* @brief find entities by class
* @note from radiant/map.cpp
*/
-class EntityFindByClassname : public scene::Graph::Walker {
- const char *m_name;
- Entity *&m_entity;
+class EntityFindByClassname : public scene::Graph::Walker
+{
+const char* m_name;
+Entity*& m_entity;
public:
- EntityFindByClassname(const char *name, Entity *&entity) : m_name(name), m_entity(entity)
- {
- m_entity = 0;
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- if (m_entity == 0) {
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0 && string_equal(m_name, entity->getKeyValue("classname"))) {
- m_entity = entity;
- }
- }
- return true;
- }
+EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
+ m_entity = 0;
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( m_entity == 0 ) {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
+ m_entity = entity;
+ }
+ }
+ return true;
+}
};
/**
* @brief
*/
-Entity *Scene_FindEntityByClass(const char *name)
-{
- Entity *entity = NULL;
- GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
- return entity;
+Entity* Scene_FindEntityByClass( const char* name ){
+ Entity* entity = NULL;
+ GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
+ return entity;
}
/**
* @brief finds start positions
*/
-class EntityFindFlags : public scene::Graph::Walker {
- const char *m_classname;
- const char *m_flag;
- int *m_count;
+class EntityFindFlags : public scene::Graph::Walker
+{
+const char *m_classname;
+const char *m_flag;
+int *m_count;
public:
- EntityFindFlags(const char *classname, const char *flag, int *count) : m_classname(classname), m_flag(flag),
- m_count(count)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- const char *str;
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0 && string_equal(m_classname, entity->getKeyValue("classname"))) {
- str = entity->getKeyValue(m_flag);
- if (string_empty(str)) {
- (*m_count)++;
- }
- }
- return true;
- }
+EntityFindFlags( const char *classname, const char *flag, int *count ) : m_classname( classname ), m_flag( flag ), m_count( count ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ const char *str;
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0 && string_equal( m_classname, entity->getKeyValue( "classname" ) ) ) {
+ str = entity->getKeyValue( m_flag );
+ if ( string_empty( str ) ) {
+ ( *m_count )++;
+ }
+ }
+ return true;
+}
};
/**
* @brief finds start positions
*/
-class EntityFindTeams : public scene::Graph::Walker {
- const char *m_classname;
- int *m_count;
- int *m_team;
+class EntityFindTeams : public scene::Graph::Walker
+{
+const char *m_classname;
+int *m_count;
+int *m_team;
public:
- EntityFindTeams(const char *classname, int *count, int *team) : m_classname(classname), m_count(count), m_team(team)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- const char *str;
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0 && string_equal(m_classname, entity->getKeyValue("classname"))) {
- if (m_count) {
- (*m_count)++;
- }
- // now get the highest teamnum
- if (m_team) {
- str = entity->getKeyValue("team");
- if (!string_empty(str)) {
- if (atoi(str) > *m_team) {
- (*m_team) = atoi(str);
- }
- }
- }
- }
- return true;
- }
+EntityFindTeams( const char *classname, int *count, int *team ) : m_classname( classname ), m_count( count ), m_team( team ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ const char *str;
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0 && string_equal( m_classname, entity->getKeyValue( "classname" ) ) ) {
+ if ( m_count ) {
+ ( *m_count )++;
+ }
+ // now get the highest teamnum
+ if ( m_team ) {
+ str = entity->getKeyValue( "team" );
+ if ( !string_empty( str ) ) {
+ if ( atoi( str ) > *m_team ) {
+ ( *m_team ) = atoi( str );
+ }
+ }
+ }
+ }
+ return true;
+}
};
/**
* @brief
*/
-void get_team_count(const char *classname, int *count, int *team)
-{
- GlobalSceneGraph().traverse(EntityFindTeams(classname, count, team));
- globalOutputStream() << "UFO:AI: classname: " << classname << ": #" << (*count) << "\n";
+void get_team_count( const char *classname, int *count, int *team ){
+ GlobalSceneGraph().traverse( EntityFindTeams( classname, count, team ) );
