#define MAX_POLYGON_FACES 128
// generic (detail added 12/01/01, for AC+)
-void AddFaceWithTexture(scene::Node* brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail);
+void AddFaceWithTexture(scene::Node& brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail);
// -------------
// ---caulked---