]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/funchandlers-GTK.cpp
my own uncrustify run
[xonotic/netradiant.git] / contrib / bobtoolz / funchandlers-GTK.cpp
index 8f26d7149538d7a95f9884b5d7dd52c12a19b7b9..aa8e64786a1eeba47bc8acc455514b706e1acfc4 100644 (file)
@@ -1,21 +1,21 @@
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
 
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
 
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
 
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 #include "funchandlers.h"
 
@@ -57,32 +57,33 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 #include "scenelib.h"
 
 // for autocaulk
-std::list<Str> exclusionList;          // whole brush exclusion
-std::list<Str> exclusionList_Face;     // single face exclusion
-
-bool el1Loaded =               false;
-bool el2Loaded =               false;
-bool clrLst1Loaded =   false;
-bool clrLst2Loaded =   false;
-
-DBobView*              g_PathView =            NULL;
-DVisDrawer*            g_VisView =                     NULL;
-DTrainDrawer*  g_TrainView =           NULL;
-DTreePlanter*  g_TreePlanter =         NULL;
+std::list<Str> exclusionList;       // whole brush exclusion
+std::list<Str> exclusionList_Face;  // single face exclusion
+
+bool el1Loaded =        false;
+bool el2Loaded =        false;
+bool clrLst1Loaded =    false;
+bool clrLst2Loaded =    false;
+
+DBobView*       g_PathView =        NULL;
+DVisDrawer*     g_VisView =         NULL;
+DTrainDrawer*   g_TrainView =       NULL;
+DTreePlanter*   g_TreePlanter =     NULL;
 // -------------
 
 //========================//
 //    Helper Functions    //
 //========================//
 
-void LoadLists()
-{
+void LoadLists(){
        char buffer[256];
 
-       if(!el1Loaded)
-               el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList);
-       if(!el2Loaded)
-               el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face);
+       if ( !el1Loaded ) {
+               el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), &exclusionList );
+       }
+       if ( !el2Loaded ) {
+               el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), &exclusionList_Face );
+       }
 }
 
 
@@ -90,100 +91,99 @@ void LoadLists()
 //     Main Functions     //
 //========================//
 
-void DoIntersect()
-{
-  UndoableCommand undo("bobToolz.intersect");
+void DoIntersect(){
+       UndoableCommand undo( "bobToolz.intersect" );
        IntersectRS rs;
 
-       if(DoIntersectBox(&rs) == eIDCANCEL)
+       if ( DoIntersectBox( &rs ) == eIDCANCEL ) {
                return;
+       }
 
-       if(rs.nBrushOptions == BRUSH_OPT_SELECTED)
-       {
-               if( GlobalSelectionSystem().countSelected() < 2 )
-               {
+       if ( rs.nBrushOptions == BRUSH_OPT_SELECTED ) {
+               if ( GlobalSelectionSystem().countSelected() < 2 ) {
                        //DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
                        globalErrorStream() << "bobToolz Intersect: Invalid number of brushes selected, choose at least 2.\n";
-                       return; 
+                       return;
                }
        }
 
        DEntity world;
-       switch(rs.nBrushOptions)
+       switch ( rs.nBrushOptions )
        {
        case BRUSH_OPT_SELECTED:
-               {
-                       
-                       world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false);
-                       world.LoadSelectedBrushes();
-                       break;
-               }
+       {
+
+               world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
+               world.LoadSelectedBrushes();
+               break;
+       }
        case BRUSH_OPT_WHOLE_MAP:
-               {
-                       world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false);
-                       break;
-               }
+       {
+               world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
+               break;
+       }
        }
-       world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail);
+       world.RemoveNonCheckBrushes( &exclusionList, rs.bUseDetail );
 
        bool* pbSelectList;
-       if(rs.bDuplicateOnly)
+       if ( rs.bDuplicateOnly ) {
                pbSelectList = world.BuildDuplicateList();
-       else
+       }
+       else{
                pbSelectList = world.BuildIntersectList();
+       }
 
-       world.SelectBrushes(pbSelectList);
+       world.SelectBrushes( pbSelectList );
        int brushCount = GlobalSelectionSystem().countSelected();
        globalOutputStream() << "bobToolz Intersect: " << brushCount << " intersecting brushes found.\n";
        delete[] pbSelectList;
 }
 
-void DoPolygonsTB()
-{
-  DoPolygons();
+void DoPolygonsTB(){
+       DoPolygons();
 }
 
