]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/prtview/portals.cpp
Remove -Wno-sign-compare
[xonotic/netradiant.git] / contrib / prtview / portals.cpp
index ec4694f1d66deae62495df2ca8f90779d29bf516..0522fe40e3e3b0c873517472bb7f4a3ac75d0566 100644 (file)
@@ -1,23 +1,23 @@
 /*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   PrtView plugin for GtkRadiant
+   Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
+
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
-#include "stdafx.h"
+#include "portals.h"
 #include <string.h>
 #include <stdlib.h>
 #ifndef __APPLE__
@@ -25,75 +25,78 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 #endif
 #include <stdio.h>
 
+#include "iglrender.h"
+#include "cullable.h"
+
+#include "prtview.h"
+
 #define LINE_BUF 1000
 
 CPortals portals;
 CPortalsRender render;
 
-int compare( const void *arg1, const void *arg2 )
-{
+int compare( const void *arg1, const void *arg2 ){
 
-       if(portals.portal[*((int *)arg1)].dist > portals.portal[*((int *)arg2)].dist)
+       if ( portals.portal[*( (int *)arg1 )].dist > portals.portal[*( (int *)arg2 )].dist ) {
                return -1;
-       else if(portals.portal[*((int *)arg1)].dist < portals.portal[*((int *)arg2)].dist)
+       }
+       else if ( portals.portal[*( (int *)arg1 )].dist < portals.portal[*( (int *)arg2 )].dist ) {
                return 1;
+       }
 
        return 0;
 }
 
 
-CBspPortal::CBspPortal()
-{
-       memset(this, 0, sizeof(CBspPortal));
+CBspPortal::CBspPortal(){
+       memset( this, 0, sizeof( CBspPortal ) );
 }
 
-CBspPortal::~CBspPortal()
-{
+CBspPortal::~CBspPortal(){
        delete[] point;
        delete[] inner_point;
 }
 
-bool CBspPortal::Build(char *def)
-{
+bool CBspPortal::Build( char *def ){
        char *c = def;
        unsigned int n;
        int dummy1, dummy2;
        int res_cnt, i;
 
-       if(portals.hint_flags)
-       {
-               res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint);
+       if ( portals.hint_flags ) {
+               res_cnt = sscanf( def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint );
        }
        else
        {
-               sscanf(def, "%u", &point_count);
-               hint = qfalse;
+               sscanf( def, "%u", &point_count );
+               hint = false;
        }
 
-       if(point_count < 3 || (portals.hint_flags && res_cnt < 4))
-               return qfalse;
+       if ( point_count < 3 || ( portals.hint_flags && res_cnt < 4 ) ) {
+               return false;
+       }
 
        point = new CBspPoint[point_count];
        inner_point = new CBspPoint[point_count];
 
-       for(n = 0; n < point_count; n++)
+       for ( n = 0; n < point_count; n++ )
        {
-               for(; *c != 0 && *c != '('; c++);
+               for (; *c != 0 && *c != '('; c++ ) ;
 
-               if(*c == 0)
-                       return qfalse;
+               if ( *c == 0 ) {
+                       return false;
+               }
 
                c++;
 
-               sscanf(c, "%f %f %f", point[n].p, point[n].p+1, point[n].p+2);
+               sscanf( c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2 );
 
                center.p[0] += point[n].p[0];
                center.p[1] += point[n].p[1];
                center.p[2] += point[n].p[2];
 
-               if(n == 0)
-               {
-                       for(i = 0; i < 3; i++)
+               if ( n == 0 ) {
+                       for ( i = 0; i < 3; i++ )
                        {
                                min[i] = point[n].p[i];
                                max[i] = point[n].p[i];
@@ -101,12 +104,14 @@ bool CBspPortal::Build(char *def)
                }
                else
                {
-                       for(i = 0; i < 3; i++)
+                       for ( i = 0; i < 3; i++ )
                        {
-                               if(min[i] > point[n].p[i])
+                               if ( min[i] > point[n].p[i] ) {
                                        min[i] = point[n].p[i];
-                               if(max[i] < point[n].p[i])
+                               }
+                               if ( max[i] < point[n].p[i] ) {
                                        max[i] = point[n].p[i];
+                               }
                        }
                }
        }
@@ -115,33 +120,30 @@ bool CBspPortal::Build(char *def)
        center.p[1] /= (float)point_count;
        center.p[2] /= (float)point_count;
 
