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[xonotic/netradiant.git] / contrib / bobtoolz / DTrainDrawer.cpp
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-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA\r
-*/\r
-\r
-#include "StdAfx.h"\r
-#include "DPoint.h"\r
-\r
-#include "DTrainDrawer.h"\r
-#include "DEPair.h"\r
-\r
-#include "misc.h"\r
-#include "funchandlers.h"\r
-\r
-#include "dialogs/dialogs-gtk.h"\r
-\r
-DTrainDrawer::DTrainDrawer() {\r
-       refCount = 1;\r
-       m_bHooked = FALSE;\r
-       m_bDisplay = FALSE;\r
-\r
-       BuildPaths();\r
-}\r
-\r
-DTrainDrawer::~DTrainDrawer(void) {\r
-       if(m_bHooked)\r
-               UnRegister();\r
-\r
-       ClearPoints();\r
-       ClearSplines();\r
-}\r
-\r
-void DTrainDrawer::ClearSplines() {\r
-       for(list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {\r
-               (*deadSpline)->m_pointList.clear();\r
-               (*deadSpline)->m_vertexList.clear();\r
-               delete (*deadSpline);\r
-       }\r
-\r
-       m_splineList.clear();\r
-}\r
-\r
-void DTrainDrawer::ClearPoints() {\r
-       for(list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {\r
-               delete *deadPoint;\r
-       }\r
-\r
-       m_pointList.clear();\r
-}\r
-\r
-void DTrainDrawer::Register() {\r
-       g_QglTable.m_pfnHookGL2DWindow( this );\r
-       g_QglTable.m_pfnHookGL3DWindow( this );\r
-       m_bHooked = TRUE;\r
-}\r
-\r
-void DTrainDrawer::UnRegister() {\r
-       g_QglTable.m_pfnUnHookGL2DWindow( this );\r
-       g_QglTable.m_pfnUnHookGL3DWindow( this );\r
-       m_bHooked = FALSE;\r
-}\r
-\r
-void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {\r
-       vec3_t dist;\r
-\r
-       if(count < 2) {\r
-               return;\r
-       }\r
-\r
-       if(count == 2) {\r
-               VectorSubtract( v[1], v[0], dist );\r
-               VectorMA(v[0], tension, dist, out);\r
-               return;\r
-       }\r
-\r
-       vec3_t* v2 = new vec3_t[count-1];\r
-\r
-       for( int i = 0; i < count-1; i++ ) {\r
-               VectorSubtract( v[i+1], v[i], dist );\r
-               VectorMA(v[i], tension, dist, v2[i]);\r
-       }\r
-\r
-       CalculateSpline_r( v2, count-1, out, tension);\r
-\r
-       delete[] v2;\r
-}\r
-\r
-void DTrainDrawer::Draw3D() {\r
-\r
-       if(!m_bDisplay) {\r
-               return;\r
-       }\r
-\r
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
-       g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);\r
-\r
-       g_QglTable.m_pfn_qglPushMatrix();\r
-       \r
-       g_QglTable.m_pfn_qglLineWidth(2.0f);\r
-       g_QglTable.m_pfn_qglColor4f(1.0f, 1.0f, 1.0f, 1.0f);\r
-\r
-       g_QglTable.m_pfn_qglEnable(GL_BLEND);\r
-       g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
-       g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);\r
-\r
-       g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);\r
-\r
-       for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
-               splinePoint_t* pSP = (*sp);\r
-\r
-               g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-                       for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {\r
-                               g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);\r
-                       }\r
-               g_QglTable.m_pfn_qglEnd();\r
-\r
-       }\r
-\r
-       g_QglTable.m_pfn_qglPopMatrix();\r
-       g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DTrainDrawer::Draw2D(VIEWTYPE vt) {\r
-\r
-       if(!m_bDisplay) {\r
-               return;\r
-       }\r
-\r
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
-       g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);\r
-\r
-       g_QglTable.m_pfn_qglPushMatrix();\r
-       \r
-       switch(vt)\r
-       {\r
-       case XY:\r
-               break;\r
-       case XZ:\r
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
-               break;\r
-       case YZ:\r
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
-               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);\r
-               break;\r
-       }\r
-\r
-       g_QglTable.m_pfn_qglLineWidth(1.0f);\r
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);\r
-\r
-       g_QglTable.m_pfn_qglEnable(GL_BLEND);\r
-       g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
-       g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);\r
-\r
-       g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);\r
-\r
-       g_QglTable.m_pfn_qglColor4f(1.f, 0.f, 0.f, 1.f);\r
-\r
-       for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
-               splinePoint_t* pSP = (*sp);\r
-\r
-               g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-                       for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {\r
-                               g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);\r
-                       }\r
-               g_QglTable.m_pfn_qglEnd();\r
-\r
-       }\r
-\r
-       g_QglTable.m_pfn_qglPopMatrix();\r
-       g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void AddSplineControl(const char* control, splinePoint_t* pSP) {\r
-       controlPoint_t cp;\r
-       strncpy(cp.strName,     control, 64);\r
-\r
-       pSP->m_pointList.push_front(cp);\r
-}\r
-\r
-void DTrainDrawer::BuildPaths() {\r
-       int count = g_FuncTable.m_pfnGetEntityCount();\r
-\r
