-#ifndef __SPLINES_H\r
-#define __SPLINES_H\r
-\r
-#define GTKRADIANT\r
-\r
-#ifndef CAMERA_PLUGIN\r
-#ifdef GTKRADIANT\r
-#include "misc_def.h"\r
-#include "igl_to_qgl.h"\r
-#endif\r
-#endif\r
-\r
-#include "util_list.h"\r
-#include "util_str.h"\r
-#include "math_vector.h"\r
-\r
-typedef int fileHandle_t;\r
-\r
-extern void glBox(idVec3 &color, idVec3 &point, float size);\r
-extern void glLabeledPoint(idVec3 &color, idVec3 &point, float size, const char *label);\r
-\r
-static idVec4 blue(0, 0, 1, 1);\r
-static idVec4 red(1, 0, 0, 1);\r
-\r
-class idPointListInterface {\r
-public:\r
- idPointListInterface() {\r
- selectedPoints.Clear();\r
- };\r
- virtual ~idPointListInterface() {};\r
- \r
- virtual int numPoints() {\r
- return 0;\r
- }\r
- \r
- virtual void addPoint(const float x, const float y, const float z) {}\r
- virtual void addPoint(const idVec3 &v) {}\r
- virtual void removePoint(int index) {}\r
- virtual idVec3 *getPoint(int index) { return NULL; }\r
- \r
- int selectPointByRay(float ox, float oy, float oz, float dx, float dy, float dz, bool single) {\r
- idVec3 origin(ox, oy, oz);\r
- idVec3 dir(dx, dy, dz);\r
- return selectPointByRay(origin, dir, single);\r
- }\r
-\r
- int selectPointByRay(const idVec3 origin, const idVec3 direction, bool single) {\r
- int i, besti, count;\r
- float d, bestd;\r
- idVec3 temp, temp2;\r
-\r
- // find the point closest to the ray\r
- besti = -1;\r
- bestd = 8;\r
- count = numPoints();\r
-\r
- for (i=0; i < count; i++) {\r
- temp = *getPoint(i);\r
- temp2 = temp;\r
- temp -= origin;\r
- d = DotProduct(temp, direction);\r
- __VectorMA (origin, d, direction, temp);\r
- temp2 -= temp;\r
- d = temp2.Length();\r
- if (d <= bestd) {\r
- bestd = d;\r
- besti = i;\r
- }\r
- }\r
-\r
- if (besti >= 0) {\r
- selectPoint(besti, single);\r
- }\r
-\r
- return besti;\r
- }\r
-\r
- int isPointSelected(int index) {\r
- int count = selectedPoints.Num();\r
- for (int i = 0; i < count; i++) {\r
- if (selectedPoints[i] == index) {\r
- return i;\r
- }\r
- }\r
- return -1;\r
- }\r
- \r
- int selectPoint(int index, bool single) {\r
- if (index >= 0 && index < numPoints()) {\r
- if (single) {\r
- deselectAll();\r
- } else {\r
- if (isPointSelected(index) >= 0) {\r
- selectedPoints.Remove(index);\r
- }\r
- }\r
- return selectedPoints.Append(index);\r
- }\r
- return -1;\r
- }\r
- \r
- void selectAll() {\r
- selectedPoints.Clear();\r
- for (int i = 0; i < numPoints(); i++) {\r
- selectedPoints.Append(i);\r
- }\r
- }\r
-\r
- void deselectAll() {\r
- selectedPoints.Clear();\r
- }\r
-\r
- int numSelectedPoints();\r
- \r
- idVec3 *getSelectedPoint(int index) {\r
- assert(index >= 0 && index < numSelectedPoints());\r
- return getPoint(selectedPoints[index]);\r
- }\r
- \r
- virtual void updateSelection(float x, float y, float z) {\r
- idVec3 move(x, y, z);\r
- updateSelection(move);\r
- }\r
-\r
- virtual void updateSelection(const idVec3 &move) {\r
- int count = selectedPoints.Num();\r
- for (int i = 0; i < count; i++) {\r
- *getPoint(selectedPoints[i]) += move;\r
- }\r
- }\r
-\r
- void drawSelection() {\r
- int count = selectedPoints.Num();\r
- for (int i = 0; i < count; i++) {\r
- glBox(red, *getPoint(selectedPoints[i]), 4);\r
- }\r
- }\r
-\r
-protected:\r
- idList<int> selectedPoints;\r
-\r
-};\r
-\r
-\r
-class idSplineList {\r
-\r
-public:\r
-\r
- idSplineList() {\r
- clear();\r
- }\r
-\r
- idSplineList(const char *p) {\r
- clear();\r
- name = p;\r
- };\r
-\r
- ~idSplineList() {\r
- clear();\r
- };\r
-\r
- void clearControl() {\r
- for (int i = 0; i < controlPoints.Num(); i++) {\r
- delete controlPoints[i];\r
- }\r
- controlPoints.Clear();\r
- }\r
-\r
- void clearSpline() {\r
- for (int i = 0; i < splinePoints.Num(); i++) {\r
- delete splinePoints[i];\r
- }\r
- splinePoints.Clear();\r
- }\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
- void clear() {\r
- clearControl();\r
- clearSpline();\r
- splineTime.Clear();\r
- selected = NULL;\r
- dirty = true;\r
- activeSegment = 0;\r
- granularity = 0.025f;\r
- pathColor.set(1.0f, 0.5f, 0.0f);\r
- controlColor.set(0.7f, 0.0f, 1.0f);\r
- segmentColor.set(0.0f, 0.0f, 1.0f);\r
- activeColor.set(1.0f, 0.0f, 0.0f);\r
- }\r
-\r
- void initPosition(long startTime, long totalTime);\r
- const idVec3 *getPosition(long time);\r
-\r
-\r
- void draw(bool editMode);\r
- void addToRenderer();\r
-\r
- void setSelectedPoint(idVec3 *p);\r
- idVec3 *getSelectedPoint() {\r
- return selected;\r
- }\r
-\r
- void addPoint(const idVec3 &v) {\r
- controlPoints.Append(new idVec3(v));\r
- dirty = true;\r
- }\r
-\r
- void addPoint(float x, float y, float z) {\r
- controlPoints.Append(new idVec3(x, y, z));\r
- dirty = true;\r
- }\r
-\r
- void updateSelection(const idVec3 &move);\r
-\r
- void startEdit() {\r
- editMode = true;\r
- }\r
- \r
- void stopEdit() {\r
- editMode = false;\r
- }\r
-\r
- void buildSpline();\r
-\r
- void setGranularity(float f) {\r
- granularity = f;\r
- }\r
-\r
- float getGranularity() {\r
- return granularity;\r
- }\r
-\r
- int numPoints() {\r
- return controlPoints.Num();\r
- }\r
-\r
- idVec3 *getPoint(int index) {\r
- assert(index >= 0 && index < controlPoints.Num());\r
- return controlPoints[index];\r
- }\r
-\r
- idVec3 *getSegmentPoint(int index) {\r
- assert(index >= 0 && index < splinePoints.Num());\r
- return splinePoints[index];\r
- }\r
-\r
-\r
- void setSegmentTime(int index, int time) {\r
- assert(index >= 0 && index < splinePoints.Num());\r
- splineTime[index] = time;\r
- }\r
-\r
- int getSegmentTime(int index) {\r
- assert(index >= 0 && index < splinePoints.Num());\r
- return (int)splineTime[index];\r
- }\r
- void addSegmentTime(int index, int time) {\r
- assert(index >= 0 && index < splinePoints.Num());\r
- splineTime[index] += time;\r
- }\r
-\r
- float totalDistance();\r
-\r
- static idVec3 zero;\r
-\r
- int getActiveSegment() {\r
