/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#include "StdAfx.h"
#endif
/*==========================
- Global Vars
-==========================*/
+ Global Vars
+ ==========================*/
//HANDLE bsp_process;
-char g_CurrentTexture[256] = "";
+char g_CurrentTexture[256] = "";
//=============================================================
//=============================================================
-void ReadCurrentTexture()
-{
+void ReadCurrentTexture(){
const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
- strcpy(g_CurrentTexture, textureName);
+ strcpy( g_CurrentTexture, textureName );
}
-const char* GetCurrentTexture()
-{
+const char* GetCurrentTexture(){
ReadCurrentTexture();
return g_CurrentTexture;
}
-epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value)
-{
- epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
+epair_t* GetNextChainItem( epair_t* lastItem, const char* key, const char* value ){
+ epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair( key, value );
- if(lastItem != NULL)
+ if ( lastItem != NULL ) {
lastItem->next = nextEPair;
+ }
return nextEPair;
}
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
-{
- switch(dir)
+void MoveBlock( int dir, vec3_t min, vec3_t max, float dist ){
+ switch ( dir )
{
- case MOVE_EAST:
- {
- min[0]+=dist;
- max[0]+=dist;
- break;
- }
- case MOVE_WEST:
- {
- min[0]-=dist;
- max[0]-=dist;
- break;
- }
- case MOVE_NORTH:
- {
- min[1]+=dist;
- max[1]+=dist;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1]-=dist;
- max[1]-=dist;
- break;
- }
+ case MOVE_EAST:
+ {
+ min[0] += dist;
+ max[0] += dist;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] -= dist;
+ max[0] -= dist;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ min[1] += dist;
+ max[1] += dist;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] -= dist;
+ max[1] -= dist;
+ break;
+ }
}
}
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
-{
- switch(dir)
+void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width ){
+ switch ( dir )
{
- case MOVE_EAST:
- {
- max[0] = min[0] + width;
- break;
- }
- case MOVE_WEST:
- {
- min[0] = max[0] - width;
- break;
- }
- case MOVE_NORTH:
- {
- max[1] = min[1] + width;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1] = max[1] - width;
- break;
- }
+ case MOVE_EAST:
+ {
+ max[0] = min[0] + width;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] = max[0] - width;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ max[1] = min[1] + width;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] = max[1] - width;
+ break;
+ }
}
}
-char* TranslateString (const char *buf)
-{
- static char buf2[32768];
- int i, l;
- char *out;
+char* TranslateString( const char *buf ){
+ static char buf2[32768];
+ int i, l;
+ char *out;
- l = strlen(buf);
+ l = strlen( buf );
out = buf2;
- for (i=0 ; i<l ; i++)
+ for ( i = 0 ; i < l ; i++ )
{
- if (buf[i] == '\n')
- {
+ if ( buf[i] == '\n' ) {
*out++ = '\r';
*out++ = '\n';
}
- else
+ else{
*out++ = buf[i];
+ }
}
*out++ = 0;
return buf2;
}
-void Sys_ERROR (const char* text, ...)
-{
+void Sys_ERROR( const char* text, ... ){
va_list argptr;
- char buf[32768];
+ char buf[32768];
- va_start (argptr,text);
- vsprintf (buf, text,argptr);
- va_end (argptr);
+ va_start( argptr,text );
+ vsprintf( buf, text,argptr );
+ va_end( argptr );
- Sys_Printf("BobToolz::ERROR->%s", buf);
+ Sys_Printf( "BobToolz::ERROR->%s", buf );
}
/*void Sys_Printf (char *text, ...)
-{
- va_list argptr;
- char buf[32768];
+ {
+ va_list argptr;
+ char buf[32768];
- va_start (argptr,text);
- vsprintf (buf, text,argptr);
- va_end (argptr);
+ va_start (argptr,text);
+ vsprintf (buf, text,argptr);
+ va_end (argptr);
- g_FuncTable.m_pfnSysMsg ( buf );
-}*/
+ g_FuncTable.m_pfnSysMsg ( buf );
+ }*/
-char* UnixToDosPath(char* path)
-{
+char* UnixToDosPath( char* path ){
#ifndef _WIN32
return path;
#else
- for(char* p = path; *p; p++)
+ for ( char* p = path; *p; p++ )
{
- if(*p == '/')
+ if ( *p == '/' ) {
*p = '\\';
+ }
}
return path;
#endif
}
-const char* ExtractFilename(const char* path)
-{
- const char* p = strrchr(path, '/');
- if(!p)
- {
- p = strrchr(path, '\\');
+const char* ExtractFilename( const char* path ){
+ const char* p = strrchr( path, '/' );
+ if ( !p ) {
+ p = strrchr( path, '\\' );
- if(!p)
+ if ( !p ) {
return path;
+ }
}
return ++p;
}
extern const char* PLUGIN_NAME;
/*char* GetGameFilename(char* buffer, const char* filename)
-{
- strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
- char* p = strrchr(buffer, '/');
- *++p = '\0';
- strcat(buffer, filename);
- buffer = UnixToDosPath(buffer);
- return buffer;
-}*/
-
-#if defined (__linux__) || defined (__APPLE__)
+ {
+ strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
+ char* p = strrchr(buffer, '/');
+ *++p = '\0';
+ strcat(buffer, filename);
+ buffer = UnixToDosPath(buffer);
+ return buffer;
+ }*/
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
// the bCreateConsole parameter is ignored on linux ..