-       DEntity e;\r
-\r
-       for(int i = 0; i < count; i++) {\r
-               entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);\r
-               e.ClearEPairs();\r
-               e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));\r
-\r
-               const char* classname = e.m_Classname.GetBuffer();\r
-               const char* target;\r
-               const char* control;\r
-               const char* targetname;\r
-               vec3_t          vOrigin;\r
-\r
-               e.SpawnString("targetname", NULL, &targetname);\r
-               e.SpawnVector("origin", "0 0 0", vOrigin);\r
-\r
-               if(!strcmp(classname, "info_train_spline_main")) {\r
-                       if(!targetname) {\r
-                               Sys_Printf( "info_train_spline_main with no targetname" );\r
-                               return;\r
-                       }\r
-\r
-                       e.SpawnString("target", NULL, &target);\r
-\r
-                       if(!target) {\r
-                               AddControlPoint( targetname, vOrigin );\r
-                       } else {\r
-                               splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );\r
-\r
-                               e.SpawnString("control", NULL, &control);\r
-\r
-                               if(control) {\r
-                                       AddSplineControl( control, pSP );\r
-\r
-                                       for(int j = 2;; j++) {\r
-                                               char buffer[16];\r
-                                               sprintf(buffer, "control%i", j);\r
-\r
-                                               e.SpawnString(buffer, NULL, &control);\r
-                                               if(!control) {\r
-                                                       break;\r
-                                               }\r
-                                       \r
-                                               AddSplineControl( control, pSP );\r
-                                       }\r
-                               }\r
-                       }\r
-               } else if(!strcmp(classname, "info_train_spline_control")) {\r
-                       if(!targetname) {\r
-                               Sys_Printf( "info_train_spline_control with no targetname" );\r
-                               return;\r
-                       }\r
-\r
-                       AddControlPoint( targetname, vOrigin );\r
-               }\r
-       }\r
-\r
-  list<splinePoint_t* >::const_iterator sp;\r
-       for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
-               splinePoint_t* pSP = (*sp);\r
-\r
-               controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );\r
-\r
-               if(!pTarget) {\r
-                       Sys_Printf( "couldn't find target %s", pSP->strTarget );\r
-                       return;\r
-//                     continue;\r
-               }\r
-\r
-               pSP->pTarget = pTarget;\r
-\r
-\r
-               for(list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {                        \r
-                       controlPoint_t* pControl = FindControlPoint( (*cp).strName );\r
-                       if(!pControl) {\r
-                               Sys_Printf( "couldn't find control %s", (*cp).strName );\r
-                               return;\r
-                       }\r
-\r
-                       VectorCopy(pControl->vOrigin, (*cp).vOrigin);\r
-               }\r
-       }\r
-\r
-       m_bDisplay = TRUE;\r
-       Register();\r
-\r
-       for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
-               splinePoint_t* pSP = (*sp);\r
-               DPoint out;\r
-\r
-               if(!pSP->pTarget) {\r
-                       continue;\r
-               }\r
-\r
-               int count = pSP->m_pointList.size() + 2;\r
-               vec3_t* v = new vec3_t[count];\r
-\r
-               VectorCopy(pSP->point.vOrigin, v[0]);\r
-\r
-               int i = 1;\r
-               for(list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {\r
-                       VectorCopy((*cp).vOrigin, v[i]);\r
-                       i++;\r
-               }\r
-               VectorCopy(pSP->pTarget->vOrigin, v[i]);\r
-\r
-               for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {\r
-                       CalculateSpline_r(v, count, out._pnt, tension);\r
-                       pSP->m_vertexList.push_front(out);\r
-               }\r
-\r
-               delete[] v;\r
-\r
-               VectorCopy(pSP->pTarget->vOrigin, out._pnt);\r
-               pSP->m_vertexList.push_front(out);\r
-       }\r
-\r
-\r
-}\r
-\r
-void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)\r
-{\r
-       controlPoint_t* pCP = new controlPoint_t;\r
-\r
-       strncpy(pCP->strName, name, 64);\r
-       VectorCopy( origin, pCP->vOrigin );\r
-\r
-       m_pointList.push_back( pCP );\r
-}\r
-\r
-splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)\r
-{\r
-       splinePoint_t* pSP = new splinePoint_t;\r
-\r
-       strncpy(pSP->point.strName, name,               64);\r
-       strncpy(pSP->strTarget,         target,         64);\r
-       VectorCopy( origin, pSP->point.vOrigin );\r
-       m_splineList.push_back( pSP );\r
-\r
-       return pSP;\r
-}\r
-\r
-controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)\r