-void DoPolygons()
-{
-  UndoableCommand undo("bobToolz.polygons");
+void DoPolygons(){
+       UndoableCommand undo( "bobToolz.polygons" );
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz Polygons: Invalid number of brushes selected, choose 1 only.\n";
-               return; 
+               return;
        }
 
        PolygonRS rs;
        scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-       if( !Node_isBrush(instance.path().top()) ) {
+       if ( !Node_isBrush( instance.path().top() ) ) {
                //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
                globalErrorStream() << "bobToolz Polygons: No brush selected, select ONLY one brush.\n";
-               return; 
+               return;
        }
        // ask user for type, size, etc....
-       if(DoPolygonBox(&rs) == eIDOK)
-       {
+       if ( DoPolygonBox( &rs ) == eIDOK ) {
                DShape poly;
 
-    vec3_t vMin, vMax;
+               vec3_t vMin, vMax;
 
-    {
+               {
 
-      VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
-      VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
+                       VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+                       VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
 
-      Path_deleteTop(instance.path());
-    }
+                       Path_deleteTop( instance.path() );
+               }
 
-               if(rs.bInverse)
-                       poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop);
+               if ( rs.bInverse ) {
+                       poly.BuildInversePrism( vMin, vMax, rs.nSides, rs.bAlignTop );
+               }
                else
                {
-                       if(rs.bUseBorder)
-                               poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop);
-                       else
-                               poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop);
+                       if ( rs.bUseBorder ) {
+                               poly.BuildBorderedPrism( vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop );
+                       }
+                       else{
+                               poly.BuildRegularPrism( vMin, vMax, rs.nSides, rs.bAlignTop );
+                       }
 
                }
 
@@ -191,105 +191,98 @@ void DoPolygons()
        }
 }
 
-void DoFixBrushes()
-{
-  UndoableCommand undo("bobToolz.fixBrushes");
+void DoFixBrushes(){
+       UndoableCommand undo( "bobToolz.fixBrushes" );
        DMap world;
        world.LoadAll();
 
        int count = world.FixBrushes();
-       
+
        globalOutputStream() << "bobToolz FixBrushes: " << count << " invalid/duplicate planes removed.\n";
 }
 
-void DoResetTextures()
-{
-  UndoableCommand undo("bobToolz.resetTextures");
+void DoResetTextures(){
+       UndoableCommand undo( "bobToolz.resetTextures" );
        static ResetTextureRS rs;
 
-  const char* texName;
-       if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/)
-  {
-    texName = NULL;
-  }
-  else
-  {
-    texName = GetCurrentTexture();
-         strcpy(rs.textureName, GetCurrentTexture());
-  }
-
-  EMessageBoxReturn ret;
-       if((ret = DoResetTextureBox(&rs)) == eIDCANCEL)
-               return;  
-
-  if(rs.bResetTextureName)
-    texName = rs.textureName;
-
-  if(ret == eIDOK)
-  {
-         DEntity world;
-         world.LoadSelectedBrushes();
-         world.ResetTextures(texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName, 
-                        rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true);
-  }
-  else
-  {
-         DMap world;
-    world.LoadAll(true);
-    world.ResetTextures(texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName, 
-                        rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation);
-  }
+       const char* texName;
+       if ( 1 /*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/ ) {
+               texName = NULL;
+       }
+       else
+       {
+               texName = GetCurrentTexture();
+               strcpy( rs.textureName, GetCurrentTexture() );
+       }
+
+       EMessageBoxReturn ret;
+       if ( ( ret = DoResetTextureBox( &rs ) ) == eIDCANCEL ) {
+               return;
+       }
+
+       if ( rs.bResetTextureName ) {
+               texName = rs.textureName;
+       }
+
+       if ( ret == eIDOK ) {
+               DEntity world;
+               world.LoadSelectedBrushes();
+               world.ResetTextures( texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName,
+                                                        rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true );
+       }
+       else
+       {
+               DMap world;
+               world.LoadAll( true );
+               world.ResetTextures( texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName,
+                                                        rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation );
+       }
 }
 
-void DoBuildStairs()
-{
-  UndoableCommand undo("bobToolz.buildStairs");
+void DoBuildStairs(){
+       UndoableCommand undo( "bobToolz.buildStairs" );
        BuildStairsRS rs;
 
-       strcpy(rs.mainTexture, GetCurrentTexture());
+       strcpy( rs.mainTexture, GetCurrentTexture() );
 
