]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/modelskinkey.h
added string-pooling for shader variable names and entity keys
[xonotic/netradiant.git] / plugins / entity / modelskinkey.h
index 6c02a8ef53aa9d9bc8f1c9786fd0dd89cd721400..58c7da247665b1a801bf2ff91737159f63a30a50 100644 (file)
@@ -34,7 +34,7 @@ inline void parseTextureName(CopiedString& name, const char* token)
 {
   StringOutputStream cleaned(256);
   cleaned << PathCleaned(token);
-  name = CopiedString(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
+  name = StringRange(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
 }
 
 class ModelSkinKey : public ModuleObserver