- return activeSegment;\r
- }\r
-\r
- void setActiveSegment(int i) {\r
- //assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));\r
- activeSegment = i;\r
- }\r
-\r
- int numSegments() {\r
- return splinePoints.Num();\r
- }\r
-\r
- void setColors(idVec3 &path, idVec3 &segment, idVec3 &control, idVec3 &active) {\r
- pathColor = path;\r
- segmentColor = segment;\r
- controlColor = control;\r
- activeColor = active;\r
- }\r
-\r
- const char *getName() {\r
- return name.c_str();\r
- }\r
-\r
- void setName(const char *p) {\r
- name = p;\r
- }\r
-\r
- bool validTime() {\r
- if (dirty) {\r
- buildSpline();\r
- }\r
- // gcc doesn't allow static casting away from bools\r
- // why? I've no idea...\r
- return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num());\r
- }\r
-\r
- void setTime(long t) {\r
- time = t;\r
- }\r
-\r
- void setBaseTime(long t) {\r
- baseTime = t;\r
- }\r
-\r
-protected:\r
- idStr name;\r
- float calcSpline(int step, float tension);\r
- idList<idVec3*> controlPoints;\r
- idList<idVec3*> splinePoints;\r
- idList<double> splineTime;\r
- idVec3 *selected;\r
- idVec3 pathColor, segmentColor, controlColor, activeColor;\r
- float granularity;\r
- bool editMode;\r
- bool dirty;\r
- int activeSegment;\r
- long baseTime;\r
- long time;\r
- friend class idCamera;\r
-};\r
-\r
-// time in milliseconds \r
-// velocity where 1.0 equal rough walking speed\r
-struct idVelocity {\r
- idVelocity(long start, long duration, float s) {\r
- startTime = start;\r
- time = duration;\r
- speed = s;\r
- }\r
- long startTime;\r
- long time;\r
- float speed;\r
-};\r
-\r
-// can either be a look at or origin position for a camera\r
-// \r
-class idCameraPosition : public idPointListInterface {\r
-public:\r
- \r
- virtual void clearVelocities() {\r
- for (int i = 0; i < velocities.Num(); i++) {\r
- delete velocities[i];\r
- velocities[i] = NULL;\r
- }\r
- velocities.Clear();\r
- }\r
-\r
- virtual void clear() {\r
- editMode = false;\r
- clearVelocities();\r
- }\r
-\r
- idCameraPosition(const char *p) {\r
- name = p;\r
- }\r
-\r
- idCameraPosition() {\r
- time = 0;\r
- name = "position";\r
- }\r
-\r
- idCameraPosition(long t) {\r
- time = t;\r
- }\r
-\r
- virtual ~idCameraPosition() {\r
- clear();\r
- }\r
-\r
- \r
- // this can be done with RTTI syntax but i like the derived classes setting a type\r
- // makes serialization a bit easier to see\r
- //\r
- enum positionType {\r
- FIXED = 0x00,\r
- INTERPOLATED,\r
- SPLINE,\r
- POSITION_COUNT\r
- };\r
-\r
-\r
- virtual void start(long t) {\r
- startTime = t;\r
- }\r
-\r
- long getTime() {\r
- return time;\r
- }\r
-\r
- virtual void setTime(long t) {\r
- time = t;\r
- }\r
-\r
- float getBaseVelocity() {\r
- return baseVelocity;\r
- }\r
-\r
- float getVelocity(long t) {\r
- long check = t - startTime;\r
- for (int i = 0; i < velocities.Num(); i++) {\r
- if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) {\r
- return velocities[i]->speed;\r
- }\r
- }\r
- return baseVelocity;\r
- }\r
-\r
- void addVelocity(long start, long duration, float speed) {\r
- velocities.Append(new idVelocity(start, duration, speed));\r
- }\r
-\r
- virtual const idVec3 *getPosition(long t) { \r
- assert(true);\r
- return NULL;\r
- }\r
-\r
- virtual void draw(bool editMode) {};\r
-\r
- virtual void parse(const char *(*text)) {};\r
- virtual void write(fileHandle_t file, const char *name);\r
- virtual bool parseToken(const char *key, const char *(*text));\r
-\r
- const char *getName() {\r
- return name.c_str();\r
- }\r
-\r
- void setName(const char *p) {\r
- name = p;\r
- }\r
-\r
- virtual void startEdit() {\r
- editMode = true;\r
- }\r
-\r
- virtual void stopEdit() {\r
- editMode = false;\r
- }\r
-\r
- virtual void draw() {};\r
-\r
- const char *typeStr() {\r
- return positionStr[static_cast<int>(type)];\r
- }\r
-\r
- void calcVelocity(float distance) {\r
- float secs = (float)time / 1000;\r
- baseVelocity = distance / secs;\r
- }\r
-\r
-protected:\r
- static const char* positionStr[POSITION_COUNT];\r
- long startTime;\r
- long time;\r
- idCameraPosition::positionType type;\r
- idStr name;\r
- bool editMode;\r
- idList<idVelocity*> velocities;\r
- float baseVelocity;\r
-};\r
-\r
-class idFixedPosition : public idCameraPosition {\r
-public:\r
-\r
- void init() {\r
- pos.Zero();\r
- type = idCameraPosition::FIXED;\r
- }\r
- \r
- idFixedPosition() : idCameraPosition() {\r
- init();\r
- }\r
- \r
- idFixedPosition(idVec3 p) : idCameraPosition() {\r
- init();\r
- pos = p;\r
- }\r
-\r
- virtual void addPoint(const idVec3 &v) {\r
- pos = v;\r
- }\r
- \r
- virtual void addPoint(const float x, const float y, const float z) {\r
- pos.set(x, y, z);\r
- }\r
-\r
-\r
- ~idFixedPosition() {\r
- }\r
-\r
- virtual const idVec3 *getPosition(long t) { \r
- return &pos;\r
- }\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
- virtual int numPoints() {\r
- return 1;\r
- }\r
-\r
- virtual idVec3 *getPoint(int index) {\r
- if (index != 0) {\r
- assert(true);\r
- };\r
- return &pos;\r
- }\r
-\r
- virtual void draw(bool editMode) {\r
- glLabeledPoint(blue, pos, (editMode) ? 5 : 3, "Fixed point");\r
- }\r
-\r
-protected:\r
- idVec3 pos;\r
-};\r
-\r
-class idInterpolatedPosition : public idCameraPosition {\r
-public:\r
-\r
- void init() {\r
- type = idCameraPosition::INTERPOLATED;\r
- first = true;\r
- startPos.Zero();\r
- endPos.Zero();\r
- }\r
- \r
- idInterpolatedPosition() : idCameraPosition() {\r
- init();\r
- }\r
- \r
- idInterpolatedPosition(idVec3 start, idVec3 end, long time) : idCameraPosition(time) {\r
- init();\r
- startPos = start;\r
- endPos = end;\r
- }\r
-\r
- ~idInterpolatedPosition() {\r
- }\r
-\r
- virtual const idVec3 *getPosition(long t);\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
- virtual int numPoints() {\r
- return 2;\r
- }\r
-\r
- virtual idVec3 *getPoint(int index) {\r