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
-{
- switch (fork())
- {
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
+ switch ( fork() )
+ {
case -1:
- return false;
+ return false;
// Error ("CreateProcess failed");
- break;
- case 0:
+ break;
+ case 0:
#ifdef _DEBUG
- printf("Running system...\n");
- printf("Command: %s\n", pCmd);
+ printf( "Running system...\n" );
+ printf( "Command: %s\n", pCmd );
#endif
- // NOTE: we could use that to detect when a step finishes. But then it
- // would not work for remote compiling stuff.
+ // NOTE: we could use that to detect when a step finishes. But then it
+ // would not work for remote compiling stuff.
// execlp (pCmd, pCmd, NULL);
- system( pCmd );
- printf ("system() returned");
- _exit (0);
- break;
- }
- return true;
+ system( pCmd );
+ printf( "system() returned" );
+ _exit( 0 );
+ break;
+ }
+ return true;
}
#endif
#ifdef _WIN32
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
-{
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
// G_DeWan: Don't know if this is needed for linux version
PROCESS_INFORMATION pi;
STARTUPINFO si = {0}; // Initialize all members to zero
- si.cb = sizeof(STARTUPINFO); // Set byte count
- DWORD dwCreationFlags;
+ si.cb = sizeof( STARTUPINFO ); // Set byte count
+ DWORD dwCreationFlags;
- if (bCreateConsole)
- dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
- else
- dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ if ( bCreateConsole ) {
+ dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
+ }
+ else{
+ dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ }
- for(; *pCmd == ' '; pCmd++);
+ for (; *pCmd == ' '; pCmd++ ) ;
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
+ if ( !CreateProcess( NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi ) ) {
return false;
+ }
- return true;
+ return true;
}
#endif
-void StartBSP()
-{
+void StartBSP(){
char exename[256];
- GetFilename(exename, "q3map");
- UnixToDosPath(exename); // do we want this done in linux version?
+ GetFilename( exename, "q3map" );
+ UnixToDosPath( exename ); // do we want this done in linux version?
char mapname[256];
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
+ const char *pn = g_FuncTable.m_pfnReadProjectKey( "mapspath" );
strcpy( mapname, pn );
strcat( mapname, "/ac_prt.map" );
- UnixToDosPath(mapname);
+ UnixToDosPath( mapname );
char command[1024];
- sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
+ sprintf( command, "%s -nowater -fulldetail %s", exename, mapname );
Q_Exec( command, TRUE );
}
-void BuildMiniPrt(list<Str>* exclusionList)
-{
+void BuildMiniPrt( list<Str>* exclusionList ){
// yes, we could just use -fulldetail option, but, as SPOG said
// it'd be faster without all the hint, donotenter etc textures and
// doors, etc
DEntity world;
char buffer[128];
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
+ const char *pn = g_FuncTable.m_pfnReadProjectKey( "mapspath" );
strcpy( buffer, pn );
strcat( buffer, "/ac_prt.map" );
- FILE* pFile = fopen(buffer, "w");
+ FILE* pFile = fopen( buffer, "w" );
// ahem, thx rr2
- if(!pFile)
+ if ( !pFile ) {
return;
+ }
int count = g_FuncTable.m_pfnGetEntityCount();
- for(int i = 0; i < count; i++)
+ for ( int i = 0; i < count; i++ )
{
- entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
+ entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle( i );
- epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
+ epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList( ent );
epair_t* ep = epl;
- while(ep)
+ while ( ep )
{
- if(!strcmp(ep->key, "classname"))
- {
- if(!strcmp(ep->value, "worldspawn"))
- {
- world.LoadFromEntity(i, FALSE);
- world.RemoveNonCheckBrushes(exclusionList, TRUE);
- world.SaveToFile(pFile);
+ if ( !strcmp( ep->key, "classname" ) ) {