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz BuildStairs: Invalid number of brushes selected, choose 1 only.\n";
-               return; 
+               return;
        }
 
        // ask user for type, size, etc....
-       if(DoBuildStairsBox(&rs) == eIDOK)
-       {
-    vec3_t vMin, vMax;
+       if ( DoBuildStairsBox( &rs ) == eIDOK ) {
+               vec3_t vMin, vMax;
 
-    {
-      scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-      VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
-      VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
-    }
+               {
+                       scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+                       VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+                       VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
+               }
 
                // calc brush size
                vec3_t size;
-               VectorSubtract(vMax, vMin, size);
+               VectorSubtract( vMax, vMin, size );
 
-               if(((int)size[2] % rs.stairHeight) != 0)
-               {
+               if ( ( (int)size[2] % rs.stairHeight ) != 0 ) {
                        // stairs must fit evenly into brush
                        //DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
                        globalErrorStream() << "bobToolz BuildStairs: Invalid stair height. Height of block must be divisable by stair height.\n";
                }
                else
                {
-      {
-        scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-        Path_deleteTop(instance.path());
-      }
-                                               
+                       {
+                               scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+                               Path_deleteTop( instance.path() );
+                       }
+
                        // Get Step Count
                        int numSteps = (int)size[2] / rs.stairHeight;
-                       
-                       if(rs.style == STYLE_CORNER)
-                       {
-                               BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture);
+
+                       if ( rs.style == STYLE_CORNER ) {
+                               BuildCornerStairs( vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture );
                        }
                        else
                        {
@@ -297,136 +290,135 @@ void DoBuildStairs()
                                // Get Step Dimensions
                                float stairHeight = (float)rs.stairHeight;
                                float stairWidth;
-                               if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST))
-                                       stairWidth = (size[0])/numSteps;
-                               else
-                                       stairWidth = (size[1])/numSteps;
+                               if ( ( rs.direction == MOVE_EAST ) || ( rs.direction == MOVE_WEST ) ) {
+                                       stairWidth = ( size[0] ) / numSteps;
+                               }
+                               else{
+                                       stairWidth = ( size[1] ) / numSteps;
+                               }
 
 
                                // Build Base For Stair (bob's style)
-                               if(rs.style == STYLE_BOB)
-                                       Build_Wedge(rs.direction, vMin, vMax, true);
+                               if ( rs.style == STYLE_BOB ) {
+                                       Build_Wedge( rs.direction, vMin, vMax, true );
+                               }
 
 
                                // Set First Step Starting Position
                                vMax[2] = vMin[2] + stairHeight;
-                               SetInitialStairPos(rs.direction, vMin, vMax, stairWidth);
+                               SetInitialStairPos( rs.direction, vMin, vMax, stairWidth );
 
 
                                // Build The Steps
-                               for(int i = 0; i < numSteps; i++)
+                               for ( int i = 0; i < numSteps; i++ )
                                {
-                                       if(rs.style == STYLE_BOB)
-                                               Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail);
-                                       else if(rs.style == STYLE_ORIGINAL)
-                                               Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction);
+                                       if ( rs.style == STYLE_BOB ) {
+                                               Build_StairStep_Wedge( rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail );
+                                       }
+                                       else if ( rs.style == STYLE_ORIGINAL ) {
+                                               Build_StairStep( vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction );
+                                       }
 
                                        // get step into next position
-                                       MoveBlock(rs.direction, vMin, vMax, stairWidth);
+                                       MoveBlock( rs.direction, vMin, vMax, stairWidth );
                                        vMax[2] += stairHeight;
-                                       if(rs.style == STYLE_BOB)
-                                               vMin[2] += stairHeight; // wedge bottom must be raised
+                                       if ( rs.style == STYLE_BOB ) {
+                                               vMin[2] += stairHeight; // wedge bottom must be raised
+                                       }
                                }
                        }
                }
        }
 }
 
-void DoBuildDoors()
-{
-  UndoableCommand undo("bobToolz.buildDoors");
+void DoBuildDoors(){
+       UndoableCommand undo( "bobToolz.buildDoors" );
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz BuildDoors: Invalid number of brushes selected, choose 1 only.\n";
-               return; 
+               return;
        }
 
-  DoorRS rs;
-       strcpy(rs.mainTexture, GetCurrentTexture());
+       DoorRS rs;
+       strcpy( rs.mainTexture, GetCurrentTexture() );
 
