/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "mdc.h"
const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', };
const float MDC_XYZ_SCALE = 0.015625f;
-#define MAX_QPATH 64 // max length of a quake game pathname
+#define MAX_QPATH 64 // max length of a quake game pathname
typedef float float3[3];
unsigned int indexes[3]; // not my spelling
};
-void istream_read_mdcTriangle(PointerInputStream& inputStream, mdcTriangle_t& triangle)
-{
- triangle.indexes[0] = istream_read_uint32_le(inputStream);
- triangle.indexes[1] = istream_read_uint32_le(inputStream);
- triangle.indexes[2] = istream_read_uint32_le(inputStream);
+void istream_read_mdcTriangle( PointerInputStream& inputStream, mdcTriangle_t& triangle ){
+ triangle.indexes[0] = istream_read_uint32_le( inputStream );
+ triangle.indexes[1] = istream_read_uint32_le( inputStream );
+ triangle.indexes[2] = istream_read_uint32_le( inputStream );
}
struct mdcXyzNormal_t
short xyz[3]; // divide by 64
short normal; // packed same way as md3
};
-
-void istream_read_mdcXyzNormal(PointerInputStream& inputStream, mdcXyzNormal_t& xyz)
-{
- xyz.xyz[0] = istream_read_int16_le(inputStream);
- xyz.xyz[1] = istream_read_int16_le(inputStream);
- xyz.xyz[2] = istream_read_int16_le(inputStream);
- xyz.normal = istream_read_int16_le(inputStream);
+
+void istream_read_mdcXyzNormal( PointerInputStream& inputStream, mdcXyzNormal_t& xyz ){
+ xyz.xyz[0] = istream_read_int16_le( inputStream );
+ xyz.xyz[1] = istream_read_int16_le( inputStream );
+ xyz.xyz[2] = istream_read_int16_le( inputStream );
+ xyz.normal = istream_read_int16_le( inputStream );
}
struct mdcSt_t
float st[2]; // may need to reverse t
};
-void istream_read_mdcSt(PointerInputStream& inputStream, mdcSt_t& st)
-{
- st.st[0] = istream_read_float32_le(inputStream);
- st.st[1] = istream_read_float32_le(inputStream);
+void istream_read_mdcSt( PointerInputStream& inputStream, mdcSt_t& st ){
+ st.st[0] = istream_read_float32_le( inputStream );
+ st.st[1] = istream_read_float32_le( inputStream );
}
struct mdcShader_t
unsigned int flags;
};
-void istream_read_mdcShader(PointerInputStream& inputStream, mdcShader_t& shader)
-{
- inputStream.read(reinterpret_cast<byte*>(shader.name), MAX_QPATH);
- shader.flags = istream_read_uint32_le(inputStream);
+void istream_read_mdcShader( PointerInputStream& inputStream, mdcShader_t& shader ){
+ inputStream.read( reinterpret_cast<byte*>( shader.name ), MAX_QPATH );
+ shader.flags = istream_read_uint32_le( inputStream );
}
struct mdcTagName_t
unsigned int ofsFrameCompFrames;
unsigned int ofsEnd;
};
-
-void istream_read_mdcSurface(PointerInputStream& inputStream, mdcSurface_t& surface)
-{
- inputStream.read(surface.ident, 4);
- inputStream.read(reinterpret_cast<byte*>(surface.name), MAX_QPATH);
- surface.flags = istream_read_uint32_le(inputStream);
- surface.numCompFrames = istream_read_uint32_le(inputStream);
- surface.numBaseFrames = istream_read_uint32_le(inputStream);
- surface.numShaders = istream_read_uint32_le(inputStream);
- surface.numVerts = istream_read_uint32_le(inputStream);
- surface.numTriangles = istream_read_uint32_le(inputStream);
- surface.ofsTriangles = istream_read_uint32_le(inputStream);
- surface.ofsShaders = istream_read_uint32_le(inputStream);
- surface.ofsSt = istream_read_uint32_le(inputStream);
- surface.ofsXyzNormals = istream_read_uint32_le(inputStream);
- surface.ofsCompVerts = istream_read_uint32_le(inputStream);
- surface.ofsFrameBaseFrames = istream_read_uint32_le(inputStream);
- surface.ofsFrameCompFrames = istream_read_uint32_le(inputStream);
- surface.ofsEnd = istream_read_uint32_le(inputStream);
+
+void istream_read_mdcSurface( PointerInputStream& inputStream, mdcSurface_t& surface ){
+ inputStream.read( surface.ident, 4 );
+ inputStream.read( reinterpret_cast<byte*>( surface.name ), MAX_QPATH );
+ surface.flags = istream_read_uint32_le( inputStream );