+ if ( !strcmp( ep->value, "worldspawn" ) ) {
+ world.LoadFromEntity( i, FALSE );
+ world.RemoveNonCheckBrushes( exclusionList, TRUE );
+ world.SaveToFile( pFile );
}
- else if(strstr(ep->value, "info_"))
- {
+ else if ( strstr( ep->value, "info_" ) ) {
world.ClearBrushes();
world.ClearEPairs();
- world.LoadEPairList(epl);
- world.SaveToFile(pFile);
+ world.LoadEPairList( epl );
+ world.SaveToFile( pFile );
}
break;
}
}
}
- fclose(pFile);
+ fclose( pFile );
StartBSP();
}
-entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)
-{
+entity_s* FindEntityFromTargetname( const char* targetname, int* entNum ){
DEntity world;
int count = g_FuncTable.m_pfnGetEntityCount();
- for(int i = 0; i < count; i++)
+ for ( int i = 0; i < count; i++ )
{
world.ClearEPairs();
- entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
+ entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle( i );
- world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
+ world.LoadEPairList( *g_EntityTable.m_pfnGetEntityKeyValList( ent ) );
- DEPair* tn = world.FindEPairByKey("targetname");
- if(tn)
- {
- if(!stricmp(tn->value, targetname)) {
- if(entNum) {
+ DEPair* tn = world.FindEPairByKey( "targetname" );
+ if ( tn ) {
+ if ( !stricmp( tn->value, targetname ) ) {
+ if ( entNum ) {
*entNum = i;
}
return ent;
return NULL;
}
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
-{
+void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture ){
faceData->m_bBPrimit = FALSE;
faceData->m_fRotate = 0;
faceData->m_fScale[0] = 0.5;
faceData->m_nContents = 0;
faceData->m_nFlags = 0;
faceData->m_nValue = 0;
- if(*texture)
- strcpy(faceData->m_TextureName, texture);
- else
- strcpy(faceData->m_TextureName, "textures/common/caulk");
- VectorCopy(va, faceData->m_v1);
- VectorCopy(vb, faceData->m_v2);
- VectorCopy(vc, faceData->m_v3);
+ if ( *texture ) {
+ strcpy( faceData->m_TextureName, texture );
+ }
+ else{
+ strcpy( faceData->m_TextureName, "textures/common/caulk" );
+ }
+ VectorCopy( va, faceData->m_v1 );
+ VectorCopy( vb, faceData->m_v2 );
+ VectorCopy( vc, faceData->m_v3 );
}
-float Determinant3x3(float a1, float a2, float a3,
- float b1, float b2, float b3,
- float c1, float c2, float c3)
-{
- return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
+float Determinant3x3( float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3 ){
+ return a1 * ( b2 * c3 - b3 * c2 ) - a2 * ( b1 * c3 - b3 * c1 ) + a3 * ( b1 * c2 - b2 * c1 );
}
-bool GetEntityCentre(const char* entity, vec3_t centre)
-{
- entity_s* ent = FindEntityFromTargetname(entity, NULL);
- if(!ent)
+bool GetEntityCentre( const char* entity, vec3_t centre ){
+ entity_s* ent = FindEntityFromTargetname( entity, NULL );
+ if ( !ent ) {
return FALSE;
+ }
- int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);
- if(cnt == 0)
- {
+ int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles( ent );
+ if ( cnt == 0 ) {
g_FuncTable.m_pfnReleaseEntityBrushHandles();
return FALSE;
}
- brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);
+ brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle( 0 );
DBrush cBrush;
- cBrush.LoadFromBrush_t(brush, FALSE);
+ cBrush.LoadFromBrush_t( brush, FALSE );
vec3_t min, max;
- cBrush.GetBounds(min, max);
+ cBrush.GetBounds( min, max );
- VectorAdd(min, max, centre);
- VectorScale(centre, 0.5f, centre);
+ VectorAdd( min, max, centre );
+ VectorScale( centre, 0.5f, centre );
g_FuncTable.m_pfnReleaseEntityBrushHandles();
return TRUE;
}
-vec_t Min(vec_t a, vec_t b)
-{
- if(a < b)
+vec_t Min( vec_t a, vec_t b ){
+ if ( a < b ) {
return a;
+ }
return b;
}
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
vec3_t v1, v2;
- VectorSubtract(va, vb, v1);
- VectorSubtract(vc, vb, v2);
- CrossProduct(v1, v2, out);
+ VectorSubtract( va, vb, v1 );
+ VectorSubtract( vc, vb, v2 );
+ CrossProduct( v1, v2, out );
}