-{\r
-       for(list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {\r
-               if(!strcmp(name, (*cp)->strName)) {\r
-                       return (*cp);\r
-               }\r
-       }\r
-\r
-       for(list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
-               if(!strcmp(name, (*sp)->point.strName)) {\r
-                       return &((*sp)->point);\r
-               }\r
-       }\r
-\r
-       return NULL;\r
-}\r
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+#include "StdAfx.h"
+#include "DPoint.h"
+
+#include "DTrainDrawer.h"
+#include "DEPair.h"
+
+#include "misc.h"
+#include "funchandlers.h"
+
+#include "dialogs/dialogs-gtk.h"
+
+DTrainDrawer::DTrainDrawer() {
+       refCount = 1;
+       m_bHooked = FALSE;
+       m_bDisplay = FALSE;
+
+       BuildPaths();
+}
+
+DTrainDrawer::~DTrainDrawer(void) {
+       if(m_bHooked)
+               UnRegister();
+
+       ClearPoints();
+       ClearSplines();
+}
+
+void DTrainDrawer::ClearSplines() {
+       for(list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
+               (*deadSpline)->m_pointList.clear();
+               (*deadSpline)->m_vertexList.clear();
+               delete (*deadSpline);
+       }
+
+       m_splineList.clear();
+}
+
+void DTrainDrawer::ClearPoints() {
+       for(list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
+               delete *deadPoint;
+       }
+
+       m_pointList.clear();
+}
+
+void DTrainDrawer::Register() {
+       g_QglTable.m_pfnHookGL2DWindow( this );
+       g_QglTable.m_pfnHookGL3DWindow( this );
+       m_bHooked = TRUE;
+}
+
+void DTrainDrawer::UnRegister() {
+       g_QglTable.m_pfnUnHookGL2DWindow( this );
+       g_QglTable.m_pfnUnHookGL3DWindow( this );
+       m_bHooked = FALSE;
+}
+
+void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
+       vec3_t dist;
+
+       if(count < 2) {
+               return;
+       }
+
+       if(count == 2) {
+               VectorSubtract( v[1], v[0], dist );
+               VectorMA(v[0], tension, dist, out);
+               return;
+       }
+
+       vec3_t* v2 = new vec3_t[count-1];
+
+       for( int i = 0; i < count-1; i++ ) {
+               VectorSubtract( v[i+1], v[i], dist );
+               VectorMA(v[i], tension, dist, v2[i]);
+       }
+
+       CalculateSpline_r( v2, count-1, out, tension);
+
+       delete[] v2;
+}
+
+void DTrainDrawer::Draw3D() {
+
+       if(!m_bDisplay) {
+               return;
+       }
+
+       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+       g_QglTable.m_pfn_qglDisable(GL_BLEND);
+       g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+
+       g_QglTable.m_pfn_qglPushMatrix();
+       
+       g_QglTable.m_pfn_qglLineWidth(2.0f);
+       g_QglTable.m_pfn_qglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
+       g_QglTable.m_pfn_qglEnable(GL_BLEND);
+       g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+
+       g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
+
+       for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+               splinePoint_t* pSP = (*sp);
+
+               g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+                       for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+                               g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);
+                       }
+               g_QglTable.m_pfn_qglEnd();
+
+       }
+
+       g_QglTable.m_pfn_qglPopMatrix();
+       g_QglTable.m_pfn_qglPopAttrib();
+}
+
+void DTrainDrawer::Draw2D(VIEWTYPE vt) {
+
+       if(!m_bDisplay) {
+               return;
+       }
+
+       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+       g_QglTable.m_pfn_qglDisable(GL_BLEND);
+       g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+
+       g_QglTable.m_pfn_qglPushMatrix();
+       
+       switch(vt)
+       {
+       case XY:
+               break;
+       case XZ:
+               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+               break;
+       case YZ:
+               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+               break;
+       }
+
+       g_QglTable.m_pfn_qglLineWidth(1.0f);
+       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);
+
+       g_QglTable.m_pfn_qglEnable(GL_BLEND);
+       g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+
+       g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
+
+       g_QglTable.m_pfn_qglColor4f(1.f, 0.f, 0.f, 1.f);
+
+       for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+               splinePoint_t* pSP = (*sp);
+
+               g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+                       for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+                               g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);
+                       }
+               g_QglTable.m_pfn_qglEnd();
+
+       }
+
+       g_QglTable.m_pfn_qglPopMatrix();
+       g_QglTable.m_pfn_qglPopAttrib();
+}
+
+void AddSplineControl(const char* control, splinePoint_t* pSP) {
+       controlPoint_t cp;
+       strncpy(cp.strName,     control, 64);
+
+       pSP->m_pointList.push_front(cp);
+}
+
+void DTrainDrawer::BuildPaths() {
+       int count = g_FuncTable.m_pfnGetEntityCount();
+
+       DEntity e;
+
+       for(int i = 0; i < count; i++) {
+               entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
