#include "doom3group.h"
-
EGameType g_gameType;
-inline scene::Node& entity_for_eclass( EntityClass* eclass ){
- if ( ( string_compare_nocase_n( eclass->name(), "misc_", 5 ) == 0 && string_equal_nocase( eclass->name() + string_length( eclass->name() ) - 5, "model" ) ) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
- || classname_equal( eclass->name(), "model_static" ) ) {
- return New_MiscModel( eclass );
- }
- else if ( classname_equal( eclass->name(), "light" )
- || classname_equal( eclass->name(), "lightJunior" ) ) {
- return New_Light( eclass );
- }
- if ( !eclass->fixedsize ) {
- if ( g_gameType == eGameTypeDoom3 ) {
- return New_Doom3Group( eclass );
- }
- else
- {
- return New_Group( eclass );
- }
- }
- else if ( !string_empty( eclass->modelpath() ) ) {
- return New_EclassModel( eclass );
- }
- else
- {
- return New_GenericEntity( eclass );
- }
+inline scene::Node &entity_for_eclass(EntityClass *eclass)
+{
+ if ((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 &&
+ string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5,
+ "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
+ || classname_equal(eclass->name(), "model_static")) {
+ return New_MiscModel(eclass);
+ } else if (classname_equal(eclass->name(), "light")
+ || classname_equal(eclass->name(), "lightJunior")) {
+ return New_Light(eclass);
+ }
+ if (!eclass->fixedsize) {
+ if (g_gameType == eGameTypeDoom3) {
+ return New_Doom3Group(eclass);
+ } else {
+ return New_Group(eclass);
+ }
+ } else if (!string_empty(eclass->modelpath())) {
+ return New_EclassModel(eclass);
+ } else {
+ return New_GenericEntity(eclass);
+ }
}
-void Entity_setName( Entity& entity, const char* name ){
- entity.setKeyValue( "name", name );
+void Entity_setName(Entity &entity, const char *name)
+{
+ entity.setKeyValue("name", name);
}
-typedef ReferenceCaller<Entity, void(const char*), Entity_setName> EntitySetNameCaller;
-inline Namespaced* Node_getNamespaced( scene::Node& node ){
- return NodeTypeCast<Namespaced>::cast( node );
+typedef ReferenceCaller<Entity, void(const char *), Entity_setName> EntitySetNameCaller;
+
+inline Namespaced *Node_getNamespaced(scene::Node &node)
+{
+ return NodeTypeCast<Namespaced>::cast(node);
}
-inline scene::Node& node_for_eclass( EntityClass* eclass ){
- scene::Node& node = entity_for_eclass( eclass );
- Node_getEntity( node )->setKeyValue( "classname", eclass->name() );
-
- if ( g_gameType == eGameTypeDoom3
- && string_not_empty( eclass->name() )
- && !string_equal( eclass->name(), "worldspawn" )
- && !string_equal( eclass->name(), "UNKNOWN_CLASS" ) ) {
- char buffer[1024];
- strcpy( buffer, eclass->name() );
- strcat( buffer, "_1" );
- GlobalNamespace().makeUnique( buffer, EntitySetNameCaller( *Node_getEntity( node ) ) );
- }
-
- Namespaced* namespaced = Node_getNamespaced( node );
- if ( namespaced != 0 ) {
- namespaced->setNamespace( GlobalNamespace() );
- }
-
- return node;
+inline scene::Node &node_for_eclass(EntityClass *eclass)
+{
+ scene::Node &node = entity_for_eclass(eclass);
+ Node_getEntity(node)->setKeyValue("classname", eclass->name());
+
+ if (g_gameType == eGameTypeDoom3
+ && string_not_empty(eclass->name())
+ && !string_equal(eclass->name(), "worldspawn")
+ && !string_equal(eclass->name(), "UNKNOWN_CLASS")) {
+ char buffer[1024];
+ strcpy(buffer, eclass->name());
+ strcat(buffer, "_1");
+ GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
+ }
+
+ Namespaced *namespaced = Node_getNamespaced(node);
+ if (namespaced != 0) {
+ namespaced->setNamespace(GlobalNamespace());
+ }
+
+ return node;
}
EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
-Counter* EntityKeyValues::m_counter = 0;
+Counter *EntityKeyValues::m_counter = 0;
bool g_showNames = true;
bool g_showAngles = true;
bool g_newLightDraw = true;
bool g_lightRadii = false;
-class ConnectEntities
-{
+class ConnectEntities {
public:
-Entity* m_e1;
-Entity* m_e2;
-int m_index;
-ConnectEntities( Entity* e1, Entity* e2, int index ) : m_e1( e1 ), m_e2( e2 ), m_index( index ){
-}
-const char *keyname(){
- StringOutputStream key( 16 );
- if ( m_index <= 0 ) {
- return "target";
- }
- if ( m_index == 1 ) {
- return "killtarget";
- }
- key << "target" << m_index;
- return key.c_str();
-}
