/// \brief Renders \p character at the current raster-position of the current context.
void drawChar(char character) const
{
- m_glListBase(m_font);
- m_glCallLists(1, GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>(&character));
+ char s[2];
+ s[0] = character;
+ s[1] = 0;
+ drawString(s);
}