/*
-Copyright (C) 2002 Dominic Clifton.
+ Copyright (C) 2002 Dominic Clifton.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Sprite Model Plugin
#include "plugin.h"
/*! i guess a description should go here... */
-class CSpriteModel: public IRender//, public ISelect
+class CSpriteModel : public IRender //, public ISelect
{
public:
- CSpriteModel();
- ~CSpriteModel();
+CSpriteModel();
+~CSpriteModel();
- void IncRef() { refCount++; }
- void DecRef() { if(--refCount == 0) delete this; }
+void IncRef() { refCount++; }
+void DecRef() {
+ if ( --refCount == 0 ) {
+ delete this;
+ }
+}
- //IRender
- void Draw(int state, int rflags) const;
- const aabb_t *GetAABB() const { return &m_BBox; }
+//IRender
+void Draw( int state, int rflags ) const;
+const aabb_t *GetAABB() const { return &m_BBox; }
- //ISelect
- //bool TestRay (const ray_t *ray, vec_t *dist) const;
+//ISelect
+//bool TestRay (const ray_t *ray, vec_t *dist) const;
- void Construct(IShader *pShader);
+void Construct( IShader *pShader );
protected:
- IShader *m_pShader;
+IShader *m_pShader;
private:
- int refCount;
- aabb_t m_BBox;
+int refCount;
+aabb_t m_BBox;
};
-void LoadSpriteModel(entity_interfaces_t *interfaces, const char *name);
-
+void LoadSpriteModel( entity_interfaces_t *interfaces, const char *name );