-void connect( const char* name ){
- m_e1->setKeyValue( keyname(), name );
- m_e2->setKeyValue( "targetname", name );
-}
-typedef MemberCaller<ConnectEntities, void(const char*), &ConnectEntities::connect> ConnectCaller;
+ Entity *m_e1;
+ Entity *m_e2;
+ int m_index;
+
+ ConnectEntities(Entity *e1, Entity *e2, int index) : m_e1(e1), m_e2(e2), m_index(index)
+ {
+ }
+
+ const char *keyname()
+ {
+ StringOutputStream key(16);
+ if (m_index <= 0) {
+ return "target";
+ }
+ if (m_index == 1) {
+ return "killtarget";
+ }
+ key << "target" << m_index;
+ return key.c_str();
+ }
+
+ void connect(const char *name)
+ {
+ m_e1->setKeyValue(keyname(), name);
+ m_e2->setKeyValue("targetname", name);
+ }
+
+ typedef MemberCaller<ConnectEntities, void(const char *), &ConnectEntities::connect> ConnectCaller;
};
-inline Entity* ScenePath_getEntity( const scene::Path& path ){
- Entity* entity = Node_getEntity( path.top() );
- if ( entity == 0 ) {
- entity = Node_getEntity( path.parent() );
- }
- return entity;
-}
-
-class Quake3EntityCreator : public EntityCreator
+inline Entity *ScenePath_getEntity(const scene::Path &path)
{
-public:
-scene::Node& createEntity( EntityClass* eclass ){
- return node_for_eclass( eclass );
-}
-void setKeyValueChangedFunc( KeyValueChangedFunc func ){
- EntityKeyValues::setKeyValueChangedFunc( func );
-}
-void setCounter( Counter* counter ){
- EntityKeyValues::setCounter( counter );
-}
-void connectEntities( const scene::Path& path, const scene::Path& targetPath, int index ){
- Entity* e1 = ScenePath_getEntity( path );
- Entity* e2 = ScenePath_getEntity( targetPath );
-
- if ( e1 == 0 || e2 == 0 ) {
- globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
- return;
- }
-
- if ( e1 == e2 ) {
- globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
- return;
- }
-
-
- UndoableCommand undo( "entityConnectSelected" );
-
- if ( g_gameType == eGameTypeDoom3 ) {
- StringOutputStream key( 16 );
- if ( index >= 0 ) {
- key << "target";
- if ( index != 0 ) {
- key << index;
- }
- e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
- key.clear();
- }
- else
- {
- for ( unsigned int i = 0; ; ++i )
- {
- key << "target";
- if ( i != 0 ) {
- key << i;
- }
- const char* value = e1->getKeyValue( key.c_str() );
- if ( string_empty( value ) ) {
- e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
- break;
- }
- key.clear();
- }
- }
- }
- else
- {
- ConnectEntities connector( e1, e2, index );
- const char* value = e2->getKeyValue( "targetname" );
- if ( !string_empty( value ) ) {
- connector.connect( value );
- }
- else
- {
- const char* type = e2->getKeyValue( "classname" );
- if ( string_empty( type ) ) {
- type = "t";
- }
- StringOutputStream key( 64 );
- key << type << "1";
- GlobalNamespace().makeUnique( key.c_str(), ConnectEntities::ConnectCaller( connector ) );
- }
- }
-
- SceneChangeNotify();
-}
-void setLightRadii( bool lightRadii ){
- g_lightRadii = lightRadii;
-}
-bool getLightRadii() const {
- return g_lightRadii;
-}
-void setShowNames( bool showNames ){
- g_showNames = showNames;
-}
-bool getShowNames(){
- return g_showNames;
-}
-void setShowAngles( bool showAngles ){
- g_showAngles = showAngles;
-}
-bool getShowAngles(){
- return g_showAngles;
+ Entity *entity = Node_getEntity(path.top());
+ if (entity == 0) {
+ entity = Node_getEntity(path.parent());
+ }
+ return entity;
}
-void printStatistics() const {
- StringPool_analyse( EntityKeyValues::getPool() );
-}
+class Quake3EntityCreator : public EntityCreator {
+public:
+ scene::Node &createEntity(EntityClass *eclass)
+ {
+ return node_for_eclass(eclass);
+ }
+
+ void setKeyValueChangedFunc(KeyValueChangedFunc func)
+ {
+ EntityKeyValues::setKeyValueChangedFunc(func);
+ }
+
+ void setCounter(Counter *counter)
+ {
+ EntityKeyValues::setCounter(counter);
+ }
+
+ void connectEntities(const scene::Path &path, const scene::Path &targetPath, int index)
+ {
+ Entity *e1 = ScenePath_getEntity(path);
+ Entity *e2 = ScenePath_getEntity(targetPath);
+
+ if (e1 == 0 || e2 == 0) {
+ globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
+ return;
+ }
+
+ if (e1 == e2) {
+ globalErrorStream()
+ << "entityConnectSelected: the selected instances must not both be from the same entity\n";
+ return;
+ }
+
+