-       if(DoDoorsBox(&rs) == eIDOK)
-       {
-    vec3_t vMin, vMax;
+       if ( DoDoorsBox( &rs ) == eIDOK ) {
+               vec3_t vMin, vMax;
 
-    {
-      scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-      VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
-      VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
-      Path_deleteTop(instance.path());
-    }
+               {
+                       scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+                       VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+                       VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
+                       Path_deleteTop( instance.path() );
+               }
 
-               BuildDoorsX2(vMin, vMax, 
-                       rs.bScaleMainH, rs.bScaleMainV,
-                       rs.bScaleTrimH, rs.bScaleTrimV,
-                       rs.mainTexture, rs.trimTexture,
-                       rs.nOrientation);       // shapes.cpp
+               BuildDoorsX2( vMin, vMax,
+                                         rs.bScaleMainH, rs.bScaleMainV,
+                                         rs.bScaleTrimH, rs.bScaleTrimV,
+                                         rs.mainTexture, rs.trimTexture,
+                                         rs.nOrientation ); // shapes.cpp
        }
 }
 
-void DoPathPlotter()
-{
-  UndoableCommand undo("bobToolz.pathPlotter");
+void DoPathPlotter(){
+       UndoableCommand undo( "bobToolz.pathPlotter" );
        PathPlotterRS rs;
-       EMessageBoxReturn ret = DoPathPlotterBox(&rs);
-       if(ret == eIDCANCEL)
+       EMessageBoxReturn ret = DoPathPlotterBox( &rs );
+       if ( ret == eIDCANCEL ) {
                return;
-       if(ret == eIDNO)
-       {
-               if(g_PathView)
+       }
+       if ( ret == eIDNO ) {
+               if ( g_PathView ) {
                        delete g_PathView;
+               }
                return;
        }
 
        // ensure we have something selected
        /*
-        if( GlobalSelectionSystem().countSelected() != 1 )
-       {
-               //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
-               globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n";
-               return; 
-       }
+          if( GlobalSelectionSystem().countSelected() != 1 )
+          {
+           //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+           globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n";
+           return;
+          }
         */
-  Entity* entity = Node_getEntity(GlobalSelectionSystem().ultimateSelected().path().top());
-  if(entity != 0)
-  {
-    DBobView_setEntity(*entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra);
-  } 
-  else globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n";
+       Entity* entity = Node_getEntity( GlobalSelectionSystem().ultimateSelected().path().top() );
+       if ( entity != 0 ) {
+               DBobView_setEntity( *entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra );
+       }
+       else{ globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n"; }
        return;
 }
 
-void DoPitBuilder()
-{
-       UndoableCommand undo("bobToolz.pitBuilder");
+void DoPitBuilder(){
+       UndoableCommand undo( "bobToolz.pitBuilder" );
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz PitBuilder: Invalid number of brushes selected, choose 1 only.\n";
-               return; 
+               return;
        }
 
        vec3_t vMin, vMax;
 
        scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
        //seems it does this also with a patch with valid dimensions.. but probably better to enforce a brush.
-       if( !Node_isBrush(instance.path().top()) ) {
+       if ( !Node_isBrush( instance.path().top() ) ) {
                //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
                globalErrorStream() << "bobToolz PitBuilder: No brush selected, select ONLY 1 brush.\n";
-               return; 
+               return;
        }
-       
-       VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
-       VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
+
+       VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+       VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
 
        DShape pit;
 
-       if(pit.BuildPit(vMin, vMax))
-       {
+       if ( pit.BuildPit( vMin, vMax ) ) {
                pit.Commit();
-               Path_deleteTop(instance.path());
+               Path_deleteTop( instance.path() );
        }
        else
        {
@@ -435,65 +427,61 @@ void DoPitBuilder()
        }
 }
 
-void DoMergePatches()
-{
-       UndoableCommand undo("bobToolz.mergePatches");
+void DoMergePatches(){
+       UndoableCommand undo( "bobToolz.mergePatches" );
        patch_merge_t merge_info;
        DPatch mrgPatches[2];
        int i;
 
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 2 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 2 ) {
                globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose 2 only.\n";
                //DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
-               return; 
+               return;
        }
 
        scene::Instance* patches[2];
        patches[0] = &GlobalSelectionSystem().ultimateSelected();
        patches[1] = &GlobalSelectionSystem().penultimateSelected();
 
