]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/brushexport/export.cpp
Merge branch 'NateEag-master-patch-12920' into 'master'
[xonotic/netradiant.git] / contrib / brushexport / export.cpp
index 0407432e35d6c4b56589b07d9c1b72b64ac3dc4a..86a7767ba4f542298444394a0b68a1e57b3b6348 100644 (file)
@@ -1,4 +1,5 @@
 #include "export.h"
+#include "globaldefs.h"
 #include "debugging/debugging.h"
 #include "ibrush.h"
 #include "iscenegraph.h"
 #include "../../radiant/brush.h"
 
 // for limNames
-#define MAX_MATERIAL_NAME 20
+const int MAX_MATERIAL_NAME = 20;
 
 /*
-       Abstract baseclass for modelexporters
-       the class collects all the data which then gets
-       exported through the WriteToFile method.
-*/
+    Abstract baseclass for modelexporters
+    the class collects all the data which then gets
+    exported through the WriteToFile method.
+ */
 class ExportData
 {
 public:
-       ExportData(const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs);
-       virtual ~ExportData(void);
-       
-       virtual void BeginBrush(Brush& b);
-       virtual void AddBrushFace(Face& f);
-       virtual void EndBrush(void);
-       
-       virtual bool WriteToFile(const std::string& path, collapsemode mode) const = 0;
-       
+ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
+virtual ~ExportData( void );
+
+virtual void BeginBrush( Brush& b );
+virtual void AddBrushFace( Face& f );
+virtual void EndBrush( void );
+
+virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
+
 protected:
 
-       // a group of faces
-       class group
-       {
-       public:
-               std::string name;
-               std::list<const Face*> faces;
-       };
-       
-       std::list<group> groups;
-       
+// a group of faces
+class group
+{
+public:
+std::string name;
+std::list<const Face*> faces;
+};
+
+std::list<group> groups;
+
 private:
 
-       // "textures/common/caulk" -> "caulk"
-       void GetShaderNameFromShaderPath(const char* path, std::string& name);
+// "textures/common/caulk" -> "caulk"
+void GetShaderNameFromShaderPath( const char* path, std::string& name );
 
-       group* current; 
-       collapsemode mode;
-       const std::set<std::string>& ignorelist;
+group* current;
+collapsemode mode;
+const std::set<std::string>& ignorelist;
 };
 
-ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs)
-       :       mode(_mode),
-               ignorelist(_ignorelist)
-{
+ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
+       :   mode( _mode ),
+       ignorelist( _ignorelist ){
        current = 0;
-       
+
        // in this mode, we need just one group
-       if(mode == COLLAPSE_ALL)
-       {
-               groups.push_back(group());
+       if ( mode == COLLAPSE_ALL ) {
+               groups.push_back( group() );
                current = &groups.back();
                current->name = "all";
        }
 }
 
-ExportData::~ExportData(void)
-{
-       
+ExportData::~ExportData( void ){
+
 }
 
-void ExportData::BeginBrush(Brush& b)
-{
+void ExportData::BeginBrush( Brush& b ){
        // create a new group for each brush
-       if(mode == COLLAPSE_NONE)
-       {
-               groups.push_back(group());
+       if ( mode == COLLAPSE_NONE ) {
+               groups.push_back( group() );
                current = &groups.back();
-               
-               StringOutputStream str(256);
+
+               StringOutputStream str( 256 );
                str << "Brush" << (const unsigned int)groups.size();
                current->name = str.c_str();
        }
 }
 
-void ExportData::EndBrush(void)
-{
+void ExportData::EndBrush( void ){
        // all faces of this brush were on the ignorelist, discard the emptygroup
-       if(mode == COLLAPSE_NONE)
-       {
-               ASSERT_NOTNULL(current);
-               if(current->faces.empty())
-               {
+       if ( mode == COLLAPSE_NONE ) {
+               ASSERT_NOTNULL( current );
+               if ( current->faces.empty() ) {
                        groups.pop_back();
                        current = 0;
                }
        }
 }
 
-void ExportData::AddBrushFace(Face& f)
-{
+void ExportData::AddBrushFace( Face& f ){
        std::string shadername;
-       GetShaderNameFromShaderPath(f.GetShader(), shadername);
-       
+       GetShaderNameFromShaderPath( f.GetShader(), shadername );
+
        // ignore faces from ignore list
-       if(ignorelist.find(shadername) != ignorelist.end())
+       if ( ignorelist.find( shadername ) != ignorelist.end() ) {
                return;
-               
-       if(mode == COLLAPSE_BY_MATERIAL)
-       {
+       }
+
+       if ( mode == COLLAPSE_BY_MATERIAL ) {
                // find a group for this material
                current = 0;
-               const std::list<group>::iterator end(groups.end());
-               for(std::list<group>::iterator it(groups.begin()); it != end; ++it)
+               const std::list<group>::iterator end( groups.end() );
+               for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
                {
-                       if(it->name == shadername)
-                               current = &(*it);
+                       if ( it->name == shadername ) {
+                               current = &( *it );
+                       }
                }
-               
+
                // no group found, create one
-               if(!current)
-               {
-                       groups.push_back(group());
+               if ( !current ) {
+                       groups.push_back( group() );
                        current = &groups.back();
                        current->name = shadername;
                }
        }
-       
-       ASSERT_NOTNULL(current);
-       
+
+       ASSERT_NOTNULL( current );
+
        // add face to current group
-       current->faces.push_back(&f);
-       
-#ifdef _DEBUG
+       current->faces.push_back( &f );
+
+#if GDEF_DEBUG
        globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
 #endif
 }
 
