MSVC8: change output dir rules to put binaries into install/
[xonotic/netradiant.git] / plugins / shaders / shaders.vcproj
index 3098d11..24df477 100644 (file)
@@ -1,71 +1,71 @@
-<?xml version="1.0" ?><VisualStudioProject Name="shaders" ProjectGUID="{AEBCB950-AB67-48BB-9AF5-FCFB042824E8}" ProjectType="Visual C++" RootNamespace="shaders" Version="8.00">\r
-       <Platforms>\r
-               <Platform Name="Win32"/>\r
-       </Platforms>\r
-       <ToolFiles>\r
-       </ToolFiles>\r
-       <Configurations>\r
-               <Configuration CharacterSet="2" ConfigurationType="2" IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)" Name="Debug|Win32" OutputDirectory="$(SolutionDir)\build\$(ConfigurationName)\modules">\r
-                       <Tool Name="VCPreBuildEventTool"/>\r
-                       <Tool Name="VCCustomBuildTool"/>\r
-                       <Tool Name="VCXMLDataGeneratorTool"/>\r
-                       <Tool Name="VCWebServiceProxyGeneratorTool"/>\r
-                       <Tool Name="VCMIDLTool"/>\r
-                       <Tool AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;" BasicRuntimeChecks="3" DebugInformationFormat="4" Detect64BitPortabilityProblems="true" DisableSpecificWarnings="4996;4244;4267" MinimalRebuild="true" Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS" RuntimeLibrary="3" WarningLevel="3"/>\r
-                       <Tool Name="VCManagedResourceCompilerTool"/>\r
-                       <Tool Name="VCResourceCompilerTool"/>\r
-                       <Tool Name="VCPreLinkEventTool"/>\r
-                       <Tool AdditionalDependencies="synapse.lib libxml2.lib glib-2.0.lib gobject-2.0.lib" AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;" GenerateDebugInformation="true" ModuleDefinitionFile="shaders.def" Name="VCLinkerTool" TargetMachine="1"/>\r
-                       <Tool Name="VCALinkTool"/>\r
-                       <Tool Name="VCManifestTool"/>\r
-                       <Tool Name="VCXDCMakeTool"/>\r
-                       <Tool Name="VCBscMakeTool"/>\r
-                       <Tool Name="VCFxCopTool"/>\r
-                       <Tool Name="VCAppVerifierTool"/>\r
-                       <Tool Name="VCWebDeploymentTool"/>\r
-                       <Tool Name="VCPostBuildEventTool"/>\r
-               </Configuration>\r
-               <Configuration CharacterSet="2" ConfigurationType="2" IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)" Name="Release|Win32" OutputDirectory="$(SolutionDir)\build\$(ConfigurationName)\modules" WholeProgramOptimization="1">\r
-                       <Tool Name="VCPreBuildEventTool"/>\r
-                       <Tool Name="VCCustomBuildTool"/>\r
-                       <Tool Name="VCXMLDataGeneratorTool"/>\r
-                       <Tool Name="VCWebServiceProxyGeneratorTool"/>\r
-                       <Tool Name="VCMIDLTool"/>\r
-                       <Tool AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;" DebugInformationFormat="3" Detect64BitPortabilityProblems="true" DisableSpecificWarnings="4996;4244;4267" Name="VCCLCompilerTool" PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS" RuntimeLibrary="2" WarningLevel="3"/>\r
-                       <Tool Name="VCManagedResourceCompilerTool"/>\r
-                       <Tool Name="VCResourceCompilerTool"/>\r
-                       <Tool Name="VCPreLinkEventTool"/>\r
-                       <Tool AdditionalDependencies="synapse.lib libxml2.lib glib-2.0.lib gobject-2.0.lib" AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;" EnableCOMDATFolding="2" GenerateDebugInformation="true" ModuleDefinitionFile="shaders.def" Name="VCLinkerTool" OptimizeReferences="2" TargetMachine="1"/>\r
-                       <Tool Name="VCALinkTool"/>\r
-                       <Tool Name="VCManifestTool"/>\r
-                       <Tool Name="VCXDCMakeTool"/>\r
-                       <Tool Name="VCBscMakeTool"/>\r
-                       <Tool Name="VCFxCopTool"/>\r
-                       <Tool Name="VCAppVerifierTool"/>\r
-                       <Tool Name="VCWebDeploymentTool"/>\r
-                       <Tool Name="VCPostBuildEventTool"/>\r
-               </Configuration>\r
-       </Configurations>\r
-       <References>\r
-       </References>\r
-       <Files>\r
-               <Filter Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" Name="Source Files">\r
-                       <File RelativePath=".\plugin.cpp">\r
-                       </File>\r
-                       <File RelativePath=".\shaders.cpp">\r
-                       </File>\r
-                       <File RelativePath=".\shaders.def">\r
-                       </File>\r
-               </Filter>\r
-               <Filter Filter="h;hpp;hxx;hm;inl" Name="Header Files">\r
-                       <File RelativePath=".\plugin.h">\r
-                       </File>\r
-                       <File RelativePath=".\shaders.h">\r
-                       </File>\r
-               </Filter>\r