-       for (i = 0; i < 2; i++)
+       for ( i = 0; i < 2; i++ )
        {
-               if (!Node_isPatch(patches[i]->path().top()))
-               {
+               if ( !Node_isPatch( patches[i]->path().top() ) ) {
                        //DoMessageBox("No patches selected, select ONLY patches", "Error", eMB_OK);
                        globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose ONLY 2 patches.\n";
-                       return; 
+                       return;
                }
 
-               mrgPatches[i].LoadFromPatch(*patches[i]);
+               mrgPatches[i].LoadFromPatch( *patches[i] );
        }
 
-  /*  mrgPatches[0].Transpose();
-      mrgPatches[0].RemoveFromRadiant();
-      mrgPatches[0].BuildInRadiant();*/
+       /*  mrgPatches[0].Transpose();
+           mrgPatches[0].RemoveFromRadiant();
+           mrgPatches[0].BuildInRadiant();*/
 
-       merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]);
+       merge_info = mrgPatches[0].IsMergable( &mrgPatches[1] );
 
-       if (merge_info.mergable)
-       {
+       if ( merge_info.mergable ) {
                globalOutputStream() << merge_info.pos1 << " " <<  merge_info.pos2;
                //Message removed, No tools give feedback on success.
                //globalOutputStream() << "bobToolz MergePatches: Patches Mergable.\n";
-               DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]);
-
-    /*                mrgPatches[0].RemoveFromRadiant();
-    mrgPatches[0].BuildInRadiant();
-    
-      mrgPatches[1].RemoveFromRadiant();
-      mrgPatches[1].BuildInRadiant();
-      
-        
-    delete newPatch;*/
-
-               if (!newPatch)
-               {
-               else
+               DPatch* newPatch = mrgPatches[0].MergePatches( merge_info, &mrgPatches[0], &mrgPatches[1] );
+
+               /*                mrgPatches[0].RemoveFromRadiant();
+                  mrgPatches[0].BuildInRadiant();
+
+                  mrgPatches[1].RemoveFromRadiant();
+                  mrgPatches[1].BuildInRadiant();
+
+
+                  delete newPatch;*/
+
+               if ( !newPatch ) {
+               }
+               else
                {
-                       Path_deleteTop(patches[0]->path());
-                       Path_deleteTop(patches[1]->path());
+                       Path_deleteTop( patches[0]->path() );
+                       Path_deleteTop( patches[1]->path() );
 
                        newPatch->BuildInRadiant();
                        delete newPatch;
@@ -502,167 +490,158 @@ void DoMergePatches()
        else
        {
                globalErrorStream() << "bobToolz.mergePatch: The selected patches are not mergable.\n";
-               
+
        }
 }
 
 void DoSplitPatch() {
-  UndoableCommand undo("bobToolz.splitPatch");
+       UndoableCommand undo( "bobToolz.splitPatch" );
 
        DPatch patch;
 
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatch: Invalid number of patches selected, choose only 1 patch.\n";
-               return; 
+               return;
        }
 
-  scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+       scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
 
-       if( !Node_isPatch(instance.path().top()) ) {
+       if ( !Node_isPatch( instance.path().top() ) ) {
                //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatch: No patch selected, select ONLY 1 patch.\n";
-               return; 
+               return;
        }
 
-       patch.LoadFromPatch(instance);
+       patch.LoadFromPatch( instance );
 
        std::list<DPatch> patchList = patch.Split();
-       for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
-               (*patches).BuildInRadiant();
+       for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+               ( *patches ).BuildInRadiant();
        }
 
-       Path_deleteTop(instance.path());
+       Path_deleteTop( instance.path() );
 }
 
 void DoSplitPatchCols() {
-       UndoableCommand undo("bobToolz.splitPatchCols");
-       
+       UndoableCommand undo( "bobToolz.splitPatchCols" );
+
        DPatch patch;
-       
+
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatchCols: Invalid number of patches selected, choose 1 only.\n";
-               return; 
+               return;
        }
-       
+
        scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-       
-       if( !Node_isPatch(instance.path().top()) ) {
+
+       if ( !Node_isPatch( instance.path().top() ) ) {
                //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatchCols: No patch selected, select ONLY 1 patch.\n";
-               return; 
+               return;
        }
-       
-       patch.LoadFromPatch(instance);
-       
+
+       patch.LoadFromPatch( instance );
+
        std::list<DPatch> patchList = patch.SplitCols();
-       for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
-               (*patches).BuildInRadiant();
+       for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+               ( *patches ).BuildInRadiant();
        }
-       
-       Path_deleteTop(instance.path());
+
+       Path_deleteTop( instance.path() );
 }
 