-void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)
-{
-       std::string tmp(path);
+void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
+       std::string tmp( path );
+
+       size_t last_slash = tmp.find_last_of( "/" );
 
-       size_t last_slash = tmp.find_last_of("/");
-       
-       if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))
+       if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
                name = path;
-       else
-               name = tmp.substr(last_slash + 1, tmp.length() - last_slash);
+       }
+       else{
+               name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
+       }
 
-#ifdef _DEBUG
+#if GDEF_DEBUG
        globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
 #endif
 }
 
 /*
-       Exporter writing facedata as wavefront object
-*/
+    Exporter writing facedata as wavefront object
+ */
 class ExportDataAsWavefront : public ExportData
 {
 private:
-       bool expmat;
-       bool limNames;
-       bool objs;
+bool expmat;
+bool limNames;
+bool objs;
 
 public:
-       ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs)
-               : ExportData(_ignorelist, _mode, _limNames, _objs)
-       {
-               expmat = _expmat;
-               limNames = _limNames;
-               objs = _objs;
-       }
-       
-       bool WriteToFile(const std::string& path, collapsemode mode) const;
+ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
+       : ExportData( _ignorelist, _mode, _limNames, _objs ){
+       expmat = _expmat;
+       limNames = _limNames;
+       objs = _objs;
+}
+
+bool WriteToFile( const std::string& path, collapsemode mode ) const;
 };
 
-bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mode) const
-{
-       std::string objFile = path.substr(0, path.length() -4) + ".obj";
-       std::string mtlFile = path.substr(0, path.length() -4) + ".mtl";
+bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
+       std::string objFile = path;
+
+       if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
+               objFile += ".obj";
+       }
+
+       std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
 
        std::set<std::string> materials;
 
-       TextFileOutputStream out(objFile.c_str());
-       
-       if(out.failed())
-       {
+       TextFileOutputStream out( objFile.c_str() );
+
+       if ( out.failed() ) {
                globalErrorStream() << "Unable to open file\n";
                return false;
        }
-               
+
        out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
 
-       if(expmat)
-       {
-               size_t last = mtlFile.find_last_of("//");
-               std::string mtllib = mtlFile.substr(last + 1, mtlFile.size() - last).c_str();
+       if ( expmat ) {
+               size_t last = mtlFile.find_last_of( "//" );
+               std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
                out << "mtllib " << mtllib.c_str() << "\n";
        }
-       
+
        unsigned int vertex_count = 0;
 
-       const std::list<ExportData::group>::const_iterator gend(groups.end());
-       for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)
+       const std::list<ExportData::group>::const_iterator gend( groups.end() );
+       for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
        {
                typedef std::multimap<std::string, std::string> bm;
                bm brushMaterials;
                typedef std::pair<std::string, std::string> String_Pair;
 
-               const std::list<const Face*>::const_iterator end(git->faces.end());
-               
+               const std::list<const Face*>::const_iterator end( git->faces.end() );
+
                // submesh starts here
-               if(objs)
-               {
+               if ( objs ) {
                        out << "\no ";
-               } else {
+               }
+               else {
                        out << "\ng ";
                }
                out << git->name.c_str() << "\n";
 
                // material
-               if(expmat && mode == COLLAPSE_ALL)
-               {
+               if ( expmat && mode == COLLAPSE_ALL ) {
                        out << "usemtl material" << "\n\n";
-                       materials.insert("material");
+                       materials.insert( "material" );
                }
 
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
                {
-                       const Winding& w((*it)->getWinding());
-                       
+                       const Winding& w( ( *it )->getWinding() );
+
                        // vertices
-                       for(size_t i = 0; i < w.numpoints; ++i)
-                                       out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << " " << FloatFormat(w[i].vertex.y(), 1, 6) << "\n";
+                       for ( size_t i = 0; i < w.numpoints; ++i )
+                               out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n";
                }
-               out << "\n";    
-               
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+               out << "\n";
+
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
                {
-                       const Winding& w((*it)->getWinding());
-                       
+                       const Winding& w( ( *it )->getWinding() );
+
                        // texcoords
-                       for(size_t i = 0; i < w.numpoints; ++i)
-                               out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6) << "\n";
+                       for ( size_t i = 0; i < w.numpoints; ++i )
+                               out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n";
                }
-               
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
                {
-                       const Winding& w((*it)->getWinding());
-                       
+                       const Winding& w( ( *it )->getWinding() );
+
                        // faces
-                       StringOutputStream faceLine(256);
+                       StringOutputStream faceLine( 256 );
                        faceLine << "\nf";
-                       for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)
+                       for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count )
                        {
-                               faceLine << " " << vertex_count+1 << "/" << vertex_count+1;
+                               faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
                        }
 