+               e.ClearEPairs();
+               e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
+
+               const char* classname = e.m_Classname.GetBuffer();
+               const char* target;
+               const char* control;
+               const char* targetname;
+               vec3_t          vOrigin;
+
+               e.SpawnString("targetname", NULL, &targetname);
+               e.SpawnVector("origin", "0 0 0", vOrigin);
+
+               if(!strcmp(classname, "info_train_spline_main")) {
+                       if(!targetname) {
+                               Sys_Printf( "info_train_spline_main with no targetname" );
+                               return;
+                       }
+
+                       e.SpawnString("target", NULL, &target);
+
+                       if(!target) {
+                               AddControlPoint( targetname, vOrigin );
+                       } else {
+                               splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
+
+                               e.SpawnString("control", NULL, &control);
+
+                               if(control) {
+                                       AddSplineControl( control, pSP );
+
+                                       for(int j = 2;; j++) {
+                                               char buffer[16];
+                                               sprintf(buffer, "control%i", j);
+
+                                               e.SpawnString(buffer, NULL, &control);
+                                               if(!control) {
+                                                       break;
+                                               }
+                                       
+                                               AddSplineControl( control, pSP );
+                                       }
+                               }
+                       }
+               } else if(!strcmp(classname, "info_train_spline_control")) {
+                       if(!targetname) {
+                               Sys_Printf( "info_train_spline_control with no targetname" );
+                               return;
+                       }
+
+                       AddControlPoint( targetname, vOrigin );
+               }
+       }
+
+  list<splinePoint_t* >::const_iterator sp;
+       for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+               splinePoint_t* pSP = (*sp);
+
+               controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
+
+               if(!pTarget) {
+                       Sys_Printf( "couldn't find target %s", pSP->strTarget );
+                       return;
+//                     continue;
+               }
+
+               pSP->pTarget = pTarget;
+
+
+               for(list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {                        
+                       controlPoint_t* pControl = FindControlPoint( (*cp).strName );
+                       if(!pControl) {
+                               Sys_Printf( "couldn't find control %s", (*cp).strName );
+                               return;
+                       }
+
+                       VectorCopy(pControl->vOrigin, (*cp).vOrigin);
+               }
+       }
+
+       m_bDisplay = TRUE;
+       Register();
+
+       for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+               splinePoint_t* pSP = (*sp);
+               DPoint out;
+
+               if(!pSP->pTarget) {
+                       continue;
+               }
+
+               int count = pSP->m_pointList.size() + 2;
+               vec3_t* v = new vec3_t[count];
+
+               VectorCopy(pSP->point.vOrigin, v[0]);
+
+               int i = 1;
+               for(list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
+                       VectorCopy((*cp).vOrigin, v[i]);
+                       i++;
+               }
+               VectorCopy(pSP->pTarget->vOrigin, v[i]);
+
+               for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
+                       CalculateSpline_r(v, count, out._pnt, tension);
+                       pSP->m_vertexList.push_front(out);
+               }
+
+               delete[] v;
+
+               VectorCopy(pSP->pTarget->vOrigin, out._pnt);
+               pSP->m_vertexList.push_front(out);
+       }
+
+
+}
+
+void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)
+{
+       controlPoint_t* pCP = new controlPoint_t;
+
+       strncpy(pCP->strName, name, 64);
+       VectorCopy( origin, pCP->vOrigin );
+
+       m_pointList.push_back( pCP );
+}
+
+splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)
+{
+       splinePoint_t* pSP = new splinePoint_t;
+
+       strncpy(pSP->point.strName, name,               64);
+       strncpy(pSP->strTarget,         target,         64);
+       VectorCopy( origin, pSP->point.vOrigin );
+       m_splineList.push_back( pSP );
+
+       return pSP;
+}
+
+controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
+{
+       for(list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
+               if(!strcmp(name, (*cp)->strName)) {
+                       return (*cp);
+               }
+       }
+
+       for(list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+               if(!strcmp(name, (*sp)->point.strName)) {
+                       return &((*sp)->point);
+               }
+       }
+
+       return NULL;
+}