+ surface.numCompFrames = istream_read_uint32_le( inputStream );
+ surface.numBaseFrames = istream_read_uint32_le( inputStream );
+ surface.numShaders = istream_read_uint32_le( inputStream );
+ surface.numVerts = istream_read_uint32_le( inputStream );
+ surface.numTriangles = istream_read_uint32_le( inputStream );
+ surface.ofsTriangles = istream_read_uint32_le( inputStream );
+ surface.ofsShaders = istream_read_uint32_le( inputStream );
+ surface.ofsSt = istream_read_uint32_le( inputStream );
+ surface.ofsXyzNormals = istream_read_uint32_le( inputStream );
+ surface.ofsCompVerts = istream_read_uint32_le( inputStream );
+ surface.ofsFrameBaseFrames = istream_read_uint32_le( inputStream );
+ surface.ofsFrameCompFrames = istream_read_uint32_le( inputStream );
+ surface.ofsEnd = istream_read_uint32_le( inputStream );
}
struct mdcHeader_t
unsigned int ofsEnd;
};
-void istream_read_mdcHeader(PointerInputStream& inputStream, mdcHeader_t& header)
-{
- inputStream.read(header.ident, 4);
- header.version = istream_read_uint32_le(inputStream);
- inputStream.read(reinterpret_cast<byte*>(header.name), MAX_QPATH);
- header.flags = istream_read_uint32_le(inputStream);
- header.numFrames = istream_read_uint32_le(inputStream);
- header.numTags = istream_read_uint32_le(inputStream);
- header.numSurfaces = istream_read_uint32_le(inputStream);
- header.numSkins = istream_read_uint32_le(inputStream);
- header.ofsFrames = istream_read_uint32_le(inputStream);
- header.ofsTagNames = istream_read_uint32_le(inputStream);
- header.ofsTags = istream_read_uint32_le(inputStream);
- header.ofsSurfaces = istream_read_uint32_le(inputStream);
- header.ofsEnd = istream_read_uint32_le(inputStream);
+void istream_read_mdcHeader( PointerInputStream& inputStream, mdcHeader_t& header ){
+ inputStream.read( header.ident, 4 );
+ header.version = istream_read_uint32_le( inputStream );
+ inputStream.read( reinterpret_cast<byte*>( header.name ), MAX_QPATH );
+ header.flags = istream_read_uint32_le( inputStream );
+ header.numFrames = istream_read_uint32_le( inputStream );
+ header.numTags = istream_read_uint32_le( inputStream );
+ header.numSurfaces = istream_read_uint32_le( inputStream );
+ header.numSkins = istream_read_uint32_le( inputStream );
+ header.ofsFrames = istream_read_uint32_le( inputStream );
+ header.ofsTagNames = istream_read_uint32_le( inputStream );
+ header.ofsTags = istream_read_uint32_le( inputStream );
+ header.ofsSurfaces = istream_read_uint32_le( inputStream );
+ header.ofsEnd = istream_read_uint32_le( inputStream );
}
-unsigned int MDCSurface_read(Surface& surface, const byte* buffer)
-{
- mdcSurface_t mdcSurface;
- {
- PointerInputStream inputStream(buffer);
- istream_read_mdcSurface(inputStream, mdcSurface);
- }
-
- {
- surface.vertices().reserve(mdcSurface.numVerts);
-
- PointerInputStream xyzStream(buffer + mdcSurface.ofsXyzNormals);
- PointerInputStream stStream(buffer + mdcSurface.ofsSt);
- // read verts into vertex array - xyz, st, normal
- for(std::size_t i = 0; i < mdcSurface.numVerts; i++)
- {
- mdcXyzNormal_t mdcXyzNormal;
- istream_read_mdcXyzNormal(xyzStream, mdcXyzNormal);
- mdcSt_t mdcSt;
- istream_read_mdcSt(stStream, mdcSt);
-
- surface.vertices().push_back(
- ArbitraryMeshVertex(
- Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE),
- DecodeNormal(reinterpret_cast<byte*>(&mdcXyzNormal.normal)),
- TexCoord2f(mdcSt.st[0], mdcSt.st[1])
- )
- );
- }
- }
-
- {
- surface.indices().reserve(mdcSurface.numTriangles * 3);
-
- PointerInputStream triangleStream(buffer + mdcSurface.ofsTriangles);
-
- for(std::size_t i = 0; i < mdcSurface.numTriangles; i++)
- {
- mdcTriangle_t triangle;
- istream_read_mdcTriangle(triangleStream, triangle);
- surface.indices().insert(triangle.indexes[0]);
- surface.indices().insert(triangle.indexes[1]);
- surface.indices().insert(triangle.indexes[2]);
- }
- }
-
- {
- mdcShader_t shader;
- PointerInputStream inputStream(buffer + mdcSurface.ofsShaders);
