+ if( string_equal_nocase( p, "brush cleanup" ) ) {
+ DoFixBrushes();
+ } else if( string_equal_nocase( p, "polygon builder" ) ) {
+ DoPolygonsTB();
+ } else if( string_equal_nocase( p, "caulk selection" ) ) {
+ DoCaulkSelection();
+ } else if( string_equal_nocase( p, "tree planter" ) ) {
+ DoTreePlanter();
+ } else if( string_equal_nocase( p, "plot splines" ) ) {
+ DoTrainPathPlot();
+ } else if( string_equal_nocase( p, "drop entity" ) ) {
+ DoDropEnts();
+ } else if( string_equal_nocase( p, "merge patches" ) ) {
+ DoMergePatches();
+ } else if( string_equal_nocase( p, "split patches" ) ) {
+ DoSplitPatch();
+ } else if( string_equal_nocase( p, "split patches rows" ) ) {
+ DoSplitPatchRows();
+ } else if( string_equal_nocase( p, "split patches cols" ) ) {
+ DoSplitPatchCols();
+ } else if( string_equal_nocase( p, "turn edge" ) ) {
+ DoFlipTerrain();
+ } else if( string_equal_nocase(p, "reset textures...") ) {