- assert(index >= 0 && index < 2);\r
- if (index == 0) {\r
- return &startPos;\r
- }\r
- return &endPos;\r
- }\r
-\r
- virtual void addPoint(const float x, const float y, const float z) {\r
- if (first) {\r
- startPos.set(x, y, z);\r
- first = false;\r
- } else {\r
- endPos.set(x, y, z);\r
- first = true;\r
- }\r
- }\r
-\r
- virtual void addPoint(const idVec3 &v) {\r
- if (first) {\r
- startPos = v;\r
- first = false;\r
- } else {\r
- endPos = v;\r
- first = true;\r
- }\r
- }\r
-\r
- virtual void draw(bool editMode) {\r
- glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");\r
- glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");\r
- qglBegin(GL_LINES);\r
- qglVertex3fv(startPos);\r
- qglVertex3fv(endPos);\r
- qglEnd();\r
- }\r
-\r
- virtual void start(long t) {\r
- idCameraPosition::start(t);\r
- lastTime = startTime;\r
- distSoFar = 0.0;\r
- idVec3 temp = startPos;\r
- temp -= endPos;\r
- calcVelocity(temp.Length());\r
- }\r
-\r
-protected:\r
- bool first;\r
- idVec3 startPos;\r
- idVec3 endPos;\r
- long lastTime;\r
- float distSoFar;\r
-};\r
-\r
-class idSplinePosition : public idCameraPosition {\r
-public:\r
-\r
- void init() {\r
- type = idCameraPosition::SPLINE;\r
- }\r
- \r
- idSplinePosition() : idCameraPosition() {\r
- init();\r
- }\r
- \r
- idSplinePosition(long time) : idCameraPosition(time) {\r
- init();\r
- }\r
-\r
- ~idSplinePosition() {\r
- }\r
-\r
- virtual void start(long t) {\r
- idCameraPosition::start(t);\r
- target.initPosition(t, time);\r
- lastTime = startTime;\r
- distSoFar = 0.0;\r
- calcVelocity(target.totalDistance());\r
- }\r
-\r
- //virtual const idVec3 *getPosition(long t) { \r
- // return target.getPosition(t);\r
- //}\r
- virtual const idVec3 *getPosition(long t);\r
-\r
-\r
- //virtual const idVec3 *getPosition(long t) const { \r
-\r
- void addControlPoint(idVec3 &v) {\r
- target.addPoint(v);\r
- }\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
- virtual int numPoints() {\r
- return target.numPoints();\r
- }\r
-\r
- virtual idVec3 *getPoint(int index) {\r
- return target.getPoint(index);\r
- }\r
-\r
- virtual void addPoint(const idVec3 &v) {\r
- target.addPoint(v);\r
- }\r
-\r
- virtual void addPoint(const float x, const float y, const float z) {\r
- target.addPoint(x, y, z);\r
- }\r
-\r
- virtual void draw(bool editMode) {\r
- target.draw(editMode);\r
- }\r
-\r
- virtual void updateSelection(const idVec3 &move) {\r
- idCameraPosition::updateSelection(move);\r
- target.buildSpline();\r
- }\r
-\r
-protected:\r
- idSplineList target;\r
- long lastTime;\r
- float distSoFar;\r
-};\r
-\r
-class idCameraFOV {\r
-public:\r
- \r
- idCameraFOV() {\r
- time = 0;\r
- length = 0;\r
- fov = 90;\r
- }\r
-\r
- idCameraFOV(int v) {\r
- time = 0;\r
- length = 0;\r
- fov = v;\r
- }\r
-\r
- idCameraFOV(int s, int e, long t) {\r
- startFOV = s;\r
- endFOV = e;\r
- length = t;\r
- }\r
-\r
-\r
- ~idCameraFOV(){}\r
-\r
- void setFOV(float f) {\r
- fov = f;\r
- }\r
-\r
- float getFOV(long t) {\r
- if (length) {\r
- float percent = (t - startTime) / length;\r
- if (percent < 0.0) {\r
- percent = 0.0;\r
- } else if (percent > 1.0) {\r
- percent = 1.0;\r
- }\r
- float temp = endFOV - startFOV;\r
- temp *= percent;\r
- fov = startFOV + temp;\r
-\r
- if (percent == 1.0) {\r
- length = 0.0;\r
- }\r
- }\r
- return fov;\r
- }\r
-\r
- void start(long t) {\r
- startTime = t;\r
- }\r
-\r
- void reset(float startfov, float endfov, int start, float len) {\r
- startFOV = startfov;\r
- endFOV = endfov;\r
- startTime = start;\r
- length = len * 1000;\r
- }\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
-protected:\r
- float fov;\r
- float startFOV;\r
- float endFOV;\r
- int startTime;\r
- int time;\r
- float length;\r
-};\r
-\r
-\r
-\r
-\r
-class idCameraEvent {\r
-public: // parameters\r
- enum eventType {\r
- EVENT_NA = 0x00,\r
- EVENT_WAIT, // \r
- EVENT_TARGETWAIT, // \r
- EVENT_SPEED, // \r
- EVENT_TARGET, // char(name)\r
- EVENT_SNAPTARGET, // \r
- EVENT_FOV, // int(time), int(targetfov)\r
- EVENT_CMD, // \r
- EVENT_TRIGGER, // \r
- EVENT_STOP, // \r
- EVENT_CAMERA, // \r
- EVENT_FADEOUT, // int(time)\r
- EVENT_FADEIN, // int(time)\r
- EVENT_FEATHER, // \r
- EVENT_COUNT \r
- };\r
-\r
- static const char* eventStr[EVENT_COUNT];\r
-\r
- idCameraEvent() {\r
- paramStr = "";\r
- type = EVENT_NA;\r
- time = 0;\r
- }\r
-\r
- idCameraEvent(eventType t, const char *param, long n) {\r
- type = t;\r
- paramStr = param;\r
- time = n;\r
- }\r
-\r
- ~idCameraEvent() {};\r
-\r
- eventType getType() {\r
- return type;\r
- }\r
-\r
- const char *typeStr() {\r
- return eventStr[static_cast<int>(type)];\r
- }\r
-\r
- const char *getParam() {\r
- return paramStr.c_str();\r
- }\r
-\r
- long getTime() {\r
- return time;\r
- }\r
-\r
- void setTime(long n) {\r
- time = n;\r
- }\r
-\r
- void parse(const char *(*text));\r
- void write(fileHandle_t file, const char *name);\r
-\r
- void setTriggered(bool b) {\r
- triggered = b;\r
- }\r
-\r
- bool getTriggered() {\r
- return triggered;\r
- }\r
-\r
-protected:\r
- eventType type;\r
- idStr paramStr;\r
- long time;\r
- bool triggered;\r
-\r
-};\r
-\r
-class idCameraDef {\r
-public:\r
-\r
- void clear() {\r
- currentCameraPosition = 0;\r
- cameraRunning = false;\r
- lastDirection.Zero();\r
- baseTime = 30;\r
- activeTarget = 0;\r
- name = "camera01";\r
- fov.setFOV(90);\r
- int i;\r
- for (i = 0; i < targetPositions.Num(); i++) {\r
- delete targetPositions[i];\r
- }\r
- for (i = 0; i < events.Num(); i++) {\r
- delete events[i];\r
- }\r
- delete cameraPosition;\r
- cameraPosition = NULL;\r
- events.Clear();\r
- targetPositions.Clear();\r
- }\r
-\r
- idCameraPosition *startNewCamera(idCameraPosition::positionType type) {\r
- clear();\r
- if (type == idCameraPosition::SPLINE) {\r
- cameraPosition = new idSplinePosition();\r