-       for(n = 0; n < point_count; n++)
+       for ( n = 0; n < point_count; n++ )
        {
-               inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
-               inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
-               inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
+               inner_point[n].p[0] = ( 0.01f * center.p[0] ) + ( 0.99f * point[n].p[0] );
+               inner_point[n].p[1] = ( 0.01f * center.p[1] ) + ( 0.99f * point[n].p[1] );
+               inner_point[n].p[2] = ( 0.01f * center.p[2] ) + ( 0.99f * point[n].p[2] );
        }
 
-       fp_color_random[0] = (float)(rand() & 0xff) / 255.0f;
-       fp_color_random[1] = (float)(rand() & 0xff) / 255.0f;
-       fp_color_random[2] = (float)(rand() & 0xff) / 255.0f;
+       fp_color_random[0] = (float)( rand() & 0xff ) / 255.0f;
+       fp_color_random[1] = (float)( rand() & 0xff ) / 255.0f;
+       fp_color_random[2] = (float)( rand() & 0xff ) / 255.0f;
        fp_color_random[3] = 1.0f;
 
-       return qtrue;
+       return true;
 }
 
-CPortals::CPortals()
-{
-       memset(this, 0, sizeof(CPortals));
+CPortals::CPortals(){
+       memset( this, 0, sizeof( CPortals ) );
 }
 
-CPortals::~CPortals()
-{
+CPortals::~CPortals(){
        Purge();
 }
 
-void CPortals::Purge()
-{
+void CPortals::Purge(){
        delete[] portal;
        delete[] portal_sort;
        portal = NULL;
@@ -149,107 +151,99 @@ void CPortals::Purge()
        portal_count = 0;
 
        /*
-       delete[] node;
-       node = NULL;
-       node_count = 0;
-       */
+          delete[] node;
+          node = NULL;
+          node_count = 0;
+        */
 }
 
-void CPortals::Load()
-{
-       char buf[LINE_BUF+1];
+void CPortals::Load(){
+       char buf[LINE_BUF + 1];
+
+       memset( buf, 0, LINE_BUF + 1 );
 
-       memset(buf, 0, LINE_BUF + 1);
-       
        Purge();
 
-       Sys_Printf(MSG_PREFIX "Loading portal file %s.\n", fn);
+       globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
 
        FILE *in;
 
-       in = fopen(fn, "rt");
+       in = fopen( fn, "rt" );
 
-       if(in == NULL)
-       {
-               Sys_Printf("  ERROR - could not open file.\n");
+       if ( in == NULL ) {
+               globalOutputStream() << "  ERROR - could not open file.\n";
 
                return;
        }
 
-       if(!fgets(buf, LINE_BUF, in))
-       {
-               fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
-               Sys_Printf("  ERROR - File ended prematurely.\n");
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
                return;
        }
 
-       if(strncmp("PRT1", buf, 4) != 0)
-       {
-               fclose(in);
+       if ( strncmp( "PRT1", buf, 4 ) != 0 ) {
+               fclose( in );
 
-               Sys_Printf("  ERROR - File header indicates wrong file type (should be \"PRT1\").\n");
+               globalOutputStream() << "  ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
 
                return;
        }
 
-       if(!fgets(buf, LINE_BUF, in))
-       {
-               fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
-               Sys_Printf("  ERROR - File ended prematurely.\n");
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
                return;
        }
 
-       sscanf(buf, "%u", &node_count);
+       sscanf( buf, "%u", &node_count );
 /*
-       if(node_count > 0xFFFF)
-       {
-               fclose(in);
+    if(node_count > 0xFFFF)
+    {
+        fclose(in);
 
-               node_count = 0;
+        node_count = 0;
 
-               Sys_Printf("  ERROR - Extreme number of nodes, aborting.\n");
+        globalOutputStream() << "  ERROR - Extreme number of nodes, aborting.\n";
 
-               return;
-       }
      */
+        return;
+    }
+ */
 
-       if(!fgets(buf, LINE_BUF, in))
-       {
-               fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
                node_count = 0;
 
-               Sys_Printf("  ERROR - File ended prematurely.\n");
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
                return;
        }
 
-       sscanf(buf, "%u", &portal_count);
+       sscanf( buf, "%u", &portal_count );
 
-       if(portal_count > 0xFFFF)
-       {
-               fclose(in);
+       if ( portal_count > 0xFFFF ) {
+               fclose( in );
 
                portal_count = 0;
                node_count = 0;
 
-               Sys_Printf("  ERROR - Extreme number of portals, aborting.\n");
+               globalOutputStream() << "  ERROR - Extreme number of portals, aborting.\n";
 
                return;
        }
 
-       if(portal_count < 0)
-       {
-               fclose(in);
+       if ( portal_count == 0 ) {
+               fclose( in );
 
                portal_count = 0;
                node_count = 0;
 
-               Sys_Printf("  ERROR - number of portals equals 0, aborting.\n");
+               globalOutputStream() << "  ERROR - number of portals equals 0, aborting.\n";
 
                return;
        }
@@ -259,40 +253,37 @@ void CPortals::Load()
        portal_sort = new int[portal_count];
 
        unsigned int n;
-       bool first = qtrue;
+       bool first = true;
        unsigned test_vals_1, test_vals_2;
 
-       hint_flags = qfalse;
+       hint_flags = false;
 
-       for(n = 0; n < portal_count; )
+       for ( n = 0; n < portal_count; )
        {
-               if(!fgets(buf, LINE_BUF, in))
-               {
-                       fclose(in);
+               if ( !fgets( buf, LINE_BUF, in ) ) {
+                       fclose( in );
 
                        Purge();
 
-                       Sys_Printf("  ERROR - Could not find information for portal number %d of %d.\n", n + 1, portal_count);
+                       globalOutputStream() << "  ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n";
 
                        return;
                }
 
-               if(!portal[n].Build(buf))
-               {
-                       if(first && sscanf(buf, "%d %d", &test_vals_1, &test_vals_2) == 1) // skip additional counts of later data, not needed
-                       {
+               if ( !portal[n].Build( buf ) ) {
+                       if ( first && sscanf( buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2 ) == 1 ) { // skip additional counts of later data, not needed
                                // We can count on hint flags being in the file
-                               hint_flags = qtrue;
+                               hint_flags = true;
                                continue;
                        }
 
-                       first = qfalse;
+                       first = false;
 
-                       fclose(in);
+                       fclose( in );
 
                        Purge();
 
-                       Sys_Printf("  ERROR - Information for portal number %d of %d is not formatted correctly.\n", n + 1, portal_count);
+                       globalOutputStream() << "  ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n";
 
                        return;
                }
@@ -300,503 +291,350 @@ void CPortals::Load()
                n++;
        }
 
-       fclose(in);
-
-       Sys_Printf("  %u portals read in.\n", node_count, portal_count);
-}
-
-void CPortals::FixColors()
-{
-       fp_color_2d[0] = (float)GetRValue(color_2d) / 255.0f;
-       fp_color_2d[1] = (float)GetGValue(color_2d) / 255.0f;
-       fp_color_2d[2] = (float)GetBValue(color_2d) / 255.0f;
-       fp_color_2d[3] = 1.0f;
-
-       fp_color_3d[0] = (float)GetRValue(color_3d) / 255.0f;
-       fp_color_3d[1] = (float)GetGValue(color_3d) / 255.0f;
-       fp_color_3d[2] = (float)GetBValue(color_3d) / 255.0f;
-       fp_color_3d[3] = 1.0f;
-
-       fp_color_fog[0] = 0.0f;//(float)GetRValue(color_fog) / 255.0f;
-       fp_color_fog[1] = 0.0f;//(float)GetGValue(color_fog) / 255.0f;
-       fp_color_fog[2] = 0.0f;//(float)GetBValue(color_fog) / 255.0f;
-       fp_color_fog[3] = 1.0f;
-}
-
-CPortalsRender::CPortalsRender()
-{
-       refCount = 1;
-}
-
-CPortalsRender::~CPortalsRender()
-{
-}
+       fclose( in );
 
-void CPortalsRender::Register()
-{
-       g_QglTable.m_pfnHookGL2DWindow( this );
-       g_QglTable.m_pfnHookGL3DWindow( this );
+       globalOutputStream() << "  " << node_count << " portals read in.\n";
 }
 
-void CPortalsRender::Draw2D( VIEWTYPE vt )
-{
-       if(!portals.show_2d || portals.portal_count < 1)
-               return;
+#include "math/matrix.h"
+
+const char* g_state_solid = "$plugins/prtview/solid";
+const char* g_state_solid_outline = "$plugins/prtview/solid_outline";
+const char* g_state_wireframe = "$plugins/prtview/wireframe";
+Shader* g_shader_solid = 0;
+Shader* g_shader_solid_outline = 0;
+Shader* g_shader_wireframe = 0;
+
+void Portals_constructShaders(){
+       OpenGLState state;
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+       state.m_sort = OpenGLState::eSortOverlayFirst;
+       state.m_linewidth = portals.width_2d * 0.5f;
+       state.m_colour[0] = portals.fp_color_2d[0];
+       state.m_colour[1] = portals.fp_color_2d[1];
+       state.m_colour[2] = portals.fp_color_2d[2];
+       state.m_colour[3] = portals.fp_color_2d[3];
+       if ( portals.aa_2d ) {
+               state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
+       }
+       GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
 
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
 
-       if(portals.aa_2d)
-       {
-               g_QglTable.m_pfn_qglEnable(GL_BLEND);
-               g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-       }
-       else
-       {
-               g_QglTable.m_pfn_qglDisable(GL_BLEND);
-               g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+       if ( portals.aa_3d ) {
+               state.m_state |= RENDER_POLYGONSMOOTH;
        }
 
-       switch(vt)
+       switch ( portals.zbuffer )
        {
-       case XY:
-               break;
-       case XZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+       case 1:
+               state.m_state |= RENDER_DEPTHTEST;
                break;
-       case YZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+       case 2:
                break;
+       default:
+               state.m_state |= RENDER_DEPTHTEST;
+               state.m_state |= RENDER_DEPTHWRITE;
        }
 
-       g_QglTable.m_pfn_qglLineWidth(portals.width_2d * 0.5f);
+       if ( portals.fog ) {
+               state.m_state |= RENDER_FOG;
+
+               state.m_fog.mode = GL_EXP;
+               state.m_fog.density = 0.001f;
+               state.m_fog.start = 10.0f;
+               state.m_fog.end = 10000.0f;
+               state.m_fog.index = 0;
+               state.m_fog.colour[0] = portals.fp_color_fog[0];
+               state.m_fog.colour[1] = portals.fp_color_fog[1];
+               state.m_fog.colour[2] = portals.fp_color_fog[2];
+               state.m_fog.colour[3] = portals.fp_color_fog[3];
+       }
 
-       g_QglTable.m_pfn_qglColor4fv(portals.fp_color_2d);
+       GlobalOpenGLStateLibrary().insert( g_state_solid, state );
 
-       unsigned int n, p;
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+       state.m_sort = OpenGLState::eSortOverlayFirst;
+       state.m_linewidth = portals.width_3d * 0.5f;
+       state.m_colour[0] = portals.fp_color_3d[0];
+       state.m_colour[1] = portals.fp_color_3d[1];
+       state.m_colour[2] = portals.fp_color_3d[2];
+       state.m_colour[3] = portals.fp_color_3d[3];
 
-       for(n = 0; n < portals.portal_count; n++)
-       {
-               g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
+       if ( portals.aa_3d ) {
+               state.m_state |= RENDER_LINESMOOTH;
+       }
 
-               for(p = 0; p < portals.portal[n].point_count; p++)
-                       g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].point[p].p);
+       switch ( portals.zbuffer )
+       {
+       case 1:
+               state.m_state |= RENDER_DEPTHTEST;
+               break;
+       case 2:
+               break;
+       default:
+               state.m_state |= RENDER_DEPTHTEST;
+               state.m_state |= RENDER_DEPTHWRITE;
+       }
 
-               g_QglTable.m_pfn_qglEnd();
+       if ( portals.fog ) {
+               state.m_state |= RENDER_FOG;
+
+               state.m_fog.mode = GL_EXP;
+               state.m_fog.density = 0.001f;
+               state.m_fog.start = 10.0f;
+               state.m_fog.end = 10000.0f;
+               state.m_fog.index = 0;
+               state.m_fog.colour[0] = portals.fp_color_fog[0];
+               state.m_fog.colour[1] = portals.fp_color_fog[1];
+               state.m_fog.colour[2] = portals.fp_color_fog[2];
+               state.m_fog.colour[3] = portals.fp_color_fog[3];
        }
 
-       g_QglTable.m_pfn_qglPopAttrib();
-}
+       GlobalOpenGLStateLibrary().insert( g_state_solid_outline, state );
 
-/*
- * Transform a point (column vector) by a 4x4 matrix.  I.e.  out = m * in
- * Input:  m - the 4x4 matrix
- *         in - the 4x1 vector
- * Output:  out - the resulting 4x1 vector.
- */
-static void transform_point( GLdouble out[4], const GLdouble m[16],
-                            const GLdouble in[4] )
-{
-#define M(row,col)  m[col*4+row]
-   out[0] = M(0,0) * in[0] + M(0,1) * in[1] + M(0,2) * in[2] + M(0,3) * in[3];
-   out[1] = M(1,0) * in[0] + M(1,1) * in[1] + M(1,2) * in[2] + M(1,3) * in[3];
-   out[2] = M(2,0) * in[0] + M(2,1) * in[1] + M(2,2) * in[2] + M(2,3) * in[3];
-   out[3] = M(3,0) * in[0] + M(3,1) * in[1] + M(3,2) * in[2] + M(3,3) * in[3];
-#undef M
+       g_shader_solid = GlobalShaderCache().capture( g_state_solid );
+       g_shader_solid_outline = GlobalShaderCache().capture( g_state_solid_outline );
+       g_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
 }
 
-#include <math.h>
-
-
-/*
- * Perform a 4x4 matrix multiplication  (product = a x b).
- * Input:  a, b - matrices to multiply
- * Output:  product - product of a and b
- */
-static void matmul( GLdouble *product, const GLdouble *a, const GLdouble *b )
-{
-   /* This matmul was contributed by Thomas Malik */
-   GLdouble temp[16];
-   GLint i;
-
-#define A(row,col)  a[(col<<2)+row]
-#define B(row,col)  b[(col<<2)+row]
-#define T(row,col)  temp[(col<<2)+row]
-
-   /* i-te Zeile */
-   for (i = 0; i < 4; i++)
-     {
-       T(i, 0) = A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i, 3) * B(3, 0);
-       T(i, 1) = A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i, 3) * B(3, 1);
-       T(i, 2) = A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i, 3) * B(3, 2);
-       T(i, 3) = A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i, 3) * B(3, 3);
-     }
-
-#undef A
-#undef B
-#undef T
-   memcpy ( product, temp, 16*sizeof(GLdouble) );
+void Portals_destroyShaders(){
+       GlobalShaderCache().release( g_state_solid );
+       GlobalShaderCache().release( g_state_solid_outline );
+       GlobalShaderCache().release( g_state_wireframe );
+       GlobalOpenGLStateLibrary().erase( g_state_solid );
+       GlobalOpenGLStateLibrary().erase( g_state_solid_outline );
+       GlobalOpenGLStateLibrary().erase( g_state_wireframe );
 }
 
+void Portals_shadersChanged(){
+       Portals_destroyShaders();
+       portals.FixColors();
+       Portals_constructShaders();
+}
 
+void CPortals::FixColors(){
+       fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
+       fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
+       fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
+       fp_color_2d[3] = 1.0f;
 
-/*
- * Compute inverse of 4x4 transformation matrix.
- * Code contributed by Jacques Leroy jle@star.be
- * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
- */
-static GLboolean invert_matrix( const GLdouble *m, GLdouble *out )
-{
-/* NB. OpenGL Matrices are COLUMN major. */
-#define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; }
-#define MAT(m,r,c) (m)[(c)*4+(r)]
-
- GLdouble wtmp[4][8];
- GLdouble m0, m1, m2, m3, s;
- GLdouble *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
- r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
-
- r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
- r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
-
- r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
- r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
-
- r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
- r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
- /* choose pivot - or die */
- if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2);
- if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1);
- if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0);
- if (0.0 == r0[0])  return GL_FALSE;
-
- /* eliminate first variable     */
- m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
- s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
- s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
- s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
- s = r0[4];
- if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r0[5];
- if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r0[6];
- if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r0[7];
- if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2);
- if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1);
- if (0.0 == r1[1])  return GL_FALSE;
-
- /* eliminate second variable */
- m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
- r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
- s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2);
- if (0.0 == r2[2])  return GL_FALSE;
-
- /* eliminate third variable */
- m3 = r3[2]/r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
- r3[7] -= m3 * r2[7];
-
- /* last check */
- if (0.0 == r3[3]) return GL_FALSE;
-
- s = 1.0/r3[3];              /* now back substitute row 3 */
- r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
-
- m2 = r2[3];                 /* now back substitute row 2 */
- s  = 1.0/r2[2];
- r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
- r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2];                 /* now back substitute row 1 */
- s  = 1.0/r1[1];
- r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
- r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1];                 /* now back substitute row 0 */
- s  = 1.0/r0[0];
- r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
- r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
- MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
- MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
- MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
- MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
- MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
- MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
- MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
- MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7]; 
-
- return GL_TRUE;
-
-#undef MAT
-#undef SWAP_ROWS
-}
+       fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
+       fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
+       fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
+       fp_color_3d[3] = 1.0f;
 
-GLint UnProject(GLdouble winx,GLdouble winy,GLdouble winz,
-               const GLdouble model[16],const GLdouble proj[16],
-               const GLint viewport[4],
-               GLdouble *objx,GLdouble *objy,GLdouble *objz)
-{
-    /* matrice de transformation */
-    GLdouble m[16], A[16];
-    GLdouble in[4],out[4];
-
-    /* transformation coordonnees normalisees entre -1 et 1 */
-    in[0]=(winx-viewport[0])*2/viewport[2] - 1.0;
-    in[1]=(winy-viewport[1])*2/viewport[3] - 1.0;
-    in[2]=2*winz - 1.0;
-    in[3]=1.0;
-
-    /* calcul transformation inverse */
-    matmul(A,proj,model);
-    invert_matrix(A,m);
-
-    /* d'ou les coordonnees objets */
-    transform_point(out,m,in);
-    if (out[3]==0.0)
-       return GL_FALSE;
-    *objx=out[0]/out[3];
-    *objy=out[1]/out[3];
-    *objz=out[2]/out[3];
-    return GL_TRUE;
+       fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
+       fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
+       fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
+       fp_color_fog[3] = 1.0f;
 }
 
-void CPortalsRender::Draw3D()
-{
-       if(!portals.show_3d || portals.portal_count < 1)
+void CPortalsRender::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( !portals.show_2d || portals.portal_count < 1 ) {
                return;
+       }
 
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       double cam[3];
-       double proj_m[16];
-       double model_m[16];
-       float min_check[3];
-       float max_check[3];
-       float trans = (100.0f - portals.trans_3d) / 100.0f;
-       int view[4];
+       renderer.SetState( g_shader_wireframe, Renderer::eWireframeOnly );
 
-       g_QglTable.m_pfn_qglGetDoublev(GL_PROJECTION_MATRIX, proj_m);
-       g_QglTable.m_pfn_qglGetDoublev(GL_MODELVIEW_MATRIX, model_m);
-       g_QglTable.m_pfn_qglGetIntegerv(GL_VIEWPORT, view);
+       renderer.addRenderable( m_drawWireframe, g_matrix4_identity );
+}
 
-       UnProject(0.5 * (double)view[2], 0.5 * (double)view[3], 0.0, model_m, proj_m, view, cam, cam+1, cam+2);
+void CPortalsDrawWireframe::render( RenderStateFlags state ) const {
+       unsigned int n, p;
 
-       min_check[0] = (float)cam[0] + (portals.clip_range * 64.0f);
-       min_check[1] = (float)cam[1] + (portals.clip_range * 64.0f);
-       min_check[2] = (float)cam[2] + (portals.clip_range * 64.0f);
-       max_check[0] = (float)cam[0] - (portals.clip_range * 64.0f);
-       max_check[1] = (float)cam[1] - (portals.clip_range * 64.0f);
-       max_check[2] = (float)cam[2] - (portals.clip_range * 64.0f);
+       for ( n = 0; n < portals.portal_count; n++ )
+       {
+               glBegin( GL_LINE_LOOP );
 
-       g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
-       
-       g_QglTable.m_pfn_qglDisable(GL_CULL_FACE);
+               for ( p = 0; p < portals.portal[n].point_count; p++ )
+                       glVertex3fv( portals.portal[n].point[p].p );
 
-       g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
-       g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+               glEnd();
+       }
+}
 
-       g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+CubicClipVolume calculateCubicClipVolume( const Matrix4& viewproj ){
+       CubicClipVolume clip;
+       clip.cam = vector4_projected(
+               matrix4_transformed_vector4(
+                       matrix4_full_inverse( viewproj ),
+                       Vector4( 0, 0, -1, 1 )
+                       )
+               );
+       clip.min[0] = clip.cam[0] + ( portals.clip_range * 64.0f );
+       clip.min[1] = clip.cam[1] + ( portals.clip_range * 64.0f );
+       clip.min[2] = clip.cam[2] + ( portals.clip_range * 64.0f );
+       clip.max[0] = clip.cam[0] - ( portals.clip_range * 64.0f );
+       clip.max[1] = clip.cam[1] - ( portals.clip_range * 64.0f );
+       clip.max[2] = clip.cam[2] - ( portals.clip_range * 64.0f );
+       return clip;
+}
 
-       g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH);
+void CPortalsRender::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( !portals.show_3d || portals.portal_count < 1 ) {
+               return;
+       }
 
-       g_QglTable.m_pfn_qglEnable(GL_BLEND);
-       g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       g_QglTable.m_pfn_qglEnable(GL_POLYGON_SMOOTH);
+       CubicClipVolume clip = calculateCubicClipVolume( matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() ) );
 
-       if(portals.aa_3d)
-               g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-       else
-               g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+       if ( portals.polygons ) {
+               renderer.SetState( g_shader_solid, Renderer::eWireframeOnly );
+               renderer.SetState( g_shader_solid, Renderer::eFullMaterials );
 