 void DoSplitPatchRows() {
-       UndoableCommand undo("bobToolz.splitPatchRows");
-       
+       UndoableCommand undo( "bobToolz.splitPatchRows" );
+
        DPatch patch;
-       
+
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatchRows: Invalid number of patches selected, choose 1 only.\n";
-               return; 
+               return;
        }
-       
+
        scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-       
-       if( !Node_isPatch(instance.path().top()) ) {
+
+       if ( !Node_isPatch( instance.path().top() ) ) {
                //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
                globalErrorStream() << "bobToolz SplitPatchRows: No patch selected, select ONLY 1 patch.\n";
-               return; 
+               return;
        }
-       
-       patch.LoadFromPatch(instance);
-       
+
+       patch.LoadFromPatch( instance );
+
        std::list<DPatch> patchList = patch.SplitRows();
-       for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
-               (*patches).BuildInRadiant();
+       for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+               ( *patches ).BuildInRadiant();
        }
-       
-       Path_deleteTop(instance.path());
+
+       Path_deleteTop( instance.path() );
 }
 
-void DoVisAnalyse()
-{
+void DoVisAnalyse(){
        char filename[1024];
 
-       if( GlobalSelectionSystem().countSelected() == 0 )
-       {
+       if ( GlobalSelectionSystem().countSelected() == 0 ) {
                globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
-               if(g_VisView) 
-               {
+               if ( g_VisView ) {
                        delete g_VisView;
                        return;
                }
        }
 
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 1 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 1 ) {
                //DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
-               return; 
+               return;
        }
-       
+
        scene::Instance& brush = GlobalSelectionSystem().ultimateSelected();
        //ensure we have a brush selected
-       if( !Node_isBrush(brush.path().top()) ) {
+       if ( !Node_isBrush( brush.path().top() ) ) {
                //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
                globalErrorStream() << "bobToolz VisAnalyse: No brush selected, select ONLY 1 brush.\n";
-               return; 
+               return;
        }
        DBrush orgBrush;
-       orgBrush.LoadFromBrush(brush, false);
+       orgBrush.LoadFromBrush( brush, false );
 
        orgBrush.BuildBounds();
        vec3_t origin;
-       origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f;
-       origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f;
-       origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f;
+       origin[0] = ( orgBrush.bbox_max[0] + orgBrush.bbox_min[0] ) / 2.f;
+       origin[1] = ( orgBrush.bbox_max[1] + orgBrush.bbox_min[1] ) / 2.f;
+       origin[2] = ( orgBrush.bbox_max[2] + orgBrush.bbox_min[2] ) / 2.f;
 
 
-  const char* rad_filename = GlobalRadiant().getMapName();
-       if(!rad_filename)
-       {
+       const char* rad_filename = GlobalRadiant().getMapName();
+       if ( !rad_filename ) {
                //DoMessageBox("An ERROR occurred while trying\n to get the map filename", "Error", eMB_OK);
                globalErrorStream() << "bobToolz VisAnalyse: An ERROR occurred while trying to get the map filename.\n";
                return;
        }
 
-       strcpy(filename, rad_filename);
-               
-       char* ext = strrchr(filename, '.')+1;
-       strcpy(ext, "bsp");// rename the extension
+       strcpy( filename, rad_filename );
 
-       std::list<DWinding*> *pointList = BuildTrace(filename, origin);
+       char* ext = strrchr( filename, '.' ) + 1;
+       strcpy( ext, "bsp" ); // rename the extension
 
-       if(!g_VisView)
-       {
+       std::list<DWinding*> *pointList = BuildTrace( filename, origin );
+
+       if ( !g_VisView ) {
                g_VisView = new DVisDrawer;
        }
-       
-       g_VisView->SetList(pointList);
+
+       g_VisView->SetList( pointList );
 }
 
 void DoTrainPathPlot() {
-       if(g_TrainView) {
+       if ( g_TrainView ) {
                delete g_TrainView;
                g_TrainView = NULL;
        }
@@ -671,9 +650,9 @@ void DoTrainPathPlot() {
 }
 
 void DoCaulkSelection() {
-  UndoableCommand undo("bobToolz.caulkSelection");
+       UndoableCommand undo( "bobToolz.caulkSelection" );
        DEntity world;
-       
+
        float fScale[2] = { 0.5f, 0.5f };
        float fShift[2] = { 0.0f, 0.0f };
 