+ UndoableCommand undo("entityConnectSelected");
+
+ if (g_gameType == eGameTypeDoom3) {
+ StringOutputStream key(16);
+ if (index >= 0) {
+ key << "target";
+ if (index != 0) {
+ key << index;
+ }
+ e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
+ key.clear();
+ } else {
+ for (unsigned int i = 0;; ++i) {
+ key << "target";
+ if (i != 0) {
+ key << i;
+ }
+ const char *value = e1->getKeyValue(key.c_str());
+ if (string_empty(value)) {
+ e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
+ break;
+ }
+ key.clear();
+ }
+ }
+ } else {
+ ConnectEntities connector(e1, e2, index);
+ const char *value = e2->getKeyValue("targetname");
+ if (!string_empty(value)) {
+ connector.connect(value);
+ } else {
+ const char *type = e2->getKeyValue("classname");
+ if (string_empty(type)) {
+ type = "t";
+ }
+ StringOutputStream key(64);
+ key << type << "1";
+ GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
+ }
+ }
+
+ SceneChangeNotify();
+ }
+
+ void setLightRadii(bool lightRadii)
+ {
+ g_lightRadii = lightRadii;
+ }
+
+ bool getLightRadii() const
+ {
+ return g_lightRadii;
+ }
+
+ void setShowNames(bool showNames)
+ {
+ g_showNames = showNames;
+ }
+
+ bool getShowNames()
+ {
+ return g_showNames;
+ }
+
+ void setShowAngles(bool showAngles)
+ {
+ g_showAngles = showAngles;
+ }
+
+ bool getShowAngles()
+ {
+ return g_showAngles;
+ }
+
+ void printStatistics() const
+ {
+ StringPool_analyse(EntityKeyValues::getPool());
+ }
};
Quake3EntityCreator g_Quake3EntityCreator;
-EntityCreator& GetEntityCreator(){
- return g_Quake3EntityCreator;
+EntityCreator &GetEntityCreator()
+{
+ return g_Quake3EntityCreator;
}
-
-class filter_entity_classname : public EntityFilter
-{
-const char* m_classname;
+class filter_entity_classname : public EntityFilter {
+ const char *m_classname;
public:
-filter_entity_classname( const char* classname ) : m_classname( classname ){
-}
-bool filter( const Entity& entity ) const {
- return string_equal( entity.getKeyValue( "classname" ), m_classname );
-}
+ filter_entity_classname(const char *classname) : m_classname(classname)
+ {
+ }
+
+ bool filter(const Entity &entity) const
+ {
+ return string_equal(entity.getKeyValue("classname"), m_classname);
+ }
};
-class filter_entity_classgroup : public EntityFilter
-{
-const char* m_classgroup;
-std::size_t m_length;
+class filter_entity_classgroup : public EntityFilter {
+ const char *m_classgroup;
+ std::size_t m_length;
public:
-filter_entity_classgroup( const char* classgroup ) : m_classgroup( classgroup ), m_length( string_length( m_classgroup ) ){
-}
-bool filter( const Entity& entity ) const {
- return string_equal_n( entity.getKeyValue( "classname" ), m_classgroup, m_length );
-}
+ filter_entity_classgroup(const char *classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
+ {
+ }
+
+ bool filter(const Entity &entity) const
+ {
+ return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
+ }
};
-filter_entity_classname g_filter_entity_world( "worldspawn" );
-filter_entity_classname g_filter_entity_func_group( "func_group" );
-filter_entity_classname g_filter_entity_light( "light" );
-filter_entity_classname g_filter_entity_misc_model( "misc_model" );
-filter_entity_classname g_filter_entity_misc_gamemodel( "misc_gamemodel" );
-filter_entity_classgroup g_filter_entity_trigger( "trigger_" );
-filter_entity_classgroup g_filter_entity_path( "path_" );
+filter_entity_classname g_filter_entity_world("worldspawn");
+filter_entity_classname g_filter_entity_func_group("func_group");
+filter_entity_classname g_filter_entity_light("light");
+filter_entity_classname g_filter_entity_misc_model("misc_model");
+filter_entity_classname g_filter_entity_misc_gamemodel("misc_gamemodel");
+filter_entity_classgroup g_filter_entity_trigger("trigger_");
+filter_entity_classgroup g_filter_entity_path("path_");
-class filter_entity_doom3model : public EntityFilter
-{
+class filter_entity_doom3model : public EntityFilter {
public:
-bool filter( const Entity& entity ) const {
- return string_equal( entity.getKeyValue( "classname" ), "func_static" )
- && !string_equal( entity.getKeyValue( "model" ), entity.getKeyValue( "name" ) );
-}
+ bool filter(const Entity &entity) const
+ {