+ globalOutputStream() << "UFO:AI: classname: " << classname << ": #" << ( *count ) << "\n";
}
/**
* @brief Some default values to worldspawn like maxlevel and so on
*/
-void assign_default_values_to_worldspawn(bool override, const char **returnMsg)
-{
- static char message[1024];
- Entity *worldspawn;
- int teams = 0;
- int count = 0;
- char str[64];
-
- worldspawn = Scene_FindEntityByClass("worldspawn");
- if (!worldspawn) {
- globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
- *returnMsg = "Could not find worldspawn";
- return;
- }
-
- *message = '\0';
- *str = '\0';
-
- if (override || string_empty(worldspawn->getKeyValue("maxlevel"))) {
- // TODO: Get highest brush - a level has 64 units
- worldspawn->setKeyValue("maxlevel", "5");
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxlevel to: %s",
- worldspawn->getKeyValue("maxlevel"));
- }
-
- if (override || string_empty(worldspawn->getKeyValue("maxteams"))) {
- get_team_count("info_player_start", &count, &teams);
- if (teams) {
- snprintf(str, sizeof(str) - 1, "%i", teams);
- worldspawn->setKeyValue("maxteams", str);
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxteams to: %s",
- worldspawn->getKeyValue("maxteams"));
- }
- if (count < 16) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "You should at least place 16 info_player_start");
- }
- }
-
- // no errors - no warnings
- if (!strlen(message)) {
- return;
- }
-
- *returnMsg = message;
+void assign_default_values_to_worldspawn( bool override, const char **returnMsg ){
+ static char message[1024];
+ Entity* worldspawn;
+ int teams = 0;
+ int count = 0;
+ char str[64];
+
+ worldspawn = Scene_FindEntityByClass( "worldspawn" );
+ if ( !worldspawn ) {
+ globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
+ *returnMsg = "Could not find worldspawn";
+ return;
+ }
+
+ *message = '\0';
+ *str = '\0';
+
+ if ( override || string_empty( worldspawn->getKeyValue( "maxlevel" ) ) ) {
+ // TODO: Get highest brush - a level has 64 units
+ worldspawn->setKeyValue( "maxlevel", "5" );
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Set maxlevel to: %s", worldspawn->getKeyValue( "maxlevel" ) );
+ }
+
+ if ( override || string_empty( worldspawn->getKeyValue( "maxteams" ) ) ) {
+ get_team_count( "info_player_start", &count, &teams );
+ if ( teams ) {
+ snprintf( str, sizeof( str ) - 1, "%i", teams );
+ worldspawn->setKeyValue( "maxteams", str );
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Set maxteams to: %s", worldspawn->getKeyValue( "maxteams" ) );
+ }
+ if ( count < 16 ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "You should at least place 16 info_player_start" );
+ }
+ }
+
+ // no errors - no warnings
+ if ( !strlen( message ) ) {
+ return;
+ }
+
+ *returnMsg = message;
}
/**
* @brief
*/
-int check_entity_flags(const char *classname, const char *flag)
-{
- int count;
+int check_entity_flags( const char *classname, const char *flag ){
+ int count;
- /* init this with 0 every time we browse the tree */
- count = 0;
+ /* init this with 0 every time we browse the tree */
+ count = 0;
- GlobalSceneGraph().traverse(EntityFindFlags(classname, flag, &count));
- return count;
+ GlobalSceneGraph().traverse( EntityFindFlags( classname, flag, &count ) );
+ return count;
}
/**
* @brief Will check e.g. the map entities for valid values
* @todo: check for maxlevel
*/
-void check_map_values(const char **returnMsg)
-{
- static char message[1024];
- int count = 0;
- int teams = 0;
- int ent_flags;
- Entity *worldspawn;
- char str[64];
-
- worldspawn = Scene_FindEntityByClass("worldspawn");
- if (!worldspawn) {
- globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
- *returnMsg = "Could not find worldspawn";
- return;
- }
-
- *message = '\0';
- *str = '\0';
-
- // multiplayer start positions
- get_team_count("info_player_start", &count, &teams);
- if (!count) {
- strncat(message, "No multiplayer start positions (info_player_start)\n", sizeof(message) - 1);
- }
-
- // singleplayer map?
- count = 0;
- get_team_count("info_human_start", &count, NULL);
- if (!count) {
- strncat(message, "No singleplayer start positions (info_human_start)\n", sizeof(message) - 1);
- }
-
- // singleplayer map?