-                       if(mode != COLLAPSE_ALL)
-                       {
-                               materials.insert((*it)->getShader().getShader());
-                               brushMaterials.insert(String_Pair((*it)->getShader().getShader(), faceLine.c_str()));
-                       else {
+                       if ( mode != COLLAPSE_ALL ) {
+                               materials.insert( ( *it )->getShader().getShader() );
+                               brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
+                       }
+                       else {
                                out << faceLine.c_str();
                        }
                }
 
-               if(mode != COLLAPSE_ALL)
-               {
+               if ( mode != COLLAPSE_ALL ) {
                        std::string lastMat;
                        std::string mat;
                        std::string faces;
 
-                       for(bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++)
+                       for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
                        {
-                               mat = (*iter).first.c_str();
-                               faces = (*iter).second.c_str();
-
-                               if(mat != lastMat)
-                               {
-                                       if(limNames && mat.size() > MAX_MATERIAL_NAME)
-                                       {
-                                               out << "\nusemtl " << mat.substr(mat.size() - MAX_MATERIAL_NAME, mat.size()).c_str();
-                                       } else {
+                               mat = ( *iter ).first.c_str();
+                               faces = ( *iter ).second.c_str();
+
+                               if ( mat != lastMat ) {
+                                       if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
+                                               out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
+                                       }
+                                       else {
                                                out << "\nusemtl " << mat.c_str();
                                        }
                                }
@@ -298,28 +289,26 @@ bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mo
                out << "\n";
        }
 
-       if(expmat)
-       {
-               TextFileOutputStream outMtl(mtlFile.c_str());
-               if(outMtl.failed())
-               {
+       if ( expmat ) {
+               TextFileOutputStream outMtl( mtlFile.c_str() );
+               if ( outMtl.failed() ) {
                        globalErrorStream() << "Unable to open material file\n";
                        return false;
                }
 
-               outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
+               outMtl << "# Wavefront material file exported with " RADIANT_NAME " brushexport plugin.\n";
                outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
-               for(std::set<std::string>::const_iterator it(materials.begin()); it != materials.end(); ++it)
+               for ( std::set<std::string>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
                {
-                       if(limNames && it->size() > MAX_MATERIAL_NAME)
-                       {
-                               outMtl << "newmtl " << it->substr(it->size() - MAX_MATERIAL_NAME, it->size()).c_str() << "\n";
-                       else {
+                       if ( limNames && it->size() > MAX_MATERIAL_NAME ) {
+                               outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n";
+                       }
+                       else {
                                outMtl << "newmtl " << it->c_str() << "\n";
                        }
                }
        }
-       
+
        return true;
 }
 
@@ -327,50 +316,46 @@ bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mo
 class ForEachFace : public BrushVisitor
 {
 public:
-       ForEachFace(ExportData& _exporter)
-               : exporter(_exporter)
-       {}
-       
-       void visit(Face& face) const
-       {
-               exporter.AddBrushFace(face);
-       }
-       
+ForEachFace( ExportData& _exporter )
+       : exporter( _exporter )
+{}
+
+void visit( Face& face ) const {
+       exporter.AddBrushFace( face );
+}
+
 private:
-       ExportData& exporter;
+ExportData& exporter;
 };
 
 class ForEachSelected : public SelectionSystem::Visitor
 {
 public:
-       ForEachSelected(ExportData& _exporter)
-               : exporter(_exporter)
-       {}
-       
-       void visit(scene::Instance& instance) const
-    {
-               BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);
-               if(bptr)
-               {
-                       Brush& brush(bptr->getBrush());
-                       
-                       exporter.BeginBrush(brush);
-                               ForEachFace face_vis(exporter);
-                               brush.forEachFace(face_vis);
-                       exporter.EndBrush();
-               }
-    }
-    
+ForEachSelected( ExportData& _exporter )
+       : exporter( _exporter )
+{}
+
+void visit( scene::Instance& instance ) const {
+       BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
+       if ( bptr ) {
+               Brush& brush( bptr->getBrush() );
+
+               exporter.BeginBrush( brush );
+               ForEachFace face_vis( exporter );
+               brush.forEachFace( face_vis );
+               exporter.EndBrush();
+       }
+}
+
 private:
-       ExportData& exporter;
+ExportData& exporter;
 };
-bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs)
-{
-       ExportDataAsWavefront exporter(ignorelist, m, exmat, limNames, objs);
-       
-       ForEachSelected vis(exporter);
-       GlobalSelectionSystem().foreachSelected(vis);
-       
-       return exporter.WriteToFile(path, m);
+
+bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
+       ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
+
+       ForEachSelected vis( exporter );
+       GlobalSelectionSystem().foreachSelected( vis );
+
+       return exporter.WriteToFile( path, m );
 }