return g_CurrentTexture;
}
-epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value)
+epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value)
{
epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
GetFilename(exename, "q3map");
UnixToDosPath(exename); // do we want this done in linux version?
- char mapname[256];
+ char mapname[256];
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
-
+
strcpy( mapname, pn );
strcat( mapname, "/ac_prt.map" );
UnixToDosPath(mapname);
// doors, etc
DEntity world;
-
+
char buffer[128];
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");