- } else if (type == idCameraPosition::INTERPOLATED) {\r
- cameraPosition = new idInterpolatedPosition();\r
- } else {\r
- cameraPosition = new idFixedPosition();\r
- }\r
- return cameraPosition;\r
- }\r
-\r
- idCameraDef() {\r
- cameraPosition = NULL;\r
- clear();\r
- }\r
-\r
- ~idCameraDef() {\r
- clear();\r
- }\r
-\r
- void addEvent(idCameraEvent::eventType t, const char *param, long time);\r
-\r
- void addEvent(idCameraEvent *event);\r
-\r
- void removeEvent( int index);\r
-\r
- static int sortEvents(const void *p1, const void *p2);\r
-\r
- int numEvents() {\r
- return events.Num();\r
- }\r
-\r
- idCameraEvent *getEvent(int index) {\r
- assert(index >= 0 && index < events.Num());\r
- return events[index];\r
- }\r
-\r
- void parse(const char *(*text));\r
- bool load(const char *filename);\r
- void save(const char *filename);\r
-\r
- void buildCamera();\r
-\r
- //idSplineList *getcameraPosition() {\r
- // return &cameraPosition;\r
- //}\r
-\r
- static idCameraPosition *newFromType(idCameraPosition::positionType t) {\r
- switch (t) {\r
- case idCameraPosition::FIXED : return new idFixedPosition();\r
- case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();\r
- case idCameraPosition::SPLINE : return new idSplinePosition();\r
- default:\r
- break;\r
- };\r
- return NULL;\r
- }\r
-\r
- void addTarget(const char *name, idCameraPosition::positionType type);\r
-\r
- idCameraPosition *getActiveTarget() {\r
- if (targetPositions.Num() == 0) {\r
- addTarget(NULL, idCameraPosition::FIXED);\r
- }\r
- return targetPositions[activeTarget];\r
- }\r
-\r
- idCameraPosition *getActiveTarget(int index) {\r
- if (targetPositions.Num() == 0) {\r
- addTarget(NULL, idCameraPosition::FIXED);\r
- return targetPositions[0];\r
- }\r
- return targetPositions[index];\r
- }\r
-\r
- int numTargets() {\r
- return targetPositions.Num();\r
- }\r
-\r
-\r
- void setActiveTargetByName(const char *name) {\r
- for (int i = 0; i < targetPositions.Num(); i++) {\r
- if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {\r
- setActiveTarget(i);\r
- return;\r
- }\r
- }\r
- }\r
-\r
- void setActiveTarget(int index) {\r
- assert(index >= 0 && index < targetPositions.Num());\r
- activeTarget = index;\r
- }\r
-\r
- void setRunning(bool b) {\r
- cameraRunning = b;\r
- }\r
-\r
- void setBaseTime(float f) {\r
- baseTime = f;\r
- }\r
-\r
- float getBaseTime() {\r
- return baseTime;\r
- }\r
-\r
- float getTotalTime() {\r
- return totalTime;\r
- }\r
- \r
- void startCamera(long t);\r
- void stopCamera() {\r
- cameraRunning = true;\r
- }\r
- void getActiveSegmentInfo(int segment, idVec3 &origin, idVec3 &direction, float *fv);\r
-\r
- bool getCameraInfo(long time, idVec3 &origin, idVec3 &direction, float *fv);\r
- bool getCameraInfo(long time, float *origin, float *direction, float *fv) {\r
- idVec3 org, dir;\r
- org[0] = origin[0];\r
- org[1] = origin[1];\r
- org[2] = origin[2];\r
- dir[0] = direction[0];\r
- dir[1] = direction[1];\r
- dir[2] = direction[2];\r
- bool b = getCameraInfo(time, org, dir, fv);\r
- origin[0] = org[0];\r
- origin[1] = org[1];\r
- origin[2] = org[2];\r
- direction[0] = dir[0];\r
- direction[1] = dir[1];\r
- direction[2] = dir[2];\r
- return b;\r
- }\r
-\r
- void draw(bool editMode) {\r
- // gcc doesn't allow casting away from bools\r
- // why? I've no idea...\r
- if (cameraPosition) {\r
- cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));\r
- int count = targetPositions.Num();\r
- for (int i = 0; i < count; i++) {\r
- targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));\r
- }\r
- }\r
- }\r
-\r
-/*\r
- int numSegments() {\r
- if (cameraEdit) {\r
- return cameraPosition.numSegments();\r
- }\r
- return getTargetSpline()->numSegments();\r
- }\r
-\r
- int getActiveSegment() {\r
- if (cameraEdit) {\r
- return cameraPosition.getActiveSegment();\r
- }\r
- return getTargetSpline()->getActiveSegment();\r
- }\r
-\r
- void setActiveSegment(int i) {\r
- if (cameraEdit) {\r
- cameraPosition.setActiveSegment(i);\r
- } else {\r
- getTargetSpline()->setActiveSegment(i);\r
- }\r
- }\r
-*/\r
- int numPoints() {\r
- if (cameraEdit) {\r
- return cameraPosition->numPoints();\r
- }\r
- return getActiveTarget()->numPoints();\r
- }\r
-\r
- const idVec3 *getPoint(int index) {\r
- if (cameraEdit) {\r
- return cameraPosition->getPoint(index);\r
- }\r
- return getActiveTarget()->getPoint(index);\r
- }\r
-\r
- void stopEdit() {\r
- editMode = false;\r
- if (cameraEdit) {\r
- cameraPosition->stopEdit();\r
- } else {\r
- getActiveTarget()->stopEdit();\r
- }\r
- }\r
-\r
- void startEdit(bool camera) {\r
- cameraEdit = camera;\r
- if (camera) {\r
- cameraPosition->startEdit();\r
- for (int i = 0; i < targetPositions.Num(); i++) {\r
- targetPositions[i]->stopEdit();\r
- }\r
- } else {\r
- getActiveTarget()->startEdit();\r
- cameraPosition->stopEdit();\r
- }\r
- editMode = true;\r
- }\r
-\r
- bool waitEvent(int index);\r
-\r
- const char *getName() {\r
- return name.c_str();\r
- }\r
-\r
- void setName(const char *p) {\r
- name = p;\r
- }\r
-\r
- idCameraPosition *getPositionObj() {\r
- if (cameraPosition == NULL) {\r
- cameraPosition = new idFixedPosition();\r
- }\r
- return cameraPosition;\r
- }\r
-\r
-protected:\r
- idStr name;\r
- int currentCameraPosition;\r
- idVec3 lastDirection;\r
- bool cameraRunning;\r
- idCameraPosition *cameraPosition;\r
- idList<idCameraPosition*> targetPositions;\r
- idList<idCameraEvent*> events;\r
- idCameraFOV fov;\r
- int activeTarget;\r
- float totalTime;\r
- float baseTime;\r
- long startTime;\r
-\r
- bool cameraEdit;\r
- bool editMode;\r
-};\r
-\r
-extern bool g_splineMode;\r
-\r
-extern idCameraDef *g_splineList;\r
-\r
-\r
-#endif\r
+/*
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef __SPLINES_H
+#define __SPLINES_H
+
+#define GTKRADIANT
+
+#ifdef GTKRADIANT
+#include "igl.h"
+#endif
+
+#include "util_list.h"
+#include "util_str.h"
+#include "math_vector.h"
+
+typedef int fileHandle_t;
+
+extern void glBox( idVec3 &color, idVec3 &point, float size );
+extern void glLabeledPoint( idVec3 &color, idVec3 &point, float size, const char *label );
+
+static idVec4 blue( 0, 0, 1, 1 );
+static idVec4 red( 1, 0, 0, 1 );
+
+class idPointListInterface {
+public:
+idPointListInterface() {
+ selectedPoints.Clear();
+};
+virtual ~idPointListInterface() {};
+
+virtual int numPoints() {
+ return 0;
+}
+
+virtual void addPoint( const float x, const float y, const float z ) {}
+virtual void addPoint( const idVec3 &v ) {}
+virtual void removePoint( int index ) {}
+virtual idVec3 *getPoint( int index ) { return NULL; }
+
+int selectPointByRay( float ox, float oy, float oz, float dx, float dy, float dz, bool single ) {
+ idVec3 origin( ox, oy, oz );
+ idVec3 dir( dx, dy, dz );
+ return selectPointByRay( origin, dir, single );
+}
+
+int selectPointByRay( const idVec3 origin, const idVec3 direction, bool single ) {
+ int i, besti, count;
+ float d, bestd;
+ idVec3 temp, temp2;
+
+ // find the point closest to the ray
+ besti = -1;
+ bestd = 8;
+ count = numPoints();
+
+ for ( i = 0; i < count; i++ ) {
+ temp = *getPoint( i );
+ temp2 = temp;
+ temp -= origin;
+ d = DotProduct( temp, direction );
+ __VectorMA( origin, d, direction, temp );
+ temp2 -= temp;
+ d = temp2.Length();
+ if ( d <= bestd ) {
+ bestd = d;
+ besti = i;
+ }
+ }
+
+ if ( besti >= 0 ) {
+ selectPoint( besti, single );
+ }
+
+ return besti;
+}
+
+int isPointSelected( int index ) {
+ int count = selectedPoints.Num();
+ for ( int i = 0; i < count; i++ ) {
+ if ( selectedPoints[i] == index ) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int selectPoint( int index, bool single ) {
+ if ( index >= 0 && index < numPoints() ) {
+ if ( single ) {
+ deselectAll();
+ }
+ else {
+ if ( isPointSelected( index ) >= 0 ) {
+ selectedPoints.Remove( index );
+ }
+ }
+ return selectedPoints.Append( index );
+ }
+ return -1;
+}
+
+void selectAll() {
+ selectedPoints.Clear();
+ for ( int i = 0; i < numPoints(); i++ ) {
+ selectedPoints.Append( i );
+ }
+}
+
+void deselectAll() {
+ selectedPoints.Clear();
+}
+
+int numSelectedPoints();
+
+idVec3 *getSelectedPoint( int index ) {
+ assert( index >= 0 && index < numSelectedPoints() );
+ return getPoint( selectedPoints[index] );
+}
+
+virtual void updateSelection( float x, float y, float z ) {
+ idVec3 move( x, y, z );
+ updateSelection( move );
+}
+
+virtual void updateSelection( const idVec3 &move ) {
+ int count = selectedPoints.Num();
+ for ( int i = 0; i < count; i++ ) {
+ *getPoint( selectedPoints[i] ) += move;
+ }
+}
+
+void drawSelection() {
+ int count = selectedPoints.Num();
+ for ( int i = 0; i < count; i++ ) {
+ glBox( red, *getPoint( selectedPoints[i] ), 4 );
+ }
+}
+
+protected:
+idList<int> selectedPoints;
+
+};
+
+
+class idSplineList {
+
+public:
+
+idSplineList() {
+ clear();
+}
+
+idSplineList( const char *p ) {
+ clear();
+ name = p;
+};
+
+~idSplineList() {
+ clear();
+};
+
+void clearControl() {
+ for ( int i = 0; i < controlPoints.Num(); i++ ) {
+ delete controlPoints[i];
+ }
+ controlPoints.Clear();
+}
+
+void clearSpline() {
+ for ( int i = 0; i < splinePoints.Num(); i++ ) {
+ delete splinePoints[i];
+ }
+ splinePoints.Clear();
+}
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+void clear() {
+ clearControl();
+ clearSpline();
+ splineTime.Clear();
+ selected = NULL;
+ dirty = true;
+ activeSegment = 0;
+ granularity = 0.025f;
+ pathColor.set( 1.0f, 0.5f, 0.0f );
+ controlColor.set( 0.7f, 0.0f, 1.0f );
+ segmentColor.set( 0.0f, 0.0f, 1.0f );
+ activeColor.set( 1.0f, 0.0f, 0.0f );
+}
+
+void initPosition( long startTime, long totalTime );
+const idVec3 *getPosition( long time );
+
+
+void draw( bool editMode );
+void addToRenderer();
+
+void setSelectedPoint( idVec3 *p );
+idVec3 *getSelectedPoint() {
+ return selected;
+}
+
+void addPoint( const idVec3 &v ) {
+ controlPoints.Append( new idVec3( v ) );
+ dirty = true;
+}
+
+void addPoint( float x, float y, float z ) {
+ controlPoints.Append( new idVec3( x, y, z ) );
+ dirty = true;
+}
+
+void updateSelection( const idVec3 &move );
+
+void startEdit() {
+ editMode = true;
+}
+
+void stopEdit() {
+ editMode = false;
+}
+
+void buildSpline();
+
+void setGranularity( float f ) {
+ granularity = f;
+}
+
+float getGranularity() {
+ return granularity;
+}
+
+int numPoints() {
+ return controlPoints.Num();
+}
+
+idVec3 *getPoint( int index ) {
+ assert( index >= 0 && index < controlPoints.Num() );
+ return controlPoints[index];
+}
+
+idVec3 *getSegmentPoint( int index ) {
+ assert( index >= 0 && index < splinePoints.Num() );
+ return splinePoints[index];
+}
+
+
+void setSegmentTime( int index, int time ) {
+ assert( index >= 0 && index < splinePoints.Num() );
+ splineTime[index] = time;
+}
+
+int getSegmentTime( int index ) {
+ assert( index >= 0 && index < splinePoints.Num() );
+ return (int)splineTime[index];
+}
+void addSegmentTime( int index, int time ) {
+ assert( index >= 0 && index < splinePoints.Num() );
+ splineTime[index] += time;
+}
+
+float totalDistance();
+
+static idVec3 zero;
+
+int getActiveSegment() {
+ return activeSegment;
+}
+
+void setActiveSegment( int i ) {
+ //assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));
+ activeSegment = i;
+}
+
+int numSegments() {
+ return splinePoints.Num();
+}
+
+void setColors( idVec3 &path, idVec3 &segment, idVec3 &control, idVec3 &active ) {
+ pathColor = path;
+ segmentColor = segment;
+ controlColor = control;
+ activeColor = active;
+}
+
+const char *getName() {
+ return name.c_str();
+}
+
+void setName( const char *p ) {
+ name = p;
+}
+
+bool validTime() {
+ if ( dirty ) {
+ buildSpline();
+ }
+ // gcc doesn't allow static casting away from bools
+ // why? I've no idea...
+ return (bool)( splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num() );
+}
+
+void setTime( long t ) {
+ time = t;
+}
+
+void setBaseTime( long t ) {
+ baseTime = t;
+}
+
+protected:
+idStr name;
+float calcSpline( int step, float tension );
+idList<idVec3*> controlPoints;
+idList<idVec3*> splinePoints;
+idList<double> splineTime;
+idVec3 *selected;
+idVec3 pathColor, segmentColor, controlColor, activeColor;
+float granularity;
+bool editMode;
+bool dirty;
+int activeSegment;
+long baseTime;
+long time;
+friend class idCamera;
+};
+
+// time in milliseconds
+// velocity where 1.0 equal rough walking speed
+struct idVelocity {
+ idVelocity( long start, long duration, float s ) {
+ startTime = start;
+ time = duration;
+ speed = s;
+ }
+ long startTime;
+ long time;
+ float speed;
+};
+
+// can either be a look at or origin position for a camera
+//
+class idCameraPosition : public idPointListInterface {
+public:
+
+virtual void clearVelocities() {
+ for ( int i = 0; i < velocities.Num(); i++ ) {
+ delete velocities[i];
+ velocities[i] = NULL;
+ }
+ velocities.Clear();
+}
+
+virtual void clear() {
+ editMode = false;
+ clearVelocities();
+}
+
+idCameraPosition( const char *p ) {
+ name = p;
+}
+
+idCameraPosition() {
+ time = 0;
+ name = "position";
+}
+
+idCameraPosition( long t ) {
+ time = t;
+}
+
+virtual ~idCameraPosition() {
+ clear();
+}
+
+
+// this can be done with RTTI syntax but i like the derived classes setting a type
+// makes serialization a bit easier to see
+//
+enum positionType {
+ FIXED = 0x00,
+ INTERPOLATED,
+ SPLINE,
+ POSITION_COUNT
+};
+
+
+virtual void start( long t ) {
+ startTime = t;
+}
+
+long getTime() {
+ return time;
+}
+
+virtual void setTime( long t ) {
+ time = t;
+}
+
+float getBaseVelocity() {
+ return baseVelocity;
+}
+
+float getVelocity( long t ) {
+ long check = t - startTime;
+ for ( int i = 0; i < velocities.Num(); i++ ) {
+ if ( check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time ) {
+ return velocities[i]->speed;
+ }
+ }
+ return baseVelocity;
+}
+
+void addVelocity( long start, long duration, float speed ) {
+ velocities.Append( new idVelocity( start, duration, speed ) );
+}
+
+virtual const idVec3 *getPosition( long t ) {
+ assert( true );
+ return NULL;
+}
+
+virtual void draw( bool editMode ) {};
+
+virtual void parse( const char *( *text ) ) {};
+virtual void write( fileHandle_t file, const char *name );
+virtual bool parseToken( const char *key, const char *( *text ) );
+
+const char *getName() {
+ return name.c_str();
+}
+
+void setName( const char *p ) {
+ name = p;
+}
+
+virtual void startEdit() {
+ editMode = true;
+}
+
+virtual void stopEdit() {
+ editMode = false;
+}
+
+virtual void draw() {};
+
+const char *typeStr() {
+ return positionStr[static_cast<int>( type )];
+}
+
+void calcVelocity( float distance ) {
+ float secs = (float)time / 1000;
+ baseVelocity = distance / secs;
+}
+
+protected:
+static const char* positionStr[POSITION_COUNT];
+long startTime;
+long time;
+idCameraPosition::positionType type;
+idStr name;
+bool editMode;
+idList<idVelocity*> velocities;
+float baseVelocity;
+};
+
+class idFixedPosition : public idCameraPosition {
+public:
+
+void init() {
+ pos.Zero();
+ type = idCameraPosition::FIXED;
+}
+
+idFixedPosition() : idCameraPosition() {
+ init();
+}
+
+idFixedPosition( idVec3 p ) : idCameraPosition() {
+ init();
+ pos = p;
+}
+
+virtual void addPoint( const idVec3 &v ) {
+ pos = v;
+}
+
+virtual void addPoint( const float x, const float y, const float z ) {
+ pos.set( x, y, z );
+}
+
+
+~idFixedPosition() {
+}
+
+virtual const idVec3 *getPosition( long t ) {
+ return &pos;
+}
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+virtual int numPoints() {
+ return 1;
+}
+
+virtual idVec3 *getPoint( int index ) {
+ if ( index != 0 ) {
+ assert( true );
+ }
+ ;
+ return &pos;
+}
+
+virtual void draw( bool editMode ) {
+ glLabeledPoint( blue, pos, ( editMode ) ? 5 : 3, "Fixed point" );
+}
+
+protected:
+idVec3 pos;
+};
+
+class idInterpolatedPosition : public idCameraPosition {
+public:
+
+void init() {
+ type = idCameraPosition::INTERPOLATED;
+ first = true;
+ startPos.Zero();
+ endPos.Zero();
+}
+
+idInterpolatedPosition() : idCameraPosition() {
+ init();
+}
+
+idInterpolatedPosition( idVec3 start, idVec3 end, long time ) : idCameraPosition( time ) {
+ init();
+ startPos = start;
+ endPos = end;
+}
+
+~idInterpolatedPosition() {
+}
+
+virtual const idVec3 *getPosition( long t );
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+virtual int numPoints() {
+ return 2;
+}
+
+virtual idVec3 *getPoint( int index ) {
+ assert( index >= 0 && index < 2 );
+ if ( index == 0 ) {
+ return &startPos;
+ }
+ return &endPos;
+}
+
+virtual void addPoint( const float x, const float y, const float z ) {
+ if ( first ) {
+ startPos.set( x, y, z );
+ first = false;
+ }
+ else {
+ endPos.set( x, y, z );
+ first = true;
+ }
+}
+
+virtual void addPoint( const idVec3 &v ) {
+ if ( first ) {
+ startPos = v;
+ first = false;
+ }
+ else {
+ endPos = v;
+ first = true;
+ }
+}
+
+virtual void draw( bool editMode ) {
+ glLabeledPoint( blue, startPos, ( editMode ) ? 5 : 3, "Start interpolated" );
+ glLabeledPoint( blue, endPos, ( editMode ) ? 5 : 3, "End interpolated" );
+ glBegin( GL_LINES );
+ glVertex3fv( startPos );
+ glVertex3fv( endPos );
+ glEnd();
+}
+
+virtual void start( long t ) {
+ idCameraPosition::start( t );
+ lastTime = startTime;
+ distSoFar = 0.0;
+ idVec3 temp = startPos;
+ temp -= endPos;
+ calcVelocity( temp.Length() );
+}
+
+protected:
+bool first;
+idVec3 startPos;
+idVec3 endPos;
+long lastTime;
+float distSoFar;
+};
+
+class idSplinePosition : public idCameraPosition {
+public:
+
+void init() {
+ type = idCameraPosition::SPLINE;
+}
+
+idSplinePosition() : idCameraPosition() {
+ init();
+}
+
+idSplinePosition( long time ) : idCameraPosition( time ) {
+ init();
+}
+
+~idSplinePosition() {
+}
+
+virtual void start( long t ) {
+ idCameraPosition::start( t );
+ target.initPosition( t, time );
+ lastTime = startTime;
+ distSoFar = 0.0;
+ calcVelocity( target.totalDistance() );
+}
+
+//virtual const idVec3 *getPosition(long t) {
+// return target.getPosition(t);
+//}
+virtual const idVec3 *getPosition( long t );
+
+
+//virtual const idVec3 *getPosition(long t) const {
+
+void addControlPoint( idVec3 &v ) {
+ target.addPoint( v );
+}
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+virtual int numPoints() {
+ return target.numPoints();
+}
+
+virtual idVec3 *getPoint( int index ) {
+ return target.getPoint( index );
+}
+
+virtual void addPoint( const idVec3 &v ) {
+ target.addPoint( v );
+}
+
+virtual void addPoint( const float x, const float y, const float z ) {
+ target.addPoint( x, y, z );
+}
+
+virtual void draw( bool editMode ) {
+ target.draw( editMode );
+}
+
+virtual void updateSelection( const idVec3 &move ) {
+ idCameraPosition::updateSelection( move );
+ target.buildSpline();
+}
+
+protected:
+idSplineList target;
+long lastTime;
+float distSoFar;
+};
+
+class idCameraFOV {
+public:
+
+idCameraFOV() {
+ time = 0;
+ length = 0;
+ fov = 90;
+}
+
+idCameraFOV( int v ) {
+ time = 0;
+ length = 0;
+ fov = v;
+}
+
+idCameraFOV( int s, int e, long t ) {
+ startFOV = s;
+ endFOV = e;
+ length = t;
+}
+
+
+~idCameraFOV(){}
+
+void setFOV( float f ) {
+ fov = f;
+}
+
+float getFOV( long t ) {
+ if ( length ) {
+ float percent = ( t - startTime ) / length;
+ if ( percent < 0.0 ) {
+ percent = 0.0;
+ }
+ else if ( percent > 1.0 ) {
+ percent = 1.0;
+ }
+ float temp = endFOV - startFOV;
+ temp *= percent;
+ fov = startFOV + temp;
+
+ if ( percent == 1.0 ) {
+ length = 0.0;
+ }
+ }
+ return fov;
+}
+
+void start( long t ) {
+ startTime = t;
+}
+
+void reset( float startfov, float endfov, int start, float len ) {
+ startFOV = startfov;
+ endFOV = endfov;
+ startTime = start;
+ length = len * 1000;
+}
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+protected:
+float fov;
+float startFOV;
+float endFOV;
+int startTime;
+int time;
+float length;
+};
+
+
+
+
+class idCameraEvent {
+public: // parameters
+enum eventType {
+ EVENT_NA = 0x00,
+ EVENT_WAIT, //
+ EVENT_TARGETWAIT, //
+ EVENT_SPEED, //
+ EVENT_TARGET, // char(name)
+ EVENT_SNAPTARGET, //
+ EVENT_FOV, // int(time), int(targetfov)
+ EVENT_CMD, //
+ EVENT_TRIGGER, //
+ EVENT_STOP, //
+ EVENT_CAMERA, //
+ EVENT_FADEOUT, // int(time)
+ EVENT_FADEIN, // int(time)
+ EVENT_FEATHER, //
+ EVENT_COUNT
+};
+
+static const char* eventStr[EVENT_COUNT];
+
+idCameraEvent() {
+ paramStr = "";
+ type = EVENT_NA;
+ time = 0;
+}
+
+idCameraEvent( eventType t, const char *param, long n ) {
+ type = t;
+ paramStr = param;
+ time = n;
+}
+
+~idCameraEvent() {};
+
+eventType getType() {
+ return type;
+}
+
+const char *typeStr() {
+ return eventStr[static_cast<int>( type )];
+}
+
+const char *getParam() {
+ return paramStr.c_str();
+}
+
+long getTime() {
+ return time;
+}
+
+void setTime( long n ) {
+ time = n;
+}
+
+void parse( const char *( *text ) );
+void write( fileHandle_t file, const char *name );
+
+void setTriggered( bool b ) {
+ triggered = b;
+}
+
+bool getTriggered() {
+ return triggered;
+}
+
+protected:
+eventType type;
+idStr paramStr;
+long time;
+bool triggered;
+
+};
+
+class idCameraDef {
+public:
+
+void clear() {
+ currentCameraPosition = 0;
+ cameraRunning = false;
+ lastDirection.Zero();
+ baseTime = 30;
+ activeTarget = 0;
+ name = "camera01";
+ fov.setFOV( 90 );
+ int i;
+ for ( i = 0; i < targetPositions.Num(); i++ ) {
+ delete targetPositions[i];
+ }
+ for ( i = 0; i < events.Num(); i++ ) {
+ delete events[i];
+ }
+ delete cameraPosition;
+ cameraPosition = NULL;
+ events.Clear();
+ targetPositions.Clear();
+}
+
+idCameraPosition *startNewCamera( idCameraPosition::positionType type ) {
+ clear();
+ if ( type == idCameraPosition::SPLINE ) {
+ cameraPosition = new idSplinePosition();
+ }
+ else if ( type == idCameraPosition::INTERPOLATED ) {
+ cameraPosition = new idInterpolatedPosition();
+ }
+ else {
+ cameraPosition = new idFixedPosition();
+ }
+ return cameraPosition;
+}
+
+idCameraDef() {
