Image* LoadIDSPBuff( byte *buffer ){
byte *buf_p;
- int columns, rows, numPixels;
+ int columns, rows;
byte *pixbuf;
int row, column;
// palette = buffer+mipdatasize+2;
// buf_p = buffer+lpMip->offsets[0];
- numPixels = columns * rows;
-
RGBAImage* image = new RGBAImage( columns, rows );
#ifdef DEBUG