filter_entity_classname g_filter_entity_func_group("func_group");
filter_entity_classname g_filter_entity_light("light");
filter_entity_classname g_filter_entity_misc_model("misc_model");
+filter_entity_classname g_filter_entity_misc_gamemodel("misc_gamemodel");
filter_entity_classgroup g_filter_entity_trigger("trigger_");
filter_entity_classgroup g_filter_entity_path("path_");
add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
- add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
+ add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
+ add_entity_filter(g_filter_entity_misc_gamemodel, EXCLUDE_MODELS);
add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);