// defines for polygon stuff
#define MAX_POLYGON_FACES 128
+namespace scene
+{
+ class Node;
+}
+
+#include "mathlib.h"
+
// generic (detail added 12/01/01, for AC+)
void AddFaceWithTexture(scene::Node& brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail);