-/*\r
-Copyright (C) 2006, Stefan Greven.\r
-All Rights Reserved.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include "shaderplug.h"\r
-\r
-#include "debugging/debugging.h"\r
-\r
-#include <string>\r
-#include <vector>\r
-#include "string/string.h"\r
-#include "modulesystem/singletonmodule.h"\r
-#include "stream/stringstream.h"\r
-#include "os/file.h"\r
-\r
-#include <gtk/gtk.h>\r
-\r
-#include "iplugin.h"\r
-#include "qerplugin.h"\r
-#include "ifilesystem.h"\r
-#include "iarchive.h"\r
-#include "ishaders.h"\r
-#include "iscriplib.h"\r
-\r
-#include "generic/callback.h"\r
-\r
-namespace {\r
-const char SHADERTAG_FILE[] = "shadertags.xml";\r
-}\r
-\r
-class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,\r
- public GlobalFileSystemModuleRef,\r
- public GlobalShadersModuleRef\r
-{\r
-public:\r
- ShaderPlugPluginDependencies() :\r
- GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))\r
- {\r
- }\r
-};\r
-\r
-namespace Shaderplug\r
-{\r
- GtkWindow* g_window;\r
-\r
- std::vector<const char*> archives;\r
- std::set<std::string> shaders;\r
- std::set<std::string> textures;\r
-\r
- XmlTagBuilder TagBuilder;\r
- void CreateTagFile();\r
-\r
- const char* init(void* hApp, void* pMainWidget)\r
- {\r
- g_window = GTK_WINDOW(pMainWidget);\r
- return "";\r
- }\r
- const char* getName()\r
- {\r
- return "ShaderPlug";\r
- }\r
- const char* getCommandList()\r
- {\r
- return "About;Create tag file";\r
- }\r
- const char* getCommandTitleList()\r
- {\r
- return "";\r
- }\r
- void dispatch(const char* command, float* vMin, float* vMax, bool bSingleBrush)\r
- {\r
- if(string_equal(command, "About"))\r
- {\r
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), "Shaderplug (1.0)\n\n"\r
- "by Shaderman (shaderman@gmx.net)",\r
- "About",\r
- eMB_OK,\r
- eMB_ICONDEFAULT);\r
- }\r
- if(string_equal(command, "Create tag file"))\r
- {\r
- CreateTagFile();\r
- }\r
- }\r
-\r
- void loadArchiveFile(const char* filename)\r
- {\r
- archives.push_back(filename);\r
- }\r
-\r
- typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;\r
-\r
- void LoadTextureFile(const char* filename)\r
- {\r
- std::string s_filename = filename;\r
-\r
- char buffer[256];\r
- strcpy(buffer, "textures/");\r
-\r
- // append filename without trailing file extension (.tga or .jpg for example)\r
- strncat(buffer, filename, s_filename.length() - 4);\r
-\r
- std::set<std::string>::iterator iter;\r
- iter = shaders.find(buffer);\r
-\r
- // a shader with this name already exists\r
- if(iter == shaders.end())\r
- {\r
- textures.insert(buffer);\r
- }\r
- }\r
-\r
- typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;\r
-\r
- void GetTextures(char* extension)\r
- {\r
- GlobalFileSystem().forEachFile("textures/", extension, LoadTextureFileCaller(), 0);\r
- }\r
-\r
- void LoadShaderList(const char* filename)\r
- {\r
- if(string_equal_prefix(filename, "textures/"))\r
- {\r
- shaders.insert(filename);\r
- }\r
- }\r
-\r
- typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;\r
-\r
- void GetAllShaders()\r
- {\r
- GlobalShaderSystem().foreachShaderName(LoadShaderListCaller());\r
- }\r
-\r
- void GetArchiveList()\r
- {\r
- GlobalFileSystem().forEachArchive(LoadArchiveFileCaller());\r
- globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";\r
- }\r
-\r
- void CreateTagFile()\r
- {\r
- const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue("shaders");\r
-\r
- GetAllShaders();\r
- globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";\r
-\r
- if(string_equal(shader_type, "quake3"))\r
- {\r
- GetTextures("jpg");\r
- GetTextures("tga");\r
- GetTextures("png");\r
-\r
- globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";\r
- }\r
-\r
- if(shaders.size() || textures.size() != 0)\r
- {\r
- globalOutputStream() << "Shaderplug: Creating XML tag file.\n";\r
-\r
- TagBuilder.CreateXmlDocument();\r
-\r
- std::set<std::string>::reverse_iterator r_iter;\r
-\r
- for(r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter)\r
- {\r
- TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, TEXTURE);\r
- }\r
-\r
- for(r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter)\r
- {\r
- TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, SHADER);\r
- }\r
-\r
- // Get the tag file \r
- StringOutputStream tagFileStream(256);\r
- tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;\r
- char* tagFile = tagFileStream.c_str();\r
-\r
- char message[256];\r
- strcpy(message, "Tag file saved to\n");\r
- strcat(message, tagFile);\r
- strcat(message, "\nPlease restart Radiant now.\n");\r
-\r
- if(file_exists(tagFile))\r
- {\r
- EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),\r
- "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",\r
- eMB_NOYES,\r
- eMB_ICONWARNING);\r
-\r
- if(result == eIDYES)\r
- {\r
- TagBuilder.SaveXmlDoc(tagFile);\r
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);\r
- }\r
- } else {\r
- TagBuilder.SaveXmlDoc(tagFile);\r
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);\r
- }\r
- } else {\r
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),\r
- "No shaders or textures found. No XML tag file created!\n"\r
- "",\r
- "ERROR",\r
- eMB_OK,\r
- eMB_ICONERROR);\r
- }\r
- }\r
-} // namespace\r
-\r
-class ShaderPluginModule\r
-{\r
- _QERPluginTable m_plugin;\r
-public:\r
- typedef _QERPluginTable Type;\r
- STRING_CONSTANT(Name, "ShaderPlug");\r
-\r
- ShaderPluginModule()\r
- {\r
- m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;\r
- m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;\r
- m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;\r
- m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;\r
- m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;\r
- }\r
- _QERPluginTable* getTable()\r
- {\r
- return &m_plugin;\r
- }\r
-};\r
-\r
-typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;\r
-\r
-SingletonShaderPluginModule g_ShaderPluginModule;\r
-\r
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)\r
-{\r
- initialiseModule(server);\r
-\r
- g_ShaderPluginModule.selfRegister();\r
-}\r
-\r
-\r
-\r
-\r
+/*
+Copyright (C) 2006, Stefan Greven.
+All Rights Reserved.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include "shaderplug.h"
+
+#include "debugging/debugging.h"
+
+#include <string>
+#include <vector>
+#include "string/string.h"
+#include "modulesystem/singletonmodule.h"
+#include "stream/stringstream.h"
+#include "os/file.h"
+
+#include <gtk/gtk.h>
+
+#include "iplugin.h"
+#include "qerplugin.h"
+#include "ifilesystem.h"
+#include "iarchive.h"
+#include "ishaders.h"
+#include "iscriplib.h"
+
+#include "generic/callback.h"
+
+namespace {
+const char SHADERTAG_FILE[] = "shadertags.xml";
+}
+
+class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,
+ public GlobalFileSystemModuleRef,
+ public GlobalShadersModuleRef
+{
+public:
+ ShaderPlugPluginDependencies() :
+ GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))
+ {
+ }
+};
+
+namespace Shaderplug
+{
+ GtkWindow* g_window;
+
+ std::vector<const char*> archives;
+ std::set<std::string> shaders;
+ std::set<std::string> textures;
+
+ XmlTagBuilder TagBuilder;
+ void CreateTagFile();
+
+ const char* init(void* hApp, void* pMainWidget)
+ {
+ g_window = GTK_WINDOW(pMainWidget);
+ return "";
+ }
+ const char* getName()
+ {
+ return "ShaderPlug";
+ }
+ const char* getCommandList()
+ {
+ return "About;Create tag file";
+ }
+ const char* getCommandTitleList()
+ {
+ return "";
+ }
+ void dispatch(const char* command, float* vMin, float* vMax, bool bSingleBrush)
+ {
+ if(string_equal(command, "About"))
+ {
+ GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), "Shaderplug (1.0)\n\n"
+ "by Shaderman (shaderman@gmx.net)",
+ "About",
+ eMB_OK,
+ eMB_ICONDEFAULT);
+ }
+ if(string_equal(command, "Create tag file"))
+ {
+ CreateTagFile();
+ }
+ }
+
+ void loadArchiveFile(const char* filename)
+ {
+ archives.push_back(filename);
+ }
+
+ typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
+
+ void LoadTextureFile(const char* filename)
+ {
+ std::string s_filename = filename;
+
+ char buffer[256];
+ strcpy(buffer, "textures/");
+
+ // append filename without trailing file extension (.tga or .jpg for example)
+ strncat(buffer, filename, s_filename.length() - 4);
+
+ std::set<std::string>::iterator iter;
+ iter = shaders.find(buffer);
+
+ // a shader with this name already exists
+ if(iter == shaders.end())
+ {
+ textures.insert(buffer);
+ }
+ }
+
+ typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
+
+ void GetTextures(char* extension)
+ {
+ GlobalFileSystem().forEachFile("textures/", extension, LoadTextureFileCaller(), 0);
+ }
+
+ void LoadShaderList(const char* filename)
+ {
+ if(string_equal_prefix(filename, "textures/"))
+ {
+ shaders.insert(filename);
+ }
+ }
+
+ typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
+
+ void GetAllShaders()
+ {
+ GlobalShaderSystem().foreachShaderName(LoadShaderListCaller());
+ }
+
+ void GetArchiveList()
+ {
+ GlobalFileSystem().forEachArchive(LoadArchiveFileCaller());
+ globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
+ }
+
+ void CreateTagFile()
+ {
+ const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue("shaders");
+
+ GetAllShaders();
+ globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
+
+ if(string_equal(shader_type, "quake3"))
+ {
+ GetTextures("jpg");
+ GetTextures("tga");
+ GetTextures("png");
+
+ globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
+ }
+
+ if(shaders.size() || textures.size() != 0)
+ {
+ globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
+
+ TagBuilder.CreateXmlDocument();
+
+ std::set<std::string>::reverse_iterator r_iter;
+
+ for(r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter)
+ {
+ TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, TEXTURE);
+ }
+
+ for(r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter)
+ {
+ TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, SHADER);
+ }
+
+ // Get the tag file
+ StringOutputStream tagFileStream(256);
+ tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;
+ char* tagFile = tagFileStream.c_str();
+
+ char message[256];
+ strcpy(message, "Tag file saved to\n");
+ strcat(message, tagFile);
+ strcat(message, "\nPlease restart Radiant now.\n");
+
+ if(file_exists(tagFile))
+ {
+ EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
+ "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
+ eMB_NOYES,
+ eMB_ICONWARNING);
+
+ if(result == eIDYES)
+ {
+ TagBuilder.SaveXmlDoc(tagFile);
+ GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
+ }
+ } else {
+ TagBuilder.SaveXmlDoc(tagFile);
+ GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
+ }
+ } else {
+ GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
+ "No shaders or textures found. No XML tag file created!\n"
+ "",
+ "ERROR",
+ eMB_OK,
+ eMB_ICONERROR);
+ }
+ }
+} // namespace
+
+class ShaderPluginModule
+{
+ _QERPluginTable m_plugin;
+public:
+ typedef _QERPluginTable Type;
+ STRING_CONSTANT(Name, "ShaderPlug");
+
+ ShaderPluginModule()
+ {
+ m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
+ m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
+ m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
+ m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
+ m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
+ }
+ _QERPluginTable* getTable()
+ {
+ return &m_plugin;
+ }
+};
+
+typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;
+
+SingletonShaderPluginModule g_ShaderPluginModule;
+
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
+{
+ initialiseModule(server);
+
+ g_ShaderPluginModule.selfRegister();
+}
+
+
+
+