@@ -686,8 +665,8 @@ void DoCaulkSelection() {
 }
 
 void DoTreePlanter() {
-  UndoableCommand undo("bobToolz.treePlanter");
-       if(g_TreePlanter) {
+       UndoableCommand undo( "bobToolz.treePlanter" );
+       if ( g_TreePlanter ) {
                delete g_TreePlanter;
                g_TreePlanter = NULL;
                return;
@@ -697,23 +676,22 @@ void DoTreePlanter() {
 }
 
 void DoDropEnts() {
-  UndoableCommand undo("bobToolz.dropEntities");
-       if(g_TreePlanter) {
+       UndoableCommand undo( "bobToolz.dropEntities" );
+       if ( g_TreePlanter ) {
                g_TreePlanter->DropEntsToGround();
        }
 }
 
 void DoMakeChain() {
        MakeChainRS rs;
-       if(DoMakeChainBox(&rs) == eIDOK)
-       {
+       if ( DoMakeChainBox( &rs ) == eIDOK ) {
                if ( rs.linkNum > 1001 ) {
                        globalErrorStream() << "bobToolz MakeChain: " << rs.linkNum << " to many Elemets, limited to 1000.\n";
                        return;
                }
-               UndoableCommand undo("bobToolz.makeChain");
+               UndoableCommand undo( "bobToolz.makeChain" );
                DTreePlanter pl;
-               pl.MakeChain(rs.linkNum,rs.linkName);
+               pl.MakeChain( rs.linkNum,rs.linkName );
        }
 }
 
@@ -722,36 +700,35 @@ typedef DPoint* pntTripple[3];
 bool bFacesNoTop[6] = {true, true, true, true, true, false};
 
 void DoFlipTerrain() {
-  UndoableCommand undo("bobToolz.flipTerrain");
+       UndoableCommand undo( "bobToolz.flipTerrain" );
        vec3_t vUp = { 0.f, 0.f, 1.f };
-  int i;
+       int i;
 
        // ensure we have something selected
-       if( GlobalSelectionSystem().countSelected() != 2 )
-       {
+       if ( GlobalSelectionSystem().countSelected() != 2 ) {
                //DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
                globalErrorStream() << "bobToolz FlipTerrain: Invalid number of objects selected, choose 2 only.\n";
-               return; 
+               return;
        }
 
-  scene::Instance* brushes[2];
+       scene::Instance* brushes[2];
        brushes[0] = &GlobalSelectionSystem().ultimateSelected();
        brushes[1] = &GlobalSelectionSystem().penultimateSelected();
        //ensure we have only Brushes selected.
-       for (i = 0; i < 2; i++)
+       for ( i = 0; i < 2; i++ )
        {
-               if( !Node_isBrush(brushes[i]->path().top()) ) {
+               if ( !Node_isBrush( brushes[i]->path().top() ) ) {
                        //DoMessageBox("No brushes selected, select ONLY brushes", "Error", eMB_OK);
                        globalErrorStream() << "bobToolz FlipTerrain: No brushes selected, select ONLY 2 brushes.\n";
-                       return; 
+                       return;
                }
        }
        DBrush Brushes[2];
        DPlane* Planes[2];
        pntTripple Points[2];
-       for( i = 0; i < 2; i++ ) {
+       for ( i = 0; i < 2; i++ ) {
                Brushes[i].LoadFromBrush( *brushes[i], false );
-               if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) {
+               if ( !( Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp ) ) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3 ) {
                        //DoMessageBox("Error", "Error", eMB_OK);
                        globalErrorStream() << "bobToolz FlipTerrain: ERROR (FindPlaneWithClosestNormal/FindPointsForPlane).\n";
                        return;
@@ -766,39 +743,39 @@ void DoFlipTerrain() {
 
        int dontmatch[2] = { -1, -1 };
        bool found = false;
-       for( i = 0; i < 3; i++ ) {
-               for( int j = 0; j < 3 && !found; j++ ) {
-                       if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) {
+       for ( i = 0; i < 3; i++ ) {
+               for ( int j = 0; j < 3 && !found; j++ ) {
+                       if ( VectorCompare( ( Points[0] )[i]->_pnt, ( Points[1] )[j]->_pnt ) ) {
                                found = true;
                                break;
                        }
                }
-               if(!found) {
+               if ( !found ) {
                        dontmatch[0] = i;
                        break;
                }
                found = false;
        }
-       if(dontmatch[0] == -1) {
+       if ( dontmatch[0] == -1 ) {
                //DoMessageBox("Error", "Error", eMB_OK);
                globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[0]).\n";
                return;
        }
 