+ return string_equal(entity.getKeyValue("classname"), "func_static")
+ && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
+ }
};
filter_entity_doom3model g_filter_entity_doom3model;
-void Entity_InitFilters(){
- add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
- add_entity_filter( g_filter_entity_func_group, EXCLUDE_WORLD );
- add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
- add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
- add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );
- add_entity_filter( g_filter_entity_misc_gamemodel, EXCLUDE_MODELS );
- add_entity_filter( g_filter_entity_doom3model, EXCLUDE_MODELS );
- add_entity_filter( g_filter_entity_light, EXCLUDE_LIGHTS );
- add_entity_filter( g_filter_entity_path, EXCLUDE_PATHS );
+void Entity_InitFilters()
+{
+ add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
+ add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
+ add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
+ add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
+ add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
+ add_entity_filter(g_filter_entity_misc_gamemodel, EXCLUDE_MODELS);
+ add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
+ add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
+ add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
}
#include "preferencesystem.h"
-void Entity_Construct( EGameType gameType ){
- g_gameType = gameType;
- if ( g_gameType == eGameTypeDoom3 ) {
- g_targetable_nameKey = "name";
-
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
- Static<KeyIsName>::instance().m_nameKey = "name";
- }
- else
- {
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
- Static<KeyIsName>::instance().m_nameKey = "targetname";
- }
-
- GlobalPreferenceSystem().registerPreference( "SI_ShowNames", make_property_string( g_showNames ) );
- GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", make_property_string( g_showAngles ) );
- GlobalPreferenceSystem().registerPreference( "NewLightStyle", make_property_string( g_newLightDraw ) );
- GlobalPreferenceSystem().registerPreference( "LightRadiuses", make_property_string( g_lightRadii ) );
-
- Entity_InitFilters();
- LightType lightType = LIGHTTYPE_DEFAULT;
- if ( g_gameType == eGameTypeRTCW ) {
- lightType = LIGHTTYPE_RTCW;
- }
- else if ( g_gameType == eGameTypeDoom3 ) {
- lightType = LIGHTTYPE_DOOM3;
- }
- Light_Construct( lightType );
- MiscModel_construct();
- Doom3Group_construct();
-
- RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture( "$PIVOT" );
-
- GlobalShaderCache().attachRenderable( StaticRenderableConnectionLines::instance() );
+void Entity_Construct(EGameType gameType)
+{
+ g_gameType = gameType;
+ if (g_gameType == eGameTypeDoom3) {
+ g_targetable_nameKey = "name";
+
+ Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
+ Static<KeyIsName>::instance().m_nameKey = "name";
+ } else {
+ Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
+ Static<KeyIsName>::instance().m_nameKey = "targetname";
+ }
+
+ GlobalPreferenceSystem().registerPreference("SI_ShowNames", make_property_string(g_showNames));
+ GlobalPreferenceSystem().registerPreference("SI_ShowAngles", make_property_string(g_showAngles));
+ GlobalPreferenceSystem().registerPreference("NewLightStyle", make_property_string(g_newLightDraw));
+ GlobalPreferenceSystem().registerPreference("LightRadiuses", make_property_string(g_lightRadii));
+
+ Entity_InitFilters();
+ LightType lightType = LIGHTTYPE_DEFAULT;
+ if (g_gameType == eGameTypeRTCW) {
+ lightType = LIGHTTYPE_RTCW;
+ } else if (g_gameType == eGameTypeDoom3) {
+ lightType = LIGHTTYPE_DOOM3;
+ }
+ Light_Construct(lightType);
+ MiscModel_construct();
+ Doom3Group_construct();
+
+ RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
+
+ GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
}
-void Entity_Destroy(){
- GlobalShaderCache().detachRenderable( StaticRenderableConnectionLines::instance() );
+void Entity_Destroy()
+{
+ GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
- GlobalShaderCache().release( "$PIVOT" );
+ GlobalShaderCache().release("$PIVOT");
- Doom3Group_destroy();
- MiscModel_destroy();
- Light_Destroy();
+ Doom3Group_destroy();
+ MiscModel_destroy();
+ Light_Destroy();
}