- count = 0;
- get_team_count("info_2x2_start", &count, NULL);
- if (!count) {
- strncat(message, "No singleplayer start positions for 2x2 units (info_2x2_start)\n", sizeof(message) - 1);
- }
-
- // search for civilians
- count = 0;
- get_team_count("info_civilian_start", &count, NULL);
- if (!count) {
- strncat(message, "No civilian start positions (info_civilian_start)\n", sizeof(message) - 1);
- }
-
- // check maxlevel
- if (string_empty(worldspawn->getKeyValue("maxlevel"))) {
- strncat(message, "Worldspawn: No maxlevel defined\n", sizeof(message) - 1);
- } else if (atoi(worldspawn->getKeyValue("maxlevel")) > 8) {
- strncat(message, "Worldspawn: Highest maxlevel is 8\n", sizeof(message) - 1);
- worldspawn->setKeyValue("maxlevel", "8");
- }
-
- ent_flags = check_entity_flags("func_door", "spawnflags");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i func_door with no spawnflags\n", ent_flags);
- }
- ent_flags = check_entity_flags("func_breakable", "spawnflags");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i func_breakable with no spawnflags\n", ent_flags);
- }
- ent_flags = check_entity_flags("misc_sound", "spawnflags");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i misc_sound with no spawnflags\n", ent_flags);
- }
- ent_flags = check_entity_flags("misc_model", "spawnflags");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i misc_model with no spawnflags\n", ent_flags);
- }
- ent_flags = check_entity_flags("misc_particle", "spawnflags");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i misc_particle with no spawnflags\n", ent_flags);
- }
- ent_flags = check_entity_flags("info_player_start", "team");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i info_player_start with no team assigned\n!!Teamcount may change after you've fixed this\n",
- ent_flags);
- }
- ent_flags = check_entity_flags("light", "color");
- ent_flags = check_entity_flags("light", "_color");
- if (ent_flags) {
- snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message),
- "Found %i lights with no color value\n", ent_flags);
- }
-
- // no errors found
- if (!strlen(message)) {
- snprintf(message, sizeof(message) - 1, "No errors found - you are ready to compile the map now\n");
- }
-
- *returnMsg = message;
+void check_map_values( const char **returnMsg ){
+ static char message[1024];
+ int count = 0;
+ int teams = 0;
+ int ent_flags;
+ Entity* worldspawn;
+ char str[64];
+
+ worldspawn = Scene_FindEntityByClass( "worldspawn" );
+ if ( !worldspawn ) {
+ globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
+ *returnMsg = "Could not find worldspawn";
+ return;
+ }
+
+ *message = '\0';
+ *str = '\0';
+
+ // multiplayer start positions
+ get_team_count( "info_player_start", &count, &teams );
+ if ( !count ) {
+ strncat( message, "No multiplayer start positions (info_player_start)\n", sizeof( message ) - 1 );
+ }
+
+ // singleplayer map?
+ count = 0;
+ get_team_count( "info_human_start", &count, NULL );
+ if ( !count ) {
+ strncat( message, "No singleplayer start positions (info_human_start)\n", sizeof( message ) - 1 );
+ }
+
+ // singleplayer map?
+ count = 0;
+ get_team_count( "info_2x2_start", &count, NULL );
+ if ( !count ) {
+ strncat( message, "No singleplayer start positions for 2x2 units (info_2x2_start)\n", sizeof( message ) - 1 );
+ }
+
+ // search for civilians
+ count = 0;
+ get_team_count( "info_civilian_start", &count, NULL );
+ if ( !count ) {
+ strncat( message, "No civilian start positions (info_civilian_start)\n", sizeof( message ) - 1 );
+ }
+
+ // check maxlevel
+ if ( string_empty( worldspawn->getKeyValue( "maxlevel" ) ) ) {
+ strncat( message, "Worldspawn: No maxlevel defined\n", sizeof( message ) - 1 );
+ }
+ else if ( atoi( worldspawn->getKeyValue( "maxlevel" ) ) > 8 ) {
+ strncat( message, "Worldspawn: Highest maxlevel is 8\n", sizeof( message ) - 1 );
+ worldspawn->setKeyValue( "maxlevel", "8" );
+ }
+
+ ent_flags = check_entity_flags( "func_door", "spawnflags" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i func_door with no spawnflags\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "func_breakable", "spawnflags" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i func_breakable with no spawnflags\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "misc_sound", "spawnflags" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_sound with no spawnflags\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "misc_model", "spawnflags" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_model with no spawnflags\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "misc_particle", "spawnflags" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_particle with no spawnflags\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "info_player_start", "team" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i info_player_start with no team assigned\n!!Teamcount may change after you've fixed this\n", ent_flags );
+ }
+ ent_flags = check_entity_flags( "light", "color" );
+ ent_flags = check_entity_flags( "light", "_color" );
+ if ( ent_flags ) {
+ snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i lights with no color value\n", ent_flags );
+ }
+
+ // no errors found
+ if ( !strlen( message ) ) {
+ snprintf( message, sizeof( message ) - 1, "No errors found - you are ready to compile the map now\n" );
+ }
+
+ *returnMsg = message;
}