identity );
+    renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
+    renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
+    renderer.addRenderable(*this, g_matrix4_identity);
 }
-void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
-       renderSolid( renderer, volume );
+
+void DTrainDrawer::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+{
+    renderSolid(renderer, volume);
 }
 
-void AddSplineControl( const char* control, splinePoint_t* pSP ) {
-       controlPoint_t cp;
-       strncpy( cp.strName, control, 64 );
+void AddSplineControl(const char *control, splinePoint_t *pSP)
+{
+    controlPoint_t cp;
+    strncpy(cp.strName, control, 64);
 
-       pSP->m_pointList.push_front( cp );
+    pSP->m_pointList.push_front(cp);
 }
 
-class EntityBuildPaths
-{
-mutable DEntity e;
-DTrainDrawer& drawer;
+class EntityBuildPaths {
+    mutable DEntity e;
+    DTrainDrawer &drawer;
 public:
-EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
-}
-void operator()( scene::Instance& instance ) const {
-       e.ClearEPairs();
-       e.LoadEPairList( Node_getEntity( instance.path().top() ) );
-
-       const char* classname = e.m_Classname.GetBuffer();
-       const char* target;
-       const char* control;
-       const char* targetname;
-       vec3_t vOrigin;
-
-       e.SpawnString( "targetname", NULL, &targetname );
-       e.SpawnVector( "origin", "0 0 0", vOrigin );
-
-       if ( !strcmp( classname, "info_train_spline_main" ) ) {
-               if ( !targetname ) {
-                       globalOutputStream() << "info_train_spline_main with no targetname";
-                       return;
-               }
-
-               e.SpawnString( "target", NULL, &target );
-
-               if ( !target ) {
-                       drawer.AddControlPoint( targetname, vOrigin );
-               }
-               else {
-                       splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
-
-                       e.SpawnString( "control", NULL, &control );
-
-                       if ( control ) {
-                               AddSplineControl( control, pSP );
-
-                               for ( int j = 2;; j++ ) {
-                                       char buffer[16];
-                                       sprintf( buffer, "control%i", j );
-
-                                       e.SpawnString( buffer, NULL, &control );
-                                       if ( !control ) {
-                                               break;
-                                       }
-
-                                       AddSplineControl( control, pSP );
-                               }
-                       }
-               }
-       }
-       else if ( !strcmp( classname, "info_train_spline_control" ) ) {
-               if ( !targetname ) {
-                       globalOutputStream() << "info_train_spline_control with no targetname";
-                       return;
-               }
-
-               drawer.AddControlPoint( targetname, vOrigin );
-       }
-}
+    EntityBuildPaths(DTrainDrawer &drawer) : drawer(drawer)
+    {
+    }
+
+    void operator()(scene::Instance &instance) const
+    {
+        e.ClearEPairs();
+        e.LoadEPairList(Node_getEntity(instance.path().top()));
+
+        const char *classname = e.m_Classname.GetBuffer();
+        const char *target;
+        const char *control;
+        const char *targetname;
+        vec3_t vOrigin;
+
+        e.SpawnString("targetname", NULL, &targetname);
+        e.SpawnVector("origin", "0 0 0", vOrigin);
+
+        if (!strcmp(classname, "info_train_spline_main")) {
+            if (!targetname) {
+                globalOutputStream() << "info_train_spline_main with no targetname";
+                return;
+            }
+
+            e.SpawnString("target", NULL, &target);
+
+            if (!target) {
+                drawer.AddControlPoint(targetname, vOrigin);
+            } else {
+                splinePoint_t *pSP = drawer.AddSplinePoint(targetname, target, vOrigin);
+
+                e.SpawnString("control", NULL, &control);
+
+                if (control) {
+                    AddSplineControl(control, pSP);
+
+                    for (int j = 2;; j++) {
+                        char buffer[16];
+                        sprintf(buffer, "control%i", j);
+
+                        e.SpawnString(buffer, NULL, &control);
+                        if (!control) {
+                            break;
+                        }
+
+                        AddSplineControl(control, pSP);
+                    }
+                }
+            }
+        } else if (!strcmp(classname, "info_train_spline_control")) {
+            if (!targetname) {
+                globalOutputStream() << "info_train_spline_control with no targetname";
+                return;
+            }
+
+            drawer.AddControlPoint(targetname, vOrigin);
+        }
+    }
 };
 
-void DTrainDrawer::BuildPaths() {
-       Scene_forEachEntity( EntityBuildPaths( *this ) );
+void DTrainDrawer::BuildPaths()
+{
+    Scene_forEachEntity(EntityBuildPaths(*this));
 
-       std::list<splinePoint_t* >::const_iterator sp;
-       for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
-               splinePoint_t* pSP = ( *sp );
+    std::list<splinePoint_t *>::const_iterator sp;
+    for (sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+        splinePoint_t *pSP = (*sp);
 
-               controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
+        controlPoint_t *pTarget = FindControlPoint(pSP->strTarget);
 
