// Certainly better ways to do this, but this lets
// me get underway quickly with ents that need spline
// targets.
-#define MAX_CAMERAS 64
+const int MAX_CAMERAS = 64;
idCameraDef camera[MAX_CAMERAS];
}
-#define NUM_CCELERATION_SEGS 10
-#define CELL_AMT 5
+const int NUM_CCELERATION_SEGS = 10;
+const int CELL_AMT = 5;
void idCameraDef::buildCamera() {
int i;