+ cameraPosition = NULL;
+ clear();
+}
+
+~idCameraDef() {
+ clear();
+}
+
+void addEvent( idCameraEvent::eventType t, const char *param, long time );
+
+void addEvent( idCameraEvent *event );
+
+void removeEvent( int index );
+
+static int sortEvents( const void *p1, const void *p2 );
+
+int numEvents() {
+ return events.Num();
+}
+
+idCameraEvent *getEvent( int index ) {
+ assert( index >= 0 && index < events.Num() );
+ return events[index];
+}
+
+void parse( const char *( *text ) );
+bool load( const char *filename );
+void save( const char *filename );
+
+void buildCamera();
+
+//idSplineList *getcameraPosition() {
+// return &cameraPosition;
+//}
+
+static idCameraPosition *newFromType( idCameraPosition::positionType t ) {
+ switch ( t ) {
+ case idCameraPosition::FIXED: return new idFixedPosition();
+ case idCameraPosition::INTERPOLATED: return new idInterpolatedPosition();
+ case idCameraPosition::SPLINE: return new idSplinePosition();
+ default:
+ break;
+ };
+ return NULL;
+}
+
+void addTarget( const char *name, idCameraPosition::positionType type );
+
+idCameraPosition *getActiveTarget() {
+ if ( targetPositions.Num() == 0 ) {
+ addTarget( NULL, idCameraPosition::FIXED );
+ }
+ return targetPositions[activeTarget];
+}
+
+idCameraPosition *getActiveTarget( int index ) {
+ if ( targetPositions.Num() == 0 ) {
+ addTarget( NULL, idCameraPosition::FIXED );
+ return targetPositions[0];
+ }
+ return targetPositions[index];
+}
+
+int numTargets() {
+ return targetPositions.Num();
+}
+
+
+void setActiveTargetByName( const char *name ) {
+ for ( int i = 0; i < targetPositions.Num(); i++ ) {
+ if ( Q_stricmp( name, targetPositions[i]->getName() ) == 0 ) {
+ setActiveTarget( i );
+ return;
+ }
+ }
+}
+
+void setActiveTarget( int index ) {
+ assert( index >= 0 && index < targetPositions.Num() );
+ activeTarget = index;
+}
+
+void setRunning( bool b ) {
+ cameraRunning = b;
+}
+
+void setBaseTime( float f ) {
+ baseTime = f;
+}
+
+float getBaseTime() {
+ return baseTime;
+}
+
+float getTotalTime() {
+ return totalTime;
+}
+
+void startCamera( long t );
+void stopCamera() {
+ cameraRunning = true;
+}
+void getActiveSegmentInfo( int segment, idVec3 &origin, idVec3 &direction, float *fv );
+
+bool getCameraInfo( long time, idVec3 &origin, idVec3 &direction, float *fv );
+bool getCameraInfo( long time, float *origin, float *direction, float *fv ) {
+ idVec3 org, dir;
+ org[0] = origin[0];
+ org[1] = origin[1];
+ org[2] = origin[2];
+ dir[0] = direction[0];
+ dir[1] = direction[1];
+ dir[2] = direction[2];
+ bool b = getCameraInfo( time, org, dir, fv );
+ origin[0] = org[0];
+ origin[1] = org[1];
+ origin[2] = org[2];
+ direction[0] = dir[0];
+ direction[1] = dir[1];
+ direction[2] = dir[2];
+ return b;
+}
+
+void draw( bool editMode ) {
+ // gcc doesn't allow casting away from bools
+ // why? I've no idea...
+ if ( cameraPosition ) {
+ cameraPosition->draw( (bool)( ( editMode || cameraRunning ) && cameraEdit ) );
+ int count = targetPositions.Num();
+ for ( int i = 0; i < count; i++ ) {
+ targetPositions[i]->draw( (bool)( ( editMode || cameraRunning ) && i == activeTarget && !cameraEdit ) );
+ }
+ }
+}
+
+/*
+ int numSegments() {
+ if (cameraEdit) {
+ return cameraPosition.numSegments();
+ }
+ return getTargetSpline()->numSegments();
+ }
+
+ int getActiveSegment() {
+ if (cameraEdit) {
+ return cameraPosition.getActiveSegment();
+ }
+ return getTargetSpline()->getActiveSegment();
+ }
+
+ void setActiveSegment(int i) {
+ if (cameraEdit) {
+ cameraPosition.setActiveSegment(i);
+ } else {
+ getTargetSpline()->setActiveSegment(i);
+ }
+ }
+ */
+int numPoints() {
+ if ( cameraEdit ) {
+ return cameraPosition->numPoints();
+ }
+ return getActiveTarget()->numPoints();
+}
+
+const idVec3 *getPoint( int index ) {
+ if ( cameraEdit ) {
+ return cameraPosition->getPoint( index );
+ }
+ return getActiveTarget()->getPoint( index );
+}
+
+void stopEdit() {
+ editMode = false;
+ if ( cameraEdit ) {
+ cameraPosition->stopEdit();
+ }
+ else {
+ getActiveTarget()->stopEdit();
+ }
+}
+
+void startEdit( bool camera ) {
+ cameraEdit = camera;
+ if ( camera ) {
+ cameraPosition->startEdit();
+ for ( int i = 0; i < targetPositions.Num(); i++ ) {
+ targetPositions[i]->stopEdit();
+ }
+ }
+ else {
+ getActiveTarget()->startEdit();
+ cameraPosition->stopEdit();
+ }
+ editMode = true;
+}
+
+bool waitEvent( int index );
+
+const char *getName() {
+ return name.c_str();
+}
+
+void setName( const char *p ) {
+ name = p;
+}
+
+idCameraPosition *getPositionObj() {
+ if ( cameraPosition == NULL ) {
+ cameraPosition = new idFixedPosition();
+ }
+ return cameraPosition;
+}
+
+protected:
+idStr name;
+int currentCameraPosition;
+idVec3 lastDirection;
+bool cameraRunning;
+idCameraPosition *cameraPosition;
+idList<idCameraPosition*> targetPositions;
+idList<idCameraEvent*> events;
+idCameraFOV fov;
+int activeTarget;
+float totalTime;
+float baseTime;
+long startTime;
+
+bool cameraEdit;
+bool editMode;
+};
+
+extern bool g_splineMode;
+
+extern idCameraDef *g_splineList;
+
+
+#endif