-       if(portals.fog)
-       {
-               g_QglTable.m_pfn_qglEnable(GL_FOG);
-
-               g_QglTable.m_pfn_qglFogi(GL_FOG_MODE, GL_EXP);
-               g_QglTable.m_pfn_qglFogf(GL_FOG_DENSITY, 0.001f);
-               g_QglTable.m_pfn_qglFogf(GL_FOG_START, 10.0f);
-               g_QglTable.m_pfn_qglFogf(GL_FOG_END, 10000.0f);
-               g_QglTable.m_pfn_qglFogi(GL_FOG_INDEX, 0);
-               g_QglTable.m_pfn_qglFogfv(GL_FOG_COLOR, portals.fp_color_fog);
-       }
-       else
-       {
-               g_QglTable.m_pfn_qglDisable(GL_FOG);
+               m_drawSolid.clip = clip;
+               renderer.addRenderable( m_drawSolid, g_matrix4_identity );
        }
 
-       switch(portals.zbuffer)
-       {
-       case 1:
-               g_QglTable.m_pfn_qglEnable(GL_DEPTH_TEST);
-               g_QglTable.m_pfn_qglDepthMask(GL_FALSE);
-               break;
-       case 2:
-               g_QglTable.m_pfn_qglDisable(GL_DEPTH_TEST);
-               break;
-       default:
-               g_QglTable.m_pfn_qglEnable(GL_DEPTH_TEST);
-               g_QglTable.m_pfn_qglDepthMask(GL_TRUE);
+       if ( portals.lines ) {
+               renderer.SetState( g_shader_solid_outline, Renderer::eWireframeOnly );
+               renderer.SetState( g_shader_solid_outline, Renderer::eFullMaterials );
+
+               m_drawSolidOutline.clip = clip;
+               renderer.addRenderable( m_drawSolidOutline, g_matrix4_identity );
        }
+}
 
-       g_QglTable.m_pfn_qglLineWidth(portals.width_3d * 0.5f);
+void CPortalsDrawSolid::render( RenderStateFlags state ) const {
+       float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
 
        unsigned int n, p;
 
-       if(portals.polygons)
-       {
-               if(portals.zbuffer != 0)
+       if ( portals.zbuffer != 0 ) {
+               float d;
+
+               for ( n = 0; n < portals.portal_count; n++ )
                {
-                       float d;
+                       d = (float)clip.cam[0] - portals.portal[n].center.p[0];
+                       portals.portal[n].dist = d * d;
 
-                       for(n = 0; n < portals.portal_count; n++)
-                       {
-                               d = (float)cam[0] - portals.portal[n].center.p[0];
-                               portals.portal[n].dist = d * d;
+                       d = (float)clip.cam[1] - portals.portal[n].center.p[1];
+                       portals.portal[n].dist += d * d;
+
+                       d = (float)clip.cam[2] - portals.portal[n].center.p[2];
+                       portals.portal[n].dist += d * d;
 
-                               d = (float)cam[1] - portals.portal[n].center.p[1];
-                               portals.portal[n].dist += d * d;
+                       portals.portal_sort[n] = n;
+               }
 
-                               d = (float)cam[2] - portals.portal[n].center.p[2];
-                               portals.portal[n].dist += d * d;
+               qsort( portals.portal_sort, portals.portal_count, 4, compare );
 
-                               portals.portal_sort[n] = n;
+               for ( n = 0; n < portals.portal_count; n++ )
+               {
+                       if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
+                               continue;
                        }
 
-                       qsort(portals.portal_sort, portals.portal_count, 4, compare);
-                                       
-                       for(n = 0; n < portals.portal_count; n++)
-                       {
-                               if(portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint)
+                       if ( portals.clip ) {
+                               if ( clip.min[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
                                        continue;
-       
-                               if(portals.clip)
-                               {
-                                       if(min_check[0] < portals.portal[portals.portal_sort[n]].min[0])
-                                               continue;
-                                       else if(min_check[1] < portals.portal[portals.portal_sort[n]].min[1])
-                                               continue;
-                                       else if(min_check[2] < portals.portal[portals.portal_sort[n]].min[2])
-                                               continue;
-                                       else if(max_check[0] > portals.portal[portals.portal_sort[n]].max[0])
-                                               continue;
-                                       else if(max_check[1] > portals.portal[portals.portal_sort[n]].max[1])
-                                               continue;
-                                       else if(max_check[2] > portals.portal[portals.portal_sort[n]].max[2])
-                                               continue;
                                }
-
-                               g_QglTable.m_pfn_qglColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
-                                       portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
-
-                               g_QglTable.m_pfn_qglBegin(GL_POLYGON);
-
-                                       for(p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
-                                               g_QglTable.m_pfn_qglVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
-
-                               g_QglTable.m_pfn_qglEnd();
-                       }
-               }
-               else
-               {
-                       for(n = 0; n < portals.portal_count; n++)
-                       {
-                               if(portals.polygons == 2 && !portals.portal[n].hint)
+                               else if ( clip.min[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.min[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
                                        continue;
-
-                               if(portals.clip)
-                               {
-                                       if(min_check[0] < portals.portal[n].min[0])
-                                               continue;
-                                       else if(min_check[1] < portals.portal[n].min[1])
-                                               continue;
-                                       else if(min_check[2] < portals.portal[n].min[2])
-                                               continue;
-                                       else if(max_check[0] > portals.portal[n].max[0])
-                                               continue;
-                                       else if(max_check[1] > portals.portal[n].max[1])
-                                               continue;
-                                       else if(max_check[2] > portals.portal[n].max[2])
-                                               continue;
                                }
+                               else if ( clip.max[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
+                                       continue;
+                               }
+                       }
 