-               if ( !pTarget ) {
-                       globalOutputStream() << "couldn't find target " << pSP->strTarget;
-                       return;
+        if (!pTarget) {
+            globalOutputStream() << "couldn't find target " << pSP->strTarget;
+            return;
 //                     continue;
-               }
+        }
 
-               pSP->pTarget = pTarget;
+        pSP->pTarget = pTarget;
 
 
-               for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
-                       controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
-                       if ( !pControl ) {
-                               globalOutputStream() << "couldn't find control " << ( *cp ).strName;
-                               return;
-                       }
+        for (std::list<controlPoint_t>::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
+            controlPoint_t *pControl = FindControlPoint((*cp).strName);
+            if (!pControl) {
+                globalOutputStream() << "couldn't find control " << (*cp).strName;
+                return;
+            }
 
-                       VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
-               }
-       }
+            VectorCopy(pControl->vOrigin, (*cp).vOrigin);
+        }
+    }
 
-       m_bDisplay = true;
+    m_bDisplay = true;
 
-       for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
-               splinePoint_t* pSP = ( *sp );
-               DPoint out;
+    for (sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+        splinePoint_t *pSP = (*sp);
+        DPoint out;
 
-               if ( !pSP->pTarget ) {
-                       continue;
-               }
+        if (!pSP->pTarget) {
+            continue;
+        }
 
-               std::size_t count = pSP->m_pointList.size() + 2;
-               vec3_t* v = new vec3_t[count];
+        std::size_t count = pSP->m_pointList.size() + 2;
+        vec3_t *v = new vec3_t[count];
 
-               VectorCopy( pSP->point.vOrigin, v[0] );
+        VectorCopy(pSP->point.vOrigin, v[0]);
 
-               int i = 1;
-               for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
-                       VectorCopy( ( *cp ).vOrigin, v[i] );
-                       i++;
-               }
-               VectorCopy( pSP->pTarget->vOrigin, v[i] );
+        int i = 1;
+        for (std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin();
+             cp != pSP->m_pointList.rend(); cp++) {
+            VectorCopy((*cp).vOrigin, v[i]);
+            i++;
+        }
+        VectorCopy(pSP->pTarget->vOrigin, v[i]);
 
-               for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
-                       CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
-                       pSP->m_vertexList.push_front( out );
-               }
+        for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
+            CalculateSpline_r(v, static_cast<int>( count ), out._pnt, tension);
+            pSP->m_vertexList.push_front(out);
+        }
 
-               delete[] v;
+        delete[] v;
 
-               VectorCopy( pSP->pTarget->vOrigin, out._pnt );
-               pSP->m_vertexList.push_front( out );
-       }
+        VectorCopy(pSP->pTarget->vOrigin, out._pnt);
+        pSP->m_vertexList.push_front(out);
+    }
 
-       SceneChangeNotify();
+    SceneChangeNotify();
 }
 
-void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
-       controlPoint_t* pCP = new controlPoint_t;
+void DTrainDrawer::AddControlPoint(const char *name, vec_t *origin)
+{
+    controlPoint_t *pCP = new controlPoint_t;
 
-       strncpy( pCP->strName, name, 64 );
-       VectorCopy( origin, pCP->vOrigin );
+    strncpy(pCP->strName, name, 64);
+    VectorCopy(origin, pCP->vOrigin);
 
-       m_pointList.push_back( pCP );
+    m_pointList.push_back(pCP);
 }
 
-splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
-       splinePoint_t* pSP = new splinePoint_t;
+splinePoint_t *DTrainDrawer::AddSplinePoint(const char *name, const char *target, vec_t *origin)
+{
+    splinePoint_t *pSP = new splinePoint_t;
 
-       strncpy( pSP->point.strName, name,       64 );
-       strncpy( pSP->strTarget,     target,     64 );
-       VectorCopy( origin, pSP->point.vOrigin );
-       m_splineList.push_back( pSP );
+    strncpy(pSP->point.strName, name, 64);
+    strncpy(pSP->strTarget, target, 64);
+    VectorCopy(origin, pSP->point.vOrigin);
+    m_splineList.push_back(pSP);
 
-       return pSP;
+    return pSP;
 }
 
-controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
-       for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
-               if ( !strcmp( name, ( *cp )->strName ) ) {
-                       return ( *cp );
-               }
-       }
-
-       for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
-               if ( !strcmp( name, ( *sp )->point.strName ) ) {
-                       return &( ( *sp )->point );
-               }
-       }
-
-       return NULL;
+controlPoint_t *DTrainDrawer::FindControlPoint(const char *name)
+{
+    for (std::list<controlPoint_t *>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
+        if (!strcmp(name, (*cp)->strName)) {
+            return (*cp);
+        }
+    }
+
+    for (std::list<splinePoint_t *>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+        if (!strcmp(name, (*sp)->point.strName)) {
+            return &((*sp)->point);
+        }
+    }
+
+    return NULL;
 }