-               <Filter Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" Name="Resource Files">\r
-               </Filter>\r
-       </Files>\r
-       <Globals>\r
-       </Globals>\r
+<?xml version="1.0" ?><VisualStudioProject Name="shaders" ProjectGUID="{AEBCB950-AB67-48BB-9AF5-FCFB042824E8}" ProjectType="Visual C++" RootNamespace="shaders" Version="8.00">
+       <Platforms>
+               <Platform Name="Win32"/>
+       </Platforms>
+       <ToolFiles>
+       </ToolFiles>
+       <Configurations>
+               <Configuration CharacterSet="2" ConfigurationType="2" IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)" Name="Debug|Win32" OutputDirectory="$(SolutionDir)\install\modules">
+                       <Tool Name="VCPreBuildEventTool"/>
+                       <Tool Name="VCCustomBuildTool"/>
+                       <Tool Name="VCXMLDataGeneratorTool"/>
+                       <Tool Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool Name="VCMIDLTool"/>
+                       <Tool AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;" BasicRuntimeChecks="3" DebugInformationFormat="4" Detect64BitPortabilityProblems="true" DisableSpecificWarnings="4996;4244;4267" MinimalRebuild="true" Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS" RuntimeLibrary="3" WarningLevel="3"/>
+                       <Tool Name="VCManagedResourceCompilerTool"/>
+                       <Tool Name="VCResourceCompilerTool"/>
+                       <Tool Name="VCPreLinkEventTool"/>
+                       <Tool AdditionalDependencies="synapse.lib libxml2.lib glib-2.0.lib gobject-2.0.lib" AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;" GenerateDebugInformation="true" ModuleDefinitionFile="shaders.def" Name="VCLinkerTool" TargetMachine="1"/>
+                       <Tool Name="VCALinkTool"/>
+                       <Tool Name="VCManifestTool"/>
+                       <Tool Name="VCXDCMakeTool"/>
+                       <Tool Name="VCBscMakeTool"/>
+                       <Tool Name="VCFxCopTool"/>
+                       <Tool Name="VCAppVerifierTool"/>
+                       <Tool Name="VCWebDeploymentTool"/>
+                       <Tool Name="VCPostBuildEventTool"/>
+               </Configuration>
+               <Configuration CharacterSet="2" ConfigurationType="2" IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)" Name="Release|Win32" OutputDirectory="$(SolutionDir)\install\modules">
+                       <Tool Name="VCPreBuildEventTool"/>
+                       <Tool Name="VCCustomBuildTool"/>
+                       <Tool Name="VCXMLDataGeneratorTool"/>
+                       <Tool Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool Name="VCMIDLTool"/>
+                       <Tool AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;" DebugInformationFormat="3" Detect64BitPortabilityProblems="true" DisableSpecificWarnings="4996;4244;4267" Name="VCCLCompilerTool" PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS" RuntimeLibrary="2" WarningLevel="3"/>
+                       <Tool Name="VCManagedResourceCompilerTool"/>
+                       <Tool Name="VCResourceCompilerTool"/>
+                       <Tool Name="VCPreLinkEventTool"/>
+                       <Tool AdditionalDependencies="synapse.lib libxml2.lib glib-2.0.lib gobject-2.0.lib" AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;" EnableCOMDATFolding="2" GenerateDebugInformation="true" ModuleDefinitionFile="shaders.def" Name="VCLinkerTool" OptimizeReferences="2" TargetMachine="1"/>
+                       <Tool Name="VCALinkTool"/>
+                       <Tool Name="VCManifestTool"/>
+                       <Tool Name="VCXDCMakeTool"/>
+                       <Tool Name="VCBscMakeTool"/>
+                       <Tool Name="VCFxCopTool"/>
+                       <Tool Name="VCAppVerifierTool"/>
+                       <Tool Name="VCWebDeploymentTool"/>
+                       <Tool Name="VCPostBuildEventTool"/>
+               </Configuration>
+       </Configurations>
+       <References>
+       </References>
+       <Files>
+               <Filter Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" Name="Source Files">
+                       <File RelativePath=".\plugin.cpp">
+                       </File>
+                       <File RelativePath=".\shaders.cpp">
+                       </File>
+                       <File RelativePath=".\shaders.def">
+                       </File>
+               </Filter>
+               <Filter Filter="h;hpp;hxx;hm;inl" Name="Header Files">
+                       <File RelativePath=".\plugin.h">
+                       </File>
+                       <File RelativePath=".\shaders.h">
+                       </File>
+               </Filter>
+               <Filter Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" Name="Resource Files">
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
 </VisualStudioProject>
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