-                               g_QglTable.m_pfn_qglColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
-                                       portals.portal[n].fp_color_random[2], trans);
+                       glColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
+                                          portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
 
-                               g_QglTable.m_pfn_qglBegin(GL_POLYGON);
+                       glBegin( GL_POLYGON );
 
-                                       for(p = 0; p < portals.portal[n].point_count; p++)
-                                               g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].point[p].p);
+                       for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
+                               glVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
 
-                               g_QglTable.m_pfn_qglEnd();
-                       }
+                       glEnd();
                }
        }
-
-       if(portals.lines)
+       else
        {
-               g_QglTable.m_pfn_qglColor4fv(portals.fp_color_3d);
-
-               for(n = 0; n < portals.portal_count; n++)
+               for ( n = 0; n < portals.portal_count; n++ )
                {
-                       if(portals.lines == 2 && !portals.portal[n].hint)
+                       if ( portals.polygons == 2 && !portals.portal[n].hint ) {
                                continue;
+                       }
 
-                       if(portals.clip)
-                       {
-                               if(min_check[0] < portals.portal[n].min[0])
+                       if ( portals.clip ) {
+                               if ( clip.min[0] < portals.portal[n].min[0] ) {
                                        continue;
-                               else if(min_check[1] < portals.portal[n].min[1])
+                               }
+                               else if ( clip.min[1] < portals.portal[n].min[1] ) {
                                        continue;
-                               else if(min_check[2] < portals.portal[n].min[2])
+                               }
+                               else if ( clip.min[2] < portals.portal[n].min[2] ) {
                                        continue;
-                               else if(max_check[0] > portals.portal[n].max[0])
+                               }
+                               else if ( clip.max[0] > portals.portal[n].max[0] ) {
                                        continue;
-                               else if(max_check[1] > portals.portal[n].max[1])
+                               }
+                               else if ( clip.max[1] > portals.portal[n].max[1] ) {
                                        continue;
-                               else if(max_check[2] > portals.portal[n].max[2])
+                               }
+                               else if ( clip.max[2] > portals.portal[n].max[2] ) {
                                        continue;
+                               }
                        }
 
-                       g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
+                       glColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
+                                          portals.portal[n].fp_color_random[2], trans );
+
+                       glBegin( GL_POLYGON );
 
-                       for(p = 0; p < portals.portal[n].point_count; p++)
-                               g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].inner_point[p].p);
+                       for ( p = 0; p < portals.portal[n].point_count; p++ )
+                               glVertex3fv( portals.portal[n].point[p].p );
 
-                       g_QglTable.m_pfn_qglEnd();
+                       glEnd();
                }
        }
-
-       g_QglTable.m_pfn_qglPopAttrib();
 }
 
+void CPortalsDrawSolidOutline::render( RenderStateFlags state ) const {
+       for ( unsigned int n = 0; n < portals.portal_count; n++ )
+       {
+               if ( portals.lines == 2 && !portals.portal[n].hint ) {
+                       continue;
+               }
+
+               if ( portals.clip ) {
+                       if ( clip.min[0] < portals.portal[n].min[0] ) {
+                               continue;
+                       }
+                       if ( clip.min[1] < portals.portal[n].min[1] ) {
+                               continue;
+                       }
+                       if ( clip.min[2] < portals.portal[n].min[2] ) {
+                               continue;
+                       }
+                       if ( clip.max[0] > portals.portal[n].max[0] ) {
+                               continue;
+                       }
+                       if ( clip.max[1] > portals.portal[n].max[1] ) {
+                               continue;
+                       }
+                       if ( clip.max[2] > portals.portal[n].max[2] ) {
+                               continue;
+                       }
+               }
+
+               glBegin( GL_LINE_LOOP );
+
+               for ( unsigned int p = 0; p < portals.portal[n].point_count; p++ )
+                       glVertex3fv( portals.portal[n].inner_point[p].p );
+
+               glEnd();
+       }
+}