- istream_read_mdcShader(inputStream, shader);
- surface.setShader(shader.name);
- }
-
+unsigned int MDCSurface_read( Surface& surface, const byte* buffer ){
+ mdcSurface_t mdcSurface;
+ {
+ PointerInputStream inputStream( buffer );
+ istream_read_mdcSurface( inputStream, mdcSurface );
+ }
+
+ {
+ surface.vertices().reserve( mdcSurface.numVerts );
+
+ PointerInputStream xyzStream( buffer + mdcSurface.ofsXyzNormals );
+ PointerInputStream stStream( buffer + mdcSurface.ofsSt );
+ // read verts into vertex array - xyz, st, normal
+ for ( std::size_t i = 0; i < mdcSurface.numVerts; i++ )
+ {
+ mdcXyzNormal_t mdcXyzNormal;
+ istream_read_mdcXyzNormal( xyzStream, mdcXyzNormal );
+ mdcSt_t mdcSt;
+ istream_read_mdcSt( stStream, mdcSt );
+
+ surface.vertices().push_back(
+ ArbitraryMeshVertex(
+ Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE ),
+ DecodeNormal( reinterpret_cast<byte*>( &mdcXyzNormal.normal ) ),
+ TexCoord2f( mdcSt.st[0], mdcSt.st[1] )
+ )
+ );
+ }
+ }
+
+ {
+ surface.indices().reserve( mdcSurface.numTriangles * 3 );
+
+ PointerInputStream triangleStream( buffer + mdcSurface.ofsTriangles );
+
+ for ( std::size_t i = 0; i < mdcSurface.numTriangles; i++ )
+ {
+ mdcTriangle_t triangle;
+ istream_read_mdcTriangle( triangleStream, triangle );
+ surface.indices().insert( triangle.indexes[0] );
+ surface.indices().insert( triangle.indexes[1] );
+ surface.indices().insert( triangle.indexes[2] );
+ }
+ }
+
+ {
+ mdcShader_t shader;
+ PointerInputStream inputStream( buffer + mdcSurface.ofsShaders );
+ istream_read_mdcShader( inputStream, shader );
+ surface.setShader( shader.name );
+ }
+
surface.updateAABB();
- return mdcSurface.ofsEnd;
+ return mdcSurface.ofsEnd;
}
-void MDCModel_read(Model& model, const byte* buffer)
-{
- mdcHeader_t header;
- {
- PointerInputStream inputStream(buffer);
- istream_read_mdcHeader(inputStream, header);
- }
+void MDCModel_read( Model& model, const byte* buffer ){
+ mdcHeader_t header;
+ {
+ PointerInputStream inputStream( buffer );
+ istream_read_mdcHeader( inputStream, header );
+ }
- const byte* surfacePosition = buffer + header.ofsSurfaces;
+ const byte* surfacePosition = buffer + header.ofsSurfaces;
- for(std::size_t i = 0; i < header.numSurfaces; i++)
+ for ( std::size_t i = 0; i < header.numSurfaces; i++ )
{
- surfacePosition += MDCSurface_read(model.newSurface(), surfacePosition);
- }
+ surfacePosition += MDCSurface_read( model.newSurface(), surfacePosition );
+ }
- model.updateAABB();
+ model.updateAABB();
}
-scene::Node& MDCModel_new(const byte* buffer)
-{
- ModelNode* modelNode = new ModelNode();
- MDCModel_read(modelNode->model(), buffer);
- return modelNode->node();
+scene::Node& MDCModel_new( const byte* buffer ){
+ ModelNode* modelNode = new ModelNode();
+ MDCModel_read( modelNode->model(), buffer );
+ return modelNode->node();
}
-scene::Node& MDCModel_default()
-{
- ModelNode* modelNode = new ModelNode();
- Model_constructNull(modelNode->model());
- return modelNode->node();
+scene::Node& MDCModel_default(){
+ ModelNode* modelNode = new ModelNode();
+ Model_constructNull( modelNode->model() );
+ return modelNode->node();
}
-scene::Node& MDCModel_fromBuffer(unsigned char* buffer)
-{
- if (!ident_equal(buffer, MDC_IDENT))
- {
- globalErrorStream() << "MDC read error: incorrect ident\n";
- return MDCModel_default();
- }
- else
- {
- return MDCModel_new(buffer);
- }
+scene::Node& MDCModel_fromBuffer( unsigned char* buffer ){
+ if ( !ident_equal( buffer, MDC_IDENT ) ) {
+ globalErrorStream() << "MDC read error: incorrect ident\n";
+ return MDCModel_default();
+ }
+ else
+ {
+ return MDCModel_new( buffer );
+ }
}
-scene::Node& loadMDCModel(ArchiveFile& file)
-{
- ScopedArchiveBuffer buffer(file);
- return MDCModel_fromBuffer(buffer.buffer);
+scene::Node& loadMDCModel( ArchiveFile& file ){
+ ScopedArchiveBuffer buffer( file );
+ return MDCModel_fromBuffer( buffer.buffer );
}
-