-       for( i = 0; i < 3; i++ ) {
-               for( int j = 0; j < 3 && !found; j++ ) {
-                       if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) {
+       for ( i = 0; i < 3; i++ ) {
+               for ( int j = 0; j < 3 && !found; j++ ) {
+                       if ( VectorCompare( ( Points[1] )[i]->_pnt, ( Points[0] )[j]->_pnt ) ) {
                                found = true;
                                break;
                        }
                }
-               if(!found) {
+               if ( !found ) {
                        dontmatch[1] = i;
                        break;
                }
                found = false;
        }
-       if(dontmatch[1] == -1) {
+       if ( dontmatch[1] == -1 ) {
                //DoMessageBox("Error", "Error", eMB_OK);
                globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[1]).\n";
                return;
@@ -808,82 +785,87 @@ void DoFlipTerrain() {
        vec3_t plnpnts2[3];
        vec3_t plnpntsshr[3];
 
-       VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] );
-       for( i = 0; i < 3; i++ ) {
-               if( dontmatch[0] != i ) {
-                       VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] );
+       VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts1[0] );
+       for ( i = 0; i < 3; i++ ) {
+               if ( dontmatch[0] != i ) {
+                       VectorCopy( ( Points[0] )[i]->_pnt, plnpnts1[1] );
                        break;
                }
        }
-       VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] );
+       VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts1[2] );
 
-       VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] );
-       for( i = 0; i < 3; i++ ) {
-               if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) {
-                       VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] );
+       VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts2[0] );
+       for ( i = 0; i < 3; i++ ) {
+               if ( dontmatch[1] != i && !VectorCompare( ( Points[1] )[i]->_pnt, plnpnts1[1] ) ) {
+                       VectorCopy( ( Points[1] )[i]->_pnt, plnpnts2[1] );
                        break;
                }
        }
-       VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] );
+       VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts2[2] );
 
-       VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] );
-       VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] );
-       if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) {
-               VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] );
-       } else {
-               VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] );
+       VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[0] );
+       VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[1] );
+       if ( ( Points[1] )[dontmatch[1]]->_pnt[2] < ( Points[0] )[dontmatch[0]]->_pnt[2] ) {
+               VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[2] );
+       }
+       else {
+               VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[2] );
        }
        plnpntsshr[2][2] -= 16;
 
-       for( i = 0; i < 3; i++ ) {
-               if( mins2[i] < mins1[i] ) {
+       for ( i = 0; i < 3; i++ ) {
+               if ( mins2[i] < mins1[i] ) {
                        mins1[i] = mins2[i];
                }
-               if( maxs2[i] > maxs1[i] ) {
+               if ( maxs2[i] > maxs1[i] ) {
                        maxs1[i] = maxs2[i];
                }
        }
 
        DBrush* newBrushes[2];
-       newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
-       newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
+       newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
+       newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
 
        vec3_t normal;
        MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
-       if( normal[2] >= 0 ) {
+       if ( normal[2] >= 0 ) {
                newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
-       } else {
+       }
+       else {
                newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
        }
 
        MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
-       if( normal[2] >= 0 ) {
+       if ( normal[2] >= 0 ) {
                newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
-       } else {
+       }
+       else {
                newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
        }
 
        vec3_t vec;
-       MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );      
-       
+       MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
+
        VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
-       if( DotProduct( vec, normal ) >= 0 ) {
+       if ( DotProduct( vec, normal ) >= 0 ) {
                newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
-       } else {
+       }
+       else {
                newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
        }
 
        VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
-       if( DotProduct( vec, normal ) >= 0 ) {
+       if ( DotProduct( vec, normal ) >= 0 ) {
                newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
-       } else {
+       }
+       else {
                newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
        }
 
-       for( i = 0; i < 2; i++ ) {
+       for ( i = 0; i < 2; i++ ) {
                newBrushes[i]->RemoveRedundantPlanes();
                newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() );
-               Path_deleteTop(brushes[i]->path());
+               Path_deleteTop( brushes[i]->path() );
                delete newBrushes[i];
        }