return 0;
}
-
-Image *loadSpecial(void *environment, const char *name)
-{
- if (*name == '_') { // special image
- StringOutputStream bitmapName(256);
- bitmapName << GlobalRadiant().getAppPath() << "bitmaps/" << name + 1 << ".png";
- Image *image = loadBitmap(environment, bitmapName.c_str());
- if (image != 0) {
- return image;
- }
- }
- return GlobalTexturesCache().loadImage(name);
-}
-